Is it me or are games seemly less violent then ever before? There's plenty of violence in zombie games, but now you dont get stuff like Manhunt 1, at least from AAA developers that often. Especially since before they were pretty gungho about violence. Now its just red puffs coming from bodies.
There's some of the old ultraviolence around (MK is still cranking out sequels) but it just seems like people have gotten over it.
We've seen that incredibly detailed gore doesn't equate to good games, and that the average player isn't so much a gorehound that they'll buy a game purely for it (see the Splatterhouse reboot).
tldr; It doesn't sell anymore, so they aren't making it.
Splatterhouse reboot wasnt that bad...but what does sell now? It certainly isnt so much cinematic experiences or military shooters.
Is the context that shocking nowadays? I wonder what the opinion would be if Manhunt got remade, or a third game with the same tone/content
Damn, they need to make another Manhunt game.
This game had so much memorable shit in it, from the smiley mask-wearing insane asylum members, to the bad ass military Ramirez dude, to the man in the pig mask...
Splatterhouse was a case of trying to pump up the gore but not having good enough mechanics to flesh it out.
As for what sells, it's all about intellectual masturbation. People love when games have themes or statements that make them feel like geniuses for understanding the references. They also love "twists" in their stories.
It should be a requirement for military games
There's nothing more boring than blowing up someone with a rocket or C4 in a Battlefield game and only seeing a body go flying. Gib that fucker, this game is rated M for a reason.
i liked it. It felt really surreal. And you actually felt like a Black Ops agent. Nothing but you, your partner and your handler. You didnt have anyone at all to report to, being entirely on your own.
Also, the fucking movement augmentations. Christ that shit was fun.
Games like Manhunt made people desensitized to violence in video games to the point where you can't solely sell a game on the blood and gore anymore. Best you're gonna get is some moron taking a part of the trailer out of context and think it's a racist game by neo Nazis like Hatred.
ultraviolence like that is just silly. It doesn't have anywhere near the same amount of weight. IT's shit kids like.
Precision violence, that hits you hard and unexpectedly is much more brutal.
The shock of video game violence has officially died off. Society has either become accepting or desensitized to outlandish violence in most media. All the controversies today have to do gender/sexual issues.
It is how these things work. Look it the Wild Bunch--a late sixties western that was initially slapped with a X Rating in the USA for unmentionable violence. There is no gore/dismember, just lots of guys clutching their chests and bellies as squibs of fake blood rocket off. I bet it plays on TV with minimal to no editing during primetime. Times change.
Holy shit when I first saw this I was wincing like a bitch and I usually won't. It was intense, say what you will about COD but they really have been doing cool shit with their campaigns lately, especially this gen.
OP is talking about incredibly ultra violent games though. Even then what you're talking about still isn't that bad compared to something like Condemned. That game was incredibly brutal despite the only limb coming off throughout the entire game being one of your fingers.
>ultraviolence like that is just silly
No it isn't. Every shooter shout have Gears of War or SoF style gore. It's retarded that a player can take have a grenade explode next to them and their ragdoll simply drops to the ground.
RO2 did it best where despite there being a ton of gore it's hardly noticeable unless something really horrible happened nearby. Like seeing five of your guys get hit by a mortar out of no where.
I really did like manhunt and am hoping for another. Games do seem a little less violent compared to Manhunt and SOF. I mean I do see that it can be a gimmick but like a Tarantino movie, a game can be violent and interesting.
hyper-violence went out of style. Its just not as shocking as it used to be and without that theres not a lot of point to hyper-violence.
I never saw the appeal in the first place to be honest. If its your thing thats cool i guess but personally im quite happy with the level of gore we get in most games.
CoD campaigns are always amazing.
I don't know why the multiplayer is as popular as it is, but I fucking love to play through the campaigns.
I even liked Ghosts.
Treyarch releases are always my favorites.
>That mind fuck at the end of the first Black Ops
virtual violence is worse than real violence because it says it's okay to people that wouldn't normally do those kinds of things.
get over it, and accept a better age of gaming.
>these people are serious
Don't even try to pretend this wasn't the tightest shit.
I posted this is the other rockstar thread too.
Im hoping they revamp manhunt the way they revamped red dead revolver to a good game like red dead redemption.
Manhunt could be about a special forces unit that kills groups like isis by using their own crazy execution/internet snuff vid methods. Making it into a military game is probably the only way to keep it away from the "censorship" controversy.
They could just explain the games high level of violence by saying "we'll this is how war really is"
You have no idea how incredibly good that idea is. It's relevant, it's original. It's just plain necessary, a serious game studio needs to make a political horror game already. Spec Ops: the Line is not enough.
>You have no idea how incredibly good that idea is
yes i do! i love video games. If i could just waltz into the game industry to be involved in makeing games forever i would but, we all know the worlds retarded and doesn't allow it...
thanks for saying its a good idea though ^_^
violence in shooters is super boring because you kill something and move on to the next thing mechanically without paying attention, manhunt had that eerie factor because everything was tense and slow paced and not just violent, it played it´s cards well, playing dmc won´t impact you with the blood because you are too busy having fun making combos
It pretty much is. You can look up Russian and Syrian jets bombing the shit out of isis and isis put out there own vids. US special forces wear go-pro type cams and show off their kills to each other. Its all happening already.
and drones/robots are on the rise. All that footage is going to be shown off to.