How did you know to jump into the painting, /v/?
If you were unable to figure it out, there was a hint in the manual.
How the were you supposed to know to go in here?
No seriously. How? There's absolutely no indication that this is a level when you first find it: it's just a mound of rock with a door that you can't even break down.
How did you know to drive under the big sign, /v/?
Me and my family played it on and off a few days after we first got it just wandering around the castle thinking that was it. Then we just played star fox 'cuse it got boring.
Then I got home one time and my older sis was all,
>"Yoooo I figured it out you're supposed to jump in the painting!!!"
hmm this room has a bomb painting
and this one has a snowman painting
clearly there is something important about these paintings.
I'll try jumping on one, maybe that'll knock it over
WOAH did I just jump INTO the painting? Cool!
You should play the Kaizo version where there's like fifty flamethrowers and chain chomps near the painting; it makes it pretty clear you're supposed to go in there because they're guarding it so well.
How were you supposed to know to press start?
My very first instinct was to jump up against the wall after running up the stairs. If you were a kid playing this and it wasn't your first instinct, you're an autist.
There's also a sign that tells you.
>sunshine came out in 2001
>if he played it at release at the youngest (5), he would be 19 today
I guess he could've played it after it came out, but playing sunshine or Galaxy as your first 3D Mario game isn't a rare occurrence anymore