Mario 64 came out 20 years ago, and i just noticed this. Miyamoto = genius
What are some other hidden details in games I might have missed?
i just replayed them both. no it's not. but rayman 2 is still amazing. its got too many gimmicky levels and those shitty levels where you need to ride those shells are really fucking annoying and based more on memory than skill
Vaati was foreshadowed a whole 4 years before his debut in 2001's Four Swords.
Keep in mind, that Four Swords at the time was a side-game, so there is literally no other reason for this to exist but to foreshadow the next major Zelda villain.
>three posters. Threes Four Swords games.
Thank you family member
>Nintendo was foreshadowing a boss in a shooting gallery that is killed using a bow and arrow, 11 years after its release.
He's a genius because he had the wherewithal to make a 3D overworld platformer in an era where only side-scrolling platformers existed, and set the gold standard in analog control (to this day no game has better control of 3D space) on the first try.
If that isn't the trademark of a genius, nothing qualifies.
>level is spooky when you have to enter a sunken ship.
>level becomes normal and how it is supposed to look when you unsubmerge said ship.
Looks right to me.
Miyamoto is a genius he made 2 of the most influential videogames ever (Super Mario Bros and Super Mario 64) imagine if the same person had made Doom and Street Fighter 2.
And the rest of the games he directed have some of the most critically acclaimed games ever, like Ocarina of Time or Yoshi's Island.
He really had the midas touch more or less from the mid 80s to the late 90s.