I played through Halo 1 (for the first time) yesterday in one go and had fun. Levels were repetitive at some points but what I personally liked most was enemy AI, covenant seemed smarter than most enemies in FPS games today. Do you think Halo 1 has aged well /v/?
I still rip through Halo CE every year or two, I fucking love it.
Like you said some of the maps later on in the game recycle assets but the enemies are fun to fight and the weapons are all very powerful and satisfying.
No weapon in the new Halo games packs the same punch as the 60 round AR or the insane Pistol.
>Levels were repetitive at some points
Perhaps it's because many of the levels in the game are just the same rooms copy-pasted in a different layout. Levels 8 and 10 are literally levels 5 and 1 respectively but with some minor adjustments. I'm somewhat surprised they rushed the game so hard since it seems like they must've had a massive budget but it is what it is.
It's some fun regardless though.
I honestly still believe halo CE has the funnest campaign of all halo's. No other halo campaign makes me replay it as much, I don't know why but legendary Halo CE is just so fucking fun and satisfying. I also don't mind the recycled levels at all, always thought it was cool fighting backwards through places you just were and seeing the flood and covenant battle it out. Then again I also believe halo 2 is the shittiest worst piece of fucking ass campaign in the halos.
never played halo 5 campaign
>halo 2 is the shittiest worst piece of fucking ass campaign in the halos.
Why? Seriously, I've played the first three Halos, and I actually thought 2 was the best.
Then again, I've only played on Normal, so I have no idea what changes so drastically between difficulties each game...
your opinion is uncommon but I agree. Halo 2's campaign a shit, CE 4 life
I mostly just like replaying CE for doing fun things like the bridge jump in level 5 and clipping through the locked door in level 4
Beat the remastered version on Heroic about a week ago
It's a great game and it's aged well, the only issue I have with it is the rampant copy-pasting
Assault on the Control Room was such a fucking chore to get through for this reason.
I hate the alien levels, just find them boring. I will admit that my experience is corrupted due to the fucking horror of going through halo 2 on solo legendary. I only play the games on heroic and legendary, so for that Halo 2 is just really boring and didnt live up to the enjoyment and challenge I had in other halos.
I think CE's SP has aged poorly, and now it's campaign is probably the worst halo one.
Too many levels are just endlessly repeated hallways, many of the outdoor ones are in fact too wide open without enough combat or just detail/landmark density, the second half of the campaign is just remixed versions of the first half in reverse with flood, there's much less enemy and encounter variety, and the story is barebones so that doesn't incentivize you as much as later games either.
as far as story, I think 2 > ODST > Reach > 3 > 5 > C >>>>>>>>> 4
as far as missions, I think 2 > Reach > ODST = 3 = 5 = 4 > CE
It's not so much a pistol as it is just a precision weapon that can somehow one-shot Hunters. Though perhaps having that niche when may be the problem, judging from how OP the Magnum was in Half-Life if you disregard its low ammo count, and how the only medium-range weapons in TF2 are the Huntsman and the Sticky launcher.
the halo 2 legendary is just a whole new level of bullshit that is not worth it at all. It didn't have the feeling of pressure and intensity halo 1 had of enemies flanking and rushing you. instead you get one shotted in the foot from a mile away form a sniper and just get wrecked every where you go, you end up having to cheese the whole way through. Halo 2 legendary is really just tedious as fuck
Huh. Actually, I did do a playthrough of the first Halo 2 level on Legendary once, and I got stopped cold in the grenade room. I thought it was just my own fault for not being gud enuff.
Halo 4 should have been a new cast of characters and reoccurring old ones with it not being set only 4 years after Halo 3.
The Spartan 4 project should have been ran by Halsey with Linda, Kelly, Fred and Mendez training them. It should have had character creation like Reach for single player.
John should have been the stuff of legend almost a myth, Cortana likewise to AI. There would be hints he was still out there fucking around with Forerunner artifacts.
The entire 343 saga should have been Hunt The Truth. The Didact should never have happened and the antagonist could have been the Warden Eternal who has been the most enigmatic and interesting character of 343s current trainwreck.
I liked Halo 2 the most but holy shit the shotgun in Halo 2 was awful, literally useless on anything higher than Normal mode.
Many people like it for the atmosphere alone, if you want variety and length, Halo 2 is the best campaign. Reach comes close because all the missions have unique settings, but the objectives of the missions were usually just 'go activate X switch at X location'. It's a shame too, because the Legendary mode for Reach felt really fucking good as well, so close to perfection.
I liked The Library. It was spooky and gave me some genuine panic moments when you're getting swarmed by combat forms spawning from ALL SIDES. https://www.youtube.com/watch?v=56w4VLURmGI
If you want a real EXPERIENCE, play The Library on Heroic or Legendary without using the shotgun.
Bad range and the fact that The Flood were too tanky even on Normal, which put you in awkward situations if you tried to use it on Legendary, you'd just use all your bullets on one mob as he runs at you and one shots you.
I don't have a problem with the repetition of entire levels, I just hate how samey some of the individual missions feel. Even if Two Betrayals weren't in the game, AotCR still has way too many of those shitting square rooms with the glass windows and the shit in the middle.
I do really love the scale of the game though. Halo 2 and 3 were good, but the huge canyons of the first game were really impressive. I wish the rest of the series had the same scale, but more small enemy bunkers and stuff scattered around. Tsavo Highway and The Ark were close in Halo 3.
AOTCR and Two Betrayals are two completely different experiences and they're both great levels, even though they're on the same map.
The brilliant thing about Halo 1 is that when the Flood are introduced the flow of the gameplay changes radically.
Half of the level "Keyes" uses the same map as Truth and Rec, but the gameplay is wildly different. Truth and Rec was primarily a stealth mission with lots of sniping and sneaking, while Keyes is a total shitshow with enemies constantly rushing you down corridors and trying to overwhelm you.
something i miss so much form the other halos, the gore. having rooms covered from the floor to ceiling in alien blood was just satisfying and makes the action really feel as brutal and intense as the carnage makes it out to be.
Nah, The Covenant in Halo 3 blows it out of the water
>Classic halo environment
>Start out with a spartan laser in a beach assault, fuel rod guns out the ass
>vehicle segments mixed with on foot sections to kill Brute Cheiftans in Boss encounters
>Huge areal battle that you take place in fighting alongside UNSC hornets and separatist phantoms that too this day hasn't been outdone in the franchise
>Eliite allies helping you storm a facility
>suddenly fucking flood but not an annoying amount of them
>Classic halo tank run
>Followed by fighting two god damn scarabs at once
>Final rush against truth with the flood as allies
>"And now, you must be silenced"
It's literally a perfect blend of everything that makes halo great, it's like Silent Cartographer on steroids. It is easily the best mission in the franchise.
>post yfw H2A's gravemind
Who else thinks Reach is the best in the series? Its probably the only game I've played where you really feel like there's a a war around you, then its got the largest variety in enemy types and that Long Night of Solace and New Alexandria levels are GOAT. Its so rare when a Sci Fi game nails urban architecture, the skyscrapers looked so comfy.
>Prophet of REGRET dies because of a mistake he made
>Prophet of MERCY is given a slow, painful death instead of being put out of his misery
>Prophet of TRUTH lies in nearly every one of his dialogues in the game
>"At this moment, the Council is gathered on Halo, to see the Icon secured."
>Councillors are actually being massacred en masse by brutes
Halo 2 was pure poetry.
God giving the ODSTs fuel rods cannons on the Hornet was fun as fuck none could stand before you
If you were to make a spiritual successor to Halo on the PC, what would it be like?
I agree, somewhat. I didn't feel in the middle of the war, I felt more like there was a war going on elsewhere. During Tip of the Spear you're about to charge head fucking on to a covenant ground force but then you take a sudden right turn and it's just another run of the mill mission. They keep teasing war but you never get the full thing. But man, New Alexandria and The Package had fucking beautiful atmospheres
I'd say make it highly moddable, like Custom Edition.
First release is multiplayer only, but give the game a highly robust custom games systems, allow everything possible in 3 and Reach customs to be done again. Also Forge mode, because not everyone is skilled enough to use an SDK, and to have good customs you need a good Forge mode.
Then later make an update that adds AI, include Firefight maps and the code required to make campaign maps for the game, so people with the SDK can make maps.
Later you release a sngleplayer/coop campaign as a true expansion pack.
Also controller support, splitscreen and LAN support are requirements for the first version.
Imagine being able to relive the days of having a whole house full of Xbox's playing massive systemlink games.
We still have system link parties every so often in my dorm.
The lounge has a giant tv and a conversation pit type part of the floor that basically acts like stadium seating for a bunch of people, a few guys bring down their xboxs and tvs from their room and we systemlink Halo 2.
The top 4 players get to use the big tv.
>that AR sound effect
what the actual fuck bungie
ODST was an incomplete game
Goddamn Halo 5 campaign is terrible, the aesthetics are hideous, the characters are all shit, the story is the worst its ever been, the environments all look the same and aren't cool, music is nothing special and the AI is god awful. I hope 343 dies
>missions are just firefight maps where you have to hold out
>stealth weapons are completely pointless. Shooting an enemy with a suppressed smg will never kill it in one shot, so everyone knows where you are
>you still had energy shields, they were just called a "damage threshold"
>that bitch that wouldnt stop bickering with buck every chance she got
best music in the series though.
What I disliked the most was that bullshit backtracking to destroy those stupid energy beams, that and the fact that the flood didn't give a rat ass about the covenant and mostly followed me, those bastards.
What I really loved about this game is how the levels are actually open and you can run past 99% of enemies and do your own thing, also like you said, the AI is incredibly smart for a 2001 game although it can get fooled easily if you distance yourself too much from them (they literally stop shooting you and just stare at you), it was a really fun game and it's a shame that the sequel is a piece of shit port with mouse lag and that subsequent games are exclusives, but whatever, not like I can't live without halo, yet.
>like where the series is headed with Halo 4
>still think Composer is one of the best levels in the entire series
>that feeling of actually rescuing people, and people being stunned by your efficiency and presence
>that fucking skin peeling
>cortana crying and talking hysterically as she does her best to help you
>that final line at the end of the last level
"We're just people Chief."
>Halo 5 opens with the Power Rangers.
What the fuck even happened. It was going a much more mature route and then they just threw it away for this goofy ass ballet shit.
>like where the series is headed with Halo 4
>John should have been the stuff of legend almost a myth, Cortana likewise to AI. There would be hints he was still out there fucking around with Forerunner artifacts.
>The entire 343 saga should have been Hunt The Truth. The Didact should never have happened and the antagonist could have been the Warden Eternal who has been the most enigmatic and interesting character of 343s current trainwreck.
>Make a semi-decent campaign with moments of terrible mixed in
>Completely fuck the multiplayer, make it a goddamn embarrassment to the series
>Multiplayer is fucking amazing, gameplay is best it's been in years and guns are absurdly well balanced
>Forge is fucking ridiculous, now able to create logic machines and shit
>Campaign feels like it was a fucking afterthought, story never stops to catch its breath even though the premise completely paper thin
>Osiris and Blue Team are basically background characters, game tries to give us a Halo 2 cliffhanger without any of the actual hype attached to it
What a company of fuck-ups
> implying Reach was good
Think again. Bungie was just using it as a testing ground for that piece of shit Destiny and shitting out one last Halo game for M$ because even they don't give enough of a fuck about their own universes.
Halo 4 had a good story, but questionable gameplay due to the attempt to continue Reach's style.
Halo 5's story isn't great, mostly due to writing and bringing Cortana back literally one mission after she went to the Domain (which has been figured by people who actually know the franchise since the end of 4), but the core gameplay, multiplayer, and forge are fucking god-tier on par with the original trilogy.
They need to stop hiring Brian Reed to write shit.
Halo 1 aged like garbage the day it was released. Performance was shit. Animation was clunky. The AI isn't smart at all. The weapon balance is poor. The game is slow as molasses. The level design is bad.
It was pretty fucking bad and designed to be unfun.
>......How old are all of you?
There needs to be a game where you can play as the Spartan Kids in the early years of the war.
I want to play a Halo game where everyone is in fucking awe of me like that level where you rescue the scientists in Halo 4. Everyone was stunned at just how good you were.
equipment slowed down the gameplay because they were generally all defensive abilities, and the game was already slowed down from 2 with most weapons nerfed and all dual wield weapons being useless
the BR got RNG spread, and then in Reach they decided to give every precision weapon RNG via bloom so you would have to "pace your shots" but all this did was make people spam their shit to get lucky headshots.
Humans and Covenant working together always looks cool as fuck.
god legends was shit
>equipment slowed down the gameplay because they were generally all defensive abilities
Throwing down grav lifts was still fun, though.
And Hologram pickups were solid in Reach.
Not that anon, but I get what you're saying.
Equipment was great for customs, though. Jenga and Fat Kid.
You could easily have a Halo RPG set in the post-war era where you can play as whatever species, and it wouldn't be yet another generic fantasy-races-ported-into-scifi. A shame the MMO died for that reason alone, even though it would have been guaranteed shit.
>Just read Last Light
>Fred implied to have a sex drive
>Liked staring at Lopis's ass for 4 hours
>"Next time I ride on top"
Fred is the most Alpha of Spartans.
>Humans and Covenant working together always looks cool as fuck.
but its also stupid as fuck.
We should be glassing every covenant planet in return for the war. The entirety of Halo 5 was "these sangheili are my brothers!!" even though they were the same ones that killed billions of humans. It was fucking retarded. Even the Arbiter should face justice for what he did. He was in charge of glassing fucking Reach.
The AR was shit. Literally the only time it was useful was killing invisible elites. Other than that, it was only put in to balance the amount of weapons you had access to on most levels.
>He was in charge of glassing fucking Reach.
Yet he was also partly responsible for the defeat for the Covenant. The end of Halo 3 ended it on a pretty good note.
>thanks for the help, I don't forgive you and please fuck off and never comeback
>ok, sorry about the green guy tho
Arbiter's Swords of Sanghelios are a minority of a faction of which not all necessarily agree that they should ally with humanity. The rest of the Sangheili are generally opposed to such concepts, and number in countless colonies and hundreds of warlords which build upon Covenant legacy, some still believing in the Great Journey.
Meanwhile, the Office of Naval Intelligence basically acts on its own accord and has tried to genocide or otherwise damage alien populations, even the client races who didn't have any command, in their own bout of "fuck yeah humanity".
The Covenant itself is dead. No, not that bullshit fleet lead by Jul 'Mdama which 343i was too lazy to give any name but "Covenant", nor the current status of the fleet now lead by Sali 'Nyon. Realistically every mention of the Covenant should be in past tense at this point.
They are, you just have to look at expanded universe stuff and not just the games. Swords of Sanghelios are a vast exception to the usual hostility.
Yeah even though I empathize with the Elites considering their position, that doesn't mean the Humans in the game should. I liked Halo 3's take on it best. The good ole 'fuck you faggots, but we kinda need your help so we're cool right?'
I wish more people weren't fucking retarded like you.
what the fuck has the infinity even done besides run away?
Also. What the actual fuck is up with the weights of the space ships in the Halo EU?
The Infinity weighs something like 30 thousand tons despite being like 3 miles long.
Aircraft Carriers now weigh almost a hundred THOUSAND tons and they aren't even a fraction of the size.
>The Infinity weighs something like 30 thousand tons despite being like 3 miles long.
>Aircraft Carriers now weigh almost a hundred THOUSAND tons and they aren't even a fraction of the size.
halo is all about rule of cool
I like how subtle they were all the seven references. For example: the fucking Gravemind speaks in iambic heptameter, which is 7 iambic feet in a line-verse. Small details like that make you appreciate a lot of the work put into the games.
Halo 5 customs is incredible I dont even fucking care about the stories anymore, its just amazing fun to hop in to a game of tower of power, or dodge ball, or duck hunt, or monster trucks, or anything. God damn it is fun.
Locke should have been hunting for cheif since 4. He should have been the spartan assigned to look for him. Expect that he isnt a Hasley spartan hes a spartan made from funding of the other guys program and the other guy wants to modify the program for his own.
So you got like Locke who is the representation of Oni spook factory and hes being motivated by his superior who wants his program to be funded.
I mean right now Locke is just a Spartan who is out to possibly kill masterchief because what? Its his orders? To kill the man that saved the entire human population? Locke is fucking stupid I cant even imagine anyone signing up to try and hunt down the most significant person in human history because "muh orders"
>I honestly still believe halo CE has the funnest campaign of all ha
>halo 2 is the shittiest worst piece of fucking ass campaign in the halos.
Oh look, a smart person on /v/. The fuck are you doing here?