There wasn't much of an overworld to explore and it felt like everything was carefully constructed so nobody would ever wonder where they should go or what they should do, thus sucking all the joy of discovery out that every previous Zelda game had to one degree or another. Despite all that, the dungeons were good, swordplay was great, and there were a few standout boss fights. Story was average at best and the characters were decent.
Most enemy designs (both visually and behaviorally) were really disappointing, however.
I can place it above TP and WW since the game didn't bore me quite like they did, but it doesn't hold up to the fantastic N64 titles either. I have high hopes for the next Zelda since they seem to have recognized their biggest mistakes with recent Zelda games in the interviews, but it's all just words so it's good to be cautious.
Every single 3D Zelda game has been at least decent.
>>323473890 Definitely in the middle to uppper tier zeldas, Better than the DS titles. And not worst 3D zelda, that's TP. Arguably better than ALBW if you thought that game was too fucking easy like me
>>323473890 >Skyward Sword was my first Zelda: The post Wind Waker had a great sense of adventure and exploration. Twilight Princess took a step backwards and Skyward Sword just slid down the slope nonstop. Twilight Princess Wii had better controls for fuck's sake.
>>323478827 What's the point of having a sense of exploration when there's nothing but empty oceans and a couple of rocks with a treasure chest? The 2D Zeldas pretty much all manage to have a dense overworld, all the 3D Zeldas have failed to translate this into 3D. The thing that 3D Zelda games excel at is their dungeon design and none of WW's dungeon's stood out.
I want to like WW because the artstyle is great but I just can't. The overworld being nothing but tiny islands kills the game for me, most of the islands are just there to contain a thing that would have been hidden in the overworld in any of the other 3D zelda games. The dungeons are also pretty shit, I can't remember any of them aside from a few of the cool boss designs.
No amount of time will allow me to forgive SS forcing you to repeat the fucking Imprisoned fight that many times as well as having Fi continuously interrupt every 4 minutes for the duration of the entire game.
So here's the inevitable rant post I presume you started this thread just to see.
Never played Skyward Sword, heard it was shit, but I have no valid opinions of it, so I'm leaving it out of this. This is about Wind Waker, with respect to the other 3D Zelda Titles.
For me, Wind Waker is a very mixed bag of positives and negatives. It holds a rather sami-traditional construct, meaning it does the dungeons and stuff in a more traditional Zelda way, but it has a world remarkably unlike any Zelda game (that I've played) to date.
And that's where things get, err, fishy.
See, when playing a more traditional Zelda game, one expects a rich world crammed with content, loot, and points of interest. This is easily found in OOT, MM, and TP. But with QWind Waker, it's a bit different.
Now, I'm not saying that WW lacks content. Quite the contrary, it has just as much, if not more content, then the other 3D titles. Only thing is, it spaces that content out. A lot.
It takes time to get to all of the cool places, to see the cool things, and to do the cool stuff. And during all that time, what do you see?
Not varying environments, ranging from large fields to lush forests to violent volcanoes to harsh deserts. Nope.
You see blue.
Blue water, blue skies (during the day). That, and some monsters here and there.
And that's what really got me about Wind Waker. At first, the vast ocean seemed really exciting, but as I sailed about, I got bored of it. It became arduous to travel, and I wished they had just set the game in a more traditional setting. Or at least one with less water. Far, far less water.
So, to summarize: Wind Waker isn't by any means a bad game. I just think that the large, boring ocean is holding it back a bit. And I know some of you anons don't mind the huge, boring ocean because of it's size, for all that exploration. And for you guys, I can see the appeal.
>>323478827 Skyward Sword still had a good sense of adventure for me, although yes admittedly the exploration was cut down significantly, but I don't think any 3D Zelda has had good exploration, really, so to me, Skyward Sword was basically just going "FUCK IT. Can't get it right in 3D, we'll just make the overworld like a big dungeon."
And I really appreciated that kind of overworld.
True, I wish you could just fly into Skyloft like you'd dock a boat in WW, or actually go beneath the clouds with the bird once you visit each bird statue, I wish there was night flight, and I wish you could use certain items on the bird's back and actually have shit to fight in the air, and I wish there was a temple in the sky you could do with your bird accompanying you through it, and I wish there was the odd two or three room mini dungeon like the final stages of OoT which had red goddess cubes that contained new, offensive upgrades for things like the whip and beetle (blade-tip whip, katar beetle mandibles), and there were opportunities to use the whip to steal weapons or other things, and I wish that maybe there was another town in the sky or something you could fly over to, and I wish you wouldn't have to fucking flap the wiimote to make the bird ascend (why couldn't it just do it when you tilt or point up?).
But really on its own, Skyward Sword was a decent game. True, exploration is one of the core tenets of Zelda games, but I still think it was far smarter to give it up and focus on other things instead.
You faggets haven't realized that you can't really say a zelda game is better than another zelda game. Because each instalment is so different from its previous, it all varies with people's tastes and order one has played them.
that is excluding the cdi and ds titles, those are always garbage tier
>all these people citing WW as the best WW was my first and I love it dearly, but fuck, have you played that game? It takes 3 or 4 hours to even get to the first dungeon and the dungeons themselves aren't even all that great. Hyrule ends up being the biggest wasted potential of the game. It's not a terrible game, but it could've been a lot more than it was.
>>323480159 Dungeon design and puzzle quality/variety/layout ranged between mediocre and bad. It's basically a hub world with a really long but also really comfy loading screen with shit tier operation for said loading screen (having to point the wind in another direction EVERY SINGLE TIME you wanted to turn, which by the way was the one fucking song that ever saw any real usage aside from the teleportation song).
The far-shorter-than-expected story had awful, stuttery pacing, character presence was pathetic and any character building or development was inconsistent and lacking as hell. The number of islands you could visit that actually had any worth and weren't dungeons could be counted on one hand. The minigames were shit. The point of two character arcs literally involved using the ghosts of their predecessors to brainwash them.
Medli and Makar were at least more useful than Ruto, but by no means were their dungeons better than Jabu Jabu's Belly. Ganondorf had next to zero presence or build up. The sidequests were pitiful, the side CHARACTERS were pitiful, and worst of all the ENTIRE FUCKING GAME had an extremely pervasive feeling of being lacking, being unfinished.
>>323480236 TP's story was so schizophrenic and so unable to keep decent hold of a plot thread or make natural turns that I very nearly got whiplash. The Spinner was fun but pitifully underused (and really there's no reason why it couldn't have had a wind-up feature mid-slide so I could keep beyblading everywhere forever) and the Dominion Rod saw no legitimate usage outside of dungeons or story, and even then outside of its home dungeon the number of times it saw usage could probably be counted on one hand. I'm glad Hyrule Warriors made them fun weapons.
SS was comfy but repetitive as fuck, none of the boss fights were interesting, and the game was way too long. WW was the most comfy but it took so fucking long to get going, it took me like 5 tries to finally beat it because I'd keep losing interest MM has an okay first dungeon but then the next dungeon, ice or whatever it was has a place in the top 3 worst Zelda dungeons, add on the annoying time thing and it makes me wanna kill myself. It gets better after that at least OoT is shit until Adult Link TP takes like 5 hours to get decent, but the second half of the game is enhoyable
>>323491480 >none of the boss fights were interesting I wouldn't say that. I liked Ghirahim's fights, it was neat when I finally figured out that you could just go up a level and drop on to the Imprisoned's head to smack at the sealing stone, Koloktos was surprising when you went through the three stage battle and suddenly got another three (which doesn't happen often)...
I actually enjoyed Dreadlock Cycloptopus.
I like that Skyward Sword actually has a hard mode, and medals for challenging yourself further.
>>323480595 >The 2D Zeldas pretty much all manage to have a dense overworld, all the 3D Zeldas have failed to translate this into 3D.
Good, there's no reason to do this. The 3D games have a greater variety of world structures and range from very sparse to incredibly dense within a given game. The 2D games don't have locations as interesting as the 3D games in general and an overworld in that style would feel unnatural.
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