[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Why do you think $600 is too much?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 527
Thread images: 58

File: maxresdefault.jpg (38KB, 1024x576px) Image search: [Google]
maxresdefault.jpg
38KB, 1024x576px
Why do you think $600 is too much?
>>
because i don't want to pay for all the shitty extra shit i just want the fucking machine and cables
>>
Nah, but I think $2500 CAD after shipping/import for a complete setup is.
>>
I would have preferred under $500. There must have been a lot of change between DK2 and CV1 to justify the increase in price.

https://www.youtube.com/watch?v=CAwXhbYM-UE
>>
>>323454060
That's still $600, you know. Razer's inferior to a DK2 one is still $300. DK2s still sell on ebay for $500. Brand new headsets without headtracking where shown at CES for $699. The extras are not what drives up the price.
>>
>at $600 it might as well not exist
was he right?
>>
>>323454346
>DK2s still sell on ebay for $500.
i see them go for half that all the time.
>>
>>323454484
Only if they're missing shit.
http://www.ebay.com/itm/Oculus-Rift-Dk2-Excellent-Condition-Free-Shipping-/131691954276?hash=item1ea973c064:g:xYQAAOSwaA5WiYqO

http://www.ebay.com/itm/Oculus-Rift-Development-Kit-2-DK2-/131693659615?hash=item1ea98dc5df:g:5HQAAOSwwPhWjEJW
>>
>>323453821
And that is not included tax.
So for me, it will end up on about $745.
That's an insane price, so it all depends on what it will be able to deliver.
>>
>>323454347
For a lot of people, yes. But for early adopters, absolutely not. I was expecting $1K+ before they announced the price.
>>
>>323453821
600 would be fine if it had Touch.
600 with a fucking shitty xbox pad? Fuck off.

High price combined with no real control solution, software-side is still massively in-progress and NOGAEMS.

I'm keeping my money, jumping on bandwagon ... CV2 at the earliest. If still nogaems, maybe not even then.
>>
499. Thats the most I would pay. I will probably end up picking one up used.

>But muh cutting edge technology!
It's a monitor you strap to your head. At the end of the day it's not curing cancer, it's just a fancy gimmick for playing games. If they want cutting edge technology to be valued at a cutting edge price (not saying that 699 is a cutting edge price, I'm saying that to the people who say that because the technology is awesome that justifies any price they put on it), they should sell it to industries instead of making a multi-million dollar gamble on a mainstream entertainment peripheral.

499 and not a penny more.
>>
This could kill VR for another 20 years. Thanks, Oculus.
>>
>actually caring at all for the facebook vr instead of embracing your valve overlords
>>
>>323453821
Because /v/ is poor, that's why

Although it is too much, since it's basically 2 phones strapped to a helmet with gyro tracking
>>
>>323454259
They are no longer literally using Samsung's discarded phone pile for the screens and are using custom high PPI, high refresh global screen where all pixels turn on at once. Add their custom optics to that and you can easily eat $600 right there.

It was never going to cost less than $600 to manufacture once they started using custom shit, the actual question was how much Facebook was going to subsidize.
>>
File: 1446312820097.jpg (149KB, 800x820px) Image search: [Google]
1446312820097.jpg
149KB, 800x820px
>>323454259
>linking to ass cancer
You can go now
>>
>>323453821
I don't think, but I also don't know how good the product will be so I won't be buying it anyways. At least not until 2017.
>>
Because it is. Only thing OR fans have as argument is that the PS3 was also a ridiculous price when it came out.
>>
So did we find out how much the "audiophile" DAC and headphones actually add to the price yet?
>>
>Somehow manages to be even more expensive in Europe
>$50 postage

Nah fuck off
>>
>>323455832
Hardly any because Facebook subsidized that shit. But go on believing it's the audio's fault when Vive and PSVR also have internal audio as well.
These may be more in your price range. http://www.osvr.org/hardware/buy/
>>
>>323453821
think all the vr headsets need a passthrough camera ala vive
>>
>>323456137
>subsidized
but they said hey were selling it close to at cost.
>>
File: 1449605403964.jpg (8KB, 179x162px) Image search: [Google]
1449605403964.jpg
8KB, 179x162px
I just think six hundred dollars is way too high right now. I might change my tune in a year or two when the inevitable CV2 comes out and more compatible software is available, but as is $600 for an incredibly niche piece of hardware that might not even catch on is just ridiculous.
>>
>>323453821

because DK2 was $350 and CV1 is barely any better aside from optics and finishing quality (who gives a shit)

if it had a much higher resolution, or eye tracking, or came with the hand tracking controllers, $599 would be worth it.
>>
>>323453821
Because I'm Australian and they're taking the piss with that shipping cost.
>>
>>323456323
No, they said under cost. They've sold all their headsets at under cost at the beginning.
>>
>>323456594
link to the quote where they say they're selling it under cost?
>>
>>323456467
>because DK2 was $350 and CV1 is barely any better aside from optics and finishing quality (who gives a shit)

Have you really used DK2? I doubt it, as a DK2 owner, it's a whole lot better.
>>
$200 is the upper end. Otherwise you're better off spending it on upgrades.
>>
>tfw I don't even pay VAT and its the same price as in the US

Its such bullshit that even now so many things get away with literally or near enough swapping the $ sign
>>
>>323456829
The alternative thinking though is that because you need such a high end PC to run it the only market you're selling to is rich fags that have a good PC build.
>>
>>323456137
>masterrace
https://www.youtube.com/watch?v=XbiIy4_6lMM
osvr is 300, for 1080p screen so that's going to be psvr
>>
>needs a 3.8ghz i5 and gtx 970 or r9 290

Why is everyone crying at specs that isn't some liquid cooled $1000 nasa computer
>>
>>323457473
OSVR is far inferior to PSVR. PSVR is going to be more than $300. PSVR has good optics, is actually comfortable, 120hz and actually has less screen door than Vive's headset.
>>
>>323457205
The hardware requirements are really up to individual developers. Now that Oculus have decided to make a premium device, it makes sense that they'd advise devs to target high ends systems, but it didn't have to be like that. If they'd stuck with their original plan of a ~$400 device, it would have made more sense for them to tell devs to makes sure their games will still be playable on less powerful systems.
>>
>>323457578
9% of steam can even run it
~13 million vs ps4 38 million
cucked again
>>
>>323456790
I have a DK2. I haven't tried CV1. I know what the spec differences are. SDE and framerate and comfort and all the other bullshit people go on about don't bother me, what I wanted out of CV1 was more resolution. like double the resolution. a 25% increase isn't going to cut it.
>>
>>323453821
>$600
>for the base headset
>before tax
>before exchange rates
>before import fees
>before delivery fee
>>
I don't want to wait an extra two months to get mine
>>
>>323458168
>ps4 38 million

>silky smooth 12 fps
>>
The reason it's so expensive is because they've noticed the Vive is better and will probably be less money.

The only thing they can do now to try and recoup their money is to get it out as quick as possible for as much as possible to try and get impatient people to buy
>>
>>323454346
OSVR is worse than even the DK1. Its worse than cardboard. You put it on and you get an instant headache because the optics are all wrong and everything is juddery even in their test app on a 980.
>>
>>323454060
Go read Palmer's AMA. The included shit literally costs almost nothing to bundle.
>>
>>323458242
Flight simmer? It really looks a lot better than just a small increase, there's a reason people find it better than GearVR's despite GearVR having more pixels, but flight sims need more real resolution, true.

I found it doubtful that you think refreshrate and latency mean nothing if you have a DK2. Just a 10ms decrease in latency from newer SDKs and a newer GPU on some games felt like an enormous difference to me at that wasn't even refresh rate. Also temporal AA is a real thing.
>>
>>323458920
Why should we trust a word he says?
>>
>>323458920
People never lie right?
>>
>>323458816
>Vive is better
>with a shittier screen
>>
https://www.youtube.com/watch?v=yzaqWRPT0EM

Best interview.
>>
600 dollars is almost 2 months worth of food, possibly more.
>>
>>323458159
$400 is just a slightly better DK2. And even with a DK2 a 770 struggles on a lot of things. So congratulations your plan adds one, maybe two new cards down. It's not much of a difference.
>>
>>323459153
And he had to catch a flight.
>>
>>323459159
>600bux
>2 months' food

Nigga, what the fuck do you eat?
Gold Flakes?
>>
File: morrowind.jpg (613KB, 1245x1467px) Image search: [Google]
morrowind.jpg
613KB, 1245x1467px
>>323453821
600$ isnt too much
but fucking having a proprietary headphone that you cannot change has got to be the dumbest thing ive ever heard of.

vive wins by being more modular.
or am i just a retard and you can get an oculus without those headphones?
>>
>>323459542
You can pop the headphones off if you want.
>>
>>323459503
needs to eat for 5
>>
>>323459542
You can detach the headphone and Vive and PSVR all have internal audio as well.
>>
>>323459542
You can take them off. They said making two SKUs would cost more than including them with every rift.
>>
$600 is 1 months rent for me
>>
File: Morrowind_1.jpg (18KB, 320x240px) Image search: [Google]
Morrowind_1.jpg
18KB, 320x240px
>>323459649
>>323459767
>>323459862

oh well thank goodness for that

so all that matters now is seeing the landscape of the tech in a years time or so,
whichever is a better piece of technology, objectively.
and wether or not games are even made for VR and it isnt just a fad, which would be shit.
>>
>>323453821
1100AUD for an untested, nogamez gimmick that could end up being another door stop if nobody supports it or the tech evolves too fast and obsoletes it? What a fucking joke.

You can buy an entire gaming rig for significantly less than 1100 here.
>>
>>323454927
every game is VR
>>
>>323453821

I think the price is fantastic. Otherwise we'd have poorfags buy it and complain that it doesn't work well on their shitty computers. It ensures that only people that can also afford a powerful enough computer will buy it.
>>
>>323453821
>$600
>for a meme VR
NO THANKS
>>
It's almost like this tech would have costed $6,000+ just 5 years ago. Oh wait.
>>
>>323459503
What do you eat? Dirt?
>>
>>323459313
If they want to sell more than a handful of games, they're going to have to bring the visuals right down to where they're still able to achieve the required 90 Hz stereoscopic 3D at 2160x1200 on a machine that can run current games on a 2D monitor at 1080p at an acceptable frame rate.
>>
>>323460260
pascal
>>
>>323459649
i don't think they detach. i think you just rotate them up out of the way.
>>
>>323459978
>whichever is a better piece of technology, objectively.
I've tried all three headsets, and I'm not sure there is a clear winner. All are pretty close. I'm actually surprised at how competitive PSVR actually is.
>>
>>323460389
No they actually detach. There are two small contact holes you can see after you take them off. There should be pictures out there.
>>
>>323453821
It's too much for the Oculus I think, the Vive has more impressive hardware and I imagine the price will be pretty similar.
>>
File: tumblr_mqww5kCD6P1qk84mgo1_1280.jpg (669KB, 1037x1500px) Image search: [Google]
tumblr_mqww5kCD6P1qk84mgo1_1280.jpg
669KB, 1037x1500px
I used to be pretty upset about the price, but the more I think about it the more I agree with them.

The only people who should buy the rift are the ones with monstrous PCs. High-end, top-of-the line stuff. It makes no sense to actually cut features out, as the high end PC crowd is a crowd that picks the best tech out there and does not really care about price/performance ratio. They want the absolute best there is.

If I have a 2500$ PC, I'm not going to pick a 300$ headset that is inferior to a 600$ one, even if the actual difference in quality is only 20%.

I think it actually is a good decision considering their target audience, and since I've been saving up for this since the day Rift was anounced, I'll most likely buy it.
>>
>>323460483
thats interesting, i was hoping to try them in a store when the time is right

for me its obviously between vive and oculus. something tells me oculus has nicer lenses but thats wholly asspulled.
and its plausible that the vive will have a larger library at first.

also this is another dumb question, but how does the calibration work?
like i need glasses, so ill have to calibrate it to my prescription, but what about then if i have a friend over who doesnt need glasses and he wants to try it out
>>
>>323459542
Yeah, the headphones was a retarded move.

The xbone controller and the headphones alone probably pushed the price up $100 when most people won't need them.
>>
>>323460260
>If they want to sell more than a handful of games
If you want to sell more than a handful of games, your games is only going to be VR-compatible not VR-only. Only VR only games would accept the visuals downgrade, people playing on screens aren't going to like it. It takes more work to get things good in VR than just switching to Low settings as well.
>>
>>323460483
Rift is the most comfortable for extended use by far. It weighs like a third as much as the Vive. PSVR has a pretty comfy welding mask style head band, but its the heaviest by a lot so turning your head is tiring.
>>
>>323460906
I've used all three and my experience mirrors this.
>>
>>323460906
Yeah, I agree with you. But I think comfort is kind of the most subjective thing. FOV is kind of subjective too.
>>
>>323460750
Yeah except that unlike headphones and video cards, the VR actually needs Devs to support the tech or it's practically a brick.
More so, the days of high end PC users being a thing is long gone; nobody spends 2 or 3k on a gaming system anymore. Hell, this thing costs more than most high end users spend on their monitor or video card.
If the vive costs anywhere near 599, then VR is already DOA (again), just like 3d tv.
>>
How does the psvr even work? The PS4 can't even do 60fps let alone 90 on two screens
>>
File: 1448684426035.jpg (17KB, 250x245px) Image search: [Google]
1448684426035.jpg
17KB, 250x245px
>>323461379
>poser mustards outted
>>
I want to know what the manufacturing costs of these is.
I'd pay like 300$ for this. Maybe 350$. It's a phone sized screen and a motion tracker. For 600$ I expect it to suck my dick
>>
>>323461472
Simplistic visuals, and simplistic games. Interpolation. I suspect some upscaling as well.
>>
>3rd worlders pay much more for much less impressive stuff

>1st worlders whine and cry when they have to pay for pricy stuff

I thought the developed world had a lot of money and disposable income?
>>
>>323461472
it's not two screens, it's two half-sized screens

Plus the PSVR will have an external video processor. It's basically going to be like an expansion pack for the console that requires you to wear a retarded hat
>>
>>323461472
It comes with an extra processing box.
>>
>>323461530
>Actually paying 2-3k for a PC in the current year.

I'm talking about USD not pesos amigo.
>>
>>323461379
Yeah, unless it's as awsome as people say it is. I will have a VR arcade in my city so I'm going to check out what VR has to offer. Honestly, if I can actually sit in a spaceship and explore the universe, and it feels real, well I'm buying it. And I think many people might as well. To me money is not really an issue, I saved up so much that the only thing I cannot buy for cash is an apartment, which will probably take me 2-3 years. So I can keep livin with my parents, and take a portion from what I saved up to be a specemen flying in space.
>>
>>323459113
but don't they both use the same screen?
>>
>>323453821
because I can't afford it and VR should be a human right and free!
>>
>>323461472
https://www.youtube.com/watch?v=vUmAl4zNgrA
>>
>>323460759
>its plausible that the vive will have a larger library at first.

That's very unlikely. Oculus devkits have been out a lot longer, and most games that work on Vive also work on Oculus. I expect they will probably be pretty close library-wise the whole way though.
>also this is another dumb question, but how does the calibration work?
What you calibrate is your IPD. They have little things to physically turn until it feels right.
You wear your glasses inside if you need to, Oculus has different face inserts so you can fit them more comfortably and I think the others have more room by default.
>>
>>323453821
What bothers me is the fact that I can get far more worthwhile shit for that kind of money. PC wise I could switch over to a high end i7 and get the motherboard for it for the same day price.

That i7 would do far more to improve my overall gaming experiences on pc than any screens slapped to my face.

I pre-ordered one but I may not keep the pre-order, the more I think about it the less and less it seems worth 600 bucks.

Also we better be able to use our own headphones.
>>
>>323461650
>i want a samsung s7 for $300 maybe $350
it's nice to want things
>>
>>323453821
Because it's more than the minimum wage here.
>>
>>323461671
people wouldn't be upset by the price if oculus hadn't pushed the affordable vr for the masses line for so long. that was their original pitch and they stuck with it long after they'd already made the decision to go premium.
>>
>>323462013
no apparently; ces vive still has screendoor effect
>>
>>323462013
No, they don't. HTC is custom making their own display. Oculus is using a custom screen made by Samsung most likely.
>>
>>323462287
that could just be down to optics.
>>
>>323462156
I want a samsung S7's screen and motion tracker
>>
>>323461997
Those arcade ones are shit. Never seen one even as good as the oculus dk1.
>>
File: 1356284098666.jpg (50KB, 373x386px)
1356284098666.jpg
50KB, 373x386px
>"cutting edge VR technology"
>it's a monitor you strap to your face for 600 dollary-doos
>>
>>323453821
Because its 2 months worth of pay for me. If they expect this to take off and become popular they fucked themselves hard by pricing it that high. It'll meet the same fate as the kinect.
>>
>>323462413
That's called GearVR.
>>
>>323462147
i see thanks for clarifying that, i mean i just didnt know but i assumed there must be something like that otherwise theyd be retarded,especially since im sure most oculus devs like carmack are big glasses wearing nerds.

and as the for software, i guess well just have to wait and see.
i can be very patient with hardware, so this doesnt really annoy me.
im still waiting on reasons beyond BB to get a ps4
>>
>>323462582
top of the line samsung phone still goes for $700
>>
>>323459887
1/3 of my mortgage
>>
>>323462287
what's screendoor effect
>>
>>323462449
people will be setting up vr arcades outfitted with vives/rifts.
>>
File: UqaFRr2.gif (1MB, 500x500px) Image search: [Google]
UqaFRr2.gif
1MB, 500x500px
>>323462449
Nah, I'm talking about a proper VR place, where you will have stations with rifts and vives, most likely virtus omni and other stuff as well. A good place to make my mind about the tech. I'm from Poland so getting something for 600$ is pretty big. I'm earn something like 1000$ a month and I'm considered a wage god among my peers.
>>
>>323462678
https://www.youtube.com/watch?v=QZYpEMp87Xo
>>
>>323453821
Because it needs a 1,2k computer to go with it
>>
File: 8WnDnmt.jpg (368KB, 869x800px) Image search: [Google]
8WnDnmt.jpg
368KB, 869x800px
>>323453821
I'm buying it, because I really want a headaset to play my racing games. That being said
>$600
As for a 'premium' product, I think it's very lackluster in comparison to what it was originally for the cost and it doesn't include the touch controllers, which seems to be better than the Vive's wands. How much are those? With shipping again?

>>323462678
Put your phone to your face, you'll see this right? You'll see something like this on both. Supposedly
>i don't see it on the oculus anymore, but I do on the vive!
>>
>>323462683
>>323462760
If so then thats good. Avoid shit like the one at dave and busters. Any one that claims to have some custom shit thats better than oculus is usually 90s technology only higher spec in price.
>>
Vive is going to be way more expensive. For one thing they aren't even targeting you. If you read their Chinese releases, it's all about internet cafe's. Home users are just gravy to go with their meat of renting and support contracts to internet cafe's and shit.
>>
>>323462760

>$1000 a month
>wage god

What the fuck is wrong with your country? I'm pretty sure that's barely above the poverty line in the US.
>>
>>323462976
To be fair, the effect is nowhere that blatant even on DK2.
>>
>>323462760
> i want other people's facial germs on my face
>>
>>323463153
what is relativity?
>>
>>323462976
you'd think they'd just double the res on the screens and up the cost to 1k
>>
>>323463092
It was always said to be more expensive than the oculus since it was the premium hmd. With the $599, I wonder how premium it'll be now considering Valve will easily take a loss on the software side since they want to push Steam over Oculus Social, it's the hardware with HTC considering they're not doing so well.
>>
>>323462563
2 months? What do you do? Do you only work 8 hours per week?
>>
>>323463292
>loss on the software side
but valve doesn't make games
>>
>>323462673
A smartphone does infinitely more than a Rift. And that cost goes way down if you sign up with a major phone company
>>
>>323463292
It isnt valve spending on manufacturing. HTC is making andnselling them, they just license the tech from valve. The losses valve can take are irrelevant. And HTC is basically insolvent now.
>>
>>323463153
Welcome to eastern europe.
>>323463240
Actually it's not that relative, and it's a bit heart wrenching. In the US you earn 4x more, but most clothes and electronics are actually cheaper. This is why it's forbidden to buy goods in US unless you pay an enormous tax, as cars, electronics, perfumes, and clothes are sometimes even twice as cheap.
On the other hand, this is why I'm employed as a technical writer at an IT company. My English is good enough, and it costs 3x cheaper for me to write a shitty manual than for an americlap.
>>
>>323463292
Vive is HTC. Valve is not providing financial support, just tech and software support. And when have you heard of Valve taking a loss on anything? If they were willing to take a loss on anything, maybe they could hire a real support team for Steam. And by the time HTC talked about premium headset, the common estimates for Oculus were closer to $500.
>>
>>323463272
Then their niche market is even more niche which they cannot do. Personally I'm not surprised they didn't release multiple versions of pleb tier, good tier, and rich tier. Just wait til the 4k phone push happens.

>>323463214
Well yeah, but it was still very noticeable despite what people said. If you've tried it on, you'll know what I'm talking about. The resolution jump from DK2 to CV1 isn't that much, but I do wonder how much the density of the pixels changed.
>>
File: chad sony always wins.jpg (6KB, 274x184px) Image search: [Google]
chad sony always wins.jpg
6KB, 274x184px
$600s ain't shit
I'd pay you $600 just to shut the hell up
$600s ain't shit
>>
wouldn't pay $6 for it.
>>
Can't wait for StarVR. I'm gonna quit my job and fly flightsims all day erry day until I piss my pants and cat hiss.
>>
>>323463397
>the only software that exist are games
>>
>>323463153
you should check ppp, that's why russia is putting its cock in the middle-east, while spending more than 10 times less on its army
>>
File: BbtrQmEIIAALcHM.jpg (20KB, 485x342px) Image search: [Google]
BbtrQmEIIAALcHM.jpg
20KB, 485x342px
>>323463597
>>
>>323463502
http://www.telegraph.co.uk/technology/htc/12091988/HTC-CEO-Cher-Wang-We-had-to-rethink-phones-as-a-company.-VR-is-more-important..html

There is no way these are going to be cheaper when they are acting like their business depends on them being profitable.
>>
>>323463571
>Valve is not providing financial support, just tech and software support
Which is what I was saying. Valve made the software in which they're probably aren't looking to make a dollar on it.
>>
>>323463592
https://www.youtube.com/watch?v=kEMmKu4tYWI
>>
File: 00 - Cover Front.jpg (39KB, 500x500px) Image search: [Google]
00 - Cover Front.jpg
39KB, 500x500px
>>323463716
>caring about any software other than games
what a faggot you are
>>
>People thinking that the manufacturing cost for the included Xbone controller and audio is anywhere near $100

Xbone controllers cost nowhere near $50 or $60 to make. The manufacturing cost is probably $10 or less. As for the included audio, all reports say that the quality is amazing. It also costs virtually nothing. Headsets are like AAA video games, where the vast majority of funds are for marketing, rather than the cost of making the product itself.

$599 is the manufacturing cost of the device and included cables/peripherals. Buying the Rift and reselling the Xbone controller is net cheaper for you, the consumer, than if they had a controller-less version of the Rift for you to buy.
>>
>>323463592
Yeah, I've tried both DK1 and 2.
DK1 was absolute dogshit. Happened to test it with some asstastic demo and I damn near vomited, it was that bad.

DK2, the screendoor is definitely there and it's BAD if you're looking for it. For me, the screendoor faded away pretty quick, since I played HL2 and I concentrated on drilling 9mm holes in aliens.

All in all, I think the screendoor isn't the major issue, it's been overblown.
The fact that no one has any real ideas what to do with VR and that the SDK is still a mess is more alarming.

That being said, my dick still gets hard from the possibility of watching hockey game in VR from center ice, about row six'ish.
>>
>>323463696
Resolution is important for flight sims. StarVR's effective resolution is only about the same as DK2's because of the super high FOV. And DK2 doesn't cut it for flight sims.
>>
>>323464023
I was talking more like every high end phone, not just a phone.
>>
>>323463716
You often greentext sarcasm, not facts, anon.
>>
>>323459887
$600 doesn’t even cover my rent.
>>
File: hqdefau213lt.jpg (12KB, 480x360px) Image search: [Google]
hqdefau213lt.jpg
12KB, 480x360px
>>323453821
>Why do you think $600 is too much?
For cuckerberger's hmd with xbone controller, yes.

For vive with two lighthouses and two motion tracked controllers, nah.

Just open the preorders, htc. I'll give you my monies as long as you keep the price under $1k.
>>
>>323464257
move
>>
File: asdasd.png (586KB, 1483x1047px) Image search: [Google]
asdasd.png
586KB, 1483x1047px
>>323464189
>>
>>323453821
Because it's 2 phone screens with fish eye lenses strapped to your head, with cheap chink headphones, an xbox controller and some gay ass games as mandatory pack ins for 600 fucking dollars.
>>
Haven't been following this much but they must be very very confident that this will do well if they're selling at that price.
>>
I don't think it is. I didn't at all follow the development or news so I was kind of expecting it to be like $1500+ and so I'm glad its way less.
Still though its gonna be 742€($802) with shipping and tax and I still need better graphics card so I won't be buying one at this point. Also I'm interested to how other VR stuff will be and which one will be the best.

How fast do you think there will be second gen btw? Not in a year for sure right? Also will Valve finally make HL3 for VR so it would blow peoples minds(bit small market market but if they just release regular game it will never be even close to the expectations and it would be good killer app for their vr)?
>>
>>323464367
DK2 is the one you marked HD, yes. Effective resolution is about how many pixels you have per degree of FOV you have. And because you have almost double the FOV and almost double the pixels you end up back at almost DK2 levels.
Go watch tested's review of the thing.
>>
>>323464417
Am I the only one hoping more and more that this shit flops?
>>
>>323464537

They would literally be losing money if they sold it for any cheaper.
>>
For starters because it isn't actually $600, although that's too much because there's only about 10 games which are both natively supported and are not indie horror/walking simulator.

£499 base price, plus whatever ludicrous yuropean shipping charge will apply, ends up at probably about £600, which is about 870 freedom units.
Add to that the fact I have a 280x, which is not powerful enough to meet their recommended system specs for modern AAA games, although the only modern games with first party Rift support are Ayy Lmao: Isolation and Elite Dangerous. The most demanding game after those is like Doom 3.
So I'd have to pay at least ~£280 more to get a 970, or more likely wait until the nVidia 1000 series is out and build a new rig.

At minimum it actually costs £880 (~$1300!), to play not very many games unless I also buy vorpVR or another free driver comes along.
>>
>>323464537
>They sold out of their march, april, may orders
I'm sure they're doing fine if manufacturing started a couple months ago and they're pushed 3 months later on orders.
>>
>>323464367
oculus is 2x 1080 by 1200
>>
File: 1299181946286.jpg (72KB, 640x480px)
1299181946286.jpg
72KB, 640x480px
>buying first generation vr

oh lawds.
>>
>>323460750
I have a $0 desktop and a $0 laptop.

>>323462531
This shit is somehow more retarded than 3DTVs
>>
>>323464553
>Valve finally make HL3
>>
>https://www.youtube.com/watch?v=Otz5rAUOaqk

Because the Vive is better.
>>
>>323464686
Its bundled with a bunch of bullshit
>>
>>323464257
It doesnt cover a third of my rent for a 1br. In parts of the country where living expenses are this high, 600 isnt much.
>>
File: YusaEmi.jpg (86KB, 721x719px)
YusaEmi.jpg
86KB, 721x719px
>>323464657

>I never want anything new to happen.
>>
>>323464686
>facebook
>>
>>323454346
>DK2s still sell on ebay for $500
>What is resale for profit

>>323454060
This. Even the original versions at $300 would be fine.
>>
>>323464768
All people who want to be the first if it gets big
>>
>>323455218

>forgetting valve dumped a bunch of their tech into Oculus early on before the facebook acquisition

Doesn't matter to me, I'm going to make a fortune on FB stocks, and people thought I was retarded for buying in when they were $20~
>>
>>323463920
>There is no way these are going to be cheaper when they are acting like their business depends on them being profitable.

Please explain? If they make their hmds in taiwan in their own factories. Also take into account that
> valve made research for them, so they saved a pretty penny there
> valve provides api and ecosystem, so they'll save there
> likely cheaper tracking tech
> no cloth or 300 custom parts
>>
>>323464792

Bet the whole Vive kit costs $1000.
>>
>>323464553
>How fast do you think there will be second gen btw?
Christmas 2017
>>
>>323464792
>see through camera
>walk around waggle shit
fucking normies
>>
>>323464553
>How fast do you think there will be second gen btw? Not in a year for sure right?
Easily within a year with new screens at the very least.
>>
>>323464364
Very soon. Can only afford to live for 2 more months maybe. Hopefully I can sell all my shit and survive until the snow melts, then try my luck at being homeless.
>>
>>323464835
Its a in home movie theater strapped to your face it looks fucking stupid. There's even space to make it look like shitty movie seats. Everyone buying this shits gonna look like morons sitting on a couch for hours with a mask on. Worst possible direction for gaming I won't be supportinhg it.
>>
>>323462531

Oh! You made your own out of cardboard? How are you doing the low latency stereoscopic 3d head tracking again?
>>
>>323465116
you look pretty stupid sitting on the couch for hours with a controller made for children
>>
>>323462976

>posts image of the $300 DK1 at 720p
>thinks the CV1 will be anything like this

The north and south pole can't be your goal posts forever.
>>
>>323464814

The 'bullshit' costs nothing to add. Do you really think an Xbone controller costs even $10 to make? Do you think the included audio isn't also dirt cheap to add (from the manufacturing perspective, which is what you're paying for)?

The price of the Rift minus the money you'd make by reselling the included Xbone controller is cheaper than the price of a Rift without an included Xbone controller would be. Get over yourself.
>>
>>323464947
Because they have to sell them at far above cost rather than at cost like Oculus because they need them to replace their failing smartphones.

They've been researching this before Valve, everyone with display tech was. Also, they are using custom parts, their displays are custom made inhouse as well, that's why they are acting like mura correction is a big deal when it's been on other displays for years.
>>
>>323464968
On the one hand it comes with that base station and controllers, on the other hand it's being done by an established manufacturer and supposedly doesn't have as many custom components in the headset itself.

I'm betting they'll go with the "it costs a bit more but it's far better" angle and make it like $750 at a stretch.

Honestly they had better come up with a better list of natively supported games before the thing actually ships, say if there was a mod so you could put all DX11+ games into 3D or something.
>>
>>323465381
>say if there was a mod so you could put all DX11+ games into 3D or something.

It's called Vorpx. Only works for Oculus right now as Vive devkits are scarce.
>>
>>323465316
Never said that. He asked what it was, I said what it was in which you'll see in both. Obviously not as in your face, but there.
>>
>>323465271
Keep telling yourself that
>>
>>323465524
You have to pay for vorpx though, and as far as I know it isn't fantastically stable with a lot of games.
>>
File: 0ba.jpg (32KB, 960x960px) Image search: [Google]
0ba.jpg
32KB, 960x960px
>>323453821
>bargaining
>acceptance
>>
File: Greco face when.jpg (55KB, 451x720px) Image search: [Google]
Greco face when.jpg
55KB, 451x720px
>>323464657
Definitely not. And don't worry, it will, because the barriers to entry for Normies to get into pc vr are way too high and when they get there they can enjoy replaying old source games and some shitty bite sized "games".

This is literally the new 3dtv.
>>
>>323465330
Nice try shill I'm not buying
>>
>>323465702
It improved a lot in the recent versions. There's a free one Vireo Perception, but Vorpx pulled away when it added async timewarp and direct mode. Which makes me skeptical about Vive working well with it, even though he intends to add support. Vive doesn't have async timewarp.
>>
You are forgetting the costs of a good PC that can ruin games on that thing.
It's simply not consumer-friendly.
>>
>>323456006
Blame your country, not us.

Dirty commies wanting a discount to cover the ointment after their gov fucks they ass raw with import tax. El oh el
>>
Poorfags don't deserve to have an opinion. Only people without enthusiast machines think $600 is too high. Of course plebs that still think 1080p is viable don't want a $600 anything, they've probably never even seen that much money in their life.
>>
>>323465916
Well I'm glad there's several groups working on it at least, competition should drive them into making good software.
I guess as well given that there's at least a few months before anyone gets a consumer level Rift or Vive, never even mind when I personally get one, then there should be a lot more stability and progress.
>>
>>323456006
Thats what your free healthcare costs. Suck it up.
>>
>>323465116
>>323465271
I look fucking stupid no matter what I do.
>>
There's no benefit being an early adopter other than being early. I have enough disposable income and I can't wait for VR so I will pay $811 for mine.
>>
>>323466447
this desu i mean i look pretty stupid rubbing my dick but i still like doing it
>>
>>323466110
>Of course plebs that still think 1080p is viable don't want a $600 anything

Better stated people who think 1080p 75hz VR is viable. I see people here saying they wanted a $400 slightly improved DK2. They don't know what they are talking about. DK2 is not a viable consumer headset and for more reasons than just resolution. And if they did know what they are talking about, then why do they care? They already have what they want, a DK2.
>>
>>323461472
PS4 can do 60fps, kiddo
>>
I just hope that someone somewhere is making a bastard child of a gearvr and a vive because the oculus looks like a bento box strapped to your face and I don't want an asian man pocking it with wooden sticks
>>
>tfw I don't have an Xbone controller and my 360 controller seems like it's starting to become less sensitive

I'm surprised that I'm apparently the only person in this situation. I'm happy as fuck they're including an Xbone controller; most VR games are designed around gamepads anyway.
>>
>>323465373
There has been rumors that this so called mura correction is handled jointly with optics, software and screen hardware. So HTC could use lower performance screens ( == cheaper) and get good performance out of them, instead what oculus is doing, simply selecting the best screens and scrapping those who don't make the bar.

I really don't get where people are pulling the claim that vive will absolutely be more expensive than oculus. It's true that they said that a year ago, when oculus said that their headset will cost $200-400. Now that oculus costs $599+tax+shipping WITHOUT touch controllers, it's at least a real possibility that vive could be cheaper when adding up all the costs to get a hmd with tracked controllers.

And if that's the case, I'd more likely give my money to gaben than jewbook.

> Oculus, you were supposed to be the one.
>>
>ITT:it's 2006
>>
>>323465080
buy some land and drop a shipping container on it
>>
>>323467017
>It's true that they said that a year ago, when oculus said that their headset will cost $200-400.
They already said it would be more than that by that point. Now Vive altogether probably COSTS less than Oculus + Touch, I agree. I just disagree that it will SELL less than Oculus + Touch. They need to make profit on the hardware and that is what is driving their cost-saving measures. It's not about making the price lower for consumers, because consumers are not their target market, it's the internet cafes and shit in Asia.
>>
>>323464792
>Because the Vive is better.
the videos says
>Rift is better at everything besides walking around
besides a feature no one will use or need
>>
How many games will work with it at launch?
>>
>>323466983

Just because you and three other guys needed an xbone controllers out of tens of thousands who ordered the kekbooks latest privacy dataminer,it's surely an ok decision.

> "Sell it if you don't want it"

well how about you sell me the freaking kit without the controller
>>
>>323467363
How much land can I get for -$2300.

That is negative $2300.
>>
>>323464768
>first generation vr
1st gen was in the 90's you pathetic autist
>>
>>323467598
>well how about you sell me the freaking kit without the controller

Because it costs less to distribute it with the controller than it does to make two separate distribution lines. You say this because you are child who doesn't understand how the real world works.
>>
>>323464929
Aren't they like $160 or so now? Nice investment anon, how many did you buy?
>>
>>323467017
Actually oculus said that in early 2013, when they were showing a prototype made of duct tape.
>>
>>323467478
>They already said it would be more than that by that point.

Dude, Palmer said three months ago that rift will be in the $350 ballpark.

Which is also why people were getting pissy over this pricing debacle. I don't give a shit if it's $200 or $1000, I've waited for VR for tens of years so I'm going to get a hmd.
>>
>>323453821
>censor and 2 480p monitors

thatll be 700$ good goy. What? you arent jumping on the virtual reality wagon? oy vey
>>
I just want to know the specs for 100% sure before I buy it.
If you could confirm right now it was 1920x1080 at 120hz per eye then I would go get my credit card right now.
>>
>crappy headphones

We just wanted the fucking display.
>>
>>323464657
i want vr to succeed, but if it doesn't, seeing those smug grins wiped off luckey, mitchell and iribe's faces would be a nice consolation prise.
>>
>>323467931
>Dude, Palmer said three months ago that rift will be in the $350 ballpark.

He said that to someone who thought the price was $1500. Because of Iribe saying a bundle with a PC and Rift would be $1500. So everyone with a brain thought it was around $500. Just because you don't have a brain doesn't mean HTC didn't.
>>
How long till I can wear one at all times and be the cyborg ninja I was meant to be?
>>
>>323460603
>>323460389

https://www.youtube.com/watch?v=CV-eHwWxLmI
>>
>>323453821
600$ for a device you'll use for 3 games in 5 years is way too much.
>>
>>323467598
Gotta make sure people have a controller. Without it then it's like $590 so it 'doesn't matter'
>>
>>323453821
Adjusted for inflation it is still $113 cheaper than the PS3 launch in 2006. But, that was a system that could play without any additional setup and this is just an addon.
>>
>>323468093
Vive and Rift are both 1080x1200 90hz per eye.

PSVR is still using the old single display technique at 1080p, but has 120hz per eye.
>>
>>323468316
Those look pretty uncomfortable
>>
File: 1185 251521 1917219449147 135.png (352KB, 586x586px) Image search: [Google]
1185 251521 1917219449147 135.png
352KB, 586x586px
>>323458168
You do realize that most of the people on these surveys send false results because of integrated graphics right?

If you own a laptop with an HD4400 and GTX970M, steam literally uses the HD4400 for the result.

But keep on ruining this board by shitting it up with shitposting ala "never ever" and console wars.
>>
>>323468093

1080x1200 per eye (might be 1200x1080)
90 Hz refresh rate

>>323468113

Literally every single person who has used it has said that the audio quality is excellent.
>>
>>323468440
I can only use over the ear headphones so I agree. Good thing you can detach them and ood thing I'm more interested in the Vive.
>>
>>323468113
Your complaining about the Vive right? Because it has audio as well and are a lot worse than Oculus's.
>>
>>323468516
>>Literally every single person who has used it has said that the audio quality is excellent.

Except for devs saying they would prefer their own headsets, still.
>>
>>323453821
600 for a thing that doesn't work on a normal average consumer PC
>There you go
>>
>>323468784
But they're detachable, and I haven't heard a single dev complain. And I know a lot of devs as I am one.
>>
>>323468824
You got the greentext mixed up there anon
>>
>>323468660
>Your complaining about the Vive right? Because it has audio as well and are a lot worse than Oculus's.

Currently vive pre has a 3.5mm plug, not integrated audio. Stop spamming unconfirmed shit, heaney555.
>>
>>323468516
>Literally every single person who has used it has said that the audio quality is excellent.
And what headset do they do? 'Good audio' means nothing to most people since they never had good headsets.
>>
>>323468141
his excuse makes no sense. he would've had already known roughly how much the cv1 was going to cost by that point. he was being dishonest. there's no reason he couldn't have said something like "closer to a third of that" or "$550 ballpark".
>>
>>323468947
https://www.youtube.com/watch?v=pPnhAWsF46I

Source you dumbass.
>>
>>323468224
I really like that look, hopefully they'll keep it for the consumer version.
>>
>>323464835
Did she get dicked already?
>>
>>323453821
Because I don't have the income to justify a €750 VR headset and a €1500 PC

But Facebook knows this and don't expect me to buy it. So I don't think it matters much. Except for myself crying in my sleep for not being able to play glorious mountain climbing simulator.
>>
>>323468947
https://www.youtube.com/watch?v=pPnhAWsF46I&t=335

It will have headphones or speakers in there.
>>
>>323469258
It's alright bro, the tech will get better and cheaper over time. In the meanwhile, just occupy yourself other ways - or even better if you can earn some money and save up to get VR.
>>
how many units does this have to sell for mainstream devs to justify adding support for it into their games? i know they've been doing that already, but that was on the assumption that it was going to half the price.
>>
>>323469001
Iribe's quote predates that. And Iribe's quote is what HTC would use when Vive made their premium cost statements.
>>
File: 1443893418369.webm (2MB, 1280x720px) Image search: [Google]
1443893418369.webm
2MB, 1280x720px
I haven't used VR once and investing $600 into something I have no point of reference to is just way too big of a gamble.

It's kinda like Airsoft/Paintball. You're not really sure what you're doing the first time so you put $180 down on a basic gun. If you like it you pay that $400 for a nicer gun. People who buy the $400 gun first would buy the Oculus Rift anyways.
>>
Because I can get a Gibson or a Fender for that much
>>
>>323469878
could always find some google cardboard for free somewhere.
>>
>>323453821
I don't personally.

I think it's a good early adopter price to be honest, it's going to take at least 3~ years before games take active advantage of VR, maybe 3-4 before games do so in a clever enough way to make you happy you got VR and making it a 'must buy' for gaming.

At most 10-20 years before the people who still get sick from it don't anymore.

A huge fuckton amount of time before MMOs are able to be played on it and the VRMMO comes full cycle.
>>
File: f4a.gif (1MB, 400x225px)
f4a.gif
1MB, 400x225px
because a gimmick isn't worth paying twice for an upgrade to meet the requirements
>>
>>323469878
Pretty much. Everyone who isn't certain about VR will try out cheap phone based VR. And if you are certain why wouldn't you get the nice one?
>>
>>323469763
i'm talking about luckey's $350 quote. and my post isn't speculating on the vive's price. i'm just saying luckey's excuse for the $350 ballpark quote makes no sense.
>>
File: 1377724861927.png (712KB, 766x706px) Image search: [Google]
1377724861927.png
712KB, 766x706px
>>323469923
You're a retard.
>>
>>323469913
You can get an Epiphone or a mexican strat.
>>
fuck quoted wrong post

>>323469098
>>323469454

Watched the whole thing. Didn't learn anything new. I did know that there's going to be integrated audio in the headset, I never questioned that. Instead this shit is unconfirmed:

> Because it has audio as well and are a lot worse than Oculus's.

which was spouted in >>323468660


Because there's been no vive shown anywhere AS OF YET which has integrated audio, how can someone claim it's shittier than some shitty over the ear headphones?
>>
>>323460750

>buying a headset ever

o i am laffin
>>
Why so many deleted comments today?

4chan mods going full censorship?

>no post found.

Archives are down?
>>
>>323470185
Not him, but why would you expect them to have better headphones? Oculus ones are like $200, and you expect Vive to beat that when they are using a lot of off the shelf parts for the other parts of their headset?
>>
>>323470572

>Oculus ones are like $200

No they're fucking not; what the hell are you smoking?
>>
File: 1448255916273.gif (655KB, 460x426px)
1448255916273.gif
655KB, 460x426px
>>323470572
>Oculus ones are like $200
>>
File: 1394903432042.jpg (39KB, 250x250px) Image search: [Google]
1394903432042.jpg
39KB, 250x250px
>>323470572
>Oculus ones are like $200
>>
File: 1452102601649.jpg (68KB, 580x1032px) Image search: [Google]
1452102601649.jpg
68KB, 580x1032px
>>323470572
>Oculus ones are like $200
>>
>>323470774
retail the parts they're using apparently cost about $250 for the dac and $150 for the headphones. if that's true, them adding about $200 to manufacturing doesn't sound unbelievable.
>>
File: hiredgoons.png (710KB, 972x722px) Image search: [Google]
hiredgoons.png
710KB, 972x722px
>/v/ perfectly fine with paying thousand+ for high end PCs
>complains about OR being 600

Um... Hello?
>>
600 is the enthusiast price and it's fine. I'm not an enthusiast and i don't pretend to be one.

>>323457578
those specs are the bare minimum and pulled out of the air. You'd need a much better machine to run it on the proper resolution at a steady 90fps for most games.

Virtual reality is kind of an all or nothing thing. Even slight framedrops will make the wearer feel ill and totally break the experience.
>>
>>323470572
>Not him, but why would you expect them to have better headphones?

I don't but I fucking hate faggots spouting their expectations as facts without a single thread of proof, like heaney555.

I'm going to use my own anyway.
>>
>>323453821
$1 for games in the Humble Indie Bundles is considered too much and constantly argued about on here, what the fuck were you expecting
>>
>>323471360
>all of /v/ is PCucks

Nice try faggot
>>
>>323471486
It could have been someone who thought, whatever headphones they were using in their Vive demo were integrated. But, yeah most likely bullshit, but probably true bullshit anyway.
>>
File: 1451946147861.jpg (63KB, 785x705px)
1451946147861.jpg
63KB, 785x705px
>>323471360
A computer has a lot more functionality than a glorified TrackIR.
>>
>>323471360
>PC can play pretty much any game in the last 30 years and would last a long time
>OR is compatible natively with a few dozen games, and can be forced with vorpx to work unstably with a few dozen more, and would be improved upon AND made cheaper by its own 2nd generation upgrade

>Palmer said OR would be ballpark $350, and that if it was even $600 it may as well not exist for most people

>it doesn't even actually cost $600 because you get taxed on top of that, and if you don't live in Murrica it costs closer to 800 or 900 because of imports on top of that again
>>
>>323471360
Master race retards are just poor people who want games to be on PC so they can pirate them.
>>
>>323471360
>Comparing a PC that I can play vidya on, watch movies and anime, listen to music, make all of the above myself, draw and much more to a monitor that can be strapped to your face
>>
>>323471951
This. Anyone who isn't poor has consoles/handhelds and PC.
>>
>>323471951

Nah, pc gamers just dont want to create a console-like walled garden shit on pc between different peripherals AGAIN (like first 3d-cards, voodoo and shit).

Oculus want to achieve this. They want that their games work only on their headset. They are coy about it, though. But you can read between the lines that they really don't want their games to work on the vive or any other hmd.
>>
it's a fair price, anyone who thinks otherwise is fucking retarded.
>>
where can I demo the rift?
will they be selling it in best buy etc?
>>
>>323472614
>console-like walled garden shit on pc
This is fucking steam. PC gaming turned into console gaming a decade ago. It just has less games.
>>
>>323473214
Most likely they will be demoing and selling in Best Buy. They said you would see it in stores in April, and they demo and sell GearVR in Best Buy, so they will probably have the Rift there too.
>>
>>323473214
In april.

http://www.cnbc.com/2016/01/06/oculus-ceo-working-on-pre-order-issues-will-be-ok-soon.html
>>
>>323473375
Eh, GOG? Uplay? Humble store?

There are many choices on pc, unlike on consoles.
>>
>>323473375
Exactly. People like to then say, "but the sales are what made it popular", but frequent sales for downloaded games weren't even started by Steam, they were started by Stardock's Impulse. Steam became popular because of its consolization and its EXCLUSIVEs like Half Life 2 and no other reason.
>>
>>Comparing a PC that I can play vidya on, watch movies and anime, listen to music, make all of the above myself, draw and much more to a monitor that can be strapped to your face
You can do all that in VR and it's like 1000x more awesome (think vr music visualizers, dynamic giant screens.. even vr drawing and sculpting apps)
>>
Price is fair considering they are barely making money on it. It was obviously going to be quite expensive and a niche device for a few years until they can make them cheaper.
>>
>>323467607
You were in that poverty thread last night
>>
>>323473754
>implying different forms of DRM make it not a walled garden
The only real competitor to Steam is piracy and it's a fucking joke. GOG is alright, but the selection is awful.
>>
>>323474130
>barely making money on it
>people actually believe this
>>
>>323474285
I dont you see giving proof to state otherwise.
>>
>>323473754
So? Those all came after Steam, Steam's original popularity stemmed from its exclusives just like consoles. Those stores didn't exist then and there were other stores better than Steam that had less DRM, just as many fames, and more frequent sales that got hammered by Steam because of Steam's console like features: Exclusives, "community" shit, and automatic updates.
>>
>>323472614

>Oculus want to achieve this. They want that their games work only on their headset.

They actually clarified on this a bit.

>Oculus is funding Oculus-exclusive games
>They are not buying exclusivity rights; they are funding games that otherwise would not have gotten funding
>Oculus-exclusive does not mean Rift-exclusive; they are simply prioritizing making their own games work on their own hardware because it makes sense to do so
>Oculus-exclusive means exclusively sold through the Oculus store, so Oculus gets the 30% cut that would, if the game was sold through Steam, go to Valve instead
>None of the major headsets are even out, so working on making your games work on headsets that might not ever come out or might not sell well at all is a silly idea
>Valve/HTC is doing somewhat of the same thing; while Vive-focused games are technically playable on Oculus hardware, they run like garbage
>Once major headsets are out, Oculus has no reason to enforce games to only work on their own hardware, since Oculus doesn't make any money from their own hardware (at this time) anyway
>>
>>323474130
If I wanted to tape a screen to my face and look like a fucking dweeb, I'd buy a brand new Virtual Boy for 70 dollars.
>>
>>323474376
>>323474264
>>323473796
>>323473375
>>323473375

So let me get this straight. Because steam has drm (thats optional), has had exclusives (I played half life 2 on consoles), that means that we should just get on our knees and suck oculus' cock and allow them to create a walled garden for their peripheral?

Nice.
>>
>>323474376

What exclusives on Steam? There were never any "Steam only" games unless the publisher never bothered to put their games on another service. Even Valve's own games could be found at other digital retailers, even if they sold the boxed copy.
>>
>>323474782
No, it means your claim "pc gamers just dont want to create a console-like walled garden shit on pc " is demonstrably false. They love that shit when it has Valve affiliated with it,
>>
>>323474225
Your right.

I should fuck off and do something else.
>>
>>323474782

No, it means that you can pay for the games' development yourself and put it on whatever platforms you want if you're so upset.
>>
>>323475014
Maybe. Do you have any prospects for employment?
>>
How is wow with that
>>
>>323474376
>Steam's original popularity stemmed from its exclusives just like consoles.
Beyond HL and CS, not really. It's popularity stemmed from the partnership with Activision to bring CoD games around 2008
>>
>>323475572
No, nobody wants to hire me. I have been applying around for the last 6 months to meet my EI requirements. Even Walmart won't even interview me, and they have actual retards working there.

Job market is bad here. Employers want everything for nothing.

Worst part is, I had a good job. good pay and seniority. Quit in anger. Now I regret it.

Not good at bullshitting. Don't know what to say, or not believable, when I am asked "why did you leave your last job?"
>>
>>323462976
>You'll see something like this on both. Supposedly
>>i don't see it on the oculus anymore, but I do on the vive!
Vive has a higher FOV but the same resolution so yeah Vive is going to have a worse screendoor effect.
>>
>>323458262
> plus tip
>>
>>323453821
Yes. Especially for a headset that doesn't come with room tracking like the Vive.

Room-tracking VR is the ONLY VR. If you want 3d porn, just buy a $20 google cardboard knockoff and save yourself $600
>>
>>323476181
The issue is you're too comfortable. If you were on the streets, you'd get good at bullshitting real quick.
>>
>>323476710
It has room tracking. Even my DK2 has "room-tracking". The important missing thing is the hand controllers not the room tracking.
>>
>>323476916
Nor does it have an answer to Chaperone
>>
>>323476834
That will be discovered very soon.
>>
>>323477035
Chaperone is a gimmick, too though. As a dev its easy as fuck to make it yourself. I already have a similar thing in my game.
>>
>>323477095
Of course it will. People who only bullshit get weeded out quick.
If you can bullshit yourself in and then you deliver (if not 100% then at least tolerably) they're not so keen to get rid of you.

Of course, depends on just what you're bullshitting about. Lying that you're a fully-certified doctor? Bad times.
>>
>>323477228
Yeah? How do you pull that off when the OR won't have a front facing camera?
>>
It's not too much.

But I want the software and hardware to be refined, and prices to go down, so I will wait.

Is that not normal?
>>
File: 1425867207591.jpg (102KB, 500x371px) Image search: [Google]
1425867207591.jpg
102KB, 500x371px
>le "it's just a monitor on your face" meme
can this die already because it's only ever brought up by people who have never used it
>>
>>323477095
Keep your head up, anon. As long as you have internet, why not learn a skill?
and have this link.
http://pastebin.com/ftvqTb8h
>>
>>323477417
I was talking just about setting the bounds of your play area. I guess the camera is important to some people, but why would you playing room-scale in a space that isn't clear of everything and everyone?
>>
>>323477465
You're right, it's two monitors on your face.
>>
>>323453821
I don't because I'm not poor.
>>
>>323477465
As someone who's used VR, the porn is great, but the games are awful.
>>
>>323477324
Lying about mental instability.

>>323477478
Tried. Just no ability to concentrate.
>>
>>323477728
play elite: dangerous with it
it's fucking awesome
>>
>>323477417
Nigga do you even know what the camera does in Chaperone?

Literally the camera is just a regular mono RBG camera, and they take that camera feed, put it through a edge filter, and overlay the video onto the Chaperone walls that you manually set.
>>
What about games, does VR have any games? 'Experiences' aren't games.
>>
>>323477760
How old are you?
>>
>>323477465
But it really is just that with lens. For most basic games that people are trying out a gyro is 'good enough'. Obviously this falls through if you plan on playing Bullet Train, but for your typical cockpit games it really is just that.
>>
>>323478190
29 in just a few weeks.
>>
>>323478253
No, not really. But okay.
>>
File: hqdefault.jpg (8KB, 480x360px) Image search: [Google]
hqdefault.jpg
8KB, 480x360px
>>323478086
Any game you sit in a chair? 'it just werks'
>>
>>323478012
>set Chaperone walls manually

Got a source on that?
>>
>>323477760
the military needs more meat shields to protect their high value mechanized artillery

i know it sounds harsh but military is always an option

+free food
>>
>$600
>only 3 games worth playing
>>
>>323478442
Looked it up the other night when that was the overwhelming response.The gay as military here requires a credit check to apply.
>>
>>323464367
good luck running anything at that resolution without an IBM nuclear supercomputer
>>
>>323478419
SteamVR itself gives you the instructions. The hover junkers guys probably have a video on it. You place the controllers on the walls and that sets your bounds for chaperone. I just did the same thing using my headset rather than the controllers.
>>
>>323478535
Are you counting the N64 game?
>>
>>323478324
Happy early birthday. 2300 isn't that much debt. Remember to keep it all in perspective.
>>
File: 2GD.png (48KB, 200x200px) Image search: [Google]
2GD.png
48KB, 200x200px
Fuck man. I wasn't looking to spend ~two paychecks on this shit
I'm just a boy who works part time
>>
>>323478657
https://www.youtube.com/watch?v=oqPaaMR4kY4

So what is this then?
>>
File: luckys_tale_ss_2.png (199KB, 530x331px)
luckys_tale_ss_2.png
199KB, 530x331px
>>323478685
>>
>>323478616
wooooooooow

for what?!
>>
Because its a small monitor thats in my face with a slightly more complex gyro scope.

I can buy a 30 inch monitor for 200 why would I spend another 400 for a gyro scope
>>
>>323457095
Pretty autistic tbqh senpai
>>
http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/

Between this and pascal, gen 2 of these headsets are going to be great. Might as well wait until then.
>>
>>323478943
You know you have to calibrate it, right? There is no intelligence in the lighthouses.
>>
>>323478943
Someone taking a UE4 demo and overlaying the lighthouse pulses to give an illustration of how lighthouse works? That has nothing to do with chaperone.
>>
>>323478943
Infrared laser scanning the room and your headset picks up location where you are inside. A very simple solution desu
>>
File: Retarded-Faggots.png (6KB, 850x56px) Image search: [Google]
Retarded-Faggots.png
6KB, 850x56px
>>323479053

Any position.

Canada is gay and expensive.
>>
>mom says she can subsidize the price of the Rift and the GPU upgrade I'll need

wew feels good having a parent that's interested in tech. She bought the $600 ipod touch in 2007 when it was first released too.
>>
>>323479172
Souce?
>>
>>323479426
My brain. Obviously, you have to tell it what your play area is. There is no room scanning .
>>
>>323477728
which porn and what goggle?
>>
>>323478943
I don't understand. How does it find out how far away it is from the lighthouse?
>>
>>323479363
well last option is organized crime
>>
>>323479106
at the moment it's going to cost you something like 15k for smi to mod their eye tracking tech into a dk2.
>>
>>323479581
The same way with any other device
>>
Because Sony has already won.
>>
>>323453821
>$600 for 2x 1200p screens that'll eventually lead to eye injury
You're right anon, what a steal.
>>
>>323479839
The lighthouses don't have cameras in them. They're not connected to the computer and completely dumb.
>>
File: lighthouse.webm (97KB, 636x417px) Image search: [Google]
lighthouse.webm
97KB, 636x417px
>>323479581
http://pastebin.com/YTSYhgYG
>>
>>323479426
SteamVR. You can download it without a headset you know.
>>
File: 1452386753241.png (397KB, 543x571px) Image search: [Google]
1452386753241.png
397KB, 543x571px
can't we use stream services for vr so people don't need massive rigs aka psvr

i mean there's already 360 vr video and 4k video streaming people don't need '90fps gameplay' assuming you can do timewarp
>>
>>323479426
>https://developer.valvesoftware.com/wiki/SteamVR/Troubleshooting#Room_Calibration_Tips
>>
Gen 2 will be wireless and will have eye tracking for foveated rendering AND developers will be able to use your eyes for interactivity.

>your waifu detects where you are looking at
>horror game with creepy crawlies that avoid your gaze
>detects when you blink to show spooky monsters
>>
>>323480035
>http://pastebin.com/YTSYhgYG
>To compute range we estimate it from the angular size of the sensor constellation (or triangulation from another base station, but let's talk about that later).
Oh, okay.
>>
$499 is fine
$529 gets rounded down to $500
$549 is $550, which feels like close to $500
$579 is borderline
$599 is $600, which is too much

They should have taken out the controller and headphones and aimed for $550.
>>
>>323480067
>I move my head
>game moves 50ms later
I just can't put my finger on whats wrong here. I agree and disagree with the 90fps. You can get away with 60 and it'll still be an enjoyable experience, but 90 just makes it a much much smoother experience.

As for just videos then yeah, there isn't a problem. There's 4k porn videos with 360vr without an issue, but again you aren't getting a delay when you move your head since you buffered a chunk of the video.
>>
>>323479839
No you dummy, it doesn't use shitty-ass reflection-based tracking, it's exactly the inverse of IR cameras:

The lighthouse is simply two lasers on motors, the photosensors on the HMD and controllers detect the timings of these lasers to triangulate its position in 3D space.
It's far more accurate and har greater range since it doesn't depend on camera quality and diffusal.
>>
File: 1360008347543.jpg (23KB, 350x335px) Image search: [Google]
1360008347543.jpg
23KB, 350x335px
I'm just really happy that this shit will fail and 1st person perspective in games other than FPS will not become more prevalent.
>>
>>323480396
can't games made to be pre-rendered chunks at a time aka 1 frame of 360vr video
>>
>>323480690
>greater range
see
>>323480035
>>
>>323480067
Latency is the big problem. Timewarp diminishes the effect framerate has on latency. It doesn't solve latency itself like what wireless adds. 90 fps also give you temporal AA and feels a lot smoother. 60fps feels like there's something on your head. Makes you more aware you have a headset on you. It's not a complete game killer by itself, but once you try something higher you don't want to go back. Also timewarp only solves rotational tracking, positional movement introduces a ton of artifacts. Probably why Vive doesn't use it all because they want you always moving with roomscale.
>>
>>323480864
Greater range compared to IR cameras.
>>
>>323480814
Again input delay is the problem.
>move head
>head doesn't move in game
>>
>>323480937
>Greater range
Let's think about it in terms of the resolution required within the volume. 100 ft is about 30 metres, if you want only millimetric resolution you need better than 1 part in 30000, but remember that, if the system is angle based, when you have to fall back to the object baseline you might need hundreds or even thousands of times more resolution, so then we are talking about systems accurate to within a couple of hundred parts per billion!

Two orders of magnitude more performance from a camera or lighthouse will be tough without pushing up their costs a lot.
Another challenge is just object calibration. Beyond 50 micron it gets very hard, most things aren't that rigid, especially if they must be low mass. Just thermal expansion and gravitational self loading can be challenges. This means your only real hope is subdivision of the volume to reduce the resolution requirements to something tractable.
>>
>>323481178
I don't understand why you are copypasting this considering the Lighthouses do have greater range and accuracy than Rift's cameras.
>>
>>323480937
Not necessarily. Don't know what resolution Oculus's are, but range for cameras is just resolution. 6 meters, Lighthouse's current range, isn't that far for a camera.
>>
>>323481178
Sounds like single Lighthouse tracking would not be feasible at long range due to range precision. However, once you sub-divide you are clearly using more than two Lighthouses. Anyone building such a system is clearly willing to spend some money.. so assume you had 4 or 8 Lighthouses (at least) spaced around a volume so you could assume a fairly orthogonal triangulation at every frame. What are the possibilities now? Is there a clear path to a protocol that can use large numbers of Lighthouses in the same volume without sacrificing effective frame rate? If so, how would such a system compare in precision and cost to traditional camera based motion capture systems which use similar triangulation methods.
>>
>>323481178
what would you even want a lighthouse with a range of thirty fucking meters for
>>
>>323454678
>25% tax
Jesus what commie country are you living in?!
>>
>>323481472
Nice round number, see >>323480035 for maths.
>>
>>323481454
>>323481472
Right now we haven't spent much time on supporting large numbers of base stations. The first generation sensors could not support FDM or CDM techniques, our more recent ones can but software support is work in progress. The current generation base stations support SRM, TDM and FDM. CDM will come later. Then main reason we haven't released a Lighthouse specification yet is that we haven't had enough experience with all the different modes yet to call what version 1.0 will be. Once HTC ships these things into the wild we will document their emissions and the driver interfaces so people can build their own tracked objects.
>>
>>323453821

This is strictly for early adopters so I don't care.

My PC won't be able to handle any of these headsets unless I dump 500 dollars or more into my system. I'm not blowing over a 1000 dollars total for a smattering of games that will be supported by it. I've give it a few years.
>>
>>323477478
Not him but I didn't know it was so easy to work at home part time without utter shit pay, might make use of it later, thanks.
>>
>>323464367
>starVR
>starbreeze studios
not after pay2day
>>
File: Lucky quote2.png (98KB, 600x334px) Image search: [Google]
Lucky quote2.png
98KB, 600x334px
>>323478943
https://youtu.be/RIvQpcmqBtw?t=47s
>>
>>323479106
so when do vive/sony use this?
>>
>obligation to attach a heavy accessory to your head
>it's just an accessory
>no game is made specifically for it
>first of its style so next one will be cheaper and better

Yeah I definitely see why I should sink $600 in that shit
>>
>>323482298
Sony will use it in its second VR generation. There won't be a second generation Vive.
>>
>>323479738
>>323482298
Modding a one-off more expensive then having it built in with economies of scale kicking.
SMI said they are in talks with the headset makers. Next gen, probably. Eye tracking can be made a lot cheaper if it's put in a lot of things.
>>
File: 1234214325345.gif (112KB, 500x372px) Image search: [Google]
1234214325345.gif
112KB, 500x372px
>>323482615
>There won't be a second generation Vive.
>>
>>323453821
because I bought a pretty good car for less than 1/4 of that price
>>
>>323482615
I'm sure there will be a second generation Vive. It will just be China onry. Gen 2 SteamVR headsets will be mobile with PC connection as that fits lighthouse better.
>>
File: htc-dead.jpg (35KB, 771x422px) Image search: [Google]
htc-dead.jpg
35KB, 771x422px
>>323482701
Maybe if someone else makes it.
>>
>>323453821
$600 may be "fine" since it's as much as a pretty nice (consumer) monitor. 700E + expensive shipping, probably 800E+ is too much because it doesn't have any software library to speak of, nor are there many high-quality games beyond gimmick level announced.

Also, if they're able to sell it to me with a bunch of shit I don't want or need, they should also sell a cheaper version without the useless shit. I don't need that platformer, or their remote, or a Rift with headphones/sound or a bundled Xbone controller.

Dump all the useless shit, sell me a version that's $100-200 cheaper instead. All I care about is the headset (and the tracking sensor/camera, of course), everything else needs to go. Valkyrie can stay I guess, since it looks pretty cool.
>>
>>323482768
>p. good car
>$150
u wot
>>
>>323482897
Then buy a DK2 from ebay. No one can make a $400-$500 headset better than DK2.
>>
>>323482809
that's the point of SteamVR. Valve makes the software and others do the hardware.
That's what Oculus should have done all along instead of making it a closed platform with only Oculus hardware allowed
>>
>>323482650
obviously it's going to more expensive than if they were building it straight in and manufacturing them on a large scale, but even if it's only a fraction of the price($14,850 as of now) it could still end up adding a couple of thousand to the cost of a headset.
>>
>>323465940
>Blame your country, not us.
No, I blame them, if Valve can ship me my 50EUR controller from within the EU, the Facebook could ship my 700EUR Oculus Rift from within the EU as well.

Fuck right off.
>>
>>323483138
enjoy your fragmentation
>>
>>323453821
because it wasn't $600 to begin with and Zuckerberg is the only reason it's $600 now
>>
>>323453821
It's a gimmick.
When a gimmick is too expensive no one is going to buy it.
If no one buys it, no one is going to develop for it.
If no one develops for it, no one is going to buy it, no matter the price.
It's going to die.
>>
>>323483275
>multiple headsets working with the same API
>fragmentation
Oculus is the one trying to fragment the market, dipshit
>>
>>323482897
i've heard eve: valkyrie isn't very good.
>>
>>323483478
tell that to google
>>
>>323483138
SteamVR is also a closed platform idiot. Valve controls it 100%, and it does only what they want it to do. Nobody votes on shit, nobody else has a say.

The only difference is the rift existed for a long ass time before the vive so valve had to start with supporting oculus or nobody could use their software.
>>
>>323483193
Not a couple thousand, I can't find a source, but I remember someone saying that SMI has 250hz trackers for a couple hundred already. Apply economies of scale and you are "in the ballpark" for the Rift's price. FOVE has eyetracking an it's 600 I think.
>>
There's an eye tracking thing that can be used for foveated rendering for $139 right now.
Where the fuck are you guys getting $15k?
>>
>>323483581
Valve doesn't earn money from selling hardware, so they will leave the hardware platform open.
Unlike Oculus they also don't pay companies to make exclusives for their system.
>>
>>323483224
Thats because valve sold it to you for a profit. You are just buttfrustrated because other people are getting a better deal when other times they get shafted. Now that its your turn boo hoo hoo.
>>
I DON'T CARE IF IT COSTS 1000000 DOLLERS

MY WAIFU AGE WILL BE REAL
>>
>>323483138
they both fighting over who controls the digital marketplace
>>
No software worth a damn, only comes with 2 mediocre games.

Not worth for 600, much less 400 or 500
>>
>>323483818
Except OpenVR is not tied to a marketplace.
>>
>>323483710
Of course they make money, thats how licensing deals work. You dont give people technology you worked hard to create to do whatever they want for free.

And guess what, if you tried signing up for a vive devkit 2 you would have seen that they ask you to release your game on their platform first. You think people who refuse get to the top of the list?
>>
>>323483909
Neither is the oculus sdk. You can still release games made with it on steam or floppy disks or wherever you want.
>>
>>323484119
But Oculus is bribing devs to not support other SDKs.
>>
Because it also requires a $300 video card and touch controllers which will probably be at least $100 or more.
>>
>>323484195
No, they're funding games. As in, providing the entire budget for them.
>>
>>323483682
unless they were massively overcharging, i really doubt they've been able to get the price from five figures down to three figures.

>>323483702
>UPDATE (Nov. 24/14): SMI informs us that integration of its eye-tracking technology into the DK2 costs $14,850, and it requires the customer to send SMI their own device for retrofitting.
>>
>>323484403
All they have to show for it is a rock climbing simulator
>>
>>323484403
That doesn't make it less of a bribe, especially since supporting both SDKs is trivially easy.
>>
>>323484483
Keep moving those goalposts.
>>
File: 1452397729733.jpg (241KB, 832x809px) Image search: [Google]
1452397729733.jpg
241KB, 832x809px
>>323483814
>your waifu is an ugly brown shitter
>>
>>323484195
So? Valve is bribing people by sending them free devkits. All Oculus is saying is "do what you want, but not with our money". Any publisher would do the same. EA isn't going to be ok with you making a game on Uplay. Mobage isn't going to be ok with you making a game on Facebook. Funding isn't charity.
>>
>>323484741
Two wrongs don't make a right, senpai, it's anti-customer behaviour no matter how much you try to spin it.
Also sending free devkits has absolutely nothing in common with platform exclusivity, devs are still completely free to support whatever SDK they want.
>>
>>323453821
Because it's really only good for cockpit games and first person horror with little to no combat. Porn could be cool but most people don't live by themselves, and being caught with your pants off jerking off to Miku in VR is probably the lowest anyone could fall. 3d porn a shit, the models look horrible.

I don't think kids or teenagers will get it, even if it was moderately priced. From what I understand the majority of them are console gamers who only boot up DOTA on their PC. Adults will buy it but they are also more likely to research if they would actually use it or not. Most people I know would love to try it, but they are not really interested in buying it. I know a lot of people that think playing a simulator with VR would be awesome but there are a lot of things you can put $600 down on, and those things usually can be used for more than just three optimal genres of games.

I personally think the whole thing would get old in a few months, like when you upgrade your computer then after a week you're bored again. Looking at Youtube, those let's players making reactions to Oculus horror games are going out of style too.
>>
>>323484962
In your fantasy world the only games that exist are made in people's spare time between day jobs, because there are no business contracts of any kind. There is no such thing as money with no strings attached. And without money there are no games.

There is nothing anti-consumer about increasing the number of games in the world.
>>
>>323485101
3D porn NOT a shit. Real 3D porn stars are a ugly shit. Doesn't matter how repetitive the animations are, better than looking at a dirty asshole and those oily pores.
>>
>>323458920
they get those for free?
Stop believing pr bullshit.
>>
>>323485247

You're wasting your breath. TotalBiscuit taught these kids the phrase "anti-consumer" and told them it meant exclusivity. These people have no conception of what the business world looks like beyond their own personal involvement with the retail end of it.
>>
>>323485247
Sure most of the games wouldn't exist with Oculus funding but not all of them, it's not like devs just stand around twiddling their thumbs waiting for an angel investor to show up.
Oculus is effectively tying down dev time that could be used for cross-compatible games.
>>
File: IMG_20141211_160339.jpg (890KB, 1527x1527px) Image search: [Google]
IMG_20141211_160339.jpg
890KB, 1527x1527px
>>323484565
>What is business
Trying to get an exclusive contract with a developer isn't bribing

You wouldn't pay a hooker to be your wife but still have her going around sucking dick while you're at work would you?
>>
>>323453821

Because it's a fucking peripheral. People bitched about PS3 being $600 when it came out and that was a fucking console. The only audience this thing has is with people who are heavy into tech shit. The people thinking this is going to take off with normalfags is fucking laughable. Shit like this won't start flying off shelves until the price point is below $300.
>>
>>323485686

>it's not like devs just stand around twiddling their thumbs waiting for an angel investor to show up

See that. He honestly thinks they do it for free.
>>
>>323453821
Nope
because it keeps the poorfag casuals away from the community
>>
>>323485484
It's time to step outside, lad. The internet and anime have ruined you.
>>
>>323485686
Bullshit. Oculus is tying down dev time that would be used for non-VR video games otherwise.
>>
>>323485484
>never felt the embrace of an actual woman
You would probably end up spending $600 on real women anyway so I guess a VR headset would be a good investment for virgins.
>>
It's over a thousand in Canada.

I wouldn't spend over $300 on something like this, even that's pretty high.
>>
>>323485686
They kind of do actually. Because they need to eat and pay rent and shit. Except rather than twiddle their thumbs they do other contracts or day jobs which take up most of their time.

These days its often making shitty shovelware mobile games until someone comes around with the dosh to break off and make a studio doing shit they actually are interested in.
>>
File: 1413598249604.png (2KB, 239x258px) Image search: [Google]
1413598249604.png
2KB, 239x258px
I'd rather pay a high price for an enthusiast level product than a low price for a shit one.

There is literally nothing wrong with enthusiast level products, and if you think there is than you're flat out retarded.

A bad headset would be 10x more dissapointing than a high price point.
>>
>>323485828
No, they do it with money they earned from previous games and publishers (that don't demand platform exclusivity).
If you think TIME is not an extremely important variable in game development then you are retarded.
>>
>>323485836
it will also keep the devs away.
>>
>>323486131
Not everyone is fiscally irresponsible.
>>
>>323486131
>I'd rather pay a high price for an enthusiast level product than a low price for a shit one.
So you were the 3DO kid?
>>
>>323485970
>What are escorts
3 escorts at $200 each are more memorable experiences than the 5 times you are going to pathetically fap in VR.
>>
>>323486187

>Let's not seek out investors because this guy on 4chan thinks it's smarter to absorb all the risk ourselves.

You know absolutely nothing about business, but it's the other guy you were arguing with. I was just trying to get him to stop wasting his time with you.
>>
>>323486187
There are no established VR game studios. All of the ones that exist now are tied to publishers that want them to keep making the same kinds of games they did before that turned a profit. And people who refuse to do what the publisher says get fired.

None of the publishers give two shits about VR yet because nobody has made money on it, except Oculus and Valve.
>>
>>323486131
would you rather pay $400 for one that didn't include the headphones and controller though? surely if you're an enthusiast these are things you already have.
>>
>>323486131
Enjoy your nogames because nobody is making games for niche PC peripherals owned by elitists who probably pirate games anyway
>>
>people ACTUALLY defending exclusivity and fragmentation in an extremely niche market
Hope you guys enjoy it, because if it succeeds and doesn't have a public outcry they will only abuse it even more.
>>
>>323486362
>pay $200 for an escort named Desire
>can't get it up
That's a very real possibility especially if you never had sex before. Besides, now that I think about it a lot of people are going to buy VR headsets with their tax funded NEETbux.

I still don't know if it will do that well in the long run but I'm almost certain it will have an amazing first month in sales. I don't think the price is unfair, but it still can keep people away unless they know what they want from it.
>>
>>323483053
Oculus clearly can, as they're bundling at least $100 worth of useless shit with the HMD and selling for $600. All I want is an option to buy it without the useless shit.

>>323483776
>You are just buttfrustrated because other people are getting a better deal
Not really, every single piece of technology is more expensive over here, I wasn't expecting OR to be magically cheaper than in the US for no reason at all. The fact that they're selling it for 700EUR and couldn't even give enough of a fuck about their customers to ship from within the EU is just shitty on Facebook's part though. $600 I could pay, but with all the taxes and actual shipping costs it will definitely end up over 800EUR, if not 900. Something like a 20-25% price increase compared to US is fully expected and normal as it happens with everything, but this could easily land in the 40-50%+ more expensive range which is simply ridiculous for a gaming device with few actual games, either already existing or announced.

Well, I'm sure Valve will do better since they already have the shipping to Europe thing covered with their existing hardware, so I'll get a Vive or have my US friend bring an Oculus over himself when he visits later this year and pay $600 for it.
>>
>>323486456

Those little headphones and that controller aren't worth $200 dollars, and no because I'm not gaming with IEMs or figuring out how to wear my cans and that ugly fucking thing.

Not the guy you were responding to, to be clear. I think VR is fucking stupid.
>>
>>323486441
Except only a small portion of upcoming VR games are funded by Oculus.

>>323486439
Learn the concept of time.
>>
I really hope the Vive will be released in April, anything else sounds like suicide to me. There's tons of people waiting to cancel their Rift preorder to get their hands on a Vive. If Vive's too late the number of buyers will shrink substantially, especially since Rift is quite expensive and a lot of people have given up on getting both.
>>
>>323486741

Abuse what? What abuse?
>>
File: 1451290834084.jpg (352KB, 752x1100px) Image search: [Google]
1451290834084.jpg
352KB, 752x1100px
>>323486530
Rift works with Metroid Prime Trilogy, Elite: Dangerous, that EVE launch game, Star Citizen, Project C.A.R.S, Half life 2, any other source game, HAWKEN.

I'm not buying a rift for the PROMISE of games, I'm buying it for stuff that is already on my hard drive.

People have been making shit for 3 years for the DK1 and 2.

https://www.youtube.com/watch?v=5madHAfchU4
>>
>>323486362
meh i get along fine with pathetically fap normally, will be an upgrade
>>
>>323486989
There is no way HTC can manufacture enough stock by April when retail version of the Vive hasn't been finalized yet. We might have to wait until Q2/Q3 realistically.
>>
>>323486843
There is exactly one big budget title announced for VR that isn't paid for by the platform holder, Eve Valkyrie, and they volunteered to release on Oculus first.

But hey sure, if you want to count by quantity of titles then every little indie game isn't funded by them. Those many indie games also are not in any way encouraged to be exclusive either, so whats the problem?
>>
NIGGGGGGGGGGERS
>>
>>323483814
You won't be able to touch her.
She'll be a shitty 3Dcg model instead of glorious 2D.
>>
>>323487165

>Metroid Prime Trilogy, Elite: Dangerous, that EVE launch game, Star Citizen, Project C.A.R.S, Half life 2, any other source game, HAWKEN

To each their own, I guess.
>>
>>323487126
Seek out exclusivity even more aggressively.
You better bet they WILL do it.
>>
>>323486989

There's literally no way Vive costs less than Rift.

The HTC reps at CES kept saying "We offer a premium experience" and the thing has a lot more hardware than the Rift with about the same display. The Rift display seems to have better lenses/pixel density though according to CES impressions.
>>
>>323464657

I in no way want this to flop but if these companies think I'm going to go out and buy 1000+ plus dollerydoos of PC hardware + their equipment to just meet minimum requirements and have almost no games to really play then they had better have some sort of back up plan.

People with the required specs for these things are in like the top 5 percentile of general PC owners. My rig aims for 1080p 60fps so I'm like 10% maybe. Everyone else is on pure toasters and general laptop equipment.
>>
>>323487309
That was when Palmer kep promising the Oculus would cost less than $400.
>>
>>323487126
I'm still confused because I read from some people on here there will be exclusives on each headset. I don't understand why they would lock you out from playing with one headset over the other.
>>
>>323487302

But what's being abused? Exclusivity agreements don't change what the market is willing to bear.
>>
>>323487408
They were still shilling the "more premium" meme even after the Rift went on sale...
>>
>>323487408
Oculus had revealed the price before CES bro.
>>
>>323487408
You mean back in 2014? Because that's the last time they ever put an upper bound on their price target.
>>
>>323453821
For me $20 is too much because I don't want one
>>
>>323487309
The interesting price comparison is going to be Vive versus Rift plus Touch.
>>
This will lower in price as time goes on, but it can accelerate in price reduction when more people start buying it. Also competition, but most probably a cheaper version would just be inferior in quality. Chinese manufacturers could look into these if they can make a cheaper version, but be warned though, it might not give you the right VR experience, such as only delivering 30 fps.
>>
>>323487659
Ooh, very true.

That's a good point I never really thought about. I still feel like the Touch is doing the right thing with having a control stick though.

I don't understand valves touchpad fetish.
>>
>>323486842
If you believe Luckey's claims, the headphones are pretty decent. The drivers are reportedly $30 a piece, and the DAC retails for about $250 with the chips costing them about $150.
>>
>>323482928
slavic countries are magical
>>
>>323487419
Exclusivity agreements are being abused, are you dense? Why are you arguing over semantics?
If people continue with their conformist attitude towards anti-customer practices Oculus will simply continue doing it.
>>
>>323487165
>Metroid Prime Trilogy
just some hackjob that doesn't even support 6DOF
> Elite: Dangerous, that EVE launch game
mediocre
>Star Citizen
maybe in 2020
>pCars
Assetto is better
>Half Life 2, any other source game
we've already played them all 3 times
>HAWKEN
more than 3 years of early access, 300 players right now. It's a dead game
>>
>>323487626
3 months ago he said it was "in the ballpark of $350".

>>323487591
Source on that.
>>
>>323470149
mexican strats are still good
>>
>>323487807
Your price isn't the same as facebook's price. When you order shit in large quantities for manufacturing you pay a whole lot less per unit, by orders of magnitude.
>>
File: 1443042491707.png (222KB, 449x401px)
1443042491707.png
222KB, 449x401px
>>323487807
>Spending half your budget on placebo audiophile DACs
>>
>>323487872
Look out guys, we got an edgy non-conformist here. Our common sense is no match for his high ideals.
>>
>>323488052
>people still cannot describe the difference between a $70 DAC and a $100+ setup.
>>
>>323488098
You don't need to reply if you don't have any argument left.
>>
>>323487289
https://www.youtube.com/watch?v=AcFkhWpECD8
https://www.youtube.com/watch?v=0nlnRpFoBLo
>>
>>323487961
“Starting with the premium experience, even if it has a slightly higher price point, is the right thing to do from a strategic point of view. The price can always come down as the market grows. We know there is some pent-up demand there, so there’s not so much price sensitivity early on.”

Also "more than $350":
http://www.roadtovr.com/oculus-founder-palmer-luckey-explains-oculus-rift-cost-price-350/
>>
>>323453821
It's 900 tho.

1000 euros in Europe.

Not going to sell.
>>
>>323487408
3 years ago and thinking 720p@40fps would be fine
>>
>>323487976
i know, the headphones are $150 retail. the drivers are around $30 each if you order them in bulk apparently. same with the chips from the ($250)dac. $150 is reportedly the cost on oculus's end
>>
>>323488290
71% more is not a ballpark.

>>323488360
3 months ago.
>>
>>323487961
>HTC has not yet released pricing for its new Vive headset, which will be commercially available in April — but it's likely to be at least as expensive as Facebook's Oculus Rift

>According to Digital Trends, it is expected that the HTC Vive will cost more than the Oculus Rift, which has started pre-selling at $600, and will most probably arrive in April.
>>
>>323488264
Also don't need to reply when you are just spouting random arrangements of negative words from game journalist blogs about evil business this and that. Might as well be auto-generated from a template. But this is /v/ so what is needed doesn't count for much.
>>
File: retard alert.gif (480KB, 493x342px) Image search: [Google]
retard alert.gif
480KB, 493x342px
>>323486131
Then there's this retard who thinks money = quality.

This is not the case, especially in electronics.

Ask anyone who actually knows what the fuck they are talking about.
>>
>>323488489
>I asked Luckey if the consumer Oculus Rift price would come in around that $350 ballpark target that had been discussed by the company long ago
>long ago
>>
>>323488531
How is it random?
Oculus is demanding platform exclusivity.
Artificial platform exclusivity is by definition an anti-customer pratice.
That's all there is to it.
>>
>>323488489
During that time, many outlets were repeating the “Rift is $1500!” line, and I was frustrated by how many people thought that was the price of the headset itself. My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599 – that is why I said it was in roughly the same ballpark. Later on, I tried to get across that the Rift would cost more than many expected, in the past two weeks particularly.
>>
If there aren't software niggers making shit, the only usage will be for jacking off or playing games that don't need VR to be good.

Let nigs prove the hardware is worth it rather than sucking their dicks with no reward.
>>
>>323488268

Jesus Christ those videos are retarded and you should be fucking ashamed for posting them.
>>
>>323488590
>We’re roughly in that ballpark… but it’s going to cost more than that.
71% more is not a ballpark or even a rough ballpark, that was 3 months ago.
>>
>>323488683
Each of those statements is wrong. What you actually mean is:
>Oculus is offering money to people who are willing to use their platform.
>I don't like exclusives of any kind and anti-consumer is a common bugaboo so I will play word association to make things I dont like seem bad
>>
>>323488696
His reasoning doesn't matter in this discussion, we are talking about what people (and by extension HTC marketing guys) expected the Rift to cost.
>>
>>323453821
I don't mind the price I just feel like I would pay less if I didn't get the extras.

I'll just patiently wait for it to have better hardware/software and gayums etc.
>>
>>323488913
HTC knows the realities of manufacturing. Thats kinda their thing.
>>
>>323488887
No, I simply stated facts that don't depend on anyone's subjective opinion, you are just constructing a strawman to make me look bad.
>>
>>323488735
https://www.youtube.com/watch?v=WGd-OAOLoUI
>>
File: htc m9.jpg (61KB, 610x374px)
htc m9.jpg
61KB, 610x374px
>>323489081
Do they?
>>
>>323489081
I don't think "knowing the realities of manufacturing" would give you clairvoyance to discover that Oculus made a big paradigm shift from "good but affordable, $350 ballpark" to "the best experience you can have, double the original planned price".
Palmer even said they could have released something cheaper but decided not to because he prioritized quality.
>>
>>323489227
How is it factual that exclusivity is anti-consumer? Anti consumer is whatever consumers say it is, by definition.
And your statement about demands is quite simply false. You don't have a single fact, just opinions and assumptions.
>>
>>323489298
that was a software bug
>>
File: mac pro throttling.png (19KB, 678x467px) Image search: [Google]
mac pro throttling.png
19KB, 678x467px
>>323489554
>throttling down more is a feature
>>
>>323489463
And their quality has been well known since they showed the final rift design like a year ago. The materials, features, even a lot of individual parts were known or easily deduced.

Just because some reddit babies believed palmer's excessive optimism doesn't mean professionals who do this shit for a living were fooled for a second.
>>
I'm just going to wait a while. Only one of them is going to get a ton of support a year from now. Is going to be like the blu Ray/hd dvd battle where one just flops because no one uses it.
>>
File: htc dead.jpg (271KB, 1637x687px)
htc dead.jpg
271KB, 1637x687px
>>323489298
>HTC worth less than what Facebook paid for Oculus
what went wrong?
>>
File: 1382927635076.gif (2MB, 171x167px) Image search: [Google]
1382927635076.gif
2MB, 171x167px
The best VR currently being done requires of the headset:

>2 displays at a high resolution for IPD adjustment and clarity
>high pixel fill to eliminate SDE and augment clarity
>high pixel consistency to eliminate mura and moiré
>global update, high refresh rate, and low persistence for a smooth, non-nauseating, non-flickering image

>hybrid fresnel lenses for big sweet spot, exit pupil, clarity across the whole lens, minimal chromatic aberration, spherical distortion, and light ray artifacts

>light weight and smart ergonomic mounting design that distributes weight so not only does is it not feel bad on your head and face, but that it disappears to the point where you don't notice that the VR you're being provided is artificially coming from something you're wearing, rather than that it just exists - or that you are never reminded that you're wearing something which would have distracted from the VR and decrease Presence

>integrated microphone on the headset so you have a reliable standard for where sound can act as an input and so that no one else has terrible sound like you usually see in multiplayer games

>integrated AMP+DAC+headphones so you have control over the whole audio stack and developers can target a standard and for once finally be sure that what they master is what people hear

>headphones mounted and integrated on the HMD so clamping seen on regular headphones is never a problem and the ergonomics can be at a point where it feels like you're not wearing headphones, thereby not decreasing Presence

Any one of those things missing when you're in a program that makes use of it will break Presence among a large set of the population. Any one of those things that is bad quality will break Presence among a large set of the population.
>>
>>323489470
>your statement about demands is quite simply false
What? It's a publicly stated fact, you have no idea what you are talking about.
http://riftinfo.com/palmer-luckey-on-rift-exclusivity-and-why-they-have-it


Again, it is invariably anti-customer, if it is ethical or not is up to the person to decide.
>>
>>323489656
Every phone does it. If they ran at their stated clock speeds for more than a few seconds at a time they would give you second degree burns. Thats what happens when you have no cooling whatsoever.
>>
File: tough shit.png (8KB, 121x172px)
tough shit.png
8KB, 121x172px
Install-base is important for developers and their continued support of hardware. Something could be great, game changing, exciting, revolutionary, but if it's too expensive then nobody is going to get on board. At least not early on when it counts the most.

People who buy it will undoubtedly enjoy it, the concept is amazing and the developer kits/GearVR are fun. However prospective buyers in the future are going to look for a good sized library before they purchase, that's why they didn't preorder. Hardware can't survive on preorders alone, or the PS4 would have been behind the WiiU now.

I hope VR survives this time. I want it to go on and flourish, there's so much potential even within the next 5 years. I want to move away from touch screens and on to 1:1 motion capture.
>>
File: youtu.be-u6OMA-v1jxU.png (1MB, 1920x1080px) Image search: [Google]
youtu.be-u6OMA-v1jxU.png
1MB, 1920x1080px
>>323489683
>>
new thread since we are almost getting pruned:
>>323490013
>>
>>323489898
>throttling down more is a feature
>more
>>
>>323489470
I say it means more games so its pro consumer. You can't prove me wrong, or even define the term in a way everyone agrees on, so you only have an opinion.

You also do not know the contents of the contracts they signed. Nobody has said Oculus demanded anything, or what was negotiable, and they very specifically said they were open to games going on other platforms post launch.
>>
>>323490015
According to Bloomberg, all knowing oracles of cutting edge technology.
>>
>>323489768
>implying not having a mic will break presence
>implying you need shitty bundled headphones along with all the other audio shit when using your own high quality speakers would be much better

All it needs is image quality, tracking and comfort when using for an extended period.
Thread posts: 527
Thread images: 58


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.