Lots of games have crits. Some of us like them and others hate them. Let's have a thread about crits.
>enemy is at 2 health
>normal attack does over 2 damage
>land 5% crit anyway
>you miss a 90% chance hit and he lands a crit with 40 hit and 2% crit rate
>there's a skill that gives you guaranteed crits at certain times
>Series has systems in place to mitigate the dangers of crits on units that would get one shotted, and relegates relying on crits to only very particular high risk/high reward classes
>Sequel introduces a fucking shit load of not!crits that just activate all the time anyway
>End game becomes nothing but proc baiting with murder balls of units
Post most satisfying crits.
Lineage 2. Not a great game by any means, but dagger using DPS classes had the most satisfying feel when landing massive criticals.
That massive thud and flash and then seeing half of your opponents HP melt away was enough to keep me playing an Abyss Walker. Even better in PvP.
Also the Smash from Earthbound was satisfying and terrifying at the same time.
Does anyone have any webms of how the crits look like in the newer Fire Emblem games? I absolutely loved the spritework for the GBA games, and then came Dark Dragon for the DS and the animations felt really weak and impactless.
I don't have the webms but here's something kind of what you're asking for Awakening and Fates. The criticals aren't as flashy anymore.
>one or two turns from winning
>sniper comes out of nowhere and crits medic
Yup. Thanks Anon, it's nowhere near as great as it was before.