I don't get it
Why they keep making games more childish and childish when the main audience are people 20+?
Kids don't buy games, adults do
adults that still play video games are mentally children
the adult thing to do is find stimulus that exists irl that is theoretically limitless rather than be bound by a program another adult created
20+ time people with money dont have time to play games
<20 gamers have infinite amount of time and their parents money to give to the devs who use psyochological tricks to get the money out of naive consumers
people who have jobs are never main focus of games
What are you talking about? Do you mean why do they dumb down their mechanics?
That's been Blizzards shtick since Warcraft, it was a simple to learn RTS anybody could get into. The only complex game was Diablo and that was made by Blizzard North. Who I remind you wanted to make it turn based and Blizzard said that was retarded.
>you can't deny those knife ears are good for a dicking
Yes i can, race traitor. Next you tell us to side with drunken dwarfs.
Well, for one, I don't consider the enjoyment of anything to make me more childish or mature per se, so I don't find your statement totally wrong.
I still enjoy the original SMB, but that doesn't mean I can't enjoy its polar opposite, unlike you, who needs to gloat that an industry that always aimed to young audiences is still aiming to young audiences is wrong because you're not young anymore.
Hearthstone is the #1 grossing game on both App Stores and we're talking about markets where the winner makes billions upon billions
I'm sure Blizzard is unhappy though.
I'd like to know what you consider "Mature Literature" in gaming, or in anything for that matter.
I grew up embracing the good things in life, and not pushing them away because I'm a dogmatic faggot like you are.
By the way, why would I play SMB for it's literature? Why would I talk or discuss with a straight face the literature of early games?
Does it make your small e-penis flinch?
The devs are not as young and imaginative as they used to be.
The simple fact is, a lot of people become extremely boring as they age, starting to care more about practicality and political correctness more than their own ideas.
It looks that way until you get exposure to the industry.
Most creatives are heavily constrained in AAA to make money, and the businessmen in charge have a very limited understanding and very finite idea of how to do that.
Regardless, they end up calling the shots. Most designers I know are frustrated beyond measure and have gone into
mobilehoping for even a sliver of the creative autonomy they used to have. Also because it pays about 200% better as evidenced by >>323450621
>"Thrall is the key to all of this, If we get Thrall working. Because he's the most powerful character we written so far."
Was he right?
>Because he's stuck in the silver age of comics
Believable when you watch his Overwatch character interviews.
He talks about all this backstory they pay him to come with that not a single person will end up giving a literal fuck about.
According to the thread last night, the game being good doesn't matter, as long as the hype is up Kotick makes money from his share.
They can funnel money endless from their other projects and keep cranking out new shit content from WoW so long as people don't freak out and start selling their stock once WoW is nearly dead.
I think that's the phase they've been in for awhile: slowly allowing WoW to pass, while boosting up their next cash cow. It's smart not to just let it collapse all at once, but it's obvious they do not care about it anymore.
>tfw no femtroll mistress to dominate you and use you as a sex slave