>actually enjoy Skyrim >have close to 170 or so mods that I have installed minimum any time I play, including a mod that re-implements classes, birthsigns, and racial perks >game is so shit that having too many texture mods results in everlong saves, random CTDs upon changing cells, and endless save corruptions >despite there being loads of fixes within SKSE and ENBboost to help address these issues, there is still no true workaround for any of these, and the only thing you can do is either not install any texture mods, or cope with having to CTRL ALT DEL and close the game every other load screen, or restart the game every 10 minutes while exploring, while F5'ing like a mad man.
Fucking sucks. As shit as SKyrim is, with mods it's actually enjoyable, but you can't enjoy it because it buckles under the weight of any significant amount of mods.
It's not really about the popularity, what ruins skyrim is...Well, almost everything. it's just so dumbed down compared to even Oblivion and morrowind. The only two good things I can say is the combat is improved (though it still sucks) and some of the dungeons are really amazing to traverse. Try as I might, it's hard to find any other redeeming factors. Even the guild quests were terribly dull.
There was a very lengthy project going on that was trying to do a overhaul pack like for Oblivion and Morrowind, but even through all the tuning and fixes they applied to the base game, it still couldn't mend all the crashes and issues that come up after mods begin being added in.
Not sure if any progress has been made, honestly. It moved pretty quick and then just slowed to a crawl.
Morrowind Overhaul 3 has well over 100 mods packed into it, and runs perfectly fine, with the occasional dirty hiccup here or there, but it's otherwise very clean.
Skyrim was just such a huge mess programming-wise that from the day it launched to the day the last patch was sent out, the community had to help apply endless fixes and engine workarounds for things that were done very haphazardly.
It's impressive the game was even released. One modder I knew said it was like looking at something running on nothing but duct tape and sticks, with tons of dirt and grime clogging everything up.
They don't even clean their own game file sFFS. People have to do it themselves through TES5edit, and the amount of things that get cleansed out is astonishing.
>>323445523 The game is pretty shitty overall. Boring empty world, boring NPCs, boring quests, boring leveling system, boring towns, boring landscapes, boring everything. It might not be "literally 0/10" but it is still below mediocre. Skyrim popularity only partially influenced my opinion, I played the game half a year after release and I remember thinking to myself "this is supposed to be GOTY?", and at the time I was a pleb that was impressed by Assassins Creed 2.
I downloaded a pre-moded version recently with 250+ mods including porn content and while it makes the game a little bit more interesting at it's core the game remains deeply flawed, no mod can fix that terrible combat for example.
Damn. Guess I'll have to go through my SkyUI menu and figure out what I should prune out.
It's tough, the most script heavy things I can think of are >Immersive Armors >Skyrim Immersive Creatures >Character Creation Overhual (Mandatory for me) >Odinator >Vampire and Werewolf overhauls (I can probably remove) >Duel (mandatory) >Organised Bandits (can probably remove, but busts your save and causes headless T corpses to roam around bandit areas) >Follower Framework (can probably remove, don't use followers)
Rest is just lots and lots of texture replacement packs and weapon / armor overhauls. Most are at 1k too because there's no reason to have shitloads of 2k / 4k textures fucking everywhere.
>>323445523 Skyrim is breddy gud because it's pretty much like a modular build-a-rpg game. The vanilla is awful though. I'd reckon it could actually be great if papyrus wasn't so shit, as a lot of fun mods are extremely script heavy - Hunterborn, Frostfall, Civil War etc. Currently I just run Ultimate Combat and Combat Evolved over about 150 immersive and lewd mods.
>>323445523 It has a lot of good things about it but at the same time it's the least immersive rpg I have ever played. Everything is forced, unnatural and there is no option for a player to feel like it's a lived in world. So yeah, even though it has a lot going for it it fails at what was supposed to be its main strength.
I would try disabling the ones you could live without, start a new game, and see how much faster it runs. I used to load up on tons of mods like that, and would constantly be forcing the game to close because every other load screen would be infinite.
Also, disable some large texture mods (usually environment ones) and see if that doesn't speed things up. If so, just find a different lite version without all the crazy sizes and resolutions. Even the default high res packs Bethesda included cause issues.
I had the same problem until I got rid of that mod.
The parallax is ugly as fuck anyways.
>move towards door >texture is moving with me because the parallax mapping is so bad >enter dungeon >walk around pillar >texture crawls up and down the pillar as I rotate it because parallax mapping is so bad
I gave this game a lot of shit and then went back and replayed morrowind and realized just how much I overlook all the quality of life changes the series underwent. I really just wish that they could bring back the depth of morrowind and the well crafted world along with the improvements.
>You won't miss so much if you roll a better character.
This is true though. 9/10 shitters that play MW and then complain about missing are the ones who build a character, and either fail to assign a major specialization in any weapon, or use weapons they aren't specialized in.
If your skill with something is sub-40, you will miss. A lot.
Aside from not being able to build spells anymore, and the spells themselves being very thin in variety and not scaling properly with your Magicka and level, the system was a lot more interesting than Oblivion, and vastly more fun to play than MW.
>>323446061 I have 210 mods installed and graphics mods out the ass. It hardly ever crashes. People just don't understand mod compatibility, or know to stay away from certain mods like Warzones that will obviously make your game unstable. The major problem I have is that it stutters, which is unavoidable with HD textures and ENB. If you are still getting infinite loading, CTDs when changing cells (especially this), and save corruptions, even with ENBoost and Safety Load installed, then they are absolutely your fault and not the game's. I've been modding Bethesda games since 2006, modding Skyrim since it released, so I like to think I know what I'm talking about.
>>323449056 Not only you're disregarding a big fucking deal of stuff. It was still annoying as all shit in exchange of absolutely nothing. In the end nothing was gained because there wasn't any spell combinations that made something interesting, you just choose between having a spell doing shit damage and a heal/ward/weapon in the other hand or having both hands using the same spell.
>>323449283 Daggerfall is way too overlooked and is probably the glitchiest mess bethesda has ever released. Had a lot of fun with the game though. Getting the ebony dagger as a starter weapon made it ez mode.
It was still a fresh take on spellcasting that could be a potential base for something much better.
What I'd like to see: >enhancing weapons with spells >actual illusion spells like decoy and etc >mysticism to fucking return, with telekinesis and teleport spells returning >enhancing armor with things like lightning spells to create proximity damage to enemies >just creative shit in general that Bethesda seems too inept to even think of
>>323449947 GTX 970, i5 2500k. I can't remember what ENB I use because I installed it a while ago but I usually get 45+ FPS.
>>323450112 They are not messes compared to the older games. Morrowind, Oblivion, and Fallout 3, are messes. If you mod them, they crash all the fucking time, it's unavoidable. New Vegas was a mess on release but it was patched up to be very stable, which is why Tale of Two Wastelands exists which ports Fallout 3 to New Vegas' far more stable engine. Skyrim and Fallout 4 are also very stable, even more so than New Vegas. I have barely any stability issues with Skyrim that I didn't create. But my modded Morrowind crashes about an hour in every time because the game is fucking old and piling mods on it cripples performance. The games have come a long way in terms of stability. Also I played Fallout 4 about 35 hours before getting bored and it didn't crash once.
>>323445523 >played vanilla >was bored to tears >wait a couple of years >install 150+ mods >still pretty weak but okay to waste time on and have a fap occasionally >finally play the Dragonborn DLC >actually have fun
what I don't get is how Bethesda saves their more bizarre scenarios for their DLC and makes their main games so drab. I think that's their forte, honestly.
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