>>323440491 >It was fun >I enjoyed it >the game is objectively shit You're saying one of two things here. You're either saying you think the game is good but you're still trying to somehow fit in with the general opinion due to a lack of courage, or you're saying you recognize having shit taste.
>>323441271 You must be very new to criticism if you think something can be "objectively good".
What "objectively good" means is that better people than you (i.e. people with better genes, life experiences, and knownledge and experience of the subject at hand) think (i.e. "subjectively") that it's good.
So what you're saying is you recognize you have shit taste. Or you're failing to understand that a critic can be more nuanced than "it's shit" or "it's awesome".
>>323440195 I always found her face in this cover art distractingly badly done. Her eyes are at two different heights and the shading makes it look like her features are all squashed together instead of looking foreshortened.
There are objective criteria of criticizm or at the very least something that aproaches it. If something is very functional and gets the job done very well we can say that it's objectively a good mechanic.
And there are subjective criteria that are more personal, as in arstyle, characters, originality of gameplay, sound track and atmosphere.
Wet is a game with outdated gameplay, outdated graphics, shit story, it's unpolished and the last boss is a fucking QTE. It's objectively not very good. But the Tarantino atmosphere, the ass, the music and the $5 price I paid for it made this game very enjoyable for me. It's shit, I recognize it's shit but I liked it.
Here's an example of good game I don't like because of subjective reasons : Mario 3D World. The game is polished, the gameplay is top notch, the level design is good but I didn'r like it because I didn't like the artsyle and the way the game is constructed. Game is good, but I don't like it.
Shit taste would mean thinking outdated unpolished gameplay is good because you had "fun" with the game overall.
The art was really good, the setting surprisingly well executed, and the soundtrack was god tier. Gameplay was average though, despite some good ideas, and the end boss was a fucking QTE.
There was great potential out of this studio, but Bethesda ruined it as usual. There was some discussion with devs at some point who explained all the things they attempted but were cockblocked by Bethsoft. It was supposed to have much more than what was delivered, and was more of a Metroidvania kind of game, with a more precise control scheme and zero QTEs.
The infamous car chase was at some point entirely freeform and devoid of QTEs.
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