>can't fight for shit
>has stupid as fuck motives
>dies like a bitch
>wears a stupid fucking Phantom of the Opera mask for no reason
>cheesy and badly delivered lines
>looks more like a rejected Superman villain than a Metal Gear character
Is Skull Face the worst Metal Gear villain ever?
>wears a stupid fucking Phantom of the Opera mask for no reason
I believe the reason is the marks around the eyes, like quiet and code talker, that came as a result of parasites therapy.
>Is Skull Face the worst Metal Gear villain ever?
I would say Hot Coldman, just for his name.
Honestly, all the things they changed for localization and they left THAT intact? At least call him Mr. Chillington or something.
Skull Face came the closest of any Metal Gear villain bar Ocelot (Who actually won) to achieving their goals
He literally had Zero, Big Boss and Diamond Dogs all beat but got cucked by Liquid at the last possible second
Volgin's my favourite because he has zero redeeming characteristics and he just wants power.
Sometimes grey morality isn't the best way to go. Sometimes I just need a villain I can hate without having to feel sorry for them.
The problem with Volgin is that he was a fucking joke. He was surrounded by triple agents and had no possible way to actually win. He was so fucked that The Boss and Ocelot ended up taking over
>He literally had Zero, Big Boss and Diamond Dogs all beat
Y'see that's the flaw with powering your Super Fighting Robot with a 12 year old.
Also; not even then. While he did outmaneuver Zero: he did dick all to Diamond Dogs. The parasites were stopped and they only affected certain members taken from Africa.
Venom whipped through the heart of his central command either with vengeful prejudice to cause Skullface to flee or enough stealth skill to catch Skullface off guard. That's when Skullface took him on a ride and explained his evil plan. And THEY DIDN'T EVEN TAKE HIS GUNS AWAY!!! At any point he could have broken out and started trying to kill him.
And Skullface, knowing Mantis' power was like a resonator: didn't instantly try to kill Venom when The Man on Fire started acting odd, and Sahelanthropus went out of control.
No matter how you look at it: Skullface fumbled the ball, and the only way that ending could be saved is if that was a big rant to gestate English strain parasites that he was carrying and spread them Venom.
Every Metal Gear villain does that kind of stuff, though
Pretty much the entire story is built off of its villains doing stupid shortsighted stuff so the protagonist can continue
>almost no character development before mission 30, not counting GZ
>jeep ride was not even a well crafted cutscene, had XOF soldiers for no reason everywhere, hypest track playing when nothing happens
>his death wasn't special, even when Venom and Miller shooting part was nice
>Skull Unit was meh
I just feel sorry for him. GZ should've been chapter 1 instead of just having "MGSV" in its name.
I really liked Skullface tbqhwyf. My main complaint is that he was barely in the fucking game, but admittedly that whole jeep scene was fucking atrocious. GZ built him up to be really creepy with the waterboarding tape but then in Phantom Pain he's really flamboyant and overly theatrical. Don't get me wrong, that kind of villain can be a lot of fun, but it's really jarring when GZ built him up to be so sinister. The scene where Metal Gear was holding him was GOAT, the actor was hamming it up like crazy but it was great.
>But the hero has to win so nevermind how the villain downfall happens
Yes there's usually a betrayl somewhere in the villain's powerbase or intercession of unknown forces that allows their endgame to crumble. But what sets the other villains apart is they don't have everything crumble at once and die like a bitch without a fight.
Still in spite of that the claim Skullface took out Zero, Diamond Dogs, and Big Boss is just horseshit, he didn't do any of the three really, and there's no indication he's aware Venom isn't BB.
I've probably said it before but literally one of the worst things any game can do is deny the player a fight with its main antagonist. So many games did it and the only one where it arguably worked was the first Bioshock.
Sure did. He crippled him and made him a vegetable by 2014. But it was YEARS after his infection. Which gave Zero enough time to set up all the contingencies he needed which included one that thwarted Skullface and in a fundamental way changed the world.
He couldn't have put a transponder or cyanide or a cocktail of hundreds of infectious disease on the pin?
I wanted his gun because seeing it held by BB in teasers I assumed it would be a sidearm.
Because for some reason MGSV decided I can't carry both a shotgun and an assault rifle unless they're tied together.
Was it that hard to make him so he:
>Had a semi-reasonable motive
>Died in a cool way
>Had shot us instead of taking us for a ride
>Spoke in a realistic way
>Didn't have that dumb get-up
>Could at least use CQC or something
I want to say that Armstrong was the worst Metal Gear villain ever, but this guy takes the cake. Worst thing, he was cool in Ground Zeroes.
I'm so amused by Codetalker because even though he keeps going on about how great the parasites are for the preservation of languages: there's no goddamn way they're a "deterrent" unless they do exactly what Skullface wanted.
What did he mean by this?
'TIS TREASON THEN! T8-TR!
If only Huey had been there, then he could have saved her if not for Strangelove locking herself inside in such a way that Huey couldn't open the hatch to save her despite his desperate efforts.
>Ten minutes straight of Skullface talking nonsense at you with absolutely no reaction from Big Boss, who instead spends the entire ride playing Mother Base Tetris on his phone and trying to rotate the camera to see if he can look up Skullface's nostrils
>Skullface accidentally finishes his speech several minutes early and has to reach over to turn on the radio to fill the gap
Was it the worst cutscene in the franchise? I'd take TTS' missile flips over this.
It's a cutscene in the way that it removes meaningful control from the player to focus on dialogue or the environment. Not all cutscenes have cool prebaked camera angles or slo-mo actiony bits. Unless you're saying that Half Life 2 doesn't have any cutscenes because you can jump around and throw boxes while locked in the room that the other characters are talking in until they finish.
I got that. If it was movie it would have been fine but the structure of a video game doesn't lend itself to that sort of thing. The confrontation with the main antagonist should be the climax of the game. It might have been okay if Chapter 2 offered a decent climax instead but... well, you know.