>>323427563 Do you need the slower gameplay to actually comprehend what is going on on your screen? Bloodborne is objectively better dude there are more options for movement and it feels ten times more polished.
Im proud youve played each game bro thats very impressive but so have I and I'm not an idiot and know a better game when I play one. But hey maybe bb will come out on pc and youll sing a different song.
>>323428796 >Hard No, it's just a wave of five bosses inspired by DaS and DeS's "well, people had some trouble with multiple bosses at once" Except five is over the top. That's not difficult, it's not a challenging boss it's bad design. It's an easy boss because shit staggers all day, it's just shit design.
Similarly for the rest of the multi-boss fights. Skeleton Lord, Sentinels, special credit to the shitty rat bosses
>>323428687 Well you can nitpick all you want and talk about nomenclature or just admit that DaS2 was hardly a BAD game, it's just the worst of the series. >powerstance >best combat up until BB >spells >long and convoluted as fuck, which I like >cool looking zones I still have over 200 hours spent, even if I can list all the faults in one second.
>>323428972 you're supposed to whack em as they appear They're like 4 kings in that regard, except doable soon in the game rather than in the end game. Reminder that just because it's possible to go fight 4kings within 20min of starting DaS doesn't mean you should do it
>>323429014 My point was that is retarded to rank SotFS any higher than DaS2, because it really doesn't do anything to justify that. How does anything you just brought up make any sense in that context?
Welcome to Souls newfriend. Out of all the games up until BB, DaS2 had objectively the best combat.
Weapons actually mattered, as opposed to 3 overpowered ones like in DaS. Dual-wield opened the game so much more on several different aspects for PvE or PvP. Powerstance was an unnecessary but yet again a very cool mechanic. Rolls were far more responsive, parries and ripostes actually made sense instead of bashing L2 in DaS and hoping to catch some retarded frame after the attack has finished. More viable options for arrows and ranged weaps.
Fuck off your clearly trolling, no one can think 10 minutes of running around a maze is fun Shadows is dreadful especially when one of them starts spamming underground snakes None of beast fights are fun, all of them are just spacing and hitting their feet till they're stunned Also which chalice dungeon boss? The dog with broken hitboxes worse than DaS2, the pig/beast/fat guys with more hp, the bosses which are just regular ones with more hp, the walkover queen
I'd say Gas and Gehrman are the only half decent shouts but they have such big parry windows is a struggle to see how you'd lose to them
what it lacked in level design and atmosphere it made up with tweaks to gameplay
some were for the worse, but most were for the better
the only element that truly annoyed me was how effective enemies were at keeping up with your movements, especially when evasive and flanking maneuevers cost boatloads of stamina, but one can argue that it adds to the challenge
>>323429286 Except that's not arguing anything. There is a difference between calling a fight easy with shit design and calling a fight difficult. There is no difficulty because the gargoyles stagger endlessly. But five bosses is a shit design no matter whether you can stagger lock one as soon as it appears or not
>>323429570 >Weapons actually mattered, as opposed to 3 overpowered ones like in DaS. Baseless nonsense >Dual-wield opened the game so much more on several different aspects for PvE or PvP. Dual-wielding in Dark Souls 2 is entirely useless aside from dual wielding maces for the overpowered as shit stunning capabilities >Rolls were far more responsive Nothing in Dark Souls 2 that required an animation to be played was more responsive >parries and ripostes actually made sense Yes, an enemy becoming glued to the ground after you deflect their attack makes a lot more sense
>>323429709 >"i hate all these bosses because i cant spam R1 and win mooooom"
Handling bossfights a certain way is often the best experience from the fight you can get. Zoning Shadows of Yahrnam, luring add spiders for Rom, and knowing when to relocate and how long to attack, for huge bossfights like the beasts. It's not cheap, it's a fight. You can bitch and moan all you want, or you can toughen up and kick ass.
>>323429729 I liked Micolash because it was a change of pace, nothing more. I expected this full on nightmarish epic fight, and got a running sequence. It was a good troll. I still hate that boss fight, but it's kind of an S&M relationship.
>>323429803 >baseless nonsense Yeah nah, I can play the game with literally any weapon in DaS2 and still find a viable build/scenario and have fun with it. Also respec is available >dual-wield is useless Dual rapier or dual greatsword is anything but useless. Allright I guess that takes some skill to play, you'll get it eventually. >animation rolls blah blah After the ADP fiasco, rolls were extremely tighter and timing made more sense when you rolled into enemies and you not taking any damage. >again talking about parry animation instead of functionality that may very well be, but the window for parry made much much more sense than it did in DaS, where you could basically wreck the fuck out of that game with a parry and a wooden club with the bee ring.
>>323429771 Part of the fight is making the fight easy. You don't win with dodges and parries and timed blocks and stamina management and shit against 4Kings and belfry gargoyles. You win by managing the number of enemies. That's a different kind of challenge than 1 on 1 fights like Gwyn, Artorias, Lost Sinner, etc.
Additionally, summons exist for a reason. In DaS, in the bonfire room before O&S, Solaire is there to remind you you can summon him. And guess what, O&S becomes piss easy with him or some other player helping you.
The area leading up to belfry gargoyles is one that is meant for you to get invaded by people, oftne 2v1. You can also summon someone there (there's also an NPC that can get summoned), but more importantly the game clearly warns you, with the bell keeper at the entrance, that you'll get your shit pushed in if you go in. The game itself tells you it's a higher level area. Why not listen and come back when you can kill gargoyles in 3 hits?
What I mean is that you haven't understood dark souls at all if all you see in a 5v1 is bad design
>>323430028 >implying you're sufficiently versed in 'game design' - which isn't even a well-defined discipline in the field - to make a comment about it, and aren't some petulent child, or the mental equivalent of it, who got his ass kicked by the game and then failed to adapt to its challenges and now just bitches and cries on /v/ about how it's 'bad' ;_;
>>323431001 >If you don't see literally the five mobs repeated in a single fight, all easily staggered and killed before the third, fourth and fifth subsequently join the fray then you don't understand Dark Souls
>Why not listen and come back when you can kill gargoyles in 3 hits? Stop fucking spouting shit that isn't relevant to DESIGN of an encounter. Nowhere was "difficulty" ever claimed, because the fight isn't hard. A fight literally being the same FIVE ENEMIES except all easier to stagger than any other boss in DaS2 sans Skeleton Lords, which is an equally shit fight, is shit design and laziness.
Why the Hell do you keep bringing supposed "difficulty" into design when I've been calling the fight easy the entire time. And the only time Four Kings was comparable to Bellfry was after they nerfed Four Kings to the ground
>Yeah nah, I can play the game with literally any weapon in DaS2 and still find a viable build/scenario and have fun with it. Also respec is available I can do the same thing with DaS1. >Dual rapier or dual greatsword is anything but useless. Allright I guess that takes some skill to play, you'll get it eventually. Good job admitting you have to apply yourself harder than with conventional means just to make these retarded additions effective during gameplay. >After the ADP fiasco, rolls were extremely tighter and timing made more sense when you rolled into enemies and you not taking any damage. ADP fiasco? Anyway, rolls being "extremely tighter" isn't a valid summary of the mechanic since ADP makes the timing wildly inconsistent across characters. You don't even know the fundamentals of what the fuck you're defending, just spewing nonsense for the sake of defending Dark Souls 2. >but the window for parry made much much more sense than it did in DaS, where you could basically wreck the fuck out of that game with a parry and a wooden club with the bee ring. The window does not make sense. In Dark Souls, you parry as soon as the enemy strikes and they get countered. This makes for consistent gameplay which is what mattered most. In Dark Souls 2, you need to delay the parry in order to hit it off but that's retarded when you stack the new bullshit timing on top of delayed attacks enemies may have or extremely fast attacks from Heide knights and things like that.
DaS would be higher than DaS2 but it shits the bed completely at the halfway point. DaS2 has its fair of bullshit, but it's more consistent in its quality and gets better as the game goes on as opposed to being great at the start and then falling off a cliff.
>>323431732 >Gets better as the game goes on It gets worse because it decides you should be enjoying: Giant Lord, who is just Last Giant with a weapon other than its own arm, and a bunch of giant nerds on the way Demon of Song, which would be cool except it's closer to a Dredling than it is a boss with that AI Shrine in general Skeleton Lords, the "kill a boss, kill minions and repeat" encounter Return of Dragonriders: Now you have one on a chair King Vendrick was kinda okay, but he was simplistic as fuck because he'd never actually hit you Nashandra was fucking boring and Gwyn was a better last boss even if you factored in the mistake of making parries work on him That shitty dragon if you chose to fight him That other shitty dragon you had no choice but to fight except he just flew around trying to breathe on you and would never actually hit Old Iron King
personally i don't see all the hate for dark souls 2. i mean yeah obviously the graphics downgrade, some of the shittily designed levels and a lot of uninspired enemies do make up a nice sheet of viable complaints. but for me, after finishing the game, it's all about PvP. and as far as PvP is concerned, none of the souls game / bb holds any candle to it. particularly the small amount of time it takes to fight people.
>>323432623 Many people haven't played DeS, DaS became pretty popular with the difficulty hype and such (and being the best one in the saga cough cough), DaS2 was the sequel to an already notorious saga and treated as mainstream, and BB is the only game worth getting a Ps4 for (memes aside)
>>323432893 I'm 100% sure I don't speak for everyone, but I don't hate DaS2, I really enjoyed. BUT, in comparison to DaS, it is horrible. Therefore, it's goopd, but could have been much much better, or something like that
I can't really rank them all together because each game has some things that it seems to do better than the others.
Overall I guess I'd have to say my preferece is: DeS>DaS1=Sotfs>DaS2 Can't honestly rank bloodborne since I haven't played it yet.
As for what each game does best: DeS: Best for making the player have to choose carefully how to play. e.g. you either wear heavy armour and enjoy the extra protection or you wear light armour and rely on fast-rolls. Also best for having a simple level layout of 3 stage->boss then one final boss of each level.
DaS1: Best for world exploration, while there's clearly an intended progression through each level a player who knows their shit can go in tons of different paths with the skeleton key as starting gift. Also it fixed a few of the more clunky elements of DeS and switching healing and spells to a limited use per bonfire system was good too.
DaS2/Sotfs: Best for content, i.e. the number of weapons and armours to choose from were great. Lots of new weapons and many that had interesting effects with them. Getting boss soul weapons was also streamlined (in a good way). Plus the online was improved, covenents still weren't perfect, but a step up from DaS1.
My impressions of BB from gameplay videos: Dat Lovecraftian atmosphere is the best, really makes me want to play it. Trick weapons and altered gameplay mechanics look really fun and interesting as well.
>>323432893 >did it differently than DaS They did some things differently, some things better and then ruined a bunch of other things, or tried too hard to maintain certain aspects and inspirations. Littering the area with "ambushes" of several enemies when you turn a corner is just bad, and far less zones in DaS or even DeS pulled that
I don't hate DaS2, but it certainly did a lot of things worse than DeS.
World design stands out as a weaker area. In DaS1 the entire map was connected together (apart from DLC, Undead Asylum and Painted World) and was very well put together. Shit like being able to see your bloodstain in Darkroot garden from the bridge in undead burg was great and everything fit together logically. In DaS2 they spoiled it with some retarded decisions such as going UP an elevator in earthen peak to Iron Keep and the earthen peak area disappearing when it would have been more logical to make Iron keep underground and have the elevator go down. Just change the iron keep skybox to a cave and it'd work. From my understanding it seems like DaS2 was originally going to be structured more like Demon's Souls with a central hub that you have to use to warp to each area but that was changed and they had to cobble everything together. Also a lot of DaS2's levels were a lot more linear in design with not much room to explore. That said, there were some good areas like the Lost Bastille. Another problem DaS2 had was it relied too much on grouping enemies together to make shit more difficult. Royal rat authority was just a reskinned Sif fight, but with 4 random rats thrown in to force you to look elsewhere and there's quite a lot of areas where you can't avoid pulling the mobs as a group and having to run around trying to seperate them out to avoid gang-rape. The team's go-to strategy for making a situation hard was to just add more enemies for you to fight at once.
It was kind of addressed with the Agape ring, but I'd say that that ring should have been available even sooner. Maybe bought from the cat in Majula. Also had a fragrant branch of yore been able to have been bought from her and the silvercat ring made cheaper then the start of DaS2 would have been a lot more open like DaS1 where the only obstacle to an area is how difficult it is.
I'm pretty confident that DaS3 will be great fun. The animations in the network test really seal the deal for me. All the weapon swings are snappy as fuck, the mace and longsword in particular are pure sex to watch in action. The rolls are fast, lightning spear looks better than ever, mana bar + mana estus seems to be a clever way to balance magic compared to grass or 'you can cast this spell exactly 12 times'.
Only thing i'm worried about is using a shield making the game too easy, going back to playing DaS2/1 and being able to just block most attacks with a decent shield and retaliate feels so unsatisfying after Bloodborne.
all in all i'm pretty optimistic fucking japs getting the game a month early how fucking detrimental could it be to just have a worldwide release reeeeeeeee
Nope, if you kill an enemy 10 times (I think) it stops spawning. In theory this is to prevent soul farming when in practice if they wanted to do that they should ahve just had the enemy stop granting souls after 10 kills. It means if you want to try and get more consumables (like cracked red eye orbs from the huntsman's copse) you can't once the enemy stops spawning. Especially shitty when the only way to get some items is to hope an enemy drops it for you. Getting the bat staff (back when batfog was still a thing) for my "dickass Skeletor" character was such a fucking pain.
There's probably not going to be a perfect system.
Matching by SL = players can create low-level twink builds using +10 lightining weapons
Matching by SM = Players eventually get too much SM and can't match anymore, agape ring helps but prevents someone being able to buy consumables
The suggested matching by total soul value of SL and gear = becomes a balancing nightmare. Every weapon has to be carefully balanced against how many souls it would be worth both unupgraded and at every kind of scaling added to it. Same for equipment, spells and rings.
Because it spoils the experience for other people. The early levels in the souls games are very carefully crafted to provide just the right level of challenge for a new player; being forgiving enough if they happen to get hit once while also letting them get used to the importance of elements like blocking, getting enemies 1v1 and using parries and backstabs. If a twink comes along with a +10 zaphander and proceeds to stunlock and kill a new player in 2 hits then it ruins the carefully crafted fairness of the first levels.
Plus it's a dick move, like someone who's been boxing for 3 years and then goes to another club, pretends to be new to it and then proceeds to mop the floor with sparring partners who he's matched up with who are actual newbies.
>>323435645 No one said Demon's Souls was bad when Dark Souls came out, no one said Dark Souls 2 was good when Bloodborne came out, and no one will say Dark Souls 2 is good even within the next 5 years. Sorry.
>>323435791 >DS3 gets released >DSfags and their prophet Mentos Mentosis nickpick everything out of it >Miyazakifags on suicidewatch! >Not as classic as the original! >Even DS2 is better and it wasn't that bad after all!
>>323436018 >guy collects posts on /v/ and puts them in a video >now you have to change your opinion on the game because you can't be seen agreeing with a youtuber or an irish or whatever your problem with the guy is.
FUCK THAT. There is not a single complaint in that stupidly long video I haven't seen on /v/ before.
>>323435603 I will give you bed of chaos, which was probably the objectively weakest point in dark souls, but there was nothing wrong with crystal cave or lost izalith. They tell you exactly what crystal cave's gimmick is with a soapstone sign, and lost izalith was hard but completely skippable.
Scholar of the first sin switched around enemies, items and lore but wasn't the genesis to the 3 DLC that Dark Souls 2 had, so it's completely different from Dark Souls 1's DLC which merely created its own area and the items/enemies within it
>Lore DeS > DaS > BB > DS2 >Gameplay BB > DaS > DS2 > DeS >Variety DS2 > DaS > DeS > BB >Length DS2 > DaS > DeS > BB >Atmosphere BB > DeS > DaS > DS2 >PVP DS2 > DaS > BB > DeS >Bosses BB > DaS > DeS > DS2 >Replayability DS2 > DaS > DeS > BB >Waifus MiB > Doll > Priscilla/firekeeper girl > EH
>>323436626 I'd marry Priscilla, honestly. She's the only Souls girl I'd even think that of, though. Also Lautrec, he's the kind of guy I'd expect to kill me for life insurance and that's kind of a neat thought
>>323436586 i didnt mind the crystal caves gimmick i just think the level is built incredibly lazy and it shows how wonky your avatar reacts to some edges of the cave. also being skippable doesnt turn lost izalith into "there is nothing wrong with the level" .. like wtf anon.
>>323429254 >except Living Failures and Emissary They were pretty easy but I did enjoy them a lot as a fight. But Maria is my favourity boss fight in the souls games by far. Feels a lot like Artorias which was awesome too.
>>323437179 It just has some enemies placed differently and some weird guy invading you all the time. It is not that much better. Poise still sucks, the bosses are all still big knights, the dodge is still a piece of shit, the lore still sucks, the world still makes no sense structurally.
>>323436881 I just kinda like her personality, even if it's hard as fuck to see because she has few lines of dialogue. Also she has a scythe, I fucking love scythe lizards in what's pretty close to a warm, coat. "This land is peaceful, its inhabitants kind, but thou dost not belong. I beg of thee, plunge down from the plank, and hurry home." I just want to hug her
>>323437179 Yes really.Whether or not you would like it depends.on if you've played all of the dlc and how much you've played the game. If you already exhaustively played the game then you'd probably have limited enjoyment. If you've only played it a few times and haven't played all of the dlc then you should like sotfs.
>>323437526 >das2 only all stats maxed is essentially allowed. NO reason to ever make another build Thats why every person I run into is a hexing havelmoster? Oh no wait 80% of people are SL120 robflyns who only use weapon buffs
>>323437391 That's not all it changes. There's a lot of small changes that are nice and the graphics are better. My favorite small change is that the pursuer actually pursues you. I don't want to spoil anything else in case he decides to play it.
>>323432893 Wasted potential. If it was an entirely new IP and DeS/DaS didn't exist before it it would be sorta liked as a flawed but interesting game. Instead all its good aspects were done in the previous games better and all its bad aspects were never as bad as they are in DaS2. It represents a waste of everyone's time that could have been much more had they just put in some effort, thus rather than just sorta liking it or feeling meh about it, it is hated.
Compare it to Lords of the Fallen. No-one really hates LotF, because no-one really cares enough to hate it. The main difference between Lords of the Fallen and Dark Souls 2 (in terms of how people treat it) is that LotF is by a bunch of nobodies so no-one cared in the first place. Dark Souls 2 on the other hand was meant to be, and could have been, so much better than it is.
>>323437821 The amount of variety. While weapons and I guess consequently builds vary MORE between each other there aren't enough stats and builds in the game. For example blood and arcane are both essentially secondary stats and there is no real support for a blood/arcane build.
When it comes to variety its more quality over quantity.
>>323437821 It is a much sorter game with pretty much the only builds being physical. Your build is literally pick one of the 20 weapons and make that your thing for this run. I have all the chars and you get strength, dex, BT, and arcade. Thats it
Demon's Souls is still my favorite game. The level and boss design was top notch and a lot of it was rehashed in other Souls games which is probably why people who played Dark Souls first don't like it as much.
>>323438013 >rating any of the series boss fights above 2 Unless you go for some retarded average boss fight quality DS2 is by far the best for it because it flat out has the most fights You have fights with gimmicks or interesting turns on the formula (Ivory King, Looking Glass Knight, Chariot, Flexile, Aava, Rat Vanguard, Darklurker and so on, bosses that do things with the "1v1 fight" formula) And the best 1v1 fights in the series (Raime, Pursuer, Smelter, Veldstad, Sinh, Alonne) Sure it had some pretty terrible fights like Rat Authority but in the grand scheme of things it had the best boss fights in the series for both variety and traditional 1v1 me faget styles
I think the one thing that set apart DaS from other souls games was it's absolutely airlock tight world design. The lore was nice, but it was really sold to you by the way the entire world fit like jigsaw puzzle. Whether it was seeing the arch trees from the edge of Nito's domain or spying your bloodstain in the forest all the way from the towers of the burg, the world felt like a world more than any other game has.
That's not even taking into account the clever use of lighting, shadow, and other tricks to keep the player from realizing how cheap it actually looks. DaS is a testament to masterful design except for the three areas after Anor Londo.
DaS2 was better graphically, but lacked all the love and care that was meticulously placed into DaS. The world looks washed out and cheap with the atmosphere (and therefore immersion and lore) taking a severe hit.
>>323438527 >kick is back to being a special move you can only do with some weapons Goddamn it myia do you not understand why guard break was added as a thing to every weapon? Mashing your 2 handed R1 into someone shield or circlestrafing them until you get a backstab is not fun or interesting, it's sure as shit not the worth the tradeoff that is the foward + light attack move that most weapons get
>>323438448 I honestly hated every single boss fight in the base game of dark souls 2 besides looking glass knight, every boss in the DLC was great though, if it wasn't for the DLC I wouldn't even put DaS2 on the list.
>>323438698 Yeah and DS2 has the best quality bosses in the series thats literally my point, you are trying to average out the good fights in DS2 with the shit ones while ignoring the absolute terrilbe fights like Dragon God, Moonlight butterfly or BoC. DS2 has the most interesting bosses DS2 has the highest quality 1v1 git gud bosses
>>323438845 >Yeah and DS2 has the best quality bosses It really doesn't. DaS1 has more varied and fun bosses and BB has the better 1on1 and overall better gameplay.
DaS2 has the most boring, samey and overall shit bosses. I guess difficulty is the only appeal but even if we go full retard like that then BB wins especially with the cursed chalice dungeons and the dlc.
I don't expect you to change your mind since I am almost sure you are baiting or genuinely have bad taste and so this won't go anywhere.
>>323438845 >DS2 has the highest quality 1v1 git gud bosses Very few bosses actually try to stop you strafing around them. At least DaS changed it up by sometimes forcing you to either roll or block, rather than just straight up strafing around. >Dragon God It threw Old Iron King at you, he's hardly much better.
>>323439127 >DaS1 has more varied and fun bosses Bitch please I listed all the insane variety that DS2 bosses have, DS1 doesn't hold a candle to it. Please give me the amazing variety in DS1 bosses that beat out the Chariot arena, Old Chaos, Looking Glass Knight summons, Darklurker in terms of interesting design and fights. i'll be waiting here until the end of time because you will never list them, the "variety" in DS1 is extremely poor
>>323439027 Father Gascoigne is the equivalent of pursuer for early game learning boss, and while Raime and Alonne are fantastic 1v1 fights. Maria, Ludwig, Amygdala, Gascoigne, Blood Starved, Cleric, Logarius, and of course Gehrman are a lot better which is impressive because of how insanely fucking good Raime and Alonne are.
>>323439406 >Very few bosses actually try to stop you strafing around them You are saying this in the game where the most common criticism is that everyone tracks too hard? Even then you can just run around the boss in circles, you have to roll or block most of their attacks if you don't want to get hit, literally git gud the bosses. >It threw Old Iron King at you, he's hardly much better. Again I said DS2 has some really shitty bosses would never argue that, it's just that people tend to ignore the good bosses while trying to drag down the games overall quality by refering to the bad bosses, and not doing it for the other games in the series. It also helps that DS2 has 32 bosses in the base game and 41 with the DLC.
>>323439451 Not that same anon, but I think DS2 had less variety. There were too many bosses that just summoned random mobs into the fight. Undead chariot was OK though because that was a different design.
Also some bosses were just old Reused shit from DS1, like old dragon slayer, the giant rat dude (sif), gargoyles
>>323439451 >Looking Glass Boss itself is not even a "block or roll until it drops" it's literally "walk around him and then interrupt the summon. The rest of the fight depends entirely on whether the summoned player sucks or not, or if they even get summoned (chances are, they won't or you'll kill the summon before he's done spawning) >Executioner's Chariot The only actually decent and creative fight, and they still felt the need to throw in Necromancers just for the sake of it. Once he's done actually riding around and his rider is dead, the chariot is no more complex than a fucking crystal boar in DaS1 >Darklurker The good thing about that covenent and its dungeons were just that; the dungeons. Darklurker himself was quick and boring.
>>323439687 >You are saying this in the game where the most common criticism is that everyone tracks too hard? The entire fucking game gets strafed around and misses you. The only special cases are Smelter's AoE which you just back away from and Old Iron King because why are you going to strafe the equivalent of Dragon God?
Even Pursuers gets strafed to death and you don't have to ever worry about him hitting you because he just misses while you dance around him.
And I say this as a faggot that powerstanced rapiers, you strafe even the DLC bosses to death. The tracking complaints should be that they're garbage at it, not that they're good. Let's not even talk about Velstadt or Vendrick never getting close to hitting you
>>323439687 How many of those bosses are good. The chariot was good I guess. Darklurker didn't do shit for me and was just kinda tiring to fight pure melee. Not too hard. Just too boring. Raime and Allone I don't even remember who is who. The guy who kills himself was kinda fun if you do that way but the other one just had the same boring attacks with only ridiculous damage to differenciate him.
>>323439796 >Not that same anon, but I think DS2 had less variety You are flat out wrong, DS1 factually has less variety in their boss design, as I have pointed out like 5 times now there is nothing DaS that compares to LGK, Ivory King or Rat Vanguard. The only good fights of DS1 are the dudes in armor, and DS2 has way more of them some better some worse.
>>323439841 How many DS1's bosses have the same 1-2 move combos that are easy as shit to predict and do nothing? Again you are taking the worst examples of 2 comparing them to the best in 1 and then claiming that argument somehow holds any merit.
>>323439637 Gascoine teaches less than Pursuer but you have a point, as for the rest I didn't find any of them to be more interesting or better than the DS2 bosses, Amygdala especially, they were just monsters that sometimes wailed about and threw a few for a few seconds if you got too close for too long
>>323440021 Why do I have to spell this shit out for you? >LGK The variety in him was the he summoned an NPC or a player to help in the fight, there is nothing similar to that in DaS. Old Monk does it in DeS but there is nothing like it in DaS >Chariot There is nothing like his arena and run up to attack him in DaS, Gwyndolin comes close but it's just you chasing after him as he backs off rather than you having to do something on the map to actually fight the boss. >darkluker Splits in half O&S do the opposite but DS2 already has Ruin Sentinels, twin dragonriders.
Again I'm literally point these bosses out because they are DIFFERENT, thats what VARIETY means, it doesn't mean "I liked them more" DS2 has the most boss variety by a huge margin. >he entire fucking game gets strafed around and misses you Ha ha Next your going to tell me how every boss is a dude in armor because memes is all you know
>>323440119 As with the previous guy I specifically listed out the best 1v1 bosses and most varied bosses apart because for this exact reason, they don't have to be good for the game to have boss variety. The best bosses in the series are mostly humonoid enemies with the rare exception and DaS 2 is no different it just has the most variety in its bosses
>>323440232 >>323440246 Bell gargoyles Bed of Chaos Ceaseless Centipede Chaos witch (literally has a 3 hit combo, a 2 hit combo a lunge and then some 1 hit attacks none of which ever have a hope of even hitting you) Moonlight butterfly Oh look more than half the bosses in the game.
This isn't even a problem, bosses having similar moves isn't an issue because it teaches players skills that carry over between fights why are we pretending that DS2 is somehow different from the rest of the series in the way that boss fights work? Because it's hip to hate the game and spout memes or something I suppose.
>>323440529 >The variety in him was the he summoned an NPC or a player to help in the fight, Which he only does in NG+. So at that point you are already prepared. And even then if you get one of the many hackers that sure is a good fight then. >but DS2 already has Ruin Sentinels, twin dragonriders. See the idea that you even put those on the same level as O&S proves how fucking retarded you. O&S both have different movesets. Act differently. Different types of attacks. and different sizes. And if one dies there are two different second phases.
Ruin sentinels are all the same and do nothing when killed. Dragonriders do nothing when killed. Those are essentially just groups of mobs and don't even qualify as bosses.
I give you chariot which was interesting and the first time souls did a puzzle boss right but the rest are absolute dogshit.
>>323440529 >Memes is all you know Go play the fucking game and tell me you don't literally walk around the entire game's frontal swings because that's all it has. Even a Ruin Sentinel gets strafed. Even a no-rider chariot gets strafed. It tries to kick you while you're behind it. Guess what? You fucking walk past that, too. Smelter and Magic Smelter get strafed until they try to explode, every other attack gets strafed around and it's just his shitty aura that scratches you.
Fucking Nashandra gets strafed around and it's just her shitty orbs that cause a problem until you destroy them. Vendrick cannot actually hit you unless you're bad. The two dragon bosses have no excuse to ever hit you, and if you get hit by Ancient Dragon you deserve your death. Lost Sinner is about the most non-strafe you're getting and that's because Sinner can't stop hopping into slashes, which makes her one of the better fights. Throne Watcher and Defender are exactly the same, the closest you get to them hitting you while you walk around is if one tries to pincer you, but since their attacks are the most linear things ever you don't get hit by that either. Skeleton Lords is entirely a fight of enemies that can be backstabbed and can't do anything when you walk around them. Even the wheels
>>323440847 Do you realize that the difference is between several bosses sharing the same movesets vs your example of several bosses merely having small movesets? Because no, Ceaseless Discharge does not have the moveset of a fucking Centipede Demon
>>323440847 >Bell gargoyles >different phases. >different attacks based on position >tailcut >actually don't track you like retards >only two. >both act differently >second one has only half health and comes in surprising you changing up the fight.
>Bed of Chaos The one boss everyone agrees is shit. Who is cherry picking now?
>Ceaseless His attacks are unique. They are slow and he can't do much but he is not a copypaste.I don't think it is a great boss but I liked the alternate way to beat him and overall it is a good design. >Centipede Tons of jumping attacks. Parts that can be cut of and looted. Lava arena that opens up if you equip the ring in the fight.
I have no idea what you are talking about here.
>Chaos witch (literally has a 3 hit combo, a 2 hit combo a lunge and then some 1 hit attacks none of which ever have a hope of even hitting you) Yes. and if there were ten more witches with her exact same boring moveset das1 would be worse. >Moonlight butterfly What moveset is similiar to the moonlight butterfly? Even the moonlight butterfly's later in the game fight differently because the arena is completely different. >bosses having similar moves isn't an issue you can't even identify similar moves so I don't think your opinion is worth anything here. >Because it's hip to hate the game and spout memes or something I suppose. So you only like DaS2 to not fit in you hipster? No? Funny how you have to resort to this shit and everyone arguing with you keeps on topic.
>>323441303 When Sif will try to at least jump to catch you with a slash, Centipede will just start going apeshit above you, Gwyn will try to stop you circling, even Firesage will try to swing to its left rather than let you strafe that way. Moonlight Butterfly can be strafed until it decides it's just gonna start trying to blow you up with an overhead explosion and force you to actively dodge. Gaping Dragon will focus more on ground pouncing and then charging about rather than just frontal attacks like the majority of DaS2's bosses. Ornstein is a strafe target only because he's a joke when you hug his feet, Smough is closer to Firesage in that he'll at least try to interrupt your strafing. Seathe is a strafe target to an extent, except he has no trouble at least trying to aim for you no matter where you are in the arena because he isn't frontal-only. Nito is strafe-able as fuck but he'll Gravelord sword you and force you to do something other than walk
>>323441009 >Which he only does in NG+. So at that point you are already prepared. Nope does it in NG in scholar, regardless doesn't change the fact that there is nothing like in DaS
Again you are flat out wrong, DS2 has the most boss variety out of any game in the series, this is fact, denying reality won't make it any less true.
>>323441347 >>323441623 And Smelter doesn't share its moves with Pursuer or Lost sinner either There is no point to be made here, DS2 does not have cross boss moves other than "he swings at you" if you are being really broad for the sake of it, nor do they have the same timings.
But keep living in your Lala land where DS1 is full of unique bosses and everything in DS2 is the same, if you ever approach this without a loaded perspective you will see how much of a retard you are being.
>>323442226 >DS2 has the most boss variety out of any game in the series, this is fact Variety isn't just the amount of bosses. It is how they vary. Again that is factually objectively not true.
>And Smelter doesn't share its moves with Pursuer or Lost sinner either Functionally they really do. You evade them in the same way. They do the same pauses and the same three attacks ending with an overhead after which you should attack.
Please never get into game design because you are genuinely the worst.
>>323429709 >Shadows is dreadful especially when one of them starts spamming underground snakes You can see where the snakes are you mongoloid, pay attention to your surroundings when they do the obvious ground slam to summon the sneks.
Shadows is fun as fuck solo, it's like if Ruin Sentinels was an actual good boss fight.
After the patches DS2 has the most variety and balance by far. DS1 is a mess of poise and BS fishing, and if you want to pull the whole "inconvenient grind to invade" factor then you should honestly shut your mouth and rally for Demon's Souls instead, because at least DeS gives you all of the tools from the beginning without any retarded broken gimmicks.
Dark 2 was actually canceled at one point, then resuscitated by a replacement director who had to scramble within a very very tight timeframe to piece together a good game as best they could.
Everything was there for them, they just had to make something cohesive and as decent as possible, which is why we ended up with a game that hardly looked anything like what we were shown initially, with more recycled boss sets than new, and was likely cut into 4 pieces to make up for the expenses spent reviving the game and getting it out.
Most people don't consider the DLC post-Anor Londo, they just mean the 4 Lord Soul branches. The DLC is still loved, which is fine but doesn't really do anything interesting with the gameplay in my opinion.
>>323445591 I don't see anyone hating the DLC. But Tomb, Duke's Archives/Crystal Caves, Lost Izalith and New Londo are really lacking compared to some of the earlier zones. Doesn't help that Lost Izalith is a disgusting mess of orange and has Bed of Chaos as a boss
>>323445483 Oh I would definitely argue that Demon's has the best fucking invasion system. DaS1 and BB are just kinda stupid and encourage ganking and DaS2 seems so close to perfect it is infuriating that the choices they made easily make it the worst.
Put in infinite orbs. Fix soul memory so it is only equipped gear plus level and doesn't increase with consumables and repais and it would be fucking goat. As it stand DaS2 is the worst but the closest to perfect.
It sits higher on the standard of quality than a lot of what the industry was putting out at the time, and yet it was a noticeable drop in quality in everything from story to level design to enemy placement.
It gives off a feeling that whoever was in charge in Miyazaki's place while he was making Bloodborne lacked the fundamental understanding of why DeS and DaS1 were as good as they were.
the issue isn't that /v/ hates DaS2, it's that all the assblasted PKuks who couldn't play Bloodborne felt obligated to double down on DaS2: SotFS as being "THE BEST GAME IN THE SERIES!" so that they wouldn't feel like they were missing anything. The constant threads being bombed with DaS2 fellating (between the 15 threads a day lampooning Bloodborne) caused a proportional response from the rest of the fanbase calling these people dumbasses.
As much as I cherish Demon's Souls, it really is a relic from years ago. The proceeding games, even DaS2, just have a lot more depth and content to go along with it.
Dark Souls 1 was truly the magnum opus, but still heavily flawed. At least from day 1, the server issues were a huge mess, and you can tell how rushed post-Anor Lando levels feel. Such a great beginning only to end on a bit of whimper.
Bloodborne probably has the best world building and tone of all the games. The sense of dread and abject horror is almost palpable. However, the battle system was the biggest let down, specifically the Rally system and less build diversity.
DaS2 really only got good with the SOTFS DLC set. The entire game felt like a hallow retread of what made DaS great.
Here's hoping DaS3 is a revelation and a culmination of everything they've learned from their previous games.
>>323448230 See I don't get this complaint. One game was not medieval fantasy. ONE fucking game. And everyone lost their shit. There are so many medieval fantasy games. 3 in this fucking series. But somehow one game not having dragonshouting is a huge issue.
I'd have put DaS1 even with BB, but I hated the game after leaving Sens, the level design dropped like a brick.
I'll never understand the meme that Anor Londo was anything but trash. The colour scheme and textures are disgusting, the outside area is huge but empty as fuck amounting to literally nothing but a shitty rafter segment and killing 2 copy pasted Gargoyles.
The level design inside consists of a few narrow corridors with empty rooms with the exact same enemy pasted throughout. It also takes like 10 minutes to go through.
There are only 2 good things about Anor Londo: O&S and Painted World. Everyone would have Anor Londo marked as the point the game goes to shit if it didn't have such a great boss fight at the end of it.
>>323448003 >I don't agree with this opinion >I'll just call it a meme!
You need to be 18 to post on this website.
Seriously though, if you lack the critical thought to understand that a game can be better quality than the industry standard while simultaneously being of a lower quality than other games in the franchise, then maybe you should sit down and shut the fuck up while the adults talk.
>>323448659 While I loved bloodborne... I was not really a fan of the settings and honestly hated the fact that everything looked so unsettling. The only reason I continued to play because the game forced me to stop turtling behind a shield and made me man up and become creative on the battlefield to find ways to win. Even if there was a little cheesing here and there.
For me? BB > DeS > Das and I have not played DaS 2 simply because I was just never really interested in the game from things that I saw.
>>323448829 >a game can be better quality than the industry standard while simultaneously being of a lower quality than other games in the franchise if you dont see how this has nothing to do with a bullshit statement like >It's a good game, but a bad Souls game youre retarded and should kill yourself, memeboy
>>323451358 I am just curious do you honestly think that the people or the director creating a game mattering is a meme?
I have never seen this in any other medium. Nobody defends Terminator 3 and says that people who like James Cameron are just meme boys. But somehow when it comes to videogames there are so many people who get offended at the idea that you should care about the director or about the team behind it.
Do you think videogames are just created by a studio out of thin air without any people involved? Why do we suddenly ignore auteur theory and logic when it comes to vidya?
DaS was pretty high on the list for me, because I loved to punk people in The Depths or Blighttown with gimmick builds or help people with Kenan and Kel. Now that online is more of less kill, I have no reason to go back in the game, since the PvE is really slow and boring, specially late in the game.
>>323451794 It baffles me that so many people care more about a company's name than the names attached to a single project. Within a few years, key people involved in making a great game can move and the only thing that remains is the studio's name. It means nothing.
>>323427224 you fucking nailed it op, first time ive seen someone other than me get this shit right in a thread. my best guess is it will be equal to bloodborne i don't expect it to be better or worse really.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at email@example.com with the post's information.