One game you hate that everyone else loves
One game you love that everyone else hates
Non-pleb Mode: Explain why
>Metal Gear Solid V
This game is so fucking boring. The stealth is repetitive and while it's fun at first it gets more and more tiring the more I go on. Most upgrades are absolutely useless as you can get through most of the game by spamming SLEEP DART, FULTON, SLEEP DART, FULTON, SLEEP DART... there was just no real motivation to research anything other than to satisfy my OCD. The writing, holy mother of piss stained Kojima, the writing. I don't remember that I've been this bored by a cutscene before. Every single one is like twenty minutes long and all the dialogue is so dragged out, bland and unnecessary. Other games have less exposition in the entire game than most of these fucking cutscenes. The on thing I really liked though was the mother base aspect. If they released an entire game just like that I'd be happy.
>Assassin's Creed: Unity
Does Ubisoft deserve to get panned for this game? Yes. Does that mean the game deserves the hate it gets? I don't think so. While the optimization is piss poor and the story is kinda sluggish, the gameplay is probably the best in the series. Combat is actually difficult, stealth is much more meaningful, parkour feels smoother and more responsive (mostly), most missions take an open ended hitman approach, alive and stunning open world, customization options to the hearts content, side quests are actually challenging and interesting and not just pointless filler (although there's still a lot of it] and they actually get me really immersed in the world. While 2 and 4 are better overall games, this is probably the best example of what AssCreed should be.
>Hate: GTA: Vice City
I don't think it's a bad game, but the characters are uninteresting, the setting is boring, and I can't get into it, no matter how much I try.
The gameplay is fantastic, Donte is fun, and not much of an edgelord, like people like to think, and I liked the bosses, just too few of them to ask for a good boss rush mode.
I can't stand metroid prime. the controls aren't annoying and terrible like most console FPS because they just gave you crazy autoaim on everything and you only ever fight a couple enemies at once, so it's instead super easy.
the rest of the game is just reading history/biology books about things that aren't real and backtracking in extremely un-enjoyable ways (unlike 2d metroid games)
the sequels are even worse, adding more and more of the things everyone hates in FPS (keycard hunting to open doors, super restrictive ammo on weapons, lengthy cutscenes and QTE's)
I've had way too much of the wrong kind of fun from sonic 2006. The game is so broken and glitchy that you can have a lot of fun finding new ways to break it in half and skip past everything or just laugh at how stupid everything is that's happening on screen. Anyone that says this game is the worst sonic game and not the literally dozens of painfully mediocre ones is silly.
Skyrim is boring as fuck with a million things to do but no reason to do most of them.
Pokémon is boring and repetitive with no good story to justify the shit gameplay.
Kingdom Hearts is literally a fan fiction. But fuck me do i love it
>Devil May Cry. The entire series
Here's why, a game that's marketed as CUHRAZY and "fast combat" it sure as hell doesn't feel like it. And there's no reason why the series has to have an atmosphere like that of a horror game. Don't give me the excuse the original game was gonna be RE4, RE4 isn't a horror game either. Also, Dante is a jackass that's completely unlikable. "I LIKE PIZZA I'M SO COOL XD" The character
>Final Fantasy XIII
I love that the characters seem desperate to find a way to solve their Focus, even if they don't know what it is. Is it linear? Yes, very, but I still think the story is pretty good. It's no FFVI, but I can still say I enjoyed it.
>The Last of Us
The story has been done multiple times already, the characters are bland ore unlikeble, Joel's daughter at the beginning is insulting since she's a tool for the players so they can fall in love with Ellie later on and the gameplay is just the same boring shtick Uncharted did but with some stealth elements and a weird upgrade system. God-awful? No, but people need to stop giving it 10/10 and awards as if it's the best game of all time.
>Marvel: Avengers Alliance
It's a Facebook/mobile game, i know, and it became more and more jewish as time went on, but honestly it can be pretty fun even played without spending anything, and has a very interesting story to boot, not to mention the countless characters avaible, some of wich are really obscure or have never been used in a Marvel videogame.
Seriously WTF can someone explain these to me. It's like someone was too fucking lazy to make an RPG/Puzzle game/whatever you call Dragon's Lair and gave us the most barebones, barely interactive shit at the same price as genuinely fun indies/old games. I didn't buy a PC to use as a fucking kindle]
>Love: Skyward Sword
This was a good zelda, I can't even get where most of the hate comes from. It was nowhere hear as fucking repeditive/backtracking as Twilight Princess and some of the fucking DS games (FUCKING SPIRIT TRACKS). Wasn't as unbalanced as Twilight Princess or ALBW giving you the best weapons early, (like those 2 games, but still made games really fucking easy). Was only zelda game that tried to challenge you with combat besides Z-target ->mash sword/projectile and motion controls were pretty spot on. Challenged usual zelda conventions with bosses like ghirahim who forced you to adapt and adjust swordplay while fighting with no puzzle solving elements while still having puzzle element bosses. Also making fun of cliche shit and giving us some truly wierd/memorable side quests
It just feels like a spam fest and the plot was going nowhere fast
It looked pretty and is fun on hard, Elizabeth a cute
The Ape Escape games were just mediocre gimmick games to sell the dualshock Undertale is absolute shit with awful writing, characters and combat. There are much better Earthbound wannabes that came before it The Yakuza games have shit combat that boils down to mashing square and hitting triangle to watch a cutscene Sonic is a garbage franchise, the handful of good games do not make up for the avalanche of crap
>One game you hate that everyone else loves
Smash bros: Melee.
Fuck that wavedashing shit.
>One game you love that everyone else hates
I wouldn't say LOVE but I think Shadow the Hedgehog gets a lot more hate than it deserves.
I mean yeah, it was a bad game, but I enjoyed the hell out of it, it was unique and
The combat system (if you can call it that) is a slap in the face to anyone who went in wanting some good, traditional RPG action. It'd be like wanting to play Mario Kart but then having to play Tetris instead. Sure, there's nothing really wrong with Tetris, but I wanted to play Mario Kart, dammit. And when I hear 'Earthbound 2.0', I want my fucking turn-based battle system, not this bullshit bullet hell/Touhou lite mixed with some retarded Flash game if you want to take the 'Evil' route.
Oh, and let's talk about its so-called originality. This game completely rips off Spec Ops: The Line in its attempts to paint regular RPG choices (like, y'know, fighting) as eeeeeevil and badwrong.
The fandom is also fucking atrocious. Bronies 2: Autism Rises.
Witcher 2. Tedious and uninteresting.
Undertale. It was really fun, and not just gameplay but the story and characters and all that.
Ratchet and Clank 3: Up Your Arsenal
I don't actually hate it, but it's one of my least favourite main-series Ratchet games, and I hate how it's regarded as the best by so many people. The level design is so casualised compared to 1&2, it's all (with one or two exceptions) a linear path, where the previous two games had 2-3 paths on every planet and sections that were purely optional in exchange for a cool item. The focus went from Platformer with ranged combat (R&C1) to Platformer with half-decent shooting (R&C2) to a Shooter with platforming controls (R&C3). The game was paced like a shooter, it was combat room after combat room against military type foes, almost no comfy exploring of alien planets fighting the wildlife. The sense of wonder and exploration was gone from the story as well, you went back to the Phonix after every level just to be told where to go next. In previous games each planet gave a natural reason to go to the next one (and there was times with 2-3 choices in which level to do next).
this game has some glaring issues (some fixed in the HD version), but I still love it. The atmosphere and look/sound of everything is really good, and the choice of 4 playable characters is something really cool for an FPS and sadly something abandoned by the sequels. Multiplayer was also really fun back in the day. It's probably mostly nostalgia (it was my first proper FPS), but I unironically love this game.
And we already have that faggot ladies and gents!
Pic related is a 5-hour corridor shooter with less than 8 guns and enemy types. It's not even call-of-duty tier, it is genuine shit generic FPS nonsense that is only loved because people are starved for a decent Star Wars game.
>Dragon Age 2
Rented it for a week for 5$, enjoyed the shit out of it. Funny writing, good gameplay (just because it wasn't Origins-gameplay doesn't make it bad, it just makes it not Origins.) Perfectly fine game if you weren't a retard who bought or preordered it for 60$,
Undertale is unpopular
Undertale is popular
2D sonic games. Sonic is at it's most fun when you are going fast, yet the 2d games have forced platforming that require you to slow down, and if you are doing well and are going fast, you can't even react to shit ahead of you fast enough to dodge or anything. Like, the human brain is actually not fast enough with how little screen space there is.
The adventure games have platforming that you can still do while going fast, and actually are set up so that you can see ahead of you early enough that even at high speeds you can react if you are good enough, and the level design is linear, but with alternate paths that help you conserve your momentum if you are skilled enough
tl;dr 2d sonics punish you forr going fast, the 3d ones reward you
Halo as a franchise: Music is great, Each of the games has a huge amount of content compared to it's competitors, minus halo 5, great visual design, and some of the best lore in vidya
Even if you aren't a fan of the gameplay you shouldn't think it's shit.
Undertale is good too
Do you understand what the word "Contrarian" mean?
Any other game
Shrek fucking Super Party. I have played this game and only this game for the past 14 years. I main Thelonious because he's got the best hitbox body/head ratio. Getting precious drops with the maximum area is of the utmost importance in winning this masterpiece of a game. The art style was truly innovative at the time, with the caricature-esque characters showing their true personalities and the Mirror on the Wall narrating the gameplay really ties the universe together. Dueling allows for the more experienced players to have the same experience as the newbies while keeping the highly competitive nature of the game. It takes all the issues of other similar games such as Fusion Frenzy but without the gay ass characters. All this perfection already and I haven't even gotten into the gameplay. There are many modes in this but one in particular for the true hardcore gamer in you. Royal motherfucking ropes. Royal Ropes is simple from an uneducated player's perspective but a true master of Royal Ropes is able to both capture the gems needed to claim victory as well as incapacitate their foes for the extra BURN. The story is impeccable and as such I can't reveal much, but Donkey's ending is the absolute GOAT. I would highly recommend this game to anyone but don't play with me because I'll fucking SHREKT you LOL memes.
I bought this on steam sale, and holy shit it was so bad, the controls were awful and the mouse click function didnt work, after researching it I found out you either have to modify files so the game doesn't play cutscenes or mod it with an unofficial patch, absolutely fucking awful, should not have to download and modify files just so your fucking shitty game is playable.
Kingdoms of amalur
Dont really care for the story, but man that chakram and magic combat is damn satisfying
>Hate: Persona 4
I have said this before but persona is a bad dating sim with very few dialogue options.
It is a bad rpg with bad mechanics and combat.
Somehow combining the two makes people think it's good.
>Love: Escape from Bug Island
A wii horror game that I freaking love for having a creepy but cheesy atmosphere and weird as fuck story, while at the same time being tons of fun to play
Everyone hates it for some reason.
> The Witcher 1
God I fucking hate this game. The combat system is the worst thing I've ever had to suffer through. The story is bland, character interaction is as engaging as two 2x4s talking to each other and it runs like shit.
> Halo Wars
I'm not sure how most people like this but for some reason I can't stand Halo Wars. It's not that I don't like RTS games, I do, Halo Wars is just not fun for me. The story is pretty good though.
I consider Bioshock 2 to be the best of the series. I think that Bioshock 1 is more survival horror so playing 2 you don't get that feeling, and that's why people don't like it. Multiplayer was really fun, shame it's dead now. Capture the sister was fucking aids though. Better story, gameplay, choices, ending, plasmids, tonics, DLC. I love it.
Halo ODST is in my top 3 games of all time. It's a buzzword but the atmosphere of the game is what I love. The story is good, you can't brute force situations and the levels are more than "GO THERE SHOOT THAT FUCK YEAH MASTER CHIEF REPEAT".
>the 3d ones reward you
They don't reward you, they just don't care at a point because trying to limit and punish a player in a 3D environment is either really tedious on the designer or really lazy and obnoxious for the player (invisible walls). You can "speedrun" through the beach level in SA precisely because the obstacles are really only on linear paths you're expected to take. Alternative paths is quite the stretch to define that approach since it's less a planned thing and more you just forgoing the design. As such there's no challenge so there's no punishment for failure. You might fall off the terrain and die but even that isn't really much of a deterrent since it's not a guaranteed result to discourage you.
I will agree on you with this, The 2D games have too far limited a view for their speed, the 3D ones as a result of their perspective have a slightly better degree but at higher speeds even it can become hindered by keeping track of your position and what's around you. I think a map or something would help with that, trying to familiarize yourself with a level to the point of muscle memory instead of reaction isn't always for the best experience.
I felt like all the charm of the game came from the freaking amazing soundtrack.
Other than that, the characters were the tropes you find in most weeb anime/games so I was already pretty familiar with them and the world and enemy designs just felt really bland to me.
It just didn't manage to create its own feel and felt pretty generic. But that may be just me.
I feel you on Kingdoms of Amalur. It's literally a singleplayer MMO that should fail for that reason alone, but man that combat just hits me in all the right places. The DLCs were amazing too.
Gears of War. Best TPS series still. People who lambast it for being whack-a-mole don't know how to play.
Not "hate" exactly, but Mass Effect 1. The mediocre story and good atmosphere do not make up for it being a half-finished mess with bland squad members, boring planets, meaningless upgrades, padded leveling, disgustingly reused sidequest assets, bevy of glitches and graphical fuckups, and some of the worst shooting I've ever seen. ME2 was ten times the game ME1 was despite toning back the leveling and shoehorning ammo.
Mass Effect 2 for streamlining everything good about Mass Effect 1 into just another cover shooter with bare bones RPG elements. A few powers were cool though like Charge.
The Shrek 2 licensed game. It's linear and so easy it's practically impossible to lose but it's fun as fuck beating up shitloads of things with the Shrek cast and the level aesthetics are awesome and well thought out.
>Alternative paths is quite the stretch to define that approach since it's less a planned thing and more you just forgoing the design.
It's way more apparent in SA2, in city escape for instance, you are forced to take slower paths if you aren't gud enough to grind or jump off the horizontol poles right and so on.
Fuck you, ME2 was the best in the series
I loved ones setting, 2 had a good character plot and fun gameplay
3 is where they said "What the fuck is space" and made it generic as fuck
>One game you hate that everyone else loves
>hate: Dota 2 and LoL
i don't have anything against them personally. i've never played either. but everyone i've ever met irl that liked them was kind of an asshole (even though i got along well with them) and that tells me something about the community in general.
>love: assault android cactus
best twin stick shooter i've played in forever. nobody seems to play it because it is local co-op only, as well as the $15 dollar price tag. also, the battery timer is a casual filter, and some folks just can't deal with it.
The gunplay and general gameplay of CS:GO isn't bad, the formula is pretty solid and this allows the game to have the competitive nature it does. HOWEVER, I cannot play CS:GO alone, the community is even more toxic than the players I've met on Dota 2, and I've heard some the most cancerous thing said in that game than anywhere else. I only play the game with my friends, but otherwise, if I solo-que, I almost always leave with a bad taste leftover. Too many times have I matched with 'de-rank squads' who only ruin the game for their lolz.
I've played BF my whole life, 1942 was my first game ever when I was like 8 or 10, some of my best memories are on BF2. BF3 wasn't that great, the removal of a lot of mechanics and classes wasn't something that a lot of people liked, and it should've been foreseen in BFBC and BFBC2. I still enjoyed BF3, but not in the same way I did BF2. Then DICE-Sweden released the shit show that was BF4's launch, the game was god-awful and completely broken. Thankfully, EA made DICE-Sweden hand the reigns of development off to DICE-LA, and they gave life to the game. The state BF4 is in now is superb to BF3, and slightly reminiscent of BF2. I keep coming back to BF4 now and I always have fun, the entry curve is also negated by the fact that you get lots of XP boosts in like every battlepack, so catching up doesn't take as long as it did in BF3.
>Dragon Quest 8
I just don't see the appeal. Every single aspect of the game seems mediocre at best, excepting perhaps length/amount of content.
>Breath of Fire: Dragon Quarter
I'm really glad I tried this game despite the torrent of hate it received from the fanbase. The combat mechanics are great; there are multiple ways to approach every situation and meaningful choices throughout. The enemies are interesting and varied, the game doesn't really have "throw away" encounters. Nearly everything poses a very real threat and can heavily punish mistakes.
Dragon Quarter also has much better resource management than nearly any other game in the genre. This becomes especially apparent when playing the "iron man" modeb where you really have to put some thought into your item usage.
The overall plot is simple but serviceable. The characterization is handled in a more subtle fashion than is typical of the medium: you are expected to infer a lot of things from the characters' actions rather than just having everything spelled out in dialogue.
The game isn't without flaws, but it mostly seems to draw criticism just for being different from its predecessors.
>Skyrim is boring as fuck with a million things to do but no reason to do most of them.
I feel this way about every Bethesda game. There's a ton of content, but somehow none of it is interesting or entertaining.
It's not entirely terrible, but it's not a particularly notable entry into the genre either.
This is pretty much the other way around. Mouthbreathers that love minecraft and indie platformers hate CS GO even though it's great game. Meanwhile Undertale is overrated junk.
>I feel this way about every Bethesda game. There's a ton of content, but somehow none of it is interesting or entertaining.
Damn brother. I thought I was the only one. I tried them all but haven't finished a single Bethesda game.
I totally agree with you about AC Unity. Have you played syndicate yet? And more importantly have you played the Jack the Ripper DLC? It totally flips the series on its head with difficult combat, people fleeing from you after you kill someone in the streets, a terror level on your prey as you stalk them around London, spooky noises, brutal kills, and a cool story.
>Half Life 2
The tech was great at its time when it was released and I remember my friends and I spending time just throwing barrels and shit around. That being said the game itself was so fucking slow and tedious that I fell asleep on two separate occasions playing it. Not a very good game if you ask me.
I didn't get into the pre release hype so at the time I didn't really know about what could have been or should have been. On that note I really enjoyed the setting, pacing, music, and the gameplay. Being able to zip around then drop kick your enemies while shooting a guy from a distance always felt satisfying. The story was cool, but it wasn't as captivating and creepy as the original. All in all I had fun with it and really liked what they did with the burial at sea episodes.
>Super Mario 3D World
Level design was bland as all hell. For the most part, it was just the exact same thing from the previous New Super series of games but just with a slight bit of Z-Axis to it. The difficulty is so low that it's boring to get through it. Even the usual "It's fun with friends" thing barely works because the difficulty and level design do not accommodate other players. It's also hard as hell to have a critical discussion about it because as a Nintendo game, it gets a free pass due to Music, the 100% bonus area, and "do you hate fun?" Maybe I would have enjoyed it if it was just a side title or only on 3DS like 3D Land, but 3D World is all that stands for a mainline console Mario title.
>Call of Duty: Ghosts
The loadout system in multiplayer was an enjoyable change to player progression. Extraction was a nice twist to the Zombies gamemode. The game felt great overall. The campaign felt more enthralling than past games and surprised me by breaking low expectations I had for a CoD campaign at that point. Despite a sense they were awkwardly trying to get the Battlefield audience with its overtly large maps, a criminal lacking of Ground War, the underuse of Squads, and the campaign beginning like a generic CoD game, Ghosts is still one of my favorites in the series and a pleasant start to the franchise starting to be fun again.
>Mass Effect series
Trite storyline, absolutely GARBAGE gameplay. I tried all three games and was bored to tears by the "combat". As overused as the word is, "casual" describes it perfectly. Stilted dialogue, predictable stories.
>Far Cry 2
I know some people love it, but a lot of people seem to hate it. You get out what you put in to that game, and I never understood people complaining about the malaria thing. The whole game is driving to places and killing people, and that's exactly what you have to do to get medicine. It's doesn't break the flow at all.
The progression of weapons is fun, and the upgrades matter. The game as a whole is repetetive for SURE, but the gun play itself is satisfying and the AI is actually pretty prone to surprising you.
I really enjoyed the minimalist style of the story. Some deeper meaning to it, and that act of betrayal near the end is pretty brutal the first time you play through it.
I also really enjoy the voice acting; they talk fast and too the point, which is exactly how the speak, especially in south Africa... And it might be the only game that DOESN'T have an awkward pause when one NPC is supposed to interrupt another.
Lots of attention to detail in the environment; stand in water, fire a gun, hear the shell plop into the water and hiss because it's hot.
Another great detail is when someone is giving you a mission and waving the dossier around in front of you, you can just grab it out of their hand while they're in mid-sentence. They interrupt themselves and remark on it, like
"Okay okay big guy, go to it"
The first time I found that out was when I died and forgot to quick save. I was annoyed because I had to listen to the guy give me the mission again, so I went to button mash on the thing, grabbed it out of his hand, and got butthurt.
Also, your reputation increasing and people becoming scared of you in the cease-fire zones is a really nice touch.
Hate: Your favorite game
It is shit. Playing it is literally like consuming feces. You must be retarded to like it.
Love: The game you most hate
This underrated gem has literally every good thing a video game can have. You must be a retard to dislike it. Playing it is like eating delicious pizza, except not as fattening.
>Tomb Raider '13
This game is openly shitting on entire legacy set by the franchise. By combination of executive meddling, abysmal writing by hack using her daddy's surname to make her look good, infestation of SquareEnix cliches and tropes, bland gameplay that goes from puzzle-solving platformer to cover-shooter with straigh paths ahead and poorly implemented gameplay mechanics that just don't make sense or are used ONCE, this game deserves every bit of scorn for being shit
The entire "Memeout 2 is... a meme itself. The game is an improvement in every single way over the first, creating world more vibrant, more interesting and much more complex. It also gives player a free hand to play it, after initially giving few general hints where to go and what to do. The NPCs alone make this game worth playing. It also comes with great "mod", aka the Restoration Project, which is pretty much putting back everything that didn't make it thanks to rushed release. In short - one of the best cRPGs ever created, which modern audiences hate for the sake of hating. And the game still stands tall after all those years
Tried so hard to like this game, it was just so boring. I can see the story trying to be a bit "different" but really it's not enough. The gameplay is just too fucking boring to keep me engaged. It's weird because I've certainly loved some turn-based JRPG's (persona games, chrono trigger, etc.). I'll give it praise for the soundtrack though, I've only played the game for about 5 hours now and the soundtrack is the only reason why; shit is legitimately good.
>Love: I can't believe I'm saying this but...
Black Ops 3
I honestly don't know what happened but they nailed the MP with this game. Everything from the maps to the mechanics has literally brought a new spark in this series. It just werkz all of a sudden. I feel like I'm back to a freshman in high school again playing
Call of Duty 4for hours on end again. On top of that single-player was a decent ride.
>Final Fantasy IX
I honesty don't understand why so many "diehard" Final Fantasy fans jack off to this game. While I did like the ability system, I thought the combat was slow and boring. The characters and environment were also uninteresting to me when I played it. I believe I got up to disc three and just stopped. I don't know if I'll ever give this game another chance, but it's possible.
>I also really enjoy the voice acting; they talk fast and too the point, which is exactly how the speak, especially in south Africa... And it might be the only game that DOESN'T have an awkward pause when one NPC is supposed to interrupt another.
HOLY SHIT THIS
Why do so many voice acted games have this issue? Why is it so hard to time an interruption properly? Why do they have the first person just stop in the middle of their
>And it might be the only game that DOESN'T have an awkward pause when one NPC is supposed to interrupt another.
What do you mean by that? I've played it but I don't understand what you two are talking about.
Localization. The devs are adding some padding between phrases, so they won't have to re-time the entire scene when translating the game to a different language with different sentence structure and length.
If you play most other games, any time that one character interrupts another it goes:
>NPC 1: man I sure do love videogames, so-
>NPC 2: Holy shit who cares
Which isn't how interruptions actually work.
I've noticed it in games that haven't been localised though, I'm pretty sure it's happened in the Yakuza games.
>implying the Terraria circlejerk hasn't gained enough friction that its power could launch a neutron at a collection of Uranium atoms to create a new man-made element called Austiston
I'm pretty much on this side of the fence too in the long run. Really could have been good on its own. Awful as fuck PR campaign though.
Anyway, let's see.
>One game you hate that everyone else loves
Counter Strike in general. It's a pretty fucking good multiplayer FPS, but with its popularity sci-fi themed FPS really got fucked over until say, stuff like Halo I guess or something. I still think for all the shit COD4 gets, this game should get even more.
>One game you love that everyone else hates
Mortal Kombat 4. Even just for the endings and how bonkers fast it can be. But mostly the endings.
Crisis Core. Now I'm a huge fanboy for FF7 but CC is just an insult to both the franchise and humanity itself. The gameplay is like Kingdom Hearts, except requires less thought, controls even worse and has some annoying slot system that slaps control out of your hands every 15 seconds even on the most mundane of battles. And more often than not it does fuck all damage making it a complete waste of time anyway. Not to mention it has bar none the worst encounter rate in the history of video games, you literally - and I do mean LITERALLY - go for less than one fucking second from one tediously drawn out battle to the next.
Story wise, oh where do I fucking begin? Everyone shits on Genesis like he's the biggest thing wrong with the game. And yes he is a huge faggot but he's hardly any worse than the rest of the cast. You have Zack, who is basically a brunette Naruto with less character development. Aerith, who had even less personality and development than her original incarnation, and is much more annoying (if that's even possible!). Angeal (which is Angel but with an extra "a" LOLSODEEP) who is nothing more than a plot device and a retard who refuses to use his sword because it'll wear down, no joke. Cloud, Sephiroth and Tseng are pretty much the only characters who haven't been butchered. The dialogue is easily the worst that Square has ever written, which is an amazing accomplishment given their track record - characters say and do things with no rhyme or reason, every other line either involves soldiers being monsters having wings with dreams etc. or is alluding too it. Not even the Star Wars prequels were this cringey.
Worse still was how everyone was going on about it being the best thing to come out of the compilation (like that's worthy of merit to begin with) and even better than FF7 itself (toppest laugh of the century). In short this game is northing short of beyond abysmal on every level and if you unironically like it you have shit taste.
Fully agree with you on ME2. It removed absolutely everything that was interesting about 1, including the story that was actually going somewhere at a decent pace. The entire plot was literally filler and had you fighting against an enemy that didn't even fucking exist before. It's absolute bullshit.
If I wanted to play a shitty cover shooter I'd play gears of war or something, ME2 was better at it than ME1, but the combat in neither is good enough to stand on its own.
ME2 was such a fucking disappointment that I didn't even bother playing 3, even though I was incredibly into the universe and story after 1 ended.
Final Fantasy XIII, another FF related example. This game cops a lot of shit and it's not hard to see why, but is it really THAT much worse than its preceding games? Granted that I haven't played every single game in the franchise but out of the ones I've played, XIII isn't that much different from them honestly, and many of the "classic" games tend to be given a free pass purely because of nostalgia. For example, VIII had cringey dialogue, annoying characters and a story than made less sense the more you played, and X was every bit as cutscene heavy and stiflingly linear and only 3 out of the 7 playable characters show any signs of development. So why are these games championed yet XIII is considered the nadir? I can at the very least commend XIII for TRYING something new with its paradigm system, sure it could have been better implemented but it was still a neat idea. Also all of the characters - sans Lightning who was just an annoying stuck-up Mary Sue cunt - were likable and had plenty of development, even the side characters whom barely mattered to the story.
Sure, FFXIII isn't one of the better games in the series but a lot of the flak it gets is unwarranted.
The Dragon Quest instalments before 8 are some bullshit generic, vapid JRPGs with nothing interesting or unique to offer. Fight enemies in the boring combat system with boring characters, go to the next area, fight a few enemies, discover that you're underleveled, grind, come back and beat the area, become unsure of where to go, rinse and repeat.
>The Elder Scrolls IV: Oblivion
Look, the level scaling system may suck dick, but it's got most of the robust RPG systems that Morrowind had, a fairly varied game world with plenty of interesting quests (something you can't say about Skyrim, which people seem to like more), and a combat system which isn't as boring for pure melee characters as Morrowind.
Since when does Fallout 2 receive hate? Fallout 3 is the one constantly shat upon until 4 happened.
Because autists and memesters who hate Final Fantasy for being "emo" played a FF game with Sonic tier characters with easily identifiable personalities and thus suck it off to no end.
While it isn't really a game I hate, Smash Bros is a game I really don't understand is so heavily praised. I mean, sure, it is cool to be able to play as your favorite Nintendo characters, but as a fighting game it has little in the way of skill. My problem with it is the way it is played, which is more as a fighter than a party game.
A game I loved the shit out of was Mercenaries 2. It had bugs out of the ass and all kinds of questionable mechanics, but at the end of the day, dropping bombs on cities and leveling them was the shit. I'd love to know if the PC port works alright or if there are any unofficial patches that make it so it does.
I like smash bros because it isn't as complicated as mortal kopmbat or whatever, it means I can actually know what I'm going to do when I press buttons without having to research and do homework on the game. And you don't have to button mash, you can just time inputs
It's a fun party game with a fandom full of autists who take it wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy to seriously, especially the rosterfags.
>Was only zelda game that tried to challenge you with combat besides Z-target ->mash sword/projectile
you literally just swing in the direction you're told
It's basically a david cage game with motion controls
Shooting feels limp and boring and the climbing/platforming is entirely automated. Not only that but the two rarely come into contact, there are few moments where you'll be jumping or climbing across shit as you shoot people down. Train level was cool though.
>Spec Ops The Line
There's just so many little touches I can't not love this game. Story was too in your face but I still feel like most people who give it shit for "blaming you" don't really get the point of the ending. Kickin soundtrack as well. Gameplay wasn't horrible just extremely run of the mill, had some cool moments with shit like sand or shooting out the floors under enemies.
Everyone is saying that it sucks becouse it's repetitive, shit story etc. But I still love it becouse the physics, effects and the shooting are 10/10
It's impossible to aim for shit in thrid person, and the character moves painfully slow
I don't see the appeal of Zelda in general, but this one is the most offensive to my senses. Unlike Zelda II, the combat has no depth whatsoever and most enemies can be steamrolled by spamming your sword or arrows. The """puzzles""" in this game are essentially the same as pic related, there's literally no thought involved aside from recognizing which item goes where. Somebody clue me in on why OoT is this popular when everything about it is so shallow.
>Fire Emblem Fates
It's probably just shitposting since the game's only out in Japan, but if people weren't so rabid about the censorship and took a look at the actual gameplay I think discussion of this game would go a lot further. The Nohr chapters are very well put together and genuinely difficult. The roster of characters you're given is pretty broad and there's a huge number of classes and Skill builds that seemed viable to me. Attack Stance has a ridiculous amount of depth and I find myself thinking 3 or 4 moves ahead because of it. It's too bad I can't talk about this game here without getting immediately shut down.
Its just boring, i only ever had 1 or 2 friends to play with and the main campaign was just annoying to slog through in order to have fun in multiplayer,
Sonic Adventure 2
Nostalgia, that's the only reason, objectively this game is terrible, but I fucking love it because it gives me good feels. Its comfy if that's the right word
>doesn't like video games
Literal waste of space
Should I go with /v/ standards or just in general?
Never jumped on the hype waggon, had fun making goofy looking shit, and space age was fun, at least enough to make up for the badish 3 stages before it.
Combat has horrid, gameplay mechanics seemed lacking. Truth be told I got bored a little bit after the destroy/not destroying the art and dealing with that pale chick split personality problem.
The game's difficulty felt just unfair and tedious in general, not even particularly hard, except the platforming which is tedious and unrewarding, but biggest of all fuck you game for giving me limited heals/powerups that are temporary, not renewable and lock you out from content if you use them. The plot was dumb too, only things I liked were some boss battles.
Any Fire Emblem game:
Completely random stat increases on level ups? Perma-death on party members in a game where a single crit will fuck your characters up and make you waste 1-2 hours and play the same mission all over again? And you are telling me the only game in the series where that shit was fixed has streamlined gameplay with added waifus for mindless weebs? Kill your-fucking-self, game, I ain't putting up with that shit when I can play something that nails either strategy better like Advance Wars or a good rpg.
Simply put, the most overrated game I've ever played.
The whole MGS series in general.
The games are too short despite padding their length with cutscenes and codecs. There's a boss every 5 minutes and outside of MGS3 they're almost all shitty. The stealth gameplay is generally OK but it constantly shoves action setpieces down your throat and the controls are completely inadequate when it comes to these.
I can't think of one I really like that /v/ doesn't.
I get why people like it, but it just doesn't do it for me. I might have just come to it too late. I find the choice it offers pretty much trivial and the BS I have to wade through (chiefly its archaic interface) overwhelming to the point that I never get more than a mission or two into the game before abandoning it. I have the same issue with System Shock 2, which I've also tried playing through on several occasions.
>Splinter Cell: Conviction
I'm a huge sucker for games with fluid movement and SC:Conviction just fucking clicked for me. The way it was set up, you could basically flow through a level as fast as you wanted trying to see how effective you could be—figuring out the route that would net you 0 damage and alert the fewest enemies before taking them out. I had shitloads of fun playing through that game, and it looked gorgeous to my eye: I loved the visual style and the projecting mission info onto the landscape was a gimmick I fucking adored (really glad they kept that for Blacklist). I completely get that it didn't mechanically resemble any other game in the series, but as a spinoff it's just fucking great. The only sour note in the whole thing for me were the Iraq missions which were impossible to glide through in the same way. Dishonored is another game that I like for the same reason. I really enjoy action-stealth with a focus on movement.
>playing video games
ohmygod why don't you fuck off normie
Final Fantasy is a boring franchise with a cliché experience based system other devs sadly keep imitating.
The stories are stupid and the characters aren't that interesting. Music is good in SOME titles but, overall, the name doesn't deserve its praise.
A bland world with bland quests where each new version allows players the blandness in even more striking high definition. Assassins' Creed without buildings, Elder Scrolls without adventure; an MMO where the player starts with all the moves and nobody to talk to.
>easier ways to see animated tits
>>Splinter Cell: Conviction
My fucking nigga. There's just something really good about that whole high-speed-low-drag feel of the game.
>caring about the community of single player games
do you also get pissed at the people that play Squash?
XIII has a bunch of neat ideas.
>ticking clock plot
>fairly interesting world and character design
>as you mentioned, the paradigm system
The biggest problem XIII has is that nothing feels like it was given the attention it needed, you just get a bunch of nice but unfinished ideas.
I remember reading the development team had very little internal communication and looking back, it explains a lot.
It has one of the best player parties in the series and their interactions and growth were both very entertaining and engrossing, the combat system wasn't that bad and actually was really fun for a good chunk of the boss fights, the music and world design is great, the worldbuilding in the datalog is fairly interesting, and I quite liked the storytelling - the cinematography, directing, and camerawork are all the best in the series.
It's heavily flawed, but I still really enjoyed it.
The camera and controls are shit, the graphics are poor even for the era (the draw distance actually gets in the way of playing it at times), the music is mediocre, a lot of the stars are pointlessly easy to get, the bosses are all shit, and I wasn't a fan of how the levels lacked visual coherency and were just a mush mash of props on a landscape they didn't suit for the most part.
I ain't even upset about ME3 ending, I thought it was fine.
>Hate that everyone loves
Disgaea, though perhaps not really hate. So far I've played the fourth game which I heard fans considered the best. I don't mind grinding, but grinding to boost the power of an item, almost never being strong enough for what's ahead, etc. I got really bored and gave up. I dunno how people do it, even when I'm incredibly patient with RPGs that have quite a bit of grinding.
Honest to god,
PlayStation All-Stars Battle Royale.I was really burnt out by Smash, and even I expected it to suck, but I caved in when I saw demos. I was pleasantly surprised when I tried it out, and liked how it felt different, along with the fact the developers actually used their source material right unlike Smash in terms of stages and movesets.
It still lacks in a lot of things and does get some deserved criticism, but I really don't see it as a cash-in.
Im not upset either. Mass effect 2 already killed the series beforehand so once were at 3 like who cares what they do.
like i didnt care attack of the clones was shit because phantom menace already killed it
>The story is good, you can't brute force situations and the levels are more than "GO THERE SHOOT THAT FUCK YEAH MASTER CHIEF REPEAT".
Nigga what? The gameplay is damn near identical to a mainline Halo game.
That's actually what disappointed the hell out of me, as I kind of expected a real departure from a main Halo game where the player was significantly weaker. I was expecting some stealth elements, especially with the default guns being silenced, and the weird night-vision feature looking perfect for stealth.
About the only thing done to make the player seem weaker than MC is to deny him the ability to use two guns at once.
There aren't many games that I genuinely dislike, but hey, let's give it a shot.
>CoD: Modern Warfare 2
I really hope all the people who say they love MW2 say so just for the sake of contrarianism and not because they genuinely like the game. It was an unbalanced piece of shit no matter whatever bullshit you may spout.
Sure, it changed the entire formula of the first game, with the formula being what made the first game so great in the first place, but that's not necessarily a bad thing. It's a fine game by itself. It is not without faults, of course, it has a plenty of those. The story was pretty ehhhhhh and that might be generous of me, with the gameplay being solid but in need some more work.
>bad mechanics and combat
I mean they're shallow as hell yeah but calling them bad is plain wrong
It's a turn based system that rewards players for exploiting enemy weaknesses
Yeah it's got some serious balance issues and you might find it boring or tedious or shallow or easy or even all of the above but it's not BAD, just underdeveloped
And it definitely has its charm, but I guess it's not everyone's cup of tea
>Opinions are entirely within reason and have been said by multiple people multiple times in most places, many times on /v/
Time for some ACTUAL contrarian opinions on here.
Call of Duty's a fucking great series. Name another FPS with such tight goddamn controls and fun gameplay. Advanced Warfare was fucking great and the only people who hated it are "muh WW2" faggots and console users who can't aim at people jumping.
DJ Hero should have gotten like three more games, those games were fucking great.
All of the Elder Scrolls games are generic fantasy shit, including Morrowind. Also the gameplay is ass and you're a retard if you enjoy it.
CS:GO is shit and the only reason it's still around is skins and memes. If skins were removed tomorrow everybody would stop playing and the pros would go back to 1.6.
Deus Ex is trash and even Human Revolution in its gimped "what could have been" piss filter state is eight times better than the original.
RE6 is a decent TPS.
Undertale's pretty good, and you people are the ones who made the community shit with your constant shitposting.
/v/ is the worst board on 4chan, /vr/ is better in literally every possible way.
>I think people are mistaken to how good dmc is.
Maybe. The final straw for me was how you just have to turn the camera so you can't see any enemies and as long as you do this they can't attack you. Kind of defeats the fun and challenge of dmc especially on the higher difficulties. Hopefully they changed that shit in the definitive edition. Game breaking mechanic for me.
This is a very common opinion among the internet vidya hardcore nerd crowd.
Bethesda games are made with the philosophy of "go anywhere, do anything" in a single playthrough. That means your choices have almost never have lasting consequences in the world or how the factions perceive the player. I call it "themepark design". Every location or faction has a gimmick which makes it interesting or unique, but it doesn't affect anything else in the world and makes the world feel uncohesive when you stand back and look at it as a whole.
That design is why normies love them, but hardcore nerds interested in lore and worldbuilding hate them.
Just go to fucking anywhere else in /v/ if you want actual contrarianism, mate.
>/v/ is the worst board on 4chan
Well, not THE worst, but it sure as hell is pretty far down on the pit.
>Hate: Super Mario 64
I don't like platformers in general and 3D platformers are especially bad. Top that off with being on the worst console that people can't stop jerking off over and you got everything that is the worst.
>Love: Star Wars: The Old Republic
There was a couple of years for me where I've only really played MMORPGs and now, playing any new game that plays like an MMO, but isn't multplayer, feels lonely. KOTOR 3 becoming an MMO was exactly what I needed it to be. Even if that new expansion is single-player focused, the fact there are other people to interact with in the world makes it much more appealing to me.
>Call of Duty's a fucking great series
I 100% agree and honestly I think most people would agree with you too. The issue for me has never been the gameplay (legit the CoD series still has some of the most fun drop-in-drop-out multi of any shooter today imo), the issue is that they fucking put out a game a year at $120 all in and that's fucking bad value. That's what I hate, and that's what I don't want to support.
idk, never played
>Elder Scrolls games are generic
definitely, but namecalling aside they're like pulp novels. They reliably provide XX hours of entertainment and a nice little world to explore, I haven't really gotten into one since Oblivion but the ones I played I enjoyed thoroughly.
>CS:GO is shit
definitely not my cup of tea
>Deus Ex is worse than its reboot
I like HR more as a game than the original, too
>RE6 is decent
it definitely doesn't deserve the hate it gets
>/v/ is the worst board on 4chan
first thing you've said that I can't agree with even slightly
/tv/ is so much worse.
Yup. I fucking said it. Not trolling. I think the tone and aesthetic are boring, with a few occasional standouts. The AI and staging of the shooting feels like a big downgrade compared to the marines in the first game.
I do not find Ravenholm scary. At all. I think the people who talk about how epic scary it was are either memeing or total pussies.
People vaunt the fact that it has no cutscenes and tells the game through the story, but it feels like a total copout to have "in-game" storytelling occur when you're locked in a room with talking NPCs and the game grinds to a halt. Because its fucking unskippable. At least I can skip cutscenes in other games.
This game has also been so fucking shilled by fanboys that it affects my view of it too. Shut the fuck up about HL3 already.
>Oblivion/Skyrim/Fallout 3/New Vegas/Fallout 4
They're all the exact same game, and that game is a boring, ugly piece of shit. The world and characters are completely lifeless, the story is absolute trash, and the gameplay is mind-numbingly repetitive. Massive bugs are completely excused because "lol Bethesda" and it drags the whole industry down.
Probably the best example of an 'art game' in existence. Stunning visuals, beautiful soundtrack, elegant gameplay, and it all ties together into a genuinely perfect package. I cried the first time I played it.
majoras maskok I dont really hate it but I just felt that it was a shitty cash in after the success of ocarina. I feel the world was lazily put together with north south east west areas and a town in the middle. Also the so called "dark atmosphere" was mostly from the early 3d and poorly made rushed content.
rollercoaster tycoon 3, people give it shit for not being a clone of the originals but I feel it improves on them in almost every way, and I played the shit out of them. There is way more content in pretty much every sense (rides, coasters, scenery, stalls) the 3d makes the park look better, better terraforming, larger parks, animals, coaster cam and custom scenery. only down side is you cant kill people.
COD games were legit fun light shooters until they adopted the Madden yearly release schedule.
It's especially annoying since they are now multiplayer focused with shit campaigns. I don't understand people who defend the shit campaigns by saying the games are meant to be multiplayer heavy. What kind of idiot pays $60-200 for a multiplayer game that's near guartenteed to be dead in a year when people move on to the next one? At least a solid campaign makes an old game replayable.
COD1 and COD4 are still exceptionally solid.
>good level variation, from Abandoned Acclamator in deep space to Kashyyk
>clever squad tactics system, not seen often enough in games
>fun multiplayer before gamespy fucked it
>cool as shit OST, not just rehashed John Williams
>great foley, devs put great effort into sound effects
>good graphics for it's time
>behind the scenes game development actually worth watching, included in game
You have absolutely trash taste and you sicken me.
Not really hate, but I couldn't bear the shitty camera and controls. Enemies reacting to being in FoV or not is just bad design.
Dante manages to be significantly more cringy than Donte.
Not really love, but I enjoyed it, unlike DMC3.
I even liked the cheesy edgy normie that Donte was.
2ez, but difficulty that comes from camera and controls is worse than no difficulty.
Fallout 2 is an overrated theme park RPG with none of the charm of the original. The pop culture references are grating and the dev team was too lazy to add new weapon sprites so every gun shares the same 5 sprites. The world design is also mediocre and it's obvious there was very little communication between teams working on different towns with how all over the place they are in terms of art style and design. Also fuck the wanamingo mine.
The whole thing or just the ending? Because almost everybody hates the ending. The core game was good until then, I thought. A bit too casualized, but good enough combat and decent dialog and storytelling.
>/v/ is already contrarian
but i agree with the conviction opinion even the way sam holds the gun and shoots, so satisfying.. loved that game. deus ex is fucking awesome though
>I LIKE MGSV (despite all its flaws)
>dislike fallout 1 and beth fallouts
>like fallout 2
>love GTAV. what an achievement in the industry. fantastic social commentary too. torture scene (which everyone hates) was like the best part.
>dislike the mass effect games
>love oblivion. comfiest game ever, despite bethesda
>Baldur's Gate 2
Everything about it is so boring and slow. I don't care about any of the characters, and RTwP is literally the worst type of combat system ever conceived, especially when you're basing your game on a system that uses turns. It literally would have been both easier and better to just do a 1 to 1 port of the combat system from traditional DnD.
>Resident Evil 6
I have never understood why everyone hates this game so much, why it got such horrible to middling reviews on release. All I can think is that it's a bunch of idiots that are butthurt that the game isn't exactly how they wanted it to be, and couldn't appreciate the game behind the name. I'm not even saying "RE6 is a bad RE game but a good not-RE game", that stupid fucking meme excuse people give. It's a good RE game in general, people are just retarded.
Wasteland 2 is shit.
People sucked its dick just because they were excited for a new cRPG in the vein of Fallout.
The combat is awful. By which I mean it is boring and tedious, not overly difficult. I was having a fairly easy time with it, I just found it boring. Melee enemies would zoom across the map, making the placement of your party members meaningless. Assault rifles were broken as fuck and extremely overpowered. The game through huge numbers of enemies spread out of a wide area at you, which made the game even more of a slog.
People are always defending the game by saying "it gets better in LA", but fuck that. They are basically admitting the first half is a slog. Plus its not loke you just stop getting into combat after LA. A game is shit when the combat sucks and 50% of the game is combat.
Shame, because I like the setting.
Persona games & SMT games
Waifus are shit combat and writing is shit.
Every other time I've brought it up, I've been told to "git gud", and people ignore my complaint that the combat is boring, not overly difficult.
And boring combat wouldn't be such a huge ding against the game, except there is so much mandatory combat and the encounters often take for-fucking-ever because you have to work your way into a map filled with tons of hostiles.
If they had made the combat better and shorter (while being challenging), it would have been good.
not that guy but honestly there hasn't been a COD i've played that I didn't enjoy
the release cycle is what I find bad, not the games themselves. No fucking way am I buying a new CoD and 15 maps every year: no matter how fun the multi is it dies out by design. Fucking miserable.
>Everone else loves
Fallout: New Vegas
The soundtrack is absolutely fucking terrible in this one. Johnny Guitar and Big Iron take the fucking cake of that shitfest. But I can just not turn on my radio, that's fine. Except this entire fucking game is designed around a cowboy theme, which to me really clashes with the whole post-apocalypse setting. Although the gameplay is admittedly much better than Fallout 3, I still like 3 better because it sticks to the post-apocalypse and doesn't try to be a spaghetti western at the same time. Thank Gabe for mods so I can get that cowboy shit out of my Fallout.
>Everyone else hates
Team Fortress 2
Okay, maybe it's not exactly hated by everyone per se, but TF2 get's its fair share of haters. I will readily admit that the game is unbalanced as fuck and Valve's repeated nerfs/buffs have ruined a lot of the game's balance, but I still think it's fun. It's a great competitive shooter with it's own style and feel that makes it stand out from things like COD and CS:GO. The classes have personality and life to them, unlike other shooters where all classes just look like generic tacticool soldiers. That and it serves as a great stress reliever. Nothing like the rage of 13 year olds to soothe the nerves.
COD1, 2, and 4 were good. 4 was released only a year after 3, sure, but 3 was like a quick console game and there was a ton of effort put into 4 to make it "not just another release".
Even MW2 (which I personally hated) arguably had enough effort put into it to make it hold up, if you're into what it had to offer. Everything past MW2 was very clearly an assemblyline game made for a a corporate yearly schedule.
My problem with the games is they have shit single player campaigns with little replayability. Which means when the MP community moves on in a year, you're stuck with an empty shell of a game. I feel there is *potentional* in the campaigns made by the Treyarch guys, and they clearly care about trying out new stuff in SP, but they can't make a good campaign so long as they are weighed down by the baggage of being COD. If the people in charge of designing and writing those games went off to make their own military FPS, I'm sure it would be quite fun.
Dark Souls II.
Fable series. Even the 3rd game was okay-ish in my book.
Its really hard to come up with anything, since I usually forget about things I dislike really fast.
I guess I hate TLoU, but namely because I find Ellie's face to be completely hideious and revolting and I have no idea how she's supposed to be "daughteru materual" and an admirable character you should care about. The gameplay is yawn-inducing as well. But that's not super contrarian-worthy, in my opinion.
Hate: Dragon Quest
Lacked something Final Fantasy had for me, I couldn't really get to enjoy one.
When the Demo came out on /v/, people made a thousand threads about it, but I didn't bite it since I wanted to play the whole deal myself. I expected comfy tier 2 deep 4 you bullshit with boring cave systems, but instead It's had good characters, some interesting mechanics you don't usually see in play in vidyas and on top of that, top tier music.
The Community is reminiscent of Final Fantasy 7 and Homosucks through, you shouldn't bother with it at all if you're a retard who thinks he needs to hate a game because /v/ says so. Just enjoy the game if you ever got the chance, anon.
I really want to hear your reason for loving DSII anon, I've been avoiding it based on the hate it gets here but it looks great and every time it hits a sale I spend way too much time deliberating
MW2 was a blast with friends.
Everything was so ridiculously unbalanced and overpowered, but it was fun.
Especially learning the spawn shots with the grenade launchers and ending games on Search and Destroy every round.
Hate Fire emblem
I really loved the advance wars series and fire emblem has probably killed the chances of another title in the series, I don't really like the relationship aspect of the games and that you have pre determined units on each map as it limits the strategy aspect, not sure if it has multiplayer but I do enjoy pvp because computer players just don't act the same.
Love Street fighter x Tekken
The original version of the game was pretty poor, grabs weren't really useful and characters had poor tools, along with capcom basically making the 360 version redundant with all the exclusive characters on playstation, that and the game can't be played online on PC because of games for windows live. But the big 2013 patch made the game more footsie focused, made it so you didn't have to concentrate on gem builds for your teams, plus capcom made around 20 - 30 new movesets for the tekken characters and for poison as well as bringing back 2 third strike characters and rolento. The game was really interesting mechanically but an oversight is that most players defaulted to using ABCD combos which made the game boring to watch, the counter hit charge specials mechanic was really neat
Melee. I play lots of fighting games and as far as I'm concerned, a fighting game in which tiers are so far apart that only the toppest of tiers is even remotely viable at a competitive level is pure fucking garbage. On top of that, if you need to neuter the game and remove features and core gameplay elements to make it competitive, then perhaps it shouldn't be competitive
Life is strange. There is no objective proof reason I loved it, it just gave me the feels. It reminded me of a simpler time in the 90's by reminding me of teen drama TV shows. It was just really fucking comfy.
It was shit, It managed to not be as good as earthbound, yet came out about 20 years after it. what the fuck?
>love: Fallout 4
I loved fallout 1 and 2 and fallout 3 gets me extremely butthurt, but I like Fallout 4, it's fun, it has obvious flaws but the game itself is enjoyable to just fuck around in.
>people posting Undertale as "game I love that everyone hates"
What the fuck is this persecution delusion? Undertale is INSANELY popular everywhere, even here. Try listing an actual hated game.
>Time for some ACTUAL contrarian opinions on here
>/v/ is the worst board on 4chan
are you retarded
/v/ is without question top 3 worst boards at minimum. This isn't /a/, nobody is stupid enough to think this place isn't fucking awful.
I'm a big fan of the movies and games but A:I left me feeling underwhelmed. I've gone through a decade of all the creative variations of the xenomorph, a regular Drone doesn't scare me anymore because I already know everything about it. The AI was bad too.
The story is great. It's told much like Dark Souls is, not explicitly explained to the player but instead embedded in the environment for the player to piece together. A lot of people seemed to think that the writing was extremely pretentious, which is fine, but don't understand that it's being told from the perspective of a depressed husband going through a fever dream. His dialogue also changes depending on which locations you visit or secrets you uncover making it worth the extra playthrough.
I guess the first few games were fun when you abused the unbalanced and OP stuff, whether if creatively or uncreatively, but it went away pretty quick in my case.
Le cuhrayzee OP blaster shit gets old real fast.
>This isn't /a/, nobody is stupid enough to think this place isn't fucking awful.
No, tons of newfags think this board is good and list boards like /a/, /vg/, even /vr/ as "worse".
>Metro 2033/Last Light
The world was uninteresting, but on top of that I just could not fucking buy into the story—it felt clichéd to a fault. It was like it had a generic movie script checklist and fucking sped through it as haphazardly as possible. Alright, child surrogate alien you're supposed to empathize with, buddy who betrays you, random fucking woman and let's put a hilariously clumsy sex scene in there, why not. Sprinkle some flashbacks around, bam. Done.
What this one lacked in consistent writing it made up for in one of the most gorgeous gameworlds I've ever seen. It was fun to play through, and while I think it didn't succeed in bringing its environments to life in the same way Bioshock 1 did (you really felt like the weight of an ocean was bearing down on you in bioshock: shit was leaking etc etc. There wasn't enough detail like that in Infinite. I wanted islands to move more obviously, the rail systems connecting them should have been creaking and swaying as the islands moved independently, etc etc. The only time they really played with this was climbing the outside of the monument and near the end when some islands were poorly aligned) I still had a blast exploring it. Great game, and I really loved the expansions.
This isn't strictly /v/ I'm referring to, more my friends.
>Hate: Fallout 4
It was just uninteresting. I'll admit I enjoyed it when I first started, I loved New Vegas and was in the mood for a new Fallout. It got so boring so quickly, everything after the initial "Fuck yeah, new Fallout" at the beginning became super boring. All my friends love it and can't understand why I don't enjoy it. It's just bland. Shitty way to describe it but whatevs.
>Love: Call of Duty
I just enjoy mindlessly shooting shit like I'm in a Michael Bay film every now and again. It's enjoyable to unwind and blow shit up without having to really think about it after a stressful day.
I have literally, in 8 years on this site, never seen a single person describe /v/ as "good". The best I have ever heard anyone say is that "At least /v/ isn't as bad as reddit, or /a/, or gaia."
Republic Commando. The game was short, boring, and lacked any kind of variety amongst enemies. I felt no attachment to the characters as they were basically just TMNT clones, and the game was too short to form an attachment.
SWTOR. The game has been improved immensely since launch and most of the meme hate about it was made up or has been fixed by now. I don't give a shit about muh Revan and Exile not being omnipotent Gods, as that was one of the shit things KOTOR2 did to the characters. The stories are great and enjoyable, far more than any other star wars game I've played.
Did someone say they didn't like your game little baby boy? :^)
That has nothing to do with reading comprehension you stupid weeb. You cant fucking say only people who think this board is good rate your shitty board lower
I think /v/ is shit and still can list several other boards that are outright better and others that are worse
Soul Memory is a boogeyman.
The game is more challenging and less forgiving, especially at the start of the game, since you get only 1 estus flask charge, life gems are shit and you have to either level up ADP or time your rolls really well if you're doing a no-ADP build.
The ordinary vanilla bosses are about same difficulty as DaS1, and they're not all just dudes in armour.
Altogether, Crown DLCs have more quality AND quantity compared to AotA.
PvP is more bearable and overall balanced, as in, there is no strict meta. You can build whatever the fuck you want and still win most of the time, assuming you're better than your opponent, which is fair and how it should be. No amount of ice rapiers and buffing's gonna save a shitter from dying.
Lore is less interconnected and it generally makes less sense, but it's there. At least, in a sufficient enough quantity for me, but I've never really cared about lore.
It's a pretty flawed game but it went through a lot during it's development process, and honestly, I think that the strong points of the game easily overweight the weak ones.
Last Light is well-known to be utter fucking trash as far as story goes. Anna, Miller's daughter and second-hand apparently, is first introduced as le stronk independent wymmyn then her entire existence is reduced to utter fucking trash the next time you see her.
As for 2033, ehhh the story is more about Artyom's little adventure for a rather vague (at first, anyway) goal and not much else. The whole grand scheme of things don't start up until like halfway into it. I guess I can see why, but ya know, that's the way it is.
Mind if I ask if you could elaborate your thoughts on the story, though? What about the gameplay of those two, if you'd like to talk about it?
Republic Commando has aged pretty terribly. I'd still be excited for a sequel or spiritual successor (made by the right people).
The light tactical mechanic or ordering your three clones around was very fun. It wasn't the deepest thing in the world, but it gave the gave a small extra dimension and helped attached you to your squad unlike games with NPCs not really responding to the player.
I agree it looks horribly bland. I don't like most Clone Wars era Star Wars stuff because it tends to be incredibly bland. For some reason they always go for Geonosis or some bland rock planet. And droids are just boring, soulless enemies.
A game set in the Original Trilogy era or in the new episodes following a squad of Stormtroopers or commandos, using the same kinds of squad mechanics as the first game, and taking advantage of the HUGE number of enemies and locations in Star Wars would be great.
Thanks anon, I'm not big on DaS series multiplayer but I think I'll check DaSII on steam next sale.
I think there's more to it than that. The fact that Bethesda games are the typical example of "open world therefore level design is nonexistent", the combat is never good, the writing is barely adequate, and the dungeons feel like (even if they aren't literally) copy/pastes of each other. If "there's a big world, and you can see a bunch of different shit" isn't enough to sell you on a game by itself, there are very little interesting things to do in a Bethesda game.
An admission that you're a retard who has taken a small sampling of idiots and decided this represents a significant group of people who consider /v/ an excellent place for discussion.
It's not even clone wars that made it bland, it's that there's really only a couple of stages and they all go on forever. Instead of variety, it's just a few super long stages with the same enemies the entire time. The game feels like a budget shovelware game. Tactical ordering of NPC teammates has been done before republic commando.
I don't get why people love this game. Its even praised here. Its fucking boring and obnoxious. Plus plenty of games are like it.
Shadow the hedgehog
I like the chose your own adventure aspect. The story doesn't take itself as seriously like SA2 did(which is worse). Its pretty silly. Only edgy parts were the President mission and some endings. I like how I can play it and just pick what levels I feel like doing at the time.
Would have a spiritual successor.
I was definitely always going to be biased re:the game's world. I got the game as a gift; generally speaking I love globe-trotting games and varied environments (Probably from reading shitloads of Spirou/Tintin/Bob Moran/other random BD's as a kid) so it's really quite rare that I'm able to get into post-apocalyptic/dystopian worlds. The world in Metro just burned me out too quickly, I really struggled to stay interested the whole way through.
Level up adaptability, unless you have the reaction time of a fly, since it's a stat that governs the amount of i-frames you have during your rolls. It is possible to finish the game with base ADP, but if you as a new player want to have a good time, I think you kind of have to level it up.
The only kind of advice you need before starting playing, to be honest.
I don't understand. BInfinite's story was even worse than either of the Metros, on top of it having worse gunplay, worse graphical fidelity, and fewer overall options in gameplay and in story.
I understand. I have written long rambling bullshit on the weaknesses of Bethesda games, but I was trying to boil it down to the core issue, which is that "themepark design". That design thinking leads to poor stories because the main story needs to be inclusive of anything you do, so it iends up vauge or stupid, and the minor stories are written within their little "themepark area" so there is a lot of room for lore conflict, lack of common sense in world design, and again little consequence.
The repetitive dungeons and quests are part of the idea they can (and do) trick normies into thinking there is tons of content. It's easy and no need to worry about it interferring with lore or story progression from Bethesda's point of view.
why don't you guys fuck right off, you obviously don't belong here
So you can't prove it? Then why do you demand things? Run along now, as your posts contribute to absolutely nothing in this thread aside from trying to pass insults as actual rebuttals.
As opposed to majority of /v/, I don't think this game is an ultra-hardcore nightmare initiation to hardcore gamerdom; in fact, thanks to the silly 90s' AI, I found it a bit too easy at times, especially with its advertised difficulty in mind. I quit around the Iron Golem out of pure boredom, and frankly, seeing how rough the entire game up until then was, I've no reason to believe later stages would be any better.
>Dark Souls 2
Same shitty sides as above, but looks, plays, and sounds better, and even has seen actual bugtesting. My dad could actually play this on his toaster (while he couldn't even run DaS1), so that speaks a lot. Some tweaks to AI make the game slightly challenging at times, just enough to keep me engaged. The worst downside is that they missed out on the chance to flesh out the game world. Still loved every single of the 70 hours I spent playing it.
>you literally just jump in the direction you're told
>mario is basically a david cage game with motion controls
Seriously, this is a weak argument. If you didn't like the motion controls, fine, but there are tons of video games where you just do what you are clearly supposed to do to progress the game.
>The ordinary vanilla bosses are about the same difficulty as DaS1
I've gotten killed by the Taurus demon even after having played the game half a dozen times before (got swept off the ledge once I can remember, and another time I cast a soul arrow marginally too slow so that although I killed it, its last hit managed to reach me anyway), I have yet to even be hit by Dragonrider or the Last Giant. I don't mean they've only hit against my shield. I mean they have literally never touched me. Dragonrider I probably haven't even spent 10 seconds in danger of being hit on each attempt, because it's so ludicrously easy to get and stay behind it.
I get fucked up by Gwyn on a regular basis (although I don't usually parry him). But not an hour ago I fought the throne guardians and the final boss of DS2 back to back and beat the shit out of them without even using a single estus.
DS2's bosses are not on the same level as 1 by any means.
Bethesda games always were good dungeon crawlers
graphical fidelity doesn't affect how much I like a game's world as much as having a coherent, well executed art style. I think a good way to illustrate what I like in terms of well executed art direction versus graphical fidelity would be Bravely Default versus Serious Sam III.
It's not even close to a competition in terms of engine power, but honestly Serious Sam III is fucking ugly as shit to me.
I see what you mean, that's fair enough.
One thing I found neat about Last Light was that there was some variety about the environments. Far from a spectacular variety of environments, but it's something compared to 2033's environments which ranged from the dark and claustrophobic tunnels and somewhat less dark and cold outside, with absolutely nothing inbetween.
>Hate: Dark Souls
I tried to get into this game multiple times, and each one of those times I eventually ran out of steam and moved on to other games. It's clunky and overall not a lot of fun to play, but I think that might be the point. A lot of people think that a character that's difficult to control and scenarios designed to fuck up non-attentive players 100% of the time is good design, but I just feel like it's people patting themselves on the back and thinking they're more hardcore than anyone else because they can enjoy this game.
>Love: Pokemon Black and White
I've heard a lot of people giving generation V shit on /v/ and I can't understand it for the life of me. This was pretty much the epitome of Pokemon. Doubling down on the new guys and making catching new Pokemon impossible before post-game was brilliant, and went a long way in making Pokemon feel new again. In fact, I wish they didn't bring back any new Pokemon at all.
>DS2's bosses are not on the same level as 1 by any means.
They're on the same level. Their AI is just as bad. The only difference is that DaS2 allows for much greater freedom of player movement due to the reworked animations, so it's easier to stay safe.
It's a big open world game about doing whatever you want, that starts you off in the most fucking raildroaded missions I've ever seen (get in the car! YOU FAIL THE MISSION BECAUSE YOU DIDN'T GET IN THE CAR!) and even after you do all that shit, you're still in a giant empty sandbox playing as 3 characters with zero interesting or redeeming qualities about them. I don't understand why people are so nuts about this game. I'd play Saints Row 2 for another ten years before I ever even considering starting GTAV up again.
>Loved: ME3 (multiplayer)
Okay yes, the game's ending retroactively shat on the entire franchise as a whole. I'm not arguing that at all, but up until those last ten minutes I was actually having a pretty good time. And yes, I really enjoyed the multiplayer, and actually miss it quite a bit. Throwing powers over and around cover to knock an enemy into the open to that my teammates can unload onto it was fucking fun, and playing Motherfucking Vanguard the Space Magic Quarterback was a fucking delight I have yet to experience the like of in any other third person shooter.
Just talking about it makes me want to boot the game up and replay it up until that last ten minutes, then turn it off and forget about it. I really want to Biotic Charge a motherfucker right now.
DmC is better than DMC 1 and 2.
DMC2 is just as good as 1. It excels in some areas and fails in others.
Not every game needs to be open world.
HD collections are good for people who missed the boat the first time around.
Donkey Kong Country 1 sucks ass compared to 2 and 3. Returns was an abomination that ignored the improvements the sequels gave.
Twin Snakes was an improvement you aren't impressing anyone by saying the original was better.
Dragonborn had some great dungeons. I loved all the books in them you could read. Oblivion's were lacking though. Bethesda needs to have more unique loot for dungeons like Morrowind.
The entire MOBA genre is boring as fuck. I can't bear to press four buttons in an identical sequence over and over again.
Characters were fun, what can I say? Sure, say what you will about the combat, but I haven't liked a fictional person so much since CC.
the fallout games are shit
every single one of them MAYBE with the possible exception for NV is shit
Persona 4 is shit
Any VN is shit
Jak and Dexter is shit
super Mario 3 is shit compared to SMW
halo reach is shit
Half life 2
The fact that it was such a huge success meant that every shooter made after it copied it, so it feels really generic and boring to play now. It also has shit gunplay and overly long boring sections
Resident Evil 6
The game is so ridiculous and over the top that it becomes insanely entertaining to play. It's just so absurd that you can't help but enjoy watching how stupid it can get.
Every single platinum game. I feel it's for braindead manchildren who have the attention spam of a fly and therefore just want to press buttons and see cool, flashy stuff happen before them. Not even that, but they call pressing a single button at the right time the most skillbased gaming of all time. Platinum and their fanbase are disgusting. I have played DMC1,2,3,4 Madworld , Bayonetta and MGR.
BF3. To me it's downright the best battlefield in the series. Plus I hate BC2
By that standard you hate MMOs, RPGs, shooters, driving games..
I mean, aren't you constantly using the same sequence of buttons in the same exact order when you play, say Gears of War.
Get in cover.
Peek from cover.
Fire at enemy
Get back into cover or change cover
Peek from cover
Fire at enemy
Proceed to next area
Not a single game, but...
I feel like PC is going to kill video games. Phone games have been dead since the beginning, but this is actually something I care about
Thanks to the fedoration of redditors that subscribe to the idea of "PC master race" and other ironic shit that people take seriously, they are going to make it so that PC is a monopoly and that every game released every also gets released on PC
On the surface, this seems like a good deal
>"Ayy, I getz to play my vidyer so what's the problem anon?"
Well the thing is, exclusives will no longer exist. Why you might cry in joy, that means that the quality of games will drastically drop. Now that you don't need to make people spend hundreds of dollars on a piece of tech, you have no reason to spend so much time trying to make the best game ever
On the other hand, PC is an oversaturated market. The only thing that succeed there is shitty pixelshit indiefart "games" because they cost nothing to make and ASSFAGGOTS and other MMOs. So Your niche JRPG isn't going to sell anything since it's not what people want. That's like advertising your cock rings between children's cartoons.
And not to mention the whole "Steamsale" thing. Again "blablabla it's good FOR ME, therefore, why not?".
Well because developers will no longer want to make games since people always buy games en masse when a sale happens so they buy them at %75 off, meaning the developer makes jack shit even if they sell a million copies
"But they have to approve it first!" you cry out.
Well the thing is, a copy sold is better than no copies sold. But the reason why no copies are being sold is because people expect AAA games to cost $10
It's like food stamps or other shit. While it's not as impactful there since you NEED to go to a super market, people getting shit at %75 off is going to crash the economy. Fucking Berniecuck logic
ALSO, the online community is even worse. Mainly because of reddit killing every multiplayer game
>Love that people hate: Lightning Returns
Amazing gameplay and music, I actually like Lightning and hope as characters, fun sidequests and a nonsensical but not awful story. One of my top games of last gen for sure
>Hate that people love: Modern Warfare 2
Horrendous campaign, completely awful MP with the worst balance I've ever seen in a video game full of terrible maps and the mostly frustratingly low kill times I've ever seen compounded by how fucking campy it is. I really feel like only children liked it and it's hard for me to understand how anyone could find any enjoyment in it. Even when I do well I still hate it
can't really think of a game that I love that is near-universally hated, so I'm going to reply to other people instead.There isn't much replying going on in this thread.
I never played the previous Bioshock games and I still thought Infinite was boring as fuck. The game felt like a corridor, none of the guns were satisfying, the magic powers mostly felt like different flavors of damage, the way choices were presented was lame (instead of letting me press X to throw baseball, how about letting me actually throw the ball in real time?), Elizabeth's powers felt too QTE-ish for my tastes, and I was playing on the hardest difficulty and didn't die once in 5 hours. If you're going to make me run through a corridor and shoot shit, at least make it difficult.
Tomb Raider '13 may not be a good game, but I don't see it as desecrating anything. I thought the older Tomb Raiders were pretty mediocre to begin with.
>mechanics seemed lacking
honest question, is there a game that you could point out as being "like VTMB, but better?"
Thank you for the constructive reply to my 2000 character post
at least i got your (You)
I fucking HATE Red Dead Redemption. What an uninspired, overhyped pile of shit that game is.
Could only force myself to play until Mexico when I had to put it down, I have never been so utterly bored by a stale game in my life. Literally GTA in the Wild West except with even shittier mission variety.
Only good thing about it was the story/characters, and I'm not suffering through shit gameplay just for that.
I genuinely love and appreciate what Rockstar did with Max Payne for 3.
The piano playing running easter-egg (if you can really call it an easter-egg) is one of the best executed things I've seen in a game
Well the thing is, exclusives will no longer exist. Why you might cry in joy, that means that the quality of games will drastically drop.
This isn't the dumbest shit I've read because I open all the shit threads that attract /pol/ flies, but it is still quite dumb.
>Love that other hate
God Hand. I know /v/ thinks God Hand is fetid dog shit but I really like this obscure gem I found
>Hate that others love
Fallout 4. I know this is contrevrsial as fuck especially here on /v/ but I think the game was dumbed down from it's predecessors
Well who are you going to compete with?
Fucking League of Legends, Counter Strike and other trash?
It's literally impossible
There's a difference between an open environment like PC and a closed one like consoles.
You can never sell a single player game that isn't a RPG or FPS on PC anymore and get good results.
it was a neat trick for a while but wore out its welcome very quickly and the museum t the end was so undeservedly masturbatory I couldn't fucking believe it
>Tomb Raider 2013
I love the whole thing but my favourite addition was the way they did the campsite shit. It felt great, and I'm looking forward to picking up Rise of The Tomb Raider gold edition whenever the fuck that happens. Their DLC strategy is a bit annoying.
I fucking hate the idea people have that RPGs don't need good combat. If a game forces you at any point to fight someone and the combat sucks, it's a flaw. All I'm asking is for something at least serviceable like Gothic. Sure the controls are shit but the combat is easy to learn and also skill based.
But most of these games are heavily situational.
Every time I've played a MOBA I just pressed the same buttons in the same order and won. It was the same situation over and over again.
Instead, in a shooter, I can
>have no ammo
>have little armor
>have little health
>have the medic dead
>have no cover
>have to take out a camping sniper
>have a mine in a tactically important spot
>have to reload in the middle of a firefight
Which I just don't see happening on a MOBA. To me, it was just a boring 1v1 everytime.
The player was weaker, jump height reduced, and like you said duel wielding.
Missions could be done in any order depending on what remnants you found first, that's a whole different story structure.
Maybe it's just me, but it played very differently to any other Halo game.
Thanks, the soundtrack is fucking amazing. Asphalt and Ablution, Overture, The Rookie. The silenced SMG and Magnum are my favourite guns in any game.
>love that everyone hates
Dragon's Dogma. I really wish /v/ would stop shitting on it for 5 seconds
>hate that everyone loves
Metal Gear Solid V. I'm tired of everybody here on /v/ dickriding this garbage
>And not to mention the whole "Steamsale" thing. Again "blablabla it's good FOR ME, therefore, why not?".
>Well because developers will no longer want to make games since people always buy games en masse when a sale happens so they buy them at %75 off, meaning the developer makes jack shit even if they sell a million copies
ok, but also consider
>Well the thing is, a copy sold is better than no copies sold.
I actually pirate a lot less frequently since I can buy shit so cheaply and conveniently through services like Steam. At least in my case, more of my money is going to devs than it would otherwise.
>You can never sell a single player game that isn't a RPG or FPS on PC anymore and get good results.
Hurr durr indieshit
Hurr durr all those games don't count because they are not made by big companies
Hurr durr if it doesn't cost millions to make it doesn't exist/is shit
>"exclusives will no longer exist"
When has that ever been good. Why are two competing series on a single platform bad?
I always wanted to try out Forza when I had my PS3 before I got a 360. They are still different games with the same principle. In the same genre. For example, Dota and League are competing from the same player base with more and more people migrating over to Dota thanks to its more complex gameplay. Riot Games tries to compensate this with more frequent updates and new champions to pick from.
You are essentially saying "competition can only hurt the market".
I mean, can someone be this fucking dense?
Max Payne 3
Generic as fuck TPS, pretentious story telling, broken mechanics(cant go from downed to cover).
Was the first ship based game since 64, controls weren't bad, variety of ships was an advancement, a mix of the stories could have led to a reboot of the franchise.
>Now that you don't need to make people spend hundreds of dollars on a piece of tech
consoles are sold under the production costs, the companies expect to make it up by inclucing the costs into the price of games sold.
>people still think that AAA games cost a lot to make because they spend so much money on the game and not the marketing
It's these times that it becomes obvious kids and redditors frequent /v/.
>Consoles will ever die out completely
Nope, most people still play on console. There's about 70 million steam accounts in total
Quality won't 'drastically' drop since the games industry will still be competitive.
>A lot of people play MOBAS!
A lot of people play COD too. There's obviously still room for other games, and devs can still make a profit if they manage budget properly
You don't understand how they work. They don't suddenly start selling games at 75% off, they slowly discount it so they ensure that everyone who would buy the game at full price pays the full amount, then 10%, then 25% and so on.
You are much more stupid than the average reddit user
>Exclusives no longer exist!
They do. We just don't talk about them for a reason. Because they're garbage. It's the console's fault for that
>And not to mention the whole "Steamsale" thing. Again "blablabla it's good FOR ME, therefore, why not?".
The consumers don't want to pay 60$ per game. Maybe the console market should make something worth 60$
>ALSO, the online community is even worse. Mainly because of reddit killing every multiplayer game
>Implying the entire gaming community wasn't, isn't and won't always be shit
Not to mention exclusives are what cause fanboyism. This is the reason memes like "it's ok when Nintendo does it" exist. Instead of people rewarding the best devs who make the best games with sales, people are going to buy what is available on their system and then justify it by pretending the other games on other systems are bad in comparison.
>Hate that everybody loves
I don't really hate that many games
>Love that everybody hates
Prince of Persia 2008. It got a lot of flack for not allowing the player to die but that had essentially 0 effect on gameplay, and the whole thing is so beautiful and well put together it was a joy to play through. I really didn't like the generic movie tie-in that followed it, and i'm pretty sad it looks like Ubisoft will never return to the world they set up with it.
>ok, but also consider
>>Well the thing is, a copy sold is better than no copies sold.
The whole situation exists in the first place because of sales
It's bad for the market because smaller devs, aka not Ubisoft or EA, will not be able to make up the money they spent
And it's better to have 200k copies sold at full price with rampant piracy than 600k copies sold at $10 or $15
IT HURTS THE PEOPLE WHO ACTUALLY MAKE GOOD GAMES, NOBODY GIVES A SHIT ABOUT EA, UBISOFT OR BATHESDA
indie shit only sells because they cost $10 even without a sale. Again units sold != money gained
One can cost a few thousand dollars to make while the other costs millions.
Well it's good that there are 2 versions of basically the same game since you more options to pick from.
They might be almost the same, but they are definitely different
>Phone games are alive and growing
Are you sure? It's like Clash of Clans, Hearthstone and other trash I don't know about
Phones don't have actual games, maybe a port here and there
Here's the thing though. No dev team handles the transisition from indie or double A to triple A gracefully. I understand wanting your favorite game to sell well but consider this, if your favorite dev ever made it real big they'd start putting out garbage
DnD has a pretty complex combat system and combat is a big part of roleplay too. Do you only roleplay as a farmer or some shit? If you're sacrificing one of the things you do most in an RPG, is your game not shit?
I don't think you read my post carefully. I'm saying devs can either sell their games 50% off on Steam and take what they can get, or ask full price and I'll pirate and they'll get nothing. Given the two options, I think Steam is the better choice for them.
Sprint ruined the game. It should've stayed sprintless. If you wanted a sprint shooter with sprinting around + popshot gameplay COD was in its prime. I still think CoD elements ruined Halo.
I couldnt stand most of it. The writing was clearly different. I enjoyed 5-3 and thought 5-4/5-5 was going to be great, but telling the Assassin that he was actually scared was stupid. This guy is a cold blooded killer thats conditioned for the harshest shit and he has a nervous breakdown from three people yelling at him.
its cutscene after cutscene with top down 3d stealth and above average boss fights
it was the better halo killer and Sony is retarded for choosing killzone over it
If the game forces into combat or has it as a major element, it absolutely should be a priority that it not suck.
It doesn't even need to be great or complex combat, it just has to achieve the level of not being fuck awful and broken. Defending an RPG with bad or broken combat mechanics (especially since those often tie into character builds, which is a centerpiece of RPGs) is just plain being a fanboy to a game.
An RPG without combat and feedback from combat into the character's skilltree is a point & click adventure.
> Do you only roleplay as a farmer or some shit?
Is english not your first language? What are you even talking about?
>combat is a big part of roleplay too
Combat options, in some cases
>If you're sacrificing one of the things you do most in an RPG, is your game not shit?
No, if the combat is at least serviceable and the game succeeds in allowing the player to roleplay within an interesting world, it is a good RPG.
I'm not necessarily talking about story, just roleplaying, which is affected by gameplay too
>Hate: League of Legends
I tried it out before and I just don't get it. Seems too repetitive and overly complicated from what I've seen.
>Love: Silent Hill: Homecoming
Okay I'm gonna get so much shit for this, but I understand it has it's flaws in terms of story and being a love child of SH2 and the movie. I liked a lot of elements in it, especially the monsters and music.
>The notion that games should cost $30+ is quite retarded.
They cost $30 because they actually cost money to make.
You get what you pay for.
>I understand wanting your favorite game to sell well but consider this, if your favorite dev ever made it real big they'd start putting out garbage
Then you just don't buy it. If you genuinely believe their games don't deserve your money, you don't buy their stuff
What kind of fucked up society do we live in that everybody is forced to buy stuff whether they like it or not and they just beg for sales so that they fulfill their role in life.
Your wallet speaks when you actually have purchasing power.
>I'm saying devs can either sell their games 50% off on Steam and take what they can get, or ask full price and I'll pirate and they'll get nothing. Given the two options, I think Steam is the better choice for them.
I understand that, but Steam made people entitled to sales making them a requirement for games to even move units now.
I mean just look at Nintendo. They never do sales (at least not big ones) and their games still sell like hotcakes
Even if they're getting more and more mediocre with jewish tactics (see Fire Emblem if made into 3 parts because writing new scenarios is hard, just use weeb ninjas and knights)
The reason why console games are even still a thing (outside of some exclusivity deals, which still don't matter as much)
is because games actually make money on consoles.
When a food stamp sort of market doesn't exist, developers can at least make all of their money back and not worry about anything
Plus even if you magically make up the money with Steam sales, as you or another anon said, they gradually get bigger and bigger. Aka the they get their sales back when they're irrelevant
>2 versions of the same game
But that's my point. You don't have a choice if they're exclusives unless you shell out closer to 900 dollars in hardware then 60 dollars for the actual games themselves only to find out that the other one is better.
Your confirmation bias will essentially make you defend your choice, because after all, you're not stupid. You made the right choice in buying x console. That's why X console's space marine shooter 15 is better than console Y's space marine shooter 15 because they're fucking faggots. Then start the circlejerks, the shitposting..
See if these games weren't exclusive, if one game in it's genre was truly superior in more than one way, it would sell better because it would be a game that according to the meme word 'objectively' appeals to the market, which would then incentivize devs to make either something different and new, or improve on the already existing concept. This is literally how market capitalism works.
If there's only one option to choose from, of course thats the better one because you chose the console its on because after all, you're not stupid. They are.
VTM:B is pretty mediocre as both an RPG and an action game. Maybe if it wasn't rushed and you weren't completely gimped for going a speech based character later on it would be great.
VTM:B is a fucking great game, but it's not even close to being near the greatest RPGs, and that's because of the combat and bugs in the game, if it had great combat it would be a masterpiece. Not that anon btw
>hen you just don't buy it. If you genuinely believe their games don't deserve your money, you don't buy their stuff
>What kind of fucked up society do we live in that everybody is forced to buy stuff whether they like it or not and they just beg for sales so that they fulfill their role in life.
>Your wallet speaks when you actually have purchasing power.
My point is that sales really don't matter in the long run and in a lot of cases can be detrimental as a focus. Instead of wishing for good games to sell more I think it's smarter to just wish for good games. After all not every good game needs a sequel
GTAV is the best of the series. Amazing soundtrack, great gameplay, a HUGE variety of missions, giant map, and some of the best visuals. Great replay value too, 3 endings and at the end its basically a simulator for vehicles and mucking around the city. Theres really no need to play multiplayer to like it, just stop being a faggot.
>Exclusives are a GOOD thing!
>If you buy games on sale you're killing the industry!
How did you type that so clearly while jerking off one corporate cock with each hand, another in your mouth, and two up your ass?
>I wouldn't say LOVE but I think Shadow the Hedgehog gets a lot more hate than it deserves.
Same here. Shadow actually IS edgy as shit for most of the game, but it's still a travesty how people say Heroes is "okay" when it has worse camera and slippier controls out of all the Adventure Styled Gameplay Sonics. Shadow fixed some of the controls shit, and camera at least wasn't a downgrade. The one problem was the massive amount of friction wen braking, you could halt to a stand still far too easily.
Also... as stupid as they initially sound, all story elements have a way to fit into the Sonic backstory logically. Even the aliens.
>ALSO, the online community is even worse. Mainly because of reddit killing every multiplayer game
fucking this, goddamn.
the only friends i play on pc with are the ones i met on PSN/gaytendo multi/Xlive who also have steam.
the community is shit. the master race meme did also a bad job on it, making it worse than it was, plus the reddit bandwagon you said.
everybody is either a fucking fetishist of something or mad or whatever. it almost makes me want to be antisocial.
i don't get why console communities are better. it should be the opposite.
What are some examples of good games that would have made a ton of money on consoles, but ended up flopping even though they sold a ton, because those sales were 75% off? I can think of smaller games like Divinity OS, which was much more successful than the devs anticipated, even though it was distributed primarily through Steam.
I can think of games like, say, Dragon's Dogma, which had its day on console, and now that it's coming to PC even more people are going to buy it that didn't have the opportunity before.
I can think of games like Arkham Knight which flopped massively on PC because it was broken at release.
If I spent another minute I could probably come up with examples of games that simply didn't sell because they didn't get enough exposure.
Where are the examples of great games where the dev suffered because they could only sell at 75% off, and that wasn't enough?
The problem with Heroes and Shadow is a disgusting amount of padding and forced replays. Even if you thought the game is alright like I did it really wears out it's fucking welcome
>>Exclusives are a GOOD thing!
>>If you buy games on sale you're killing the industry!
It is right though.
You pay your jew overlords and they give you what you want.
How is paying LESS for something you like a good thing?
And again, exclusives drive way more competition than anything else
City scape also gives you the chance of taking fast paced areas slower.
Like that garden right before the part you run down a building. You can just slow down and collect stuff around that are, or you can say fuck it and run straight at the exit.
>that entire wall of autism
>those retarded predictions and outright wrong analysis
>that anal annihilation
This is nodick nigger tier of pasta. Never ever post again.
I've had this arugement with a bunch of dudes recently. They complained Sonic goes too slow when's he's about going fast. I said you can go fast you just need to git gud. They said that's gay and you should be going fast at all times
>And again, exclusives drive way more competition than anything else
Justify this statement. Exclusives aren't competing with anything. If Nintendo has Mario, and Playstation has Crash Bandicoot, it doesn't matter if Crash is better than Mario or vice versa. Playstation owners are going to get Crash regardless and Nintendo owners are going to get Mario regardless. That's the opposite of competition.
Mgsv is only repetitive because you make it so, why not leave the s pistol/sniper, assault rifle combo behind and take a new unique load out, the game gives you all the tools to have a completely different game play experience every mission but it's you who wants to go for the arbitrary high score/non lethal approach, no wonder it seems repetitive
This is the dumbest fucking thing I've ever read, I've never seen someone misunderstand the industry on such a fundamental level and the only saving grace is that clearly you're to fucking batshit retarded to be anywhere near any sort of industry related decisions.
Spoilers: ports don't continuously get made at a loss for publishers. It doesn't matter how fucking much a userbase yells, if it doesn't make the publisher money they stop fucking doing it. See: 3rd party abandonment of the wii despite its massive install base. The reason shit's being ported to pc? Because it makes fucking money and it keeps making money. The lack of costs associated with publishing to steam + the fact that there is zero used market cutting into profits means that once a game is on steam it's a net bonus pretty much indefinitely. That's why more and more ports are f getting made. How you managed to convince yourself that exclusivity is good for anyone but the platform's marketing department is fucking mind blowing
>Justify this statement. Exclusives aren't competing with anything. If Nintendo has Mario, and Playstation has Crash Bandicoot, it doesn't matter if Crash is better than Mario or vice versa. Playstation owners are going to get Crash regardless and Nintendo owners are going to get Mario regardless. That's the opposite of competition.
The big three are competing against each other (although it's kind of distorted now)
They pay companies to make good games
They make them
People get good games
If anything you should be happy that you might get the chance to play them in maybe 10 years
>criticizes MGSV's stealth gameplay
>praises Ass Creed stealth
>The big three are competing against each other (although it's kind of distorted now)
No. The only element of competition is sales. The content itself is entirely separate from each other. Just because you and other fucktards are having console war threads on this board doesn't mean the companies themselves share your sentiments.
Dark Souls, Metal Arms: Glitch in the System, Bioshock, Deus ex: Human Revolution, Dishonored, Fallout New Vegas, GTA, Alien: Isolation, Dragon Age: Origins, Mass Effect, Morrowind, FEAR, Max Payne, Metro 2033, Portal, Red Faction: Guerrilla, Resident Evil 4, Saints Row 2, Serious Sam, Battlefront 2, KOTOR, Splinter Cell.
What two things do all those games have in common?
They're good, and they're multiplats you fucking waste of brain cells. A game being good has nothing to do with whether it is an exclusive or not.
Except the game punishes you for not going the most optimal route. If you don't you'll get a low score and actively discourage you from taking anything but the high score/non lethal approach. If the game wants you to play around it should reward you for doing so.
The biggest problem with Sonic (and mario) discussions is you an never tell if people know how many types of gameplay designs exist for those games.
Sonic games alone have, fan-fficial names except for the last one:
>Boost 2D (Rush onwards)
Among other shit not worth mentioning like Labyrinth.
A lot of people who get up in arms saying 3D is good/bad compared to 2D almost always focus on either the goods or bads or Adventure style or Boost Corridor, but ignore the other 3D.
It's just as annoying as people who argue the 2D styles of mario games vs 3D, but refuse to acknowledge how many 2D types exist.
I'm convinced that people only like this game because of nostalgia. The game is plagued with shallow gameplay, awkward forced combat sections and set pieces, and a mediocre story. This game is nothing more than a relic of it's time and Kojima proved that with MGS2 and 3- Which improved on every aspect of MGS1 and are both masterpieces.
>Love: Fallout 3
Is the main questline hot garbage? Definitely. But that doesn't detract from what is an otherwise well paced and all around great game. Both the dungeons and side quests are very well designed, with each quest having multiple solutions that allow you to play through the game with a variety of different builds. The game's balancing, while not perfect, was a major improvement over the balancing of Fallout 1 and 2, considering that every build was made viable. Finally, there's the atmosphere, which speaks for itself- Nowhere in NV is as comfy as half of the locations in 3.
You are essentially trying to convince CWC of how the real world works anon. It's an impossible task, logic doesn't apply everything has to be retrofitted to support his hypothesis. Hopefully it's just because he's 14 and not the more tragic alternative: that he's legitimately autistic
I think that's the way a lot of GTA games are though... Its hit or miss woth the characters and story...
I can't get into any post bully rock star games because I find the characters unbelievably annoying and the story bland.
plus it's till relatively early. The PS3 was pretty shit until a few years ago, if not until 2013
>Just because you and other fucktards are having console war threads on this board doesn't mean the companies themselves share your sentiments.
So that's why the Xbone started doing a 360 (and moonwalking) now? Because they don't care about the consumer?
>They only care about sales!
Which is why they lick the consumer's ass
>They're good, and they're multiplats you fucking waste of brain cells. A game being good has nothing to do with whether it is an exclusive or not.
Most of those are made with a console in mind and ported to PC.
And you're even posting games from 10+ years ago where PC was actually relevant to a degree and not just a port machine
Yeah but every Sonic from Adventure to 3 to Lost worlds can be done fast. Unless we're talking about the rpg. My point is saying you can't go fast in Sonic is a objectively wrong complaint
>>Boost 2D (Rush onwards)
Sonic Advance 2 doesn't count as boost style?I remember being boosted to hell and back in that game. Or does boost not mean what I think it means?
Also, I may not be up to date on all the sub-sub genres here, but I at least distinguish between
>the other 2D games
>Sonic Adventure 1 and 2
>a bunch of other games I never played
>Most of those are made with a console in mind and ported to PC.
Couldn't you have just said you were shitposting and spared us all the effort? It's rude to waste people's time like that.
>sucking so much corporate cock
The whole idea of putting games on sale is to encourage a large amount of sales for that game while it is on sale, getting the people who don't find the game worth 60 dollars to buy it because it's say, 30 dollars for a while and they don't want to miss out. That's why the big Steam sales bring in so much money. People end up spending more money during sales than they would when there are not sales without even realizing.
That explains a lot of the retardation that you are spewing out with your keyboard.
I'd agree with you on the Sonic 2006 stuff, but the constant 20 minute load times are far more infuriating than its worth to reach the ironic enjoyment of the amazing trainwreck of the rest of the game
You can solo at least a number greater than yours by 2 in some of them. Dota does it by the largest margin, HotS does it by the smallest.
As in, Sven can wipe entire, stupid teams. Meanwhile you can walk around in the middle of fights doing nothing in HotS as a squishy dude and come out not just alive, but still pretty much fine because everyone has their power levels neutered.
Everything Persona tries to do any SMT does better. Even waifus.
But I am being a bit harsh. The only one that's really shitty is P4.
GTA SA is overrated as fuck and liked only because of the continuous meme that the current installation is absolute dogshit and the previous installment is 10x better (see: GTAV/IV arguments) The RPG mechanics have no place in a GTA game and are included only to force you to spend more hours in the game to grind so you're not completely shit at everything. The PC port is one of the worst I have ever seen in a game and makes it almost unplayable. Hotline Miami 2 is a legitimately good game. It might be that I've sunk so many hours into it that I'm a fucking master, but to me the people complaining about getting shot from offscreen are just bad. The game forces you to adapt to a new gun-centric strategy compared to Hotline Miami 1 where guns were useless noisemakers that you only ever used during Clean Hit or dispatching a giga nigga because melee was better in every single way. Slowing down execution speed and having more Giga Niggas helped make it a new game rather than just an expansion to Hotline Miami 1.
That's PS4, silly.
Literally dead ages ago on all platforms. But I wouldn't put it past you to be one of those retards who thinks the ASSFAGGOTS are the only games on PC just because you can't play them.
I'm just going to make a list of "good" games I hate because I'm a faggot
>The Elder Scrolls: Daggerfall
I don't understand why this game (or the previous game, Arena) gets so much praise. It's just a world filled with boring, faceless characters, repetitive sidequests that barely even work half the time, a shitty combat system that has you flailing around you mouse which makes your character shake his sword back-and-fourth, killing the monster. Magic is a clusterfuck so it's not even worth touching. For all the hate Morrowind gets, I'm surprised this game isn't getting eaten alive by the gaming community. It's only redeeming quality is being le ebin buhzinguhfag game because it's old.
Pretentious Earthbound wannabe game that wants to be "so deep" and "artistic" but it really just comes off as sucking it's own dick about how "deep" and "artistic" it is.
>the GTA series
Seriously though, why is this popular? It's just shooting cops and driving cars. That's the entire game. There's literally no depth to it outside of driving cars and shooting cops. That's it.
>Saint's Row series
Basically just a GTA clone with the main difference being it's "WHACKY AND RANDUMB xD" just because I can whack people with a Dildo doesn't mean you have a fun game.
>Mass Effect series
Shitty TPS with light RPG elements and a shitty story. Shitty game overall.
Hate: Dark Souls
I'm sorry, but seriously. It's not even a matter of "git gud". I've beaten DS1, but the way they make the game "difficult" is just kind of buggered. Bassically no matter how much HP you have you can only take a few hits, the combat is simply block and dodge while waiting for openings, and it throws multiple enemies at you with a combat system that isnt meant for fighting multiple enemies. Also the lore/story is a bit needlessly contrived.
Love: Dragon Age Inquisition. Blah blah sjw and gay characters whatever, I honestly dont care. It was a huge step up from DA2 and if it was a new IP without the "Dragon Age" logo, people would have jizzed in their pants. It was a good game. Maybe not GoTY material, but still a damn good game.
>you dont play PC for exclusives
Then why build a PC at all? Buy a console for exclusives and multiplats and play everything worthwhile on your shitposting machine
>you can only take a few hits
Not a flaw
>combat is simply block and dodge while waiting for openings
That is one play style, yes
> throws multiple enemies at you
The mobs are always made up of weak enemies that are easy to fight in groups. Even in the area before the last boss, they make you fight enemies 1v1
>lore/story is a bit needlessly contrived
How is it contrived? Do you know what contrived means?
>playing multiplats on console
Literally a waste of money.
PC misses out on a handful of games, then allows you to play all other console games in a better package plus a ton of games that are only on PC. Most if not all multiplats are also on PC. Most PC exclusives are shit, yes, but the amount of good exclusives equal or surpass the amount of worthwhile console exclusives.
>shits on mgsv but defends unity
Fucking kill yourself, unity is a steaming pile of dogshit its the worst AC ever put out and no the gameplay in MGSV is much better, more difficult, and more varied than anything in assassins creed.
>Basically just a GTA clone with the main difference being it's "WHACKY AND RANDUMB xD" just because I can whack people with a Dildo doesn't mean you have a fun game.
>You forgot the part where it costs $2000 to have the privilege of missing out on console exclusives
Nice job posting the same shitpost everyone does. My PC build was the same as a console and it plays everything perfectly at max or high.
And there is no "missing out" considering everything I'd want to play on consoles is getting a PC port.
GTA V: Dislike 3 diff mcs, I want 1 mc with a coherent story and emotional investmen. Story was bad , gameplay on missions was shit: you're a superman that can take 100 bullets. every mission is shoot 20 enemy in exactly same fasion, it got really boring to just take down same enemy down with same method all the time.
Money wasnt used for anything, everything felt pointless. Quit playing after 15-20h.
I liked Dragon age 2: It had interesting gameplay/characters, good races/setting with replay value.
I had played it and I don't get the over appeal of it, I became incredibly bored, gave it another try, didn't work at all. It doesn't help with the overabundance of Minecraft [Insert anything here] parodies. Have to hear a crap ton of Minecraft song parodies everyday from my little sister, and it's eargratting. Hearing all the praise and seeing a lot of crap on the internet doesn't sit well and just makes me cringe.
>Marvel Avengers Alliance
The same said here:>>323413891 but I don't really see or here any hate about it, the only down side is I rarely play the game due to not really going on Facebook a lot and some locked characters being locked forever for not doing limited time events.BUT I still think it is good none the less.
Also Haven't heard any hate from it, but as a VN, it is currently the only one that engages me, its Stories, Its Characters, Its Reality Warping WTF ending with a few of the Character specific endings. I don't know why but, they all just have me engaged in the world making me want to see more, And I never really get into VNs that much. Then again I am willing to try any genre and game at least once.
>everything I'd want to play on consoles is getting a PC port.
I absolutely loathe western open world rpgs but for the purpose of this thread I pick Fallout 2.
Fallout 1 was a masterpiece that used time constraint in meaningful way to introduce sense of urgency, whereas Fallout 2 was a pointless romp from one themed locale to the next and that how it has been since then.
Scrap that, the situation has degraded significantly since then with the addition of generated quests that suck up your time and provide nothing meaningful in the sense of plot progression.
The game I love but everyone else hates is Age of Wonders 3. People complain that it has nothing to do with the continuity of the previous games and that it lacks variety (and before patches and expansions I'd have to agree) but did people really like the ridiculous balance issues that came from the forced variety of previous games? The game is far more tactical with the flanking system than most turnbased fantasy games I've played. In games like HoMM and Dominions the victory is achieved on the strategic map and when you get to combat there is very little you can do to salvage a lost strategic advantage.
>thinking the goldenface remains true any longer
You have not been keeping up with the times, have you? Most new releases have confirmed PC releases and older games are getting ports now too.
I guess it's hard to keep up with your nose so deep in shit.
So whatever the PC actually costs, double it. seems a bit shit just to get more pixels
You can't watch videos though.
Yeah but then you've got to sit at a desk, that shit hurts my back, couch is much better 2bh
Undertale is a mediocre game that wannabe hipsters and sjws fawn over. Its humor is sometimes funny and leaves a twinkle in my eye but ultimate they're boring, and not very likable by any means. People love to talk about "heartfelt characters" and that's it. The gameplay is garbage with no vary or depth at all, the plot is stupid, its linear as fuck, puzzles are made for literal 3 year olds, and the game is overall a huge gimmick.
I actually liked FF13, linear as fuck with almost no towns but the game is gorgeous, the gameplay is pretty fun especially late game, and the plot was pretty good too. I don't think its the best but it gets some undeserved hate
I can't speak for others but I built a PC because it basically lasts 2gens before requiring an upgrade that costs half the price of a console at launch, while giving me access to pretty much any game I want. I built my second PC from scratch in the middle of the ps3's life cycle and have used it to keep up with every release so far, and it still runs cross platform games from the ps4 and xbone library at >70fps on maxed settings.
As I start to see dips in performance, which won't happen until the next gen, instead of buying a new console to play more games I'll have the option to turn down settings to play them at 0 cost to me or spend 200 bucks to buy a second copy of the graphics card I already have to run in SLI which will double my video memory and improve performance about 80%, lasting me another full console generation before I do any major upgrade to my machine
Long story short, I like to play a lot of games and PC is far and away the most cost effective platform for me as a result.
I hate Dark Souls but your argument is just plain wrong. Well I don't hate it, I just hate the pedestal that the game has been put on for it's "muh hardcore fuckn casuls" facade that it carries. It's almost as bad with the insta death shit as the NES Mega Man games for crying out loud.
>So whatever the PC actually costs, double it. seems a bit shit just to get more pixels
how does an extra monitor cost as much as a PC
>Yeah but then you've got to sit at a desk, that shit hurts my back, couch is much better 2bh
no you dont. and why are you posting here if it hurts your back?
A computer chair is not required for PC gaming though. If you really wanted to you could set up your PC in the same way your console is probably set up. In my case, I use something like pic related at my desk, but it is raised at a higher angle and is more tall than it is wide.
Basically, console users think PC is more expensive because they can't conceive of a world where you don't throw out your machine and buy a new one from scratch every generation
if you already own a laptop then why do you need to pay double the price of a PC to shitpost
and as you just proved, you dont need a desk to use a PC. You can even hook it up to your TV if you want
Its pretty obvious you're just shitposting at this point
>99% of Indie games
Literally the only indie game I can say I enjoyed was Cave Story, and that's just cause I liked the music and characters. All the rest I've played (Fez, Isaac, and Undertale), all seem to want to beat you over the head with a story that goes nowhere.
>Assassin's Creed, entire series besides III.
I don't know what it is, I just love the parkour, and I really like the characters I guess. ACIV is one of my favorite games of all time. Is it a yearly release? Yep, and that's a bit annoying sure, but I don't even buy em at full price. I wait till they're $30 or less.
>All the rest I've played (Fez, Isaac, and Undertale), all seem to want to beat you over the head with a story that goes nowhere.
Are those the only 3 you've played? Tried Environmental Station Alpha, Mitsurugi Kamui Hikae, or Risk of Rain?
I know they are hated on here and other places but going by popularity alone, everyone loves these games for some reason. I don't understand it. It's literally RTS for babies. All of the maps are exactly the same and it's either gang bang a person or be gang banged. There's no strategy to these. And it's the genre that started the class roulette cancer that are other games are starting to adopt. Not to mention it's slow as fuck and the king of esport cancer.
>Love: Skyward Sword
Other than Link and a few other NPCs, the visuals were really great in my opinion. And I never had many issues with the controls at all. The only control scheme problem I had was the nunchuck being too sensitive and doing spin attacks when I didn't want to, but it was never a noticable detriment. I liked the story and the dungeon designs as well, basically everything.
If it makes you feel better, I like Fairy Fencer F anon, I wasn't aware people even hated it, I thought it was it's sister-series Neptunia that got shat on more.
but Tiara ruins the experience for me
Hate: Borderlands 2
I just can't fucking get into it, thing is, I really like Diablo, Torchlight, Incredible Adventures of Van Helsing and the like, but for some reason Borderlands 2 doesn't have the same farmability that those games had. I think it had partly to do with the fact that you only had one piece of armor in BL2, the shield.
I'll admit I'm a bit late on the train, but after The Taken King it actually feels like a competently made game, because Bungie isn't inherently a bad developer. Still haven't played it in months though so...
I wouldn't say I hate it, but I just can't get into it. I find it boring. I've tried playing it 4 times, and I really just can't get into it. Loved Human Revolution though, so I really don't get it.
>Tomb Raider 2013
I liked the new Lara, and as a big Uncharted fan, it reminded me a lot of the Uncharted games. I enjoyed it.
>Fez wants to beat you over the head with a story that goes nowhere
I don't understand this at all, but it works well because
>game I love that /v/ hates
I get it, Phil Fish is a big dumb meanie, but this game was fucking excellent. It was gorgeous, it was often clever with its puzzles, and that musical platforming sequence alone was just so goddamn excellent. Easily one of my top 5 small-scale games.
>game I hate that /v/ loves
Honestly I can't think of one. Not the biggest VN fan but I don't hate them