fun twist on turn based gameplay, as it manages to achive more player input despite simplifying an RPG battle system, similar to Mario and Luigi RPGs. Most bosses and nice shifts to the game play and all enemies attack at once and have rather unique attacks.
The writing is subjectively great, though objectively extremely meta and fitting of the medium.
Moral system adds a simple yet unique twist that helps the player feel his actions are accounted for and NPCs are properly reacting to his actions, as well as causing three routes each with surprising endings and great moments.
The music ranged from okay to pretty good The graphics ranged from bad to okay, even for RPG-maker things. The gameplay ranged from okay to pretty good The morality system ranged from okay to pretty good The story ranged from okay to pretty good The characters ranged from okay to pretty good
A literal 7/10 try-it-out labelled as a 10/10 GOAT cause it's consistently okay or pretty good.
>>323383743 Themes and atmosphere were established very well. Lots of room for interpretations. Gameplay twists are good. Adding in the weight of actions in an RPG setting. While the art style is lazy, constantly clashing, the concept of its design is what's going to keep it having its own identity. I wish this game was in a traditional pixel style like that of SNES RPGs. Either that, or that one dude's PS1 low poly graphic style. Nicely executed twists that surprise the player, mainly meta wise.
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