>great overall RPG elements
>dogshit character models
I mean I get it guys, there's a lot in the game. But you can't act like it's some untouchable game compared to Oblivion or Skyrim. Both of them at least have a better mix of decent story, decent combat, decent world.
>character models have a complete overhaul mod that is now around
>animations are completely fixed
>the only issue is diceroll combat which can be modified to be made a little less shitty but is inherently DND and makes it fun.
Whats the problem?
Fucking unarmed combat felt more realistic in Morrowind than Oblivion and Skyrim. At least with high skill in Morrowind, enemies are likely to react to hits by flinching or getting knocked down. In Skyrim everyone's hitting each other with fucking pillows. And don't get me started on the world. Everything was established since fucking Arena and Daggerfall. Morrowind was the only TES game after the first two that actually gave a good chunk of lore.
Combat is okay. It's by no means as bad as some people claim. In fact, I'm fairly certain most people who complain about it never played the game all too far because after a certain level you're pretty much guaranteed to hit most of the time.
And no, Skyrim and Oblivion were both crap in terms of quest and world-design, simply because they lacked reactivity.
Not to mention that they've more and more reduced the stats/skill aspects to the point where it makes one question whether it's even an RPG one is playing.
>Combat is okay
Literally spam left click to win
How can people say Obl/Sky have no impact to hits when fucking morrowind exists?
>Not to mention that they've more and more reduced the stats/skill aspects to the point where it makes one question whether it's even an RPG one is playing.
Define what an RPG is.
>about a game everyone and their mother has played
No they don't and everyone who's played both know it. Skill level has no affect on staggers in Skyrim's combat system. Go 100+ unarmed in Morrowind and you'll see combat is more believable than Skyrim's bullshit.
>>great overall RPG elements
Story and writing are not the elements that define an RPG "overall". Combat is easily more important but it's bad according to you. Yet you still conclude "great overall RPG elements." You don't know what you're talking about. It's nice in a way that you gave an older game a try, for a half hour or so most likely, but you're probably too young to be qualified to really form your own opinion on it. I'm skeptical of your ability to accurately rate RPG elements, among other things that would be required for that.
>I'm skeptical of your ability to accurately rate RPG elements
I'm much more skeptical of yours. What are your credentials for evaluating RPG elements? Where's your degree?
Honestly, what the fuck are you saying you fucking teen?
If Oblivion or Skyrim had combat like Dark Souls or something, I could see why you'd praise that upgrade.
But they don't. There's nothing to their combat - it's just press M1.
Maybe it's better than Morrowind's combat (I disagree with that - but I'll give it to you for the sake of it), but surely you can't believe the upgraded combat makes up for the worse worlds/stories/etc.?
>But you can't act like it's some untouchable game compared to Oblivion or Skyrim.
Of course we can. In fact, I'll probably end up playing Morrowind again. Can't really say the same for ES4 or5. It was a good game, it's probably even better since the series changed and there is nothing else really like it for an open world adventure game. Why does it bother you people like Morrowind?
Am I the only one who didn't mind the combat? Although granted I put a heavy focus on unarmed so it was fun to 1v1 even the most ridiculously powerful NPCs, and watch them fall to the ground from the power of punching. Having accuracy be tied to stamina was a bit annoying though.