I really liked 3 and New Vegas but i haven't played 4 yet. Should i just buy it or will i be wasting my money? Seems like people say the most fun things are using power armor and building shit, which doesn't sound like much fun to me. Is their any more redeeming quality's that I don't know about?
>>323374748 the enemy non humanoid animations were cool and the interactivity between dog and animal enemies was good. if you watch dog fight molerats or humans for example, he goes for the throat
the radscorpions are well animated and terrifying. the bigger robots are terrifying to fight
theres nothing wrong with the game its just a FPS RPG where the storyline takes a back burner. you can setup your character to be a power armor user and pretend youre a space marine. i just got tired of doing the same shit after 160ish hours and 4 playthroughs so ive moved on until mod toolkits are out long enough for better mods
Lighting (it's good to finally have shadows) Good visual design and art direction in general Distant gunshots sound realistic Modular guns Power armor mechanics Instant looting (don't have to wait UI lag while it loads container content like in F3) Vertibirds Some followers are pretty cool
Cant think of a game with better atmosphere. Exploring every single area felt exciting and new, unlike new vegas and FO3. Graphics on point. Not as glitchy as other Fallouts on release. Tons of people put hundreds of hours on it. Hating this game is a meme, and it wasnt as good as witcher 3 but it definitely was one of the funner games I played this year.
>>323377093 I don't use power armor and don't build shit, I still have 4 days play time. I really enjoy fallout 4 as I did the other games. If you're not hyped then wait for a sale, it won't matter much if you play it now or later, you will enjoy it at least the same and for a cheaper price.
>>323381650 Sorry man gonna have to disagree with you here. >Cant think of a game with better atmosphere. Stalker, for one. E.Y.E., Metro 1 & 2, even Half-Life. >Exploring every single area felt exciting and new, unlike new vegas and FO3. Mostly agreeing with you there, except building interiors like office buildings all look the exact same. So do vaults, caves and "hidden vaults under house". >Graphics on point. Outside yes, inside no. >Not as glitchy as other Fallouts on release. Had my first crash at the 20 hour mark if I remember correctly. >Tons of people put hundreds of hours on it. Got bored at 84. >Hating this game is a meme, and it wasnt as good as witcher 3 Witcher 3 has a lot more to offer.
>>323382302 You just like my friend, he's a purist and skipped entire power armor thing and didn't take any followers because they make the game too easy. Then again you guys missing out on new good mechanic and some content (follower quests and commentary)
>>323383238 >if you have 20+ cores i.e. if you played the game for 10 hours >and a shit ton of armor skill it's op as fuck even as a bare frame You only ever need armor skill to get to jet pack mod in tier 4
I'm not even mad anymore, I could cry on this board all day about removing the rpg from fallout and making it into a loot and shoot game. But it doesn't matter, the game sold and at the end of the day that's all they care about, they will push out 4 dlc at 10 dollars each and make a lot more money off of it.
The people that want an rpg are simply no longer their audience. I'm not mad anymore, it's just fallout is dead to me, and that's all there is to it.
Interesting locations with neat meta stories like 3 had. Gunplay was improved to a quality standard though it seems to have come at the cost of rpg elements. Companions have some character to them unlike 3. Being a Chem user is actually fun and the voices pc shouting or roaring when you get high helps roll play as a decent raider for once.
>>323383763 >Followers are essentially immortal bullet sponges who draw enemy fire on themselves, that's what they're good for. I miss when companions could actually die. When I played Fallout for the first time I took Dogmeat and Ian, and kept them alive until the very end of the game. When they finally got torn to shreds by some of The Master's personal super mutants I remember saving my game as "alone again." It really adds a lot to the post-apocalyptic setting when your new friends get cut in half by miniguns with one unlucky turn.
>>323384527 As soon as i heard they did away with the karma system, I knew that the game would never be the same for me. Call me gay, but the first time i played 3, i had 3 characters. First was a Messiah, second a true mortal, and the third was a devil.
>>323385424 It's one side of the coin. The other is that they were always getting in your line of fire, walked into traps, blocked your explosives and died all the time. If anything, immortal followers is a type of casualization that i personally take as a positive.
>>323386248 Haha, obviously the devil was the most fun but trying to go through the entire game with + karma was fun in itself. Felt good trying to help people and salvage whatever i could from the nuclear winter.
The gunplay is improved. IMPROVED being the key word. It's still mediocre by all standards possible, but it's still a lot better than how god-awful gunplay is in FO3. In that game, enemies might as well have just been slab-like rectangles that just slid across the floor while the slab that you controlled slid around as well and pointed and clicked at enemies until they died.
Not liking the crafting system. Crafting systems + equipment load are paradoxical. The junk items either shouldn't count towards your weight or you can use them even when they're stored somewhere else or something. Because when you combine these two elements, it just results in you fast traveling back and forth from the designated place that you keep all your random junk.
The lack of optimization is really bothering me as well. I haven't confirmed using fraps, but I'm pretty sure I'm only getting 30fps. I'll turn down the settings because the framerate is hurting my eyes, but goddamn is it bullshit that such an ugly game still manages to require more power than it should just because it has to brute force through everything.
>>323388431 >Not liking the crafting system. Crafting systems + equipment load are paradoxical. The junk items either shouldn't count towards your weight or you can use them even when they're stored somewhere else or something. Because when you combine these two elements, it just results in you fast traveling back and forth from the designated place that you keep all your random junk.
>The lack of optimization is really bothering me as well. I haven't confirmed using fraps, but I'm pretty sure I'm only getting 30fps.
God rays put a huge hit on performance. Turn them off. In general, though, you're just describing Bethesda games.
I will be completely honest with you, anon. I -hated- this fucking game. Outright pure anger when i played it and i felt betrayed. I have loved Bethesda since Daggerfall. ince i played it for a bit i found some redeeming factors i grew to understand why they changed the franchise. >ghouls actually freaked me out >deathclaws made me feel fearful >legendary beasts >voiced characters not only gave us a tone, but also a few laughs >lengthy side missions (at times)
>>323388431 >can use them even when they're stored somewhere else or something Whenever you're in settlement, crafting system uses workbench inventory in addition to your own. That's why there's a button "store all junk" when you open workbench. Just always dump all your garbage in your main settlement.
>>323390051 So I HAVE to do this settlement stuff? I was just going to ignore that because it just seems to be shallow mineycrafta-tier bullshit. I was just collecting junk for weapon upgrades and craftable items and such.
>>323388884 >In general, though, you're just describing Bethesda games. This is true, but I didn't have these problems with their other games like FO3, even back in 2008. Their games have always been unoptimized hot garbage, but it was the sort of unoptimization that would become apparent when you used mods like higher res textures and such. The vanilla games were never that demanding. Thanks for the advice though, I'll turn off the god rays.
>>323390482 I kinda see what they were going for. They saw the kind of people that were playing FO3 and the sort of mods that attracted people, and they just rolled with that sort of stuff.
Of course, this created a sort of chicken-and-egg scenario. People didn't play FO3 for the story and RPG stuff, obviously, so they had to make due in other ways. So rather than realizing that people do indeed want RPG stuff, they just gave it a quick once-over and said "gee, it looks like people like having 6 gorillion guns and real time settler, let's focus on that"
I'm really just holding out hope that Obsidian gets to make a New Vegas 2 to continue the story of the true fallout series. I doubt this would happen after beth fucked them over though
>>323391675 Exactly, that's what bugs me so much about this stuff. Mods can change pretty much everything except very core-stuff having to do with the engine, and RPG stuff like voice acting, dialogue trees, quests, cities, NPCs, etc.
So it's really fucking frustrating that bethesda doesn't focus on THOSE things while letting the modders fix all the other bullshit that they actually have the ability to do. Modders can add weapon upgrades and town builders.
It's so fucking hard to make proper quest mods with NPCs and voice acting and all that. So few are made for any given game.
You really should not need a perk that requires 6 points in an attribute to make junk management convenient. I could MAYBE see the point in requiring local leader to make building settlements easier if the game isn't so barebone, and there is no way you can justify requiring that perk just for getting gun modding materials.
>>323395760 Shit looks gay. Breaks lore. Power armor was designed to survive indirect nuclear blasts and operate continuously for years eithour resupply, which is why it has a miniature reactor inside it.
>>323397736 Not him, but lore wise they were supposed to last practically forever (thousands of years) The only power armor that used power cores like in fo4 was very early versions of the T-45 that was deployed as a rapid stop gap in Alaska.
>>323377093 if you really liked those, then you'll like 4. You just have to get used to some things, the first five hours frustrated me just because of the changes they made, but after i got past them I really enjoyed it. I have like sixty hours logged in and dont see me stopping for a while. Its the same thing as last time, but thats not a bad thing.
>>323374748 >pros good gunplay best looking fallout setting (I live in Boston) settlement building weapon modification companions (imo) random shit around the map has a use SPECIAL has more benefits there are more but lets stop there >cons awful story horrible dialogue shitty dialogue wheel with horrible choices alot of shit, repetitive "quests" horribly optimized (runs like shit on my memecard) horrible graphical options horrible level up system (no skills only perks) there are more but im not typing all this shit
overall 7-8/10 I enjoy it but F1+2 and NV are superior
>>323401491 Judging a game on the PC port is pretty unfair, just because FF port runs like shit on my PC doesn't mean it's overall a bad game.
Also I notice you're comparing good gunplay in a relative manner but also push that F1+2 are superior when they are completely different genres and that there are many other games with far better gunplay than fucking F4 of all games.
>>323402089 Well anyone who is concerned about the PC version being dogshit, should be, it runs like fucking garbage on ultra on my 970, at certain points so I had to lower it to high, and it looks the goddamn same. I don't even want to know how it runs on lower tier cards, I hear even people with 390s and 980tis have huge problems >Also I notice you're comparing good gunplay in a relative manner but also push that F1+2 are superior when they are completely different genres and that there are many other games with far better gunplay than fucking F4 of all games.
No I'm saying personally I enjoy F1+2 and NV more, regardless of the gunplay, but the F4 gunplay is objectively better than F3 and NV.
>>323374748 Mad fun to roam through Mass having grown up just outside of Boston. Finding what matched up and what didn't was a mad cool experience, it was the type of thing I wanted from assassin creed 3 but didn't get.The feeling of recognizing an area before the location name popped was the best, so I loved the whole game.
>>323406209 >>323406409 >>323407472 >mfw vegas has a 80s rating let me guess thats shit as well? also the game just came out, 3 and vegas were buggy and shitty at launch - over the year it became better.
Overall, its the best game of the year. More specifically, it has better manual gunplay, ironically enough more diverse builds early on, the weapon and base modifications, despite flawed, are very fun and entertaining, and there are a couple of waifus that I want to marry.
>>323412095 He means like in a weird world logic way. Buildings that you explore have fusion core power generators. But you take them out and nothing happens. It's just bullshit to place a "logicalish" container for them.
My only problem with the game was the factions. Why in the fuck were they tied into the main story line? I understand they wanted to try something different with it but it just sort of made it more annoying. You either join the BOS which has the most quests out of the other factions and helps you out from the very start, but end up having the companion for it more than likely killed and get zero dialog for Father and learn nothing about the institute; join the institute which only has 4 quests and have every one fucking hate you; or join the railroad which has 5 quests and again, have every one fucking hate you. It's just frustrating being locked out of 80% of the game with no clear main story and no resolution
Mod support. I'd already have dropped it after about 100 hours if it weren't for mods. Turned it into a survival simulator of sorts, like I do with every Bethesda game. Downloaded mod that makes supplies and ammo very scarce and legendary weapons rare, as well as Survival difficulty mod, which makes your bullets/attacks hurt just as much as npc bullets hurt you. Balances quite well with the scarcity mod and the game is shitloads of fun now.
>>323375930 Actually, people loved it. It was a great game, this board would be all over it if it wasn't called Fallout 4. It just wasn't a good Fallout game, but then neither were 3 or NV. Why don't you fucks just play underrail instead of shitposting about a wildly successful game all day?
>>323387804 >if you liked New Vegas well then you're kinda fucked All I wanted was games to combine modern gameplay/graphics with oldschool roleplaying stories and world building. Is that so hard to find?
I have so many friends who played it once and never want to go back to it. They all supposedly love Fallout but, are just not interested. This game is another typical AAA game of our time. Disposable. I find most don't even remember it came out.
>>323417916 The mod devkit(G.E.C.K.) hasn't been released yet, so all the mods that are out right are ports from Skyrim or otherwise. When The G.E.C.K. gets released, we'll start seeing some really nice mods.
>>323388431 >Lack of optimization One thing I did and noticed a huge fps gain was I turned the game to full screen instead of border less windowed. The game alt tabs well enough, so if you have that set then that might help. I play on Max settings on a GTX970
>>323374748 It is more of a Borderland game than a Fallout 3D. It can be fine for some, but you won't ever have fond memories of a special part of the game. There can be good moments, but there's no great moment.
I played it 60 hours on survival, and it was hard for my troll character 10 charisma/10 luck (without any broken perk), but it was one of the only good points. The enemy variety is not bad, and fights are good overall, but it is a Borderland games actually.
>Having 2 pieces of paper about a location is the best you'll ever have, >the writing is awful >exploration is not really rewarded, the best parts being locked behind quests. (You can visit the entrance of Arcjet system, but can't really see what's inside until you do the Steel Brotherhood quest.) >and even the best parts are not that interesting >Cvrie is cute, but that's the best you'll have with companion quest.
Overall it is just padding. Even Skyrim had better quests, and that's saying quite a lot.
Thread replies: 227 Thread images: 32
Thread DB ID: 392186
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at email@example.com with the post's information.