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Super Mario Maker Saturday Night Shill

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Thread replies: 48
Thread images: 14

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Post em and rate em!

This game isn't dead
>>
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Ok

https://supermariomakerbookmark.nintendo.net/courses/ABCD-0000-0172-D9DF
>>
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Working on a collaborative level. 10 anons required.
We need someone to claim A2 once you do download the level below:
https://supermariomakerbookmark.nintendo.net/courses/9C7B-0000-0179-0D5E
The theme is a vertical "tower" style level.
The game/theme is SM3/Ghost house.

If you can't complete your section in 24 hours give progress updates or give up on your section so it doesn't take weeks to complete this.

Post screenshots of your section when you are finished in this thread.

Here is who is working on the project:
A1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
A2

A3
https://supermariomakerbookmark.nintendo.net/profile/rainylol
A4
https://supermariomakerbookmark.nintendo.net/profile/Happy-Merchant
A5
https://supermariomakerbookmark.nintendo.net/profile/RainbowInkling

B1
https://supermariomakerbookmark.nintendo.net/profile/MLAKI5
B2
https://supermariomakerbookmark.nintendo.net/profile/SmexxyPlunger
B3
https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
B4
https://supermariomakerbookmark.nintendo.net/profile/marth1989
B5
https://supermariomakerbookmark.nintendo.net/profile/TheCala


Please give me a progress update if you are working on B4 or B5
>>
Who's the oldest map maker here? I got the game on October 11th and have been lazily making maps since.
>>
>>323370907
I got the game when it first came out. It really big here for a couple of weeks and now it's just a few people that show up in these threads.
>>
>>323370907
I got the game the very day it came out.

I made a few original levels, and now I don't have the creativity to make anything new.

>Go into create mode
>make level
>mentality: People aren't going to like this or it's too simple or too difficult
>reset everything
>never feel like making anything in the end.
>>
>>323371517
I feel like the most fun you can get out of this game is to play with a streamer with only a few people in the chat so you can watch people playtest your level.
>>
>>323371517
That sounds less like a problem with creativity and more an issue with self image. If you want to make levels, try letting one out even if you think people won't like it. See if it gets any stars after a couple days.
>>
>>323371517
>make a level and spell out what button they need to press to spinjump
>they can't do it
>make an ice level that requires you to crouch slide
>they can't do it

I eventually decided to just make the levels I wanted with a tutorial. If they can't figure it out they can eat shit and I'll give someone competent an easy level in expert.
>>
yfw that autistic guy from gamexplain. He made perfect dark levels in SMM. WHY
>>
I just finished this one earlier, give it a try.

https://supermariomakerbookmark.nintendo.net/courses/F833-0000-0183-0EF3
>>
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I really want to finish the collaboration level soon. I need someone to claim A2 and whoever is working on B4 and B5 to finish up. Here is what is in the level so far
>>
https://supermariomakerbookmark.nintendo.net/courses/98C3-0000-0180-EABB

Made this last night. Try it out and give me feedback.
>>
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https://supermariomakerbookmark.nintendo.net/courses/75FC-0000-011D-3281

Give a brutha some luv
>>
I made a new level for Two Twins Travel Through Time yesterday! Mario and Scott Pilgrim collide in 6-1: Evil Exes Elimination, a boss rush against 7 evil giant enemies... Except Lakitu which is regular size. https://supermariomakerbookmark.nintendo.net/courses/FDBC-0000-017F-068F

Start with https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB if you haven't played my campaign before.

>>323369934
>>323372485
>>323373039
>>323373545
Will play your levels and give you feedback, hopefully you'll give one of mine a shot!

>>323370147
Oh wow, thankfully I got here in time! The coding competition today didn't go so well, but now I can try to work on A2.
>>
>>323373791
That's too bad about the coding thing. Added you to the collab
>>
>>323372364
He made it and shilled it on his channel for 100,000 people to play.
>>
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>>323373791
I'll get on it my bread slice home slice dawg
>>
>>323374109
I know a ton of people play his levels i'm just confused why you would make a level based on a 1st person shooter in a mario platformer
>>
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>>323373934
Stress is a horrible thing. The goal was to make some AI for a turn-based strategy game where you only control a single unit, they started you out by giving you an AI which picked a random move every turn.

Two hours in, I had an AI which made random moves except when it was one spot away from a base, in which case the top priority was to capture the base and then stop moving entirely. My hope was that we would have a path-finding algorithm to seek out bases by the end of the day.

Except when we fought against the other teams 8 hours in, I still had nothing more than my first version, with an added check for my current amount of HP before attacking a base. We lost like 1 hour because someone flipped the x and y coordinates at some point and out character acted all crazy, and there were way too many bugs in the path finding to fix in time with the amount of stress we had...

Barely any better than pure randomness in the end. Still, it was fun.
>>323374226
thanks man
>>
>>323369934
Very nice. Cute pixel art, and the level was challenging without being unfair. Good job.
>>323372485
I don't think there's much point in the checkpoint? There's only one fire clown car at the very start of the level as far as I know and as long as the Thwomp doesn't take control of it it's the only way to get powerups... Might as well start over.
>>
>>323373039
Nice name and nice use of an underused Mario Maker course element. Loved it.

Though I gotta say, this level would really benefit from a winter theme, as it stands the ice blocks don't really mesh all that well with the background visually. Nothing we can do about it unfortunately.
>>323373545
>got to the checkpoint without dying once
>then a fucking million fire fish out of nowhere
I'll beat your level, I swear bro.
>>
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I tried to make it "challenging but not frustratingly so" tier but I dunno if I made it too hard after all or if people just aren't very good. Also I didn't realize whatever portion of the level your screen is on when you upload gets chosen for the picture so I kinda spoiled an area but whatever.

https://supermariomakerbookmark.nintendo.net/courses/2B82-0000-0164-6DF6

Feels free to play the other level as well but it's NSMB because I wanted to make wall jumping which I then did not end up using much at all but at least I got the obligatory NSMB out of my system so I can focus on the good styles in the future.
>>
>>323377707
That will probably never happen. I'd be surprised if we even get slopes.
>>
>>323378606
It's such a kick in the balls that the smash bros stage for MM has slopes.
>>
>>323378606
Yeah but how cool would it be if it did?
>>323373545
Finally did it. You got some hot stuff there, using the coins as protection platform against the flaming fish was a pretty smart design decision mate
>>323378591
I'll give it a shot and tell you how it goes. Ever tried my levels? I'm >>323373791
>>
>>323369934
>Not putting stars at the end to highlight M, R, G, A and Y
>>
>>323379075
But that means they'll be in the game soon, right?
>>
>>323379085
I'm just going to sleep but I opened all the levels/users from this thread in new tabs so I can play them tomorrow. Also gonna leave the thread open so if you have a comment I'll read it when I wake up.
>>
>>323378591
I like the NSMB theme.
>>
>>323379440
Why not just bookmark the levels instead of keeping the tabs open?
>>
>>323379576
Because I'm not very clever. I'm just now using the site instead of just using the game for the first time.
>>
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Shilling courses like a slut while I make a new airship level in the meantime

WERE TEAM STARFOX
https://supermariomakerbookmark.nintendo.net/courses/FD47-0000-017F-61E5

Crash the party
https://supermariomakerbookmark.nintendo.net/courses/2C17-0000-0166-6504

Marios anniversary smash
https://supermariomakerbookmark.nintendo.net/courses/EECD-0000-0145-67AB

Ah! Scary!
https://supermariomakerbookmark.nintendo.net/courses/731B-0000-0128-89EA

Mind your step
https://supermariomakerbookmark.nintendo.net/courses/FF86-0000-011A-C7CD

Never Forget Nikki
https://supermariomakerbookmark.nintendo.net/courses/4004-0000-0124-608F
Super Waifu Bros
https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B
>>
It's really weird that with all the things you can shake to change the color/look/function they haven't added that feature to pipes. You'd think blue, red and yellow pipes would have been like the first thing they would have added.
>>
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>The 10-Man Collaborative Le/v/el
https://supermariomakerbookmark.nintendo.net/courses/A210-0000-017D-DC0E
This was a recent collaborative level made by /v/!
Alt theme: https://www.youtube.com/watch?v=J8eLoCtHB4E
Thanks to:
ACrispyHobo (Collab Anon)/A1
Charles/A2
https://supermariomakerbookmark.nintendo.net/profile/Theplayer131
Aden/A3
https://supermariomakerbookmark.nintendo.net/profile/bananakings
Keith/A4
https://supermariomakerbookmark.nintendo.net/profile/marth1989
Dusknoir/A5
https://supermariomakerbookmark.nintendo.net/profile/Dusknoir
Game/B1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
Ryan/B3
https://supermariomakerbookmark.nintendo.net/profile/ZeroRhapsody
Dack/B4
https://supermariomakerbookmark.nintendo.net/profile/zoehler

>>323370147
The new tower collab looks great! Sorry I didn't have a chance the join in, the last 24 hours have been kinda rough on me and I wasn't at home to participate, but I can't wait to play the level! I don't even know what any of the sections look like yet!
>>
>>323380365
that's ok. This one is being completed fairly quickly. I'd like to see more collabs done in the future
>>
The only complaint I have about the NSMB U engine is the game doesn't log button presses when you get hit. Causes me to fall right into pits on some harder levels if I don't spam the jump button.
>>
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>Wario Bros- Hard Head Hills
https://supermariomakerbookmark.nintendo.net/courses/B697-0000-0167-14D0
I made a Wario Land inspired level where you play as Wario and Waluigi. There are four hidden treasures (coin pipes) in the stage, can you find them all and collect the secret riches? The boss of this level is Hard Head; make sure he falls into the bottomless pit to defeat him! Second level coming in the next couple of days when I have time to finish it!

>"Mario Plays Tetris"
https://supermariomakerbookmark.nintendo.net/courses/53A9-0000-011A-C9A0

>"The Nicest Bridge Around"
https://supermariomakerbookmark.nintendo.net/courses/EFC4-0000-0123-701Fk
>>
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>Level has pipes starting from nothing
>>
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>>323380801
>japanese level
>>
>>323378591
Very fun level! It's very dense though, I feel like there were enough concepts for two or three levels if they were spread out more.
>>323380801
It triggers me so much. I did it once, but on purpose.
>>323381149
Some of them are fine, even great. Unfortunately, they're the #1 producer of automatic/keep running levels.
>>
>>323380801
I hate this
At least but two blocks under
>>
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>>323380801
>Pipe branches off of another pipe
>It's 1 tile into the other pipe rather than resting edge to edge
>>
>>323380768
I already played all of this, where's the new stuff?
>>
>>323373039
cool level. I usually don't like ice levels but this was good
>>
>>323380670
I keep having the same problem. Thats partially the reason why I die so much. I'll try to run and jump over a gap and mario just dives straight down.
>>
>>323382328
Thanks man that's nice to hear. It's like somebody saying they like your water level.

>>323377707
Glad you liked it. I don't spend much time (if any) on aesthetics because I get bored of a level if I do. But an ice background would have been nice.
>>
>>323378591
I've played both your levels now and they are pretty fair, if not a bit too unforgiving. Bowser fireballs are some RNG bullshit though.
Thread posts: 48
Thread images: 14


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