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>90% chance of hitting the enemy
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You are currently reading a thread in /v/ - Video Games

Thread replies: 33
Thread images: 7
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>90% chance of hitting the enemy
>miss
>>
Yeah, what are the odds of that?
>>
>>323359224
What's going on here?
>>
>>323359224
That's not too bad since 1/10 attacks will be a miss.
>>
>>323359224
MMMMMMMMMMMM
>>
>>323359224

>make ten shots with 90% chance of hitting the enemy during a mission
>complain when one of those miss
>>
>>323359224
>drink coffee
>get critically hit by temperature
>>
>>323359224
> Woman asks about my foot fetish
> Fart on national TV
> It ain't me starts playing.

someone post the video, I can't find it.
>>
>>323359224
>grim dawn
>96,46% to hit
>miss every fifth attack

This game is fucking retarded when it comes to rng.
>>
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I guess I should play Fallout 2 since so many people are recommending it
>you missed
>you missed
>you missed
>you missed
>you were critically hit for 28 points
>you have perished
>>
nah, aint gonna do it
>>
>>323359376
cold cuck enjoying his coffee
>>
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>Enemy has 10% chance to hit
>They get a crit
>>
>>323359224
>yeah cause if the devs were competent id be woopin ur ass up and down the street
>>
>>323359224
>final mission of XCOM
>ironman classic
>most of party is dead
>95% to hit the ayy leader
>would kill him
>miss
>squad wiped next turn

Almost shit myself with rage until the game let me retry. Apparently once you make it to the final mission ironman no longer applies.
>>
>>323360746
fuck off, fupoo
>>
>>323359370
10%_______________________
>>
>>323360746
>thin men
>>
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>1% chance to drop
>it drops
>>
>>323359224

"What's going on here? What's--what's going on here?"

What did he mean by this?
>>
>>323359432
>>323360746
This is why Fire Emblem switched to calculating hit chance using two random numbers between 0-100 and using the average as the rolled value. Most people can't into statistics, but the real problem is most people have a hard time believing that hit chance can be anything less than 100%. e.g. people complaining about Morrowind.
>>
>>323360607

Fallout 1 & 2 are great for this stuff.

>you were hit by enemy Minigun for 2 damage
>you were hit by enemy Minigun for 0 damage
>you were hit by enemy Minigun for 7 damage
>you were hit by enemy Minigun for 1 damage
>you were critically hit by enemy Minigun, bypassing your armour and dealing 178 damage. Feel the pain!
>you died
>>
>>323359224
>100% chance of hitting the enemy
>nah I ain't gonna do it
>>
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>>323359224
>90% chance of hitting the enemy
>miss
>three times in a row
>>
>move has 30 percent chance to inflict status injuries
>never happens when you use it
>always happens when opponent uses it
>>
>>323359224
>99% chance of hitting the enemy
>misses 5 times
>>
>>323360293
>drink decaf
>"MMMMMMMM"
>suddenly forget what happening here
>>
>>323360969
>casually doing headles horseman runs with friend that needs loot
>the mount actually fucking dropped for me

5 Fucking years, i have tried to get that mount across 7 different characters.
>>
>>323361123
All joking aside im having so much fun with Fallout 1, 2 & tactics. Going back to Fallout 4 now is like pouring sand onto my face...
>>
>Point blank range, 95% chance to hit
>Character holds gun over target's head and misses every shot
>>
FFT

All of them.

I remember missing on a 96% like twice on FFTA.
>>
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>Game doesn't use RNG
>Luck entirely based on previous hits and misses
>If you pay attention you can predict almost every shot
Hard West
>>
>>323362795
Sounds like an easy thing to write scripts for.
Thread replies: 33
Thread images: 7
Thread DB ID: 397863



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