>>323330043 Personally one of my least fav Platinum games. The story and art sucked, the music was passable, the gameplay was alright at best. Mediocre graphics. Nothing about it stuck out to me really, could have been more fleshed out and had more content. 6/10
>>323333646 >>323333770 >>323334894 I always wonder about people who say this kind of thing, b/c it was easily faster and better designed than most other shooters, with a lot of depth, and shockingly enough, actually good boss fights in a third-person shooter.
Like what the hell do people even want? As a pure action game, it is easily amazing.
>>323335265 >easily faster and better designed than most other shooters sure, but still when i was playing it, i had a constant thoughts like, "it would be cool if they changed this to be like this", "this enemy again?", "what is the point of this useless thing", "i wish i could upgrade this", "i want to punch again but it's on cd". It needed more meele, more replayability beyond challenges(like suit upgrades/weapon upgrade paths and so on), more enemies and bosses, better story pacing.
One of my favorite Plat games. It was just a Plat game vaguely disguised as a shooter anyway. Lots of cool mechanics with the AR mode, dashing, and melee attacks. Weapon levels were cool. Dynamic and interesting difficulty instead of bullet sponging. Short length is unfortunate but does lend itself well to replays and collecting the trophies was fun as fuck.
Too hard for casuals, but not le hardcore meme enough for the elitists.
>>323336954 >when i was playing it, i had a constant thoughts like, "it would be cool if they changed this to be like this", "this enemy again?", "what is the point of this useless thing", "i wish i could upgrade this", "i want to punch again but it's on cd". It needed more meele, more replayability beyond challenges(like suit upgrades/weapon upgrade paths and so on), more enemies and bosses, better story pacing. Hell yeah, I'd play the hell out of that. In fact, that's basically one of my dream games.
I still enjoyed the hell out of it though. It's a fantastic game and one of the sleekest shooters ever made. Nothing will ever beat boosting around the place like a motherfucker.
I really wish Platinum would make another third-person shooter like it, but more of an action-adventure game.
>>323336973 >Too hard for casuals, but not le hardcore meme enough for the elitists. God Hard is legitimately one of the hardest difficulty modes I've ever played. You die in literally seconds if you're not careful, in a game that were basically a bullet-hell shooter.
>>323340210 The problem is that you couldn't support new development in the PC situation if somehow consoles stopped existing. This means publishers will keep looking at PC as a secondary platform to port to later rather than a platform to drive development.
>>323340507 >Dark Souls comes to PC >gets mods >MGR comes to PC >gets mods >Valkyria comes to PC >gets mods >MGSV comes to PC >gets mods >DMC4 SE comes to PC >gets mods >Dragons Dogma comes to PC >will get mods
>>323340420 In that regards consoles would stop existing if PC didn't exist since there would be nothing to create the games on. Also, console games have almost always outsold the PC version during opening months. But you after 3 years you can no longer find a copy that you can buy new, only used. Yet on PC a digital copy continues to be sold years after it's release, namely due to sales.
I would say they both pull a comparable amount of money.
>>323341538 >In that regards consoles would stop existing if PC didn't exist since there would be nothing to create the games on. The point of that was not one or the other not existing but rather that PC can't sustain the existing market.
>Also, console games have almost always outsold the PC version during opening months. But you after 3 years you can no longer find a copy that you can buy new, only used. >Yet on PC a digital copy continues to be sold years after it's release, namely due to sales.
We know it doesn't matter much to large companies though because the amount that they get over the years from sales of old digital games is not enough to sustain their business model.
>I would say they both pull a comparable amount of money. PC pulls money in a different areas than consoles do. In things like microtransactions for long running "lifestyle" games like LoL and Hearthstone. Consoles pull more for new titles that are soon yesterday's news.
>>323341987 >This is a damage control post and not remotely true. Bethesda games rarely even get amazing mods. I only ever download mods for Bethesda games. When I look at mods for a random 10 hour single player game it's all garbage
>>323342742 Except you said that games were not made using a computer. What, were the first video games designed with sticks and rocks?
>>323343042 Yes, and what were those video games designed with? What was the tool that was used to create them?
>>323342862 This is due to most console users buying the next big AAA game they see advertised. The majority of PC players are more critical and have higher standards. Personally, I have and never will buy a PC game that is released for 60 dollars.
>>323343296 >The majority of PC players are more critical and have higher standards. Then why do they play League, Dota, Hearthstone and other garbage? There's a niche on PC that is discerning and a niche on console that is discerning but there's no way it is the majority on either platform.
>>323330043 It didn't have any focus on what it wanted to be.
>Fast movement is limited unless you're mashing rolls >Character is fragile which reduces people wanting to mess around >Have crazy melee moves but you make yourself wildly vulnerable to go for it(Unless you have the saw gun but then you have one canned melee attack) >Fights are all on a timer which prevents people from experimenting
It was too in the middle between being a cover shooter and wanting to be action crazy that it sort of doesn't work as either.
Think of it like Bulletstorm but without the shameful advertising.
Anything that has a processor that accepts instructions is a computer. Desktops, laptops, cellphones, and gaming consoles are all computers.
>>323343473 Because of opinions. I still play HoN because I love the competitive nature of the game and the teamwork aspect. I also wonder why a lot of console players play the games that they do because I think they are garbage. But to other people it's something more enjoyable.
>>323343885 >Because of opinions. You can't pull the PC players have "higher standards" card and then say "oh whether X game is shit is all just an opinion anyway!" Unless you just want to say it's just your opinion that PC players have higher standards--which is just because they happen to like more of the same types of games you do.
>>323344076 PC is a silly term. It just means a computer that is designed for an end user.
>>323344254 I meant more in a consumer term. Console users are fine with paying an Internet fee for their consoles even though they are already paying one. Someone playing on a desktop would not. MMO fees are a different story.
>>323344440 You can definitely see the similarities. Probably started off as the same model and just did some minor tweaking.
>>323344572 Framerate mods before they patched the game to fix it. Mods to disable the border look and some to disable the canvas shading.
>>323346281 Yes because that is a much more flexible platform. You are limited on a console device, such as Microsoft charging developers to push out an update or expansion to their game, even if the user does not get charged.
>>323343638 I mostly agree with this. I still think it was a pretty fun game, but the one thing most people praise it a lot for, the "slip-and-shoot" gameplay, just did not seem to work well. Melee was not that useless, I think it could be used to stun some oppenents big opponents, but for the most part the game just seemed to be roll->slowdown->shoot->repeat.
It honestly wasn't all that great. The game got repetitive really fast and the lack of enemy and weapon variety didn't help matters. Most encounters are ROCKET KNEES, SHOOT, PUNCH, ROCKET KNEES, SHOOT, SWAP WEAPONS, GRENADE, PUNCH, with the occasional juggle of the bullet sponge drill robot bastards.
And then you had the same dozen boss fights with that junk robot that can instantly kill you.
>>323346673 the game is really centered around the slowdown mechanic, But it's alot more bearable when you realise you can do it at any moment, Liking jumping over cover, Jumping up and down ladders or Demounting from walkers, I just wish the power slide lasted for more than a second before burning out.
>>323330043 >game has cover system, it penalizes you for coverinng >melee attack completely overheat your suit leaving you vulnerable for a couple of seconds >same enemies over and over again > too short >erratic dificulty, start is way too hard, middle is too easy, last part is not as hard as it should be.
>>323347231 Not true, non IBM architecture computers developed outside the US were also sometimes given the official designation of PC. It's just an arbitrary term. Take the PC8800 and other Z80 architecture computers. Similarly the designation "home computer" was commonly used by different companies with different proprietary architectures prior to the de facto dominance of intel processors, and even the Xerox Alto (and some other contemporaries) was labeled a PC almost a decade before the first IBM "PC."
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