>Some NFC figure collectors like to leave them in their protective packaging. This isn’t a problem for the Skylanders series, since they can be read through the boxes. However, Nintendo places a protective piece of material underneath every amiibo, which means someone must open or carefully tear through the box if they want to use it without opening it. That isn’t an issue with the Shovel Knight amiibo.
>Yacht Club Games did not include the protective material. This means the amiibo can be held, in box, over the Nintendo Wii U Gamepad or Nintendo New 3DS touchscreen and read. A friend of mine told me he was able to do so with his, so I tried it for myself. While it is a bit cumbersome, especially on a New 3DS XL, it does work.
Why would Nintendo add an extra piece just to fuck consumers over? Why would Nintendo add region lock and then refuse to bring over games? Why would Nintendo censor the games they do bring over? Why is Nintendo the most anti-consumer console maker?
So people wouldn't buy a Link amiibo, unlock the Spinner weapon, and then return it to the store.
With Shovel Knight, the player must use it each time they want to access the content.
You're a dumbass, you said it yourself that they are limited and some people like to keep their stuff boxed, same with those stupid gold spraypainted Mario amiibos.
So then just do it for the Link amiibos?
Some collectors like to keep amiibo NIB (new in box), and this lets them do that and still access the amiibo-centric features of games that support it (in this case, co-op and challenge stages in Shovel Knight).
This is a serious question.
Why is Shovel knight so popular?
I saw gameplay and just as undertale and terraria this is just another kind of retro jump n run. What's the appeal? I don't get it but I want to get it.
>playing any games that use them
>fucking owning a modern Nintendo system
There is so much wrong with this board. I cant believe it's fallen this far. Its hard to believe people like that browse this board.
Its a olden style platform with smooth mechanics and generally charming aesthetics. Shame that this post is bait because no one is actually retarded enough to call a top down RPG-wannabe and a Minecraft clone platformers.
Maybe my wording was off, i meant to call shovel knight a jump n run, i am well aware terraria and undertale aren't platformers.
Guess shovel knight just isn't for me then. Because i find the aesthetics apalling and outdated and the game play really doesn't bring much new on the table.
>mfw I just bought it today had considered leaving it in the box but said fuck it and opened it 20 minutes ago
Well... fuck it.
I never said it's not good game play. I just said it is old game play with old graphics, old, not really catchy, music in a new coat. That's like giving your grandma some baggy pants and a hoodie.
It doesn't really do anything super innovative, but its gameplay is just really good, pretty much just a mash of retro platformer tropes sewn together well.
As for aesthetics, I like them, they're "LOL retro" but they took the time to make them pleasant-looking, instead of just using "LOL retro" as an excuse to be lazy with the graphics.
It's a game for people who like retro platformers, and if you don't like those I can see why you don't like this. I fucking love them so the game was great for me.
The 3ds and wiiu controllers use a very low-power nfc ping.
You can do a high-power ping with your phone and read it through the box and a foot of lead.
Then just have your phone code the signal to the wiiu or 3ds when it's pinged.
people only have these problems because they like the thing they are complaining about you fucking idiot. If you cant refute anything said "hurr just dont buy it" is less than meaningless to any kind of discussion
Or people are taking these higher quality McDonalds happy meal toys and keeping them in box because they are collectors. I do that for some of my weeb figurines myself. If I could scan them in box for some extra content for something I have, why wouldn't I use that too?
So they'd rather have it look like a 12 year olds room with toys strewn about?
Not to mention, Shovel Knight also played by many of the same rules for retro games as far as graphical presentation. Obviously, they chose not to follow some of them, like the color pallet limits, but they do have a whole page somewhere detailing what they did and did not follow and why. It shows that they were really putting thought into their retro aesthetic and not just saying LOLOLOL 8 BIT AMIRITE
>mfw I've already got 13 amiibos
My collection so far:
Smash Bros: Mario, Link, Pac-Man, Sonic, Duck Hunt Duo, Mr. Game and Watch, Pit, Dr. Mario, ROB, Charizard
Others: 30th anniversary Mario (classic colors), Inkling Boy, Shovel Knight
Want to get: Ganondorf, Mii Fighter Trio, Mewtwo, Mega Man, Ness
>mfw I've had my Shovel Knight amiibo for a month already
Shovel Knight is an okay game that is quite fun but lacks innovation, and depend on who you're asking, has underwhelming level design and lacks its own identity. however, it seems that the whole Internet has been paid by Yacht Club Games to promote the game and act as if it's the best game ever made. no one seems to even acknowledge that there are areas where the game fall short to other gamers. also people like to act like this game, which heavily borrows ideas from classics, is worth more than it really is, and that it is somehow the saviour of modern gaming. they also like to act like anyone who doesn't like the game is either unreasonable or stupid. nostalgia can be a scary thing.
>this level of reading comprehension
read my post again idiot. i never said the game was bad and people are stupid for liking it. it's an okay game but people overhype it to a ridiculous extent is hostile towards any less than perfect perception of it.
I think you are a little harsh to say it lacks its own identity, but you are right not to overhype it. Its a fun little indie game that has nice characters. In the exact same way as Undertale, it is good, but nothing really special.
i say that mostly because the game, again, borrows too heavily from iconic retro classics that to some gamers, the game feels like nothing more than just a nostalgia trip with various elements taken from other games, not a '"fine retro celebration" like what the creators probably intended for it to be originally.
>it's a fun little indie game, but nothing special
that's exactly my thoughts. but then you have more well-known and influential figures in the gaming community like ProJared praising the game to no end and act like it's perfect.
just go on Youtube and look for the game's reviews. the only two reviewers who has any sort of criticism for the game i've found is TheRetroReplay and gillythekid (who was featured in Somecallmejohnny's video review, which was the only thing that makes that video feels more like a review to me, even though i usually agree with Johnny. that guy has his own subjective review of the game and that's another more critical review of it).
>"fine retro celebration" like what the creators probably intended for it to be originally
More like its supposed to be celebrating nostalgia as you remember it. It applies nostalgia fueled items to itself in very specific amounts so it feels like an old game, but it adds tons of modern sensisibilities that take away the clunkiness that your mind wants to forget from those rose tinted times.
As it also happens, the game is fucking awesome too as a side-effect.