So I was actually thinking why some people are salty about the direction Firaxis took when making XCOM 2.
I mean some of these people are either disappointed or angry that the whole blowing up the Temple Ship in EU/EW isn't canon and XCOM went underground when the aliens waltzed in, conquered Earth, and the governments betrayed XCOM by making peace with the ayys. As well making Bradford the game's equivalent to Big Boss.
Then we have a totalitarian Earth ruled over by the aliens via ADVENT and XCOM are terrorists in name only/guerilla fighters that fight against ADVENT and those who are working with them.
I say that depending on how XCOM 2 will end, it will have greater potential for a sequel actually. Even greater than the win scenario in EU/EW.
>So I was actually thinking why some people are salty about the direction Firaxis took when making XCOM 2.
to me it kind of cheapens all of your efforts in XCOM to have been defeated off screen. kind of like a boss fight you can't win.
that said, i will play XCOM 2
Go for even more advanced technology.
And I thought about this. How? By giving XCOM a even more terrifying and advanced enemy.
Also add to this that stuff like Plasma Weapons, or the OP as fuck Alloy Cannon for Assaults, isn't cheap at all, therefore XCOM would still be rags while the riches would go to the experienced soldiers.
Well i think this is the closest we will come to xcom apocalypse, hopefully we get terror from the deep next time.
You're stepping into pretty ludicrous high fantasy science fiction territory at that point though. I understand XCOM has always been a campy series but there needs to be some relative grounding in reality so you feel like you're defending your home.
How, exactly? XCOM2 doesn't invalidate your own playthrough.
Well XCOM 2 is somewhat of a spiritual successor to Apocalypse.
Terror of The Deep would be sweet. But under one condition.
That the enemies would make Lovecraft proud.
Well considering the enemy is organic in that game, then I don't see nothing wrong with that.
Doesn't need to be high fantasy.
biotechnology? And the aliens using it being eldritch monstrosities that can attack from dimensional portals like in X-COM Apocalypse?
I'd like to see XCOM 3 have a Starships/Civilization campaign map of the Galaxy (designed, not procedurally generated, even though other elements may be, like the planets themselves). You go around conquering the different planets the aliens occupy. Some planets obviously being homeworlds to the aliens they've enslaved and used as super soldiers.in thise battles you fight primarily those kind of enemies (or robots if you're attacked primarily a manufacturing planet), but also you get to team up with the locals like they're own fledging XCOM but nowhere near as successful on their own. You get to upgrade ships/troop frieghters, have battles between starships. Battlefield combat still being the most important aspect though.
In my case I'd see it like this:
- Years after ADVENT and aliens got beaten.
- Humanity got on a better tech level.
- Aliens are still around, but they are now 2nd class citizens and the world is cyberpunk tier of bad, but at least people don't get removed mysteriously.
- Aliens from another dimension appear, different from those in XCOM and XCOM2 as they have scary biotech and are overall abominable eldritch things.
- XCOM enters the fray, but now they'll need much more than what they had previously...so they take in the 2nd class citizen aliens to fight them, yet old hostilities start to flare up.
- Now both humans and ayys have to fight and die side-by-side against eldritch organic ayys that are removing people and replace them with meat puppets to control the large corporations and then sabotage the war effort.
- Now we X-COM: Apocalypse with dimensional travelling...though XCOM2 is a spiritual X-COM: Apocalypse.
- Can assemble a team mixed up from both humans and the aliens from XCOM and XCOM2.
- Racial stuff. At first both sides don't like each other, but over time they start to tolerate each other more and more.
- Alien soldiers would be more powerful, but would also be rarer and level slower than human ones.
- Giant Overspawn boss battle.
- Covert missions where you infiltrate corporations and kill off meat puppet people the eldritch aliens replaced the normal ones.
- Doing invasions into eldrtich locations.
- EXALT and the ADVENT collaborator guys are back, and now they made a apocaliptic cult that aids the eldritch ayys. You need to terminate them too.
I got the DDE but that's purely because I would definitely buy all the DLC, so I said fuck it. XCOM EU provided me with 400+ hours of enjoyment.