Does anyone actually like being forced to complete minigames/side objectives in order to access parts of the core game (In this case super bosses and further character customization)?
I don't understand why anyone would design a game likes this. This has got to be some of the worst post game I've seen in a jrpg
There's your problem, son.
You'd think that the word "post game" would give you a clue that it isn't part of the main content.
That being said, FFX is garbage, so any reason you have for hating this game is good for me.
Sorry, by 'core game' I didn't mean part of the story, I meant more like the core systems and concepts. Like the battles and character customization
As in, people play RPGs for the combat and stat stuff, so why lock a portion of that behind awkwardly implemented side games? Seems silly to me
The post game content, aka the super hard bosses and stuff. A lot of them require breaking the stat caps, which require you to get the celestial weapons, which require you to do a bunch of minigames. I got turned off by it pretty quickly
How is that any different from 7, 8 or 9 though? Pretty much every FF game has you go trough stupid bullshit to beat the super bosses. Why exactly do you single out 10 for this?
Not him, but X end game is retardedly bad compared to other FF. Try maxing out a grid and not using zanmoto to beat the dark aeons. Or that stupid fucking chocobo race. Or the hours of shitzball.
I see what you're getting at, and I kind of agree (in that many of these sidequests are not really obvious in FF games) but I don't see why you shouldn't have to do some sidequesting for OP weapons that are only useful post-game.
Also, if you think FFX is bad at this you wouldn't believe the grinding you have to do in FFXIII to get the highest level weaponry
>Or that stupid fucking chocobo race.
I got it after a few tries
>hours of shitzball
really don't have to play for hours
The only thing that really annoyed me was the 200 lightning strike dodges
X sucks in general compared to previous entries in the franchise. I don't really want to defend it, but it's just baffling to me that you can complain about dodging 200 lighting strikes to get a weapon, but apparently you're OK with doing the hours long chocobo minigame/sidequest to get the ultimate weapon for zidane.
The tests don't matter dick in FF8.
>but I don't see why you shouldn't have to do some sidequesting for OP weapons that are only useful post-game
Oh, I'm not saying you shouldn't do sidequests for stuff. I just think those side quests should be more conducive to the genre/core concepts. I don't play rpgs for the awkward minigames. Chocobo racing, lighting bolts, and the butterfly stuff wasn't fun.
I dunno. For example, things like the monster capturing are slightly more in line with what I'd like to do, and feel more natural within the game's environment
I don't think any videogame should force you to do mini-games to unlock things for the core game unless they are really short and simple.
Breath of fire 3 nailed this with the fishing game. The only items you could get from the mini-game exclusively were more fishing equipment.
That's not true, you get some pretty good equipment by fishing for the Manillo shopskeeper. And because he doesn't accept money, you need to catch a lot of fish for trading shit.
>I don't play rpgs for the awkward minigames. Chocobo racing, lighting bolts, and the butterfly stuff wasn't fun.
most of the 3d final fantasies have these, and FFX had some of the most awkward of the series, but the chocobo racing in VII I think takes the cake as the worst
literally my favorite part of the game and one of the reasons I really liked the monster hunts in XII
I mean, just look at the list for the last fishing spot in the game
Does royal sword or life armor sound like fishing equipment to you?
Why? The idea is that post game makes you think a little bit more about what you do outside of the default. Those core concepts are just advanced concepts designed for endgame purposes only.
Instead it's exclusive to two minigames, and one being the most boring and shitty experience you can have. I don't exactly see that as being better, and I'm saying that as someone who regards BoF3 as one of my personal games of all time.
The desert is especially aggravating, because you don't get any clues for it, other than "there's a sword and armor somewhere in the desert, good luck lol", so you either find it through pure luck, or you use a guide.
yeah, the PAL translations were fucked. They also have other baffling errors. I remember in the german version PecoPeco started talking (what the fuck) in english (why) suddenly at some point, and then went back to his normal onion shit.
>The desert is especially aggravating, because you don't get any clues for it, other than "there's a sword and armor somewhere in the desert, good luck lol", so you either find it through pure luck, or you use a guide.
There's an npc in the oasis who gives you the exact directions for the sword and armor.
I don't even consider the desert a minigame, it's just a little calm segment before the final dungeon. I think you may just be a whiny cunt.
I skip side shit and collectables in every game I play. I just recently played through tomb raider (the 2013 version) and I don't think I picked up a single relic or document after the first area. yeah great, like I give a fuck that this is a japanese blade from some forgotten era.
pick up item; "art unlocked" = literally go kill yourself as a game dev.