ITT: Games people pretend are good. Pic very related.
Got it free on the 360 and it's pretty shit.
YOU MONSTER! HOW COULD YOU DO IT!
Even though we don't give you any other choice lol
Because you are trying to prove your innocence.
Killing doesn't help it all, hence the high chaos ending.
You are not Assassin, those gadgets are just here to make your way through shadows easier.
It's doesn't really "reward not killing" as much as it "punishes killing". But to be fair, it's never about Good and Evil with Dishonored.
The city is affected by a plague that is spread by the rats. The rats eat corpses. More corpses equals more rats that equals more plague, and that is what the bad ending is about.
Still very poorly implemented imo, but at least is not arbitrary morality like in many other games
>Kill a single person
About two missions through the game, I got a charm that gave me mana every time I killed someone. I spent the rest of the game treating guards like squishy balloons full of delicious mana, and deliberately killed as many as I could, even going out of my way to hunt them down when I was low on mana. But I still chose the non-lethal option for all the big important, "Story" moments, and got the good end.
It's really not hard to get the good end.
>that art style
>that lore / potential
>"it's pretty shit."
ayy, cmon. it was okay
I thought it was better than DM overall. Obviously DM has the superior melee and glorious ice spells but for some reason all the levels before and after the island were boring as hell to me. I really loved Dishonored's levels.
The DLC is a lot better than the main game. Played throught Knife of Dunwall yesterday and really liked it.
>your character actually has a voice now
>you dont have to go to a hub to shop and get your next assignment, you just buy equipment and tips/favours from a shop screen, then on to next mission
That and those cutscenes with still images the DLC has, plus those favours/tips you can buy, reminded me a lot of Thief. Which I suppose makes sense, since of the designers of Dishonored, I think it was the lead designer, worked on Thief.
I thought the temple that you arrive at after going through the portal was very enjoyable, plus the catacombs at the end. The only level I think is genuinly bad is the city, since you cant stealth it very much in that one.
I for one didnt like the art style, but I'll agree about the lore, it was pretty cool. I'm happy to hear that we're going beyond Dunwall in 2.
My biggest problem with the game was Corvo and the story. Maybe I've been spoiled by Thief, Splinter Cell and Styx, but after playing those after I beat Dishonored for the first time, and then coming back to it, Corvo, and Dishonoreds story in general, just seems really bland.
Happily enough, thats been changed for Dishonored 2. Corvo and Emily will both be playable, and both will have voices.
I agree that the catacombs and overall undead levels were not very good, but the feeling of movement and combat controls made more than up for that. In dishonored all you do is a single melee attack with counters, shit's stale as fuck.
What other games have melee combat as good as Dark Messiah? I've heard good things about Dying Light. I also heard something about a game called Hellraid but its apperantly on hold.
You are not an assassin. Your job orginally was to protect not to murder.
The system was built around that. Will you deal with them without having to kill them. Or do you only care about the bloodshed.
Are you upset that enemies can actually duck away from attacks?
This game has a really cool setting and atmosphere and a lot of interesting things going on with the abilities but it's so flawed in so many ways.
The way you pick between your abilities is fucking horrendous. The game incentivizes stealthiness and non-lethal runs and then it gives you a ton of fun lethal weapons and abilities to play with.
Even though the game was designed by Harvey Smith it's incredibly linear. A silent protagonist makes no sense in a game like this.
Is that centered around a different character or you play as Corvo and he finally has a voice ?
Looking forward to D2 2bh, sounds like they're acknowledging every criticism I had of the first one. But it's supposed to be out this year and there aren't even screenshots, hopefully nothing went horribly wrong with it.
I don't remember doing that.
Though I like Dishonored (especially the two DLCs) I must admit that I liked Dishonored a lot more back when I was a consolefag whose only experience with stealth was the Sly Cooper. Then I played the Thief series and come back to Dishonored and was like "wow, this is not as great as I remember it."
I still like it a lot though, and hopefully Dishonored 2 will be even better.
It was an entertaining guard murdering simulator, but the stealth was supremely lacking. You were given an inordinate amount of lethal skills and neat powers but comparatively little in the way of stealth.
It didn't feel satisfying at all to use stealth because the enemies were blind and stupid on top of not being a threat at all. If I was seen, I could easily kill an entire wave of guards or just use the overpowered blink to completely reset everything. I was never in a position where I felt challenged or skillful.
I agree but it also isn't meant to be Deus Ex.
It's Dishonored. Like holy shit I can't understand why so many people get upset this game isn't a sequel to their favorite games.