Just Stitched this together for all you HARDCORE fans of housing.
Guess im going to just dump screenshots of neat things until people show up.
This is the expanding fire bug, which is probably the coolest shit ever. Reminds me of exile quickfire something hardcore. Man if it isn't the most overpowered shit.
Suggest me a build for high DEX melee build with supportive PSI capability.
Just rolled template in the screenshot, which is obviously more psyker focused, but low agility imposes quite severe drawbacks to survivability and mobility. Will 6 + premeditation can get you pretty far right?
Heres some armor value comparisons for the curious
probably somewhere around 20k for the full house i think.
1.5k per Crafting workshop. About 6-7k per floor.
>15% per workbench
Oh now this is interesting.
So i can reach 150 crafting skills with just ~130 points in them.
What is the highest crafting requirement possible? I know about 170 tier materials, but from what i remember it should put me around 150 in terms of crafting requirements.
honestly i give you points, that bait might get someone pretty hard.
What's really neat is there's like 8+ drugs you can craft that players wont ever see without stupid amounts of grinding, and one has the in-motion effects but different cutscenes.
>no option to naturally develop psionic powers once you reach level 18 and raise at least two psi skills to 100 and have at least 10 Will
>natural psi feat wouldn't have -25% health penalty
>psi pool would scale with level like health
Yay I beat Depot A, and it wasn't even that hard!
My 3rd character is going places!
>gas grenade on top of it
>seal the exit with force wall
>so i wanna craft a reaper
>7.62 or 8.6
What do you need it for? Unlike spearhead even with rapid reloader you won't ever be able to shoot two times per turn without blitz or an adrenaline shot. might as well go big dick and craft the highest caliber I guess. Or just craft a spearhead with rapid reloader and still oneshot anything.
>Cleared out Depot A after 3 hours of carefuly picking apart each enemy from all the fucking areas
>HAHA TIME FOR LOOT
>Go to a previous explored area
FUCK YOU STYG
YOU FUCKING SLAV NIGGER EAT MY FUCKING DIIIIIIIIIIIIIIIIIIIIICK
You can't get a shorld recharger without cheating aa fat as I know, it's supposed to be used by plasma sentries only.
Did you really found it or is it only a wiki picture? If you did, where?
Am I missing something? I'm like level 5 and completed the quest where you get that keycard to open the door just so they can seal it up again. Next they want me to go to junkyard and all the enemies kill me in 1-2 hits instantly. What the fuck am I missing here?
Spirit poison throwing knife sounds really fucking good for psi builds.
Stun makes targets easy as fuck to hit, even with throwing around 100 you will be able to hit quick enemies with this.
only thing i can think of is to get two stacks of cryokinesis chill on him, premditate a cryoblock freeze thing for 4 turns, wait till his net wears off, run fuck far away just before he comes out of the stun, use adrenalline and cryokinesis slow to kite him to death. Thats all I can think of, my fight against him with my psi build used thought control and psychokinesis more then metathermics so i dunno.
>utility is the only good one if you aren't a trapper or sledge guy
Utility belts are great if you use lots of utilites and can't have enough of the slots, so mainly for throwing or crossbow builds.
Trapper belts are good on builds focused on traps.
Vigorous Belt is good on builds that don't give a fuck about AGI and don't need more than 2 slots, especially tanks.
Lifting belt is good for sledge builds on any build that doesn't give a fuck about utility slots because of the 10% mechanical damage reduction.
Groin Guard is pretty shitty but it's more of a joke item.
Doctor's Pouch is good for builds that need at least 3 utility slots, 2 AP healing is great.
Bullet Strap Belt is good for AR/Pistols builds since they will be running out of ammo in combat quite often.
yea its pretty hard and I don't think my Pistol/Meta build will work. He's just too fucking tanky.
As long people don't ambush me, I can usually blast trough all my problems, but Carnifex with his #yolo movement speed and damage/dodge just doesnt work
>What do you need it for? Unlike spearhead even with rapid reloader you won't ever be able to shoot two times per turn without blitz or an adrenaline shot.
Anon, you are going to find a reaper way before Spearheads and rapid reloader will start showing up in the game. Have you even played a sniper before?
nah, I think I am going to finish the current campaign with this build and then start a new one with a different build
does anyone have the infographic with the attribute points at hand?
What is the highest psi bonus from psi beetle carapaces?
I only found +10 skill and -10% cost reduction.
Thinking about making a metal armor psi tank, but not sure if extra protection is worth str investment.
wait, metal armor can be used with psi carapieces? I thought it was just riot gear and tac vests, sheet. I might need to push my psiker to 8 str (7 currently), that could be based.
Apparently metal armor can't be used with psi carapieces. so that answers you question I guess.
unless this is out of date somehow
what you guys thinking about this build?
strenght and perception for full auto and concentrated fire.
Going for the Assault Rifle boogaloo
Nope, it cannot. I'm asking because i'm not sure if good defense will offset lack of psi boost.
Or i should just go with riot gear, vests are overrated as a good high frequency shield will protect you from bullets anyway and stealth melee attackers are incredibly dangerous, so 30% chance to avoid melee damage is good.
I think that for a psi character throwing is a really good secondary skill so for the most part i will use daggers and grenades anyway, with jackknife in second slot.
Psi beetle shield needs 4 STR, from what i remember?
I love it when that shit happens. You're just expecting the cave system or whatever to hit a dead end and then suddenly you realise you've looped around back to familiar territory.
>an energy shield with slightly more capacity isn't worth compromising your build that much for
35% is pretty big deal if you ask me, especially with efficent converter.
No to mention other crafting feats. It's not necessary but 4 atribute points is a good price, not to mention you won't be able to craft top tier stuff with low INT even if you max the skill on every level. I couldn't craft with only 170+ parts even with 7 INT.
eh, it depends a lot on your build. psychosis psi builds for example reeeealy need the -20% psi cost from a headband and riot gear, as well as the +15 psi power from the 35bio7int feat.
other builds can get away with less.
High DEX is only good on pistols/SMG/knife builds, or any build that uses those as a backup.
Not correct, it's also good for crafting your first weapon with good mods on some builds, especially snipers. I'm sure I wouldn't be able to get a sniper with a bipod and a smart module without crafting.
there are certain builds that really require crafting to have a good shot at clearing Depot A without contracting ass cancer, other builds can get away with using more of the standard shit you find on enemies and in shops.
The only reason I can think that would be is that tac vest allow you to weild 2hand weapons. Riot gear gives the same psi bonuses but with straight up better defence, its just that you can't wield 2 hand weapons with one.
Tactical vests are pretty shit actually.
The 200% more threshold against firearms means nothing if you have an energy shield, 75% more resitance/threshold against melee is better, and if you want to have low armor penalty then use leather armors instead. 20-30% is not that bad either.
They are only good for psi builds that want low armor penalty.
Tactical vests are only good against bullets and with appearance of energy shields bullet defense becomes irrelevant for the most part. Better melee protection and chance to mitigate melee damage completely is GOAT.
some people don't like it, some people think its fucking amazing
my general advice is to pirate it at first, and consider buying it if it hooks you in
there are a lot of benefits to hypothermia but i reckon it can be outshone by other talents
taking hypothermia is basically a guaranteed 10 boost to all your cold attacks, and the enemy can't heal that 10 damage back
more useful on tranquility then psychosis builds i feel, because psychosis isn't exactly lacking for damage and tranquility has the ability to spam more cryokinesis, doing more con damage
>9mm gatling gun
This is not okay
>can't just break the gates and take dreadnought with me on jolly adventures
I have to say, I don't really have that much of an issue with melees anymore. Between electrokinetic imprint, exothermic aura, and some good old chill, they hardly ever get to me. And while I get the shield arguement, that falls a bit flat when enemies start lobbing emp grenades. I'll try getting the parts together for some riot gear and see myself though, I suppose.
yeah its pretty silly that they don't explain exactly how damaging taking the red pill is
i took that shit on my first playtrhough, also a melee dude, and i didn't realise till like 4 hours in.
>2mm EC in Gauss Weapons
>5mm used in Miniguns
>I have to say, I don't really have that much of an issue with melees anymore.
You will have even less issues with gun users then.
> And while I get the shield arguement, that falls a bit flat when enemies start lobbing emp grenades.
Happens maybe twice in the whole game, and riot gear still gets a 100% increase.
I liked her home so much that I decided to take it from her, left some of my gear in her basement in case I might need it
her home > player bought home
Styg should've put some hydroponics or something in the player home as an incentive
>Anon, you are going to find a reaper way before Spearheads
I actually found Spearhead first, I couldn't craft it right away though because it took a while before I found a rapid reloader in a desk.
Is the game worth the money? From what I've put together it has good combat, progression, loot, etc. but a bad story and dialogue? I'm just looking for a fun cRPG because I heard Wasteland 2 is meh and Pillars was only 6/10 for me. I'm looking forwards to Pillars 2 though.
It's this or Age of Decadence and frankly the combat in that game looks awful. I understand everything else about it is fantastic and the game encourages you to talk yourself out of things, but still.
is the housing system in this game well done?
Are there quests or like crafting?
I really liked the factions and stronghold system of Morrowind, is there anything like that in this?
the dialog is really, really well done for a game done by a single serbian dude
the story is sorta minimalist, but it makes up for it in the worldbuilding, which is significant. I haven't actually beaten the game yet (i'd say im like halfway through) so I don't know if the plot gets more heavy handed towards the end or something
crafting is a big part of the game, its how you get pretty much all the best shit.
there are several instances where you need to choose one out of several factions to side with, so its like the telvanni/redoran/hlallu thing in a way. some of these choices don't lead to much, some lead to long and kinda disturbing quest lines.
writing this post makes me feel like a shill but fuck its just a really good game
i really enjoyed both games but underrail is a lot longer. on the other hand, you can play through age of decadence a couple of times with different backgrounds/paths and see stuff you didn't see last time.
>From what I've put together it has good combat, progression, loot, etc. but a bad story and dialogue?
The story isn't bad, it's just written in poor english by slavs, it's not completely broken english but the grammar and the sentence structure are really weird on top of containing weird misuses of english idioms, purple prose, etc. The game is a dungeon crawler at its core though, so loot, exploration and combat are the main focus and those are really good. Another point which might turn you off is that the developer seems to be a huge hard on for simulationism bordering on sadic level: there's no map, you can only walk and you will walk and backtrack A LOT, some actions like disarming traps/bombs take a shitload of time if you don't take a particular talent (same with stealth slowing you down to a crawl). I'd advise you pirate the game and see for yourself even if it's pretty cheap.
I found imprint in a random barrel in the lurker base, it was pretty much the first place I went after finishing depot a, I dunno if I was lucky to get it so early but its fucking insanely good.
If you want to look I still remember kinda where it is, its in those sewers (or whatever they are) just north of the top level of SGS, then when you get down there you go north till you hit a rock wall, TNT the rock wall. follow paths till you come across a big open metal door with a camera outside it, I found it in a barrel just past that metal door. Honestly I'm kinda curious if its a static location for the spell or randomised.
>I actually found Spearhead first
That's pretty unlikely but if you say so, and it's even less likely to find both the frame and the reloader before a reaper.
You can find a reaper as as soon as you hit Junkyard if you are lucky, even before Depot A.
Alright, I just got my first batch of Super Steel.
Is it good? It sure looks good to me.
>This is nothing like the original Fallout 3
Don't even joke about it man we are already at the point where when most people say they are huge Fallout fans they mean Fallout3, 4 and New Vegas. It's fucking depressing.
>except for gamebryo and cut content though
and the fact that it used that broken piece of shit system that was Fallout 3 v.a.t.s.
the only redeeming quality of that game is that it's a less shitty version of Fallout 3 with better writing which to me is not enough
>finally tried anal with no lube, it wasn't that bad
>mfw I think all the beautiful things waiting for you
take this you will need it
what's funny is that I like this game and I like fallout 3 the most of all
story was meh and you couldn't choose sides which sucked but gameplay wise it was alright, you had extremely strong enemies (albino scorpions, supermutant overlords) and very limited resources to fight them with (I pretty much had to exploit the shotgun crit bug)
In the rest of the fallouts it was easy as piss to get money and equipment right of the bat, fallout 1/2 just head for the casinos and steal from NPC's for gear and in fallout nv it was the same thing, just head for New Vegas right from the beginning without having to fight anyone and get loaded with stuff
I didn't take packrat hound for that exact reason. Also, even without it, I have to go see the merchant of core city, rail crossing and junkyard if I want to sell one hour worth of killing lunatics and other shit, which in itself takes 10 minutes. I can't imagine how much more I'd have to do if I could carry 50 lb of gear on top of what I already have.
I played enough and yea I know.
But heck, I breakem down and repair them and then their worth rises 10 times and then I still have too much shit.
I already leave most of the shitty stuff behind or turn them into repair.
but then there are suddenly these 5 assault rifles and suddenly these three extra tactical vests
That's one of the thing I really like. 'Realistic' item drops. If the guy had a knife, it will drop a knife and his armor, if he was a trapper there's traps, if he had a shield you loot a shield. Feels good.
I need help with the completing the main SGS quest.
I discovered where the acid hunters were and killed them right away did not talk to them. Afterwards, I tried to talk to tanner but I found no new dialogue option. So I decided to bring the head of Cornell to the Coretech CEO and he allowed me into his top secret facility and that cult steals the faceless device. I talk to the CEO guy again and he got pissed and wanted to be left alone. I tried to talk to tanner again and still no new dialogue.
Wtf how do I complete the SGS main quests if there is no new dialogue with tanner every time I finish an important part of the story?
Let's be fair, what else were you gonna spend that money on? Up until I got the house I'd just spent 10 hours walking around with a full row of Charons I couldn't spend on anything since naturally generated equipment is objectively worse than anything you can craft.
How strong can Azuriadie psi powers get? There is that one arena fight where you fight like 15 of them at once, but I cleared out half their numbers in one turn and none of them seemed to be syncronising with the others, so all they were using was neural overload and the occasional cryokinesis for the few that did synch.
I've seen a cluster of three start spamming telekinetic punch, which is pretty strong. What comes after that? Pyrokinesis?
I talked to them let them go, realized that the CEO guy wanted there heads so I had to reload and kill them. So my character did not talk to them when he was trying to kill them. The fight looked too hard without me making the first move.
>level 20, still wearing overcoat I found right after Depot A
>maxing mechanics and electronics
>decide to bump tailoring a little to use medicore vest/black cloth with top tier plates
>tfw it's barely better and has less stealth bonus
I did that and the guy freaked out that the device was stolen and wanted to be left alone.I am just annoyed that I cannot talk to tanner about this. No dialogue option. Its fine for now however the game is still allowing me to progressing I am on to the next mission.
It's useful, but depending on your build there are probably better options. Like it does make your shield emitter better, but whether or not the increase is worth a feat point is up to you really.
The amount of damage the shield can absorb is equal to energy capacity multiplied by conversion rate.
So basically 35% more energy capacity means 35% more damage your shield can absorb.
It'll probably make you borderline invincible against certain things. I suppose the question is; is your energy shield currently not cutting it? Do you feel like the increase in defence would be worthwhile? Are you going to skip an important offensive feat to take this? If yes yes no, then yeah go for it.
My current shield is awesome, but runs out of charge pretty quickly because I use that one accessory that increases capacity.
The offensive feats right now that i have access to are meh at best. Like the Hot/Cold thing, the fire one, so on. All the important ones are taken.
But thanks for the answers man.
60ish hours apparently. Replay value is somewhat questionable, there are various different factions you can join that lock you out of other factions, so theres things you can only experience by taking multiple playthroughs.
They don't mysteriously get better just because you move to a different location. Psi beetles are low level enemies, the loot they drop is also low level.
Anyone knows why was the last thread deleted? I had to leave mid-discussion and was surprised to find that it was gone.
>That just doesn't make sense
The feat increases the energy cpacity by 35%, effectively multiplying it by 1.35.
If you multiply one side of the equation by 1.35, the other is also going to be multiplied by 1.35.
793*1.35=1070.55 actually, don't know where did I get that 1073 from, probably mistyped in the calculator. But it's still the same thing.
And if you are asking about the unique ammo types, the one your best sniper rifle uses. Since 7.62 Spearhead with rapid reloader is the best, it's going to be micro shrapnel.
>The feat increases the energy cpacity by 35%, effectively multiplying it by 1.35.
>If you multiply one side of the equation by 1.35, the other is also going to be multiplied by 1.35.
>793*1.35=1070.55 actually, don't know where did I get that 1073 from, probably mistyped in the calculator. But it's still the same thing.
Are you an intellectual genius? How are you that smart?
Two things: How the fuck do I get a shield - is it some psionic shit?
And how the fuck do I lure enemies one by one as a psi build? I know neural overload is silent but fuckers just start swarming me as soon as i kill one dude with it
should also add: FUCK BURROWERS and FUCK THROWING
I bash my head against the wall for an hour each day. Also, I eat a lot of fish.
Honestly snipers don't get that much out of unique ammo since you want to one shot everything, and the only ammo that helps with that is W2C. It's good when the Aimed Shot is on cooldown though.
No its not good late game. Its great through the whole game. The problem is that you are not thinking with your mind. Use the force fields, use aoe in tight places, create tight places to use aoe!
Tchort guide you.
Can I "dabble" in traps like I can with throwing?
Like, can I put 20-50 points and be able to use them ok or is it one of those all or nothing skills?
I've got hacking and lockpicking up to a point I don't really think it's worth putting more points into them, but I have a giant stockpile of traps that I never use because 0 trap skill
Thanks bud. Hope I can find a blueprint before that though, I hear horror stories of Depot A.
I suppose I need to get some skills that aren't purely offensive - is Cryostasis decent for crowd control? What of that
Ezraguy's mind break?
>Hope I can find a blueprint before that though, I hear horror stories of Depot A.
You won't, they start spawning after Depot A.
If you get lucky you might find the blueprint in the Depot itself, and if you are *extremaly* lucky you might even find all the necessary parts there, but it's unlikely.
Muggers in the Drop Zone are three-shotting me with crossbows, and I don't know how to handle crawlers since I have low bio. I have no idea how to progress.
I'm an assault character with STR7 DEX3 AGI6 CON10 PER10 WILL3 INT3. Am I super-fucked? I have some money tho
You should be getting every spell you can asap, they're all very useful early on except that one psychokinesis spell that buffs fist attacks, thats useless. The cost associated with buying the spells is almost irrelevant, its nothing in comparison to the use you get out of them. Buy every spell from Ezra, the guy disceting the bug, and the dude above ground clearing the rubble who sells psychokinetic shit. Get it all nigga. Then start testing it all out.
>I just killed all the guards in the prison break quest and they all had shields
Yeah but you are not really supposed to do that quest before Depot A, unless you cheese the bug quest by using the vent near Deputy.
kinetic punch or force emission? I sorta agree that kinetic punch becomes a bit lack luster later in the game but with the force user feat it can one shot low armor targets and its completely silent as well.
4 STR to use riot armors with beetle shields or 4 dex to use throwing and lockpicking without skill penalty?
>Muggers in the Drop Zone are three-shotting me with crossbows
Well maybe it's because you wear a tac vest that is only effective against firearms, and you upgraded it to be even better against firearms.
Not to mention you use an amplified high freq shield that makes your armor redundant since it will soak all the bullets by itself, and is dogshit against anything with very low/low impact speed, and crossbow bolts happen to slow.
> I don't know how to handle crawlers since I have low bio.
Poison bypasses bio resist, the only way to deal with it so to either drink antidote/ not get hit.
>I have no idea how to progress.
As for crossbowman, you either need high detection to spot him before he psots you, or good armor/shield that isn't dogshit against crossbows.
Or, if you want to be a savescumming fag, just remember where the mugger stands, initiate combat, bump into him, and then have your way with him.
As for crawlers, carry a lot of antidotes and flares.
And for the love of God, stop using that fucking amplified high freq shield, it's doghsit against everything except for Aimed Shots from sniper rifles and that happens like twice in the game. Get a regular/efficent medium/low freq one.
Nah your stats your good, but your equipment sucks.
I kinda killed them all without any cheese because apparently that's the power of a properly optimized psi build
and back on my first playtrough psi build, I got to fucking level 14 and I couldn't take that fucking guard with the key at all
now, I killed him in one round, then killed everyone and facetanked everything thanks to good armor and 10 con
the difference between a shit build and an okay build is enormous
IT GETS BETTER NIGGA
>cast mental subversion or whatever its called, thought attacks now do 2x what they did before
>Cast biolocation, the target now is being attacked by TWO identical clones of himself
>cocoon yourself in with force field
>watch, safe in your impenetrable forcefield, as a man is beaten to death by two identical clones of himself
you don't know what you've been missing out on
tabi boots alone give out a huge bonus that lets me run circles around anyone that does melee
me too, it's the best until you get infused leather
>>cast mental subversion or whatever its called, thought attacks now do 2x what they did before
>>Cast biolocation, the target now is being attacked by TWO identical clones of himself
fuck you can do that?
I found a shield for sale from the electronic merchant in junkyard before completing depot A
Didn't buy it since I just stealth everything and only gank people when I have a total advantage without the possibility of being touched
I want to use Balor's Hammer even though there's no conceivable way of using it outside of cheats. I've been thinking of making a meathead build with 10 con/str and 3 of everything else.
Might be it has a chance to appear, but it's unlikely from my experience.
>are you just not supposed to be able to do the quest without cheesing it?
Yes, as far as I know.
Abrams questline is sort of exclusive and is the hardest one in the game.
>there's no conceivable way of using it outside of cheats
>start with 10 STR
>reach 16 at level 24
>17 with Rathound King Regalia
>18 with food
>20 with supersoldier drug
You can also use it without 20 STR with some penalties.
Yes, just looked it up. I actually had a lot of troubles on this but I was sure I was just bad at the game. Deep Caverns sounds like a pain though, fast respawning enemies isn't my thing, and i'm still on a version where it wasn't nerfed. Oh well, I'll buy the game for my next run.
I do, and I enjoy the writing despite the flaws. There's a bit of stalker effect in there, like those guys are all subterranean serbians speaking english. No idea how I missed it, it must have been on the keys and shit.
Pretty good for breaking things down to sell the parts, and for getting rare mods like super string or rapid reloader back.
The 90% quality sucks, but it's very good for convenience. I can't think of looking for new anatomically aware scopes or rapid reloader each time I find a better frame.
After much theorycrafting, I'm ready to play my gunslinger build.
>if your trap skill is low enemies WILL spot them and avoid them
Can't avoid them if I don't leave a single tile to go around them.
And if you set one mine off, they all go off.
Would be nice, but this build is not about crits. It's about getting up to 19 shots per round.
It's fucking terrible and you should feel bad for wasting 3 atrribute points for no more than 5% crit chance.
And if actually get more than 5% crit chance out of it, you should feel bad for using .44/not using rapid reloaders.
>he's guaranteed to go first
>throws net: guaranteed insta-entangle
>yells: completely annihilates my gun skill
>gets so close I can't hit him with my sniper rifle
>has insane evasion and damage resistance
>is practically immune to my stun-stick
My psi-user completely obliterated the guy.
STR7 Assault character here, I have absolutely no idea what optimization is like for AP, which relates to armor. I'm the anon above with the stupid armor, what kind of armor should I get? I'm guessing a tactical vest or riot gear, right? And what kind of armor penalty should I shoot for?
>he's guaranteed to go first
>throws net: guaranteed insta-entangle
That's why you take Escape Artist or wear infused siphoner tabi.
>yells: completely annihilates my gun skill
It's not that bad with high PER, his crippling strike is the real problem
>gets so close I can't hit him with my sniper rifle
Pistol as a backup with kneecap shot helps
>has insane evasion and damage resistance
Evasion is a problem, but damage resistance is not
>is practically immune to my stun-stick
It sometimes works. If not, I kneecap him. If it misses, I sprint away and throw a flashbang.
He's pretty tough on sniper builds, but it's doable.
I'd have to go off and level, then. I probably did fuck up by not taking any incapacitation feats.
It's unfortunate because I had other plans for my next feat point. Now I'll probably need to get one of those escape feats.
>requires 6 STR that is useless for pistols
>penalizes the use of rapid reloaders whcih are essential an mod an a game changer for pistols
>penaltizes the use of anything that isn't .44 Hammerer which is dogshit
>there are people who actually take it
It seems like the sort of feat you would take if you were a strength character who used a pistol as a sidearm. Maybe a rifle-user or a melee guy.
But then the critical bonus wouldn't be worth it. It wouldn't get added to your increased bonus from dexterity.
It's just an underwhelming feat. Too much requirement for too little payoff.
>It's unfortunate because I had other plans for my next feat point
Craft yourself a pair of infused siphon tabi then. I used escape artist maybe 3-4 times in my whole playthrough, carnifex included and I kinda regret taking it.
>I thought it counted just the unmodified base costs, what a load of bollocks.
It's because rapid reloaders modify the base AP cost.
You shouldn't take it anyways if you plan on using pistols and especially firearms, it's a terrible feat. It's basically weaker reckless but requires STR which is the dump stat on pistol builds.
Imagine a feat that increases the crit chance of sledgehammers by 5% but requires 6 Will.
Eh, it's definetly better on them but it's still arguable. They do benefit from it more that's true, especially the amplified plasma as it can reach up to 600+ crit damage, but those 3 points in STR are painful.
It's just dogshit on firearms though.
Exactly. The benefits, while nice, just don't make up for the requirements. Same with Sharpshooter on my build, while 30% more crit damage is nice I just can't sacrifice more points to get my PER to 10.
>It seems like the sort of feat you would take if you were a strength character who used a pistol as a sidearm
It used to give 1% crit per point instead of 0.5% but it was deemed broken with plasma and electro guns so Styg nerfed it and now it's kinda mediocre with those guns and completely useless with everything else.
>It's unfortunate because I had other plans for my next feat point.
It's not like Sniper build are feat-hungry though. Aimed Shot, Sharpshooter, Snipe and Critical Power are basically the only must have, the rest is up to preference.
>Same with Sharpshooter on my build, while 30% more crit damage is nice I just can't sacrifice more points to get my PER to 10
Are the 7 int for gun nut or are you going with leather armor/skinner?
Sharpshooter seems to be good when taken with Critical Power.
It looks like Critical Power actually boosts the bonus from Sharpshooter.
So those two feats would give something like a 75% bonus to crit damage, on their own. With other crit-boosting weapons and mods, Critical Power takes it much further.
Styg nerfed energy pistols hard, I still remember when Execute used to work with electro pistol, 3 guaranteed kills.
Meanwhile psi can get up to like 5000+ single target damage for 5 AP, one shot small groups, all of that while hinding behind animpenetrable force field.
It's mainly for Dissasemble (because I ain't looking for a new rapid reloader every time I find a better frame) and Power Management, Gun Nut is just a nice addition.
Honestly if I wanted this build to be the best I would go with riot shield, but I want to keep with the theme of gunslinger so I'm going to use infused rathound leather and infused siphoner tabi instead.
Yes, it's really good with Critical Power.
The thing is, I want to be able to shoot up to 19 times per round, and for that I need to start with 10 DEX and raise it on every level up. Can't have everything, I decided to focus on non-crit damage with Expertise and Neo Lugers.
I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.
Definitely Hit'n'Run. It's mostly useless for a sniper. It won't boost you above the 25 movement points you start out with and you never move before shooting. So you get no bonus.
It's only got a hypothetical use if you're already surrounded, have to run away and can guarantee a kill from a grenade to get more movement to run further.
>Sharpshooter seems to be good when taken with Critical Power
Yeah but pistols need to stack dex so they simply don't have enough points to reach 10 per without sacrificing hits per turn, unlike sniper and crossbow builds who don't need it as much. Maybe there's a sweet spot of hits per turn where mid dex+sharpshooter+crit power is better than max dex+no sharpshooter, but I'm too lazy to make a spreadsheet.
>I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.
Interloper is a decent quality of life feat, especially when you want to stealth past crowded areas and ambush is an extremely situational talent (enemies on fire count for it btw, it's decent for crossbow and fire chem guns). Hit n' run is useless for sniper I agree, you tend to move after shooting so most of the time it's completely wasted.
>I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.
I took Interloper and Ambush on my first build and I feel like this too.
>Definitely Hit'n'Run. It's mostly useless for a sniper. It won't boost you above the 25 movement points you start out with and you never move before shooting. So you get no bonus.
Yup, as a sniper you will pretty much always shoot and then move, not the other way around.
Interloper sounds nice but the bonus is mostly negligible from my experience.
Ambush is just too situational and you can't make conditions for it yourself because flares are not bright enough. Only time I found it useful was in Depot A to hit dogs.
>Maybe there's a sweet spot of hits per turn where mid dex+sharpshooter+crit power is better than max dex+no sharpshooter, but I'm too lazy to make a spreadsheet.
I was thinking about that too, and I'm too lazy as well.
I think focusing on non-critical damage by taking Expertise, using special ammo and Neo Lugers dor their reliable damage spread and +5% precision (which is really useful, it's 15% more with laser sight and 7 PER is not exactly high) should work fine.
Yeah, it works for sniper rifles because high base damage + aimed shot means massive critical damage. It's all about that one shot.
A pistol user is going to need a high critical chance to get any use out of it.
No idea really.
Pistols get more damage per shot, but SMGs get more shots per turn because of bursts. It think it might work better with SMGs, but I want to make a gunslinger so pistols it is.
I did some calculations.
SMGs can hit the 4 AP floor, so with special ops feat single burst will cost 8 AP.
Single burst with muzzle brake fires 7 bullets.
Commando nets you an extra burst if you kill an enemy.
Full auto is not worth it because of 7 STR required.
So, with 70 AP from adrenaline, you get 8 bursts for 64 AP, which is 56 shots, one single shot for 4 AP, and possibly another 7 shots from commando.
But you would need to reload to shoot so much, so you have to sacrifice that one shot.
So all in all, it's 56-64 shots per turn. Not bad.
It doesn't really make sense. Doesn't matter how fast you pull the trigger, there's a limit to how fast the guy can fire. How can you empty a
clipany faster than another guy?
I know it doesn't.
Just as the fact that no weapon except for light ones benefits from DEX. Doesn't matter how big the gun is, you can always shoot faster if it's not full auto.
clearly everyone in the underrail has latent psychic power that allow them to break the laws of physics. The psi pill is just a placebo to get them to believe in themselves enough to do the more overt realty bending shit.
I don't even know what kind of genre is synthwave. Maybe most people also don't know that, which is why no one mentioned it before?
you know how you have icewind dale and baldurs gate? As in, icewind dale is bg but with less story and more focus on exploration and combat?
Well, underrail is to fallout what icewind dale is to bg.
>I don't even know what kind of genre is synthwave
Hotline Miami, Kung Fury, Drive and Far Cry Blood Dragon are examples of synthwave media. They have a synthwave soundtrack and follow the synthwave aesthetic.
It's a callback to the music of the 80s in an idealized hypernostalgic way.
The essential artists are Perturbator, Mitch Murder, Lazerhawks and Carpenter Brut.
>Playing %chance-to-hit games when you live a life of bad luck is eternal suffering.
I'm pretty sure it's not you. The number is bullshit. I miss the majority of the time with 90%.
if you are not far in the main story you have to wait every 90 minutes and pray to god that one of the merchants have one
if you are sorta far in they have it regularly
>okay nothing can stop me go for the gauntlet!
>actually beat it
I never felt so good
Either bought from weapon/special traders or found in random containers mid-to-late game.
The best place to but it is from one of the following:
Blaine in the underpassages
Dirty Tom once you are done helping Gorsky
Prospectors in the Upper Underrail
Also, any wepaon trader can sell one but it's much less likely they will have it.
It's always like this in % based games. Humans just tend to overestimate the chance to success and underestimate the chance to fail, while paying too much attention to bad luck and to little to good luck.
Remember that every time you get more than 4 shots in a row at 80%, you are incredibly lucky. 1 in a 5 chance to miss is not that low.
Yuo guys need to play poker in real life.
It gives you proper perspective. Chance is a bitch, 80-90% is just that, a chance. It can go well, it can go wrong, it's only consistent in the long run.
Actually the SGS range is a proof that everything is as it should be, get like 10,000 rounds, start a session and check the hit/miss ratio.
So is this game actually good?
I want more classic fallout, just finished fallout 2
>With quicksaving I can test the same shot over and over. I should not be hitting 3/20 at 90%.
It happens. I usually hit at 95%. Sometimes not, sometimes I even miss twice in a row, even thrice. That's what chance is, things are going to happen eventually.
>I've tested my weapons and I always come at least 10% below the games projection.
But what's the sample Anon?
The bigger the sample, the closer you will get to the real percentage. How many shots did you take?
Above 0, and that's all that I need.
You know what the odds are of hitting the jackpot in a casino or getting a straight flush in poker are? Even smaller. And it happens.
I'm going to make a few middle-sized samples on the SGS range, we will see.
Is there any point in levelling crafting skills past a certain point? I've got about 140 in electronics, mechanics, and tailoring, and the highest requirements I've seen so far are 130. Should I start dumping points in chemistry so I can make more explosives?
Is this guy a Faceless special operative or their leader?
It was sitting in my inventory and I thought "why not?"
>But what's the sample Anon?
I think the main problem is that the system is symmetrical but the chances are stacked against you because you are always outnumbered. The game has more "dice rolls" because if an enemy sniper miss it's no biggie because he has his friends to roll the dice again (or the sniper in the next ecnounter rolling again), but if you miss that 95% aimed shot well it fucking hurts a lot. Of course the player has always better gear, usually a higher level and can easily exploit the AI but to the player the dice rolls still seem "unfair".
That gun is practically vestigial. I thought I'd be bursting people down and setting them on fire, but now I only do the latter.
I don't even need to carry it around, I just do in memory of my 44 wasted skill points.
>why can't I casually thought control people during conversation?
Because it would be a shitload of work and incredibly OP. Realistically talking mind control as a power is fucking terrifying.
I found some pig leather tabi and have been wearing it all game, thanks for the confirmation
also where the fuck are the fish merchants so I can get some drug components, half the bums in the underrail just sit around fishing all day, wheres the fish at
No idea. Are you playing on an actual toaster?
Time to start.
I couldn't find 1000 rounds so I'm going with 800 instead.
I can't do that prison mission in the foundry. I mean, there's no dialogue option for the guy to take the vent and flee (understandably, since there's guards outside), but killing guards out of sight (and camera range is aggroing all of them immediately). I looked for a secret exit but the jail is pretty small and the only way is that there's a trapdoor in a cell, but that would be retarded.
Turn out my rifle is too strong, it killed the target.
Gonna dissasemble/craft is a couple of time until it's shit.
Here is the (almost) 250 shots sample. Seems about right.
In normal gameplay, there are a situations that may reduce the chance to hit below what is displayed without your realizing it.
For example, if you set up a sniper shot and it says 95 percent, but you don't notice that your character has to move a milimeter to get line of sight, you're still going to lose focus and get the "move and shoot" penalty on top of that, which will plummet your chance to hit down to 30%
also, does anybody know if "dodge" and "evade" chances are included in the "change to hit" window, or are they calculated after firing?
>mfw learning the power of gas grenades coupled with mass stun and forcefields
It's like an extremely cheap to make debuff allowing you to weaken entire crowds of enemies.
Holy shit, so glad i went with throwing as secondary on full psi.
Better ranged accuracy when you activate them. The perception and detection bonuses apply passively. But you gotta power them to really get the accuracy bonus. Get batteries in them, get them on your hotbar, click on them (after you engaged combat, as you will waste your power otherwise) and it's a go.
sorry but i tried playing this past the tutoiral and i instantly closed the game
its great that people are bringing back classic isometric RPG's
but how about they innovate a little
if i want story and world, i will play baldurs gate, fallout and shit
if i want combat, i will play 1.13
if i want spook atmosphere, open xcom
from what i have seen this game offers nothing new at all, and what there is, is average
i guess its better than generic survival/building game being released, not complaining about its existence, just wish it did something new
i like its setting though
>For example, if you set up a sniper shot and it says 95 percent, but you don't notice that your character has to move a milimeter to get line of sight, you're still going to lose focus and get the "move and shoot" penalty on top of that, which will plummet your chance to hit down to 30%
That is correct.
I don't know of any other things that cause this though.
>also, does anybody know if "dodge" and "evade" chances are included in the "change to hit" window, or are they calculated after firing?
They are included.
It's easy to verify by having the "Ambush" feat that halves the enemy evasion by half is conditions are met.
Light is also included, can be seen when using night vision goggles.
I got unlucky this time.
id rather play the same game over again, specially something like JA2 1.13, than play something new that has almost the same gameplay to game 15+ years earlier but hasnt added anything new to get another story im not that interested in
as i said, glad it exists though.
naw i made it thanks to the glory that is pyromaniac + pyrokinetic stream
THEY STARTED IT
> Pseudo-spatial Projection
>9 CON + Last Stand + Conditioning
>high-frequency energy shield
>tfw i physically can't die
Here, on the other hand, I got lucky.
One more sample and I'm done.
it has stealth and an innovative combat system
this is the best combat system I've seen for these types of games
xcom is the only one that I would put above this because it has the destructible environments and cover system, plus moving the camera around
How big is that cavern?
I fucking love huge underground caverns. I don't know why.
Wouldn't go in one, though. Cave-ins, man. Terrifying.
>having fun with my ATATATATAT build
>not paying attention to feat order
>get to depot A without wrestler
>need like 14 oddities to level
Lucky again, how about that.
I won't be able to track the numbers so efficently.
All the lighting and evasion penalties are accounted for in the shown percentage, it's easy to test that by using nigh vison goggles/taking the ambush feat.
>Is there some sort of general strategy for taking on Depot A?
Use choke points like doors to your advantage, that plus an acid resistant armor make Depot A almost easy. If you have grenades and/or trap it's even easier.
>get to depot A without wrestler
I'm 12 and i've yet to take it. I took cheap shot instead, even if I'm not focused on crit I hit so many times it procs at least a couple of times per encounter and coupled with combo and a pneumatic fist I can disable 3 people at the same time, it's crazy. Unarmed has so many good feat holy shit, especially if you go bleed for taste for blood and vile weaponry.
>was getting my ass kicked
>chucked a molotov at some dogs and sprinted into the ladder room
>all the muties sit outside getting raped by the turret
>Is it possible to discover traps without having a lot of trap points?
Yes the game either uses your trap value or perception whetever it's the highest of the two. If you have no trap skill and low perception your only chance is using either detection googles, or bite the bullet if you are stacked with evasion or in blast resistant armor.
>suspend that judgement until you meet crawlers
>get poisoned in my heavy metal armor
>lol whatev fags
>poison stun procs
>another crawler out of fucking nowhere
the stuff of nightmares I tell you
buttflustered snipefag detected
goddamit stygg, how am I supposed to lug all this shit around?
you're taking food from the mouths of my children
DEAR FUCKING CHRIST
WHERE ARE THE BOATS
I'VE SEARCHED HIGH AND LOW FOR THESE "DOCKS" AND ALL I FOUND WAS BURROWERS OUT THE ASS AND THESE KIKES
ALSO A FISHERMAN THAT WAS A HUGE DICK
Whatever you say. Sorry your 3k snipe got blown out of the water.
In the lowest level of the starting station, there is a chain link fence with a door in it at the bottom of the screen.
Open the door and go through to the docks.
Don't know what the fuck you are doing tho.
He's kinda right though.
Snipers get to one shot twice in the first round, and once every 3rd round, all guaranteed.
Psi can do that once every 5 rounds at best. You can keep your "highest overkill in the game" price though.
Doesn't get any lower than that.
>With PSI's CC options? 5 turns comes and goes like nothing.
That's an entirely different matter, because you will have much more efficent ways of killing your enemies during those 5 turns instead of waiting for another overkill.
> Just saying if one did need it again, it's nothing to get it again.
But you probably won't, since it's overkill on everything that isn't
I wonder how it works on Dreadnoughts though.