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Underrail Thread
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You are currently reading a thread in /v/ - Video Games

Thread replies: 517
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Underrail Thread

Just Stitched this together for all you HARDCORE fans of housing.
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>>323282060
Guess im going to just dump screenshots of neat things until people show up.
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>>323282103
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This is the expanding fire bug, which is probably the coolest shit ever. Reminds me of exile quickfire something hardcore. Man if it isn't the most overpowered shit.
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Suggest me a build for high DEX melee build with supportive PSI capability.

Just rolled template in the screenshot, which is obviously more psyker focused, but low agility imposes quite severe drawbacks to survivability and mobility. Will 6 + premeditation can get you pretty far right?
>>
>>323282060
>>323282103
Saved. Just too drunk to reply with anything relevent other than cat hissed at my dick.
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>>323282869
Looks relatively fun to run, Premed can pretty much carry you as far as you want to take it.
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>>323282607
best bug
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>>323282229
Heres some armor value comparisons for the curious
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>>323283593
and two more
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>>323282060
I've burned all my coins on super steel, how much do these upgrades cost?
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>>323284013
probably somewhere around 20k for the full house i think.

1.5k per Crafting workshop. About 6-7k per floor.
>>
Same question someone asked in the last thread : where do you find the rapid reloader? I had no luck with the merchants thus far.
>>
Is this game supposed to be like fallout? The graphics look very similar.
>>
So what bonuses housing gives to you? How big is the crafting bonus?
>>
Should I join the Protectorate?
I'm kind of already working for JKK and the Thochtists.
Fuck the free drones.
>>
>>323284837
Protectorate is independent, of course you should.
>>
>>323284623
Random merchants, it may only unlock later into the main quest when merchant inventories get upgraded.

>>323284746
Bingo

>>323284827
15% per workbench. Its okay
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>>323284746
wtf are you talking about? it's not even 3d let alone first person.
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>>323284986
Okay, thanks!
>>
>>323284986
>15% per workbench
Oh now this is interesting.
So i can reach 150 crafting skills with just ~130 points in them.
What is the highest crafting requirement possible? I know about 170 tier materials, but from what i remember it should put me around 150 in terms of crafting requirements.
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>>323284995
honestly i give you points, that bait might get someone pretty hard.
>>
>>323282229
What build is this?
>>
>>323285740
I guess psychosis/mania psi crit build.
>>
>>323282103
I felt bad killing them. I loaded and tried all options but they just went all crazy on me

Maybe I should've invested in persuasion after all
>>
>got out of a crazy robo factory
>still no way home
The deep is fucking my ass all over. Im running damn low on batteries for my fists
>>
10/10 drug.
>>
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>>323286907

What's really neat is there's like 8+ drugs you can craft that players wont ever see without stupid amounts of grinding, and one has the in-motion effects but different cutscenes.
>>
>>323287397
The toxic and cyro grenades are really underwhelming. Even with forcefield they take ages to spread.
>>
>>323287562
except you use them for quickfire, which just covers every square on the screen in flames.
>>
>>323282060

I took the 1000 charons from becoming Invictus and decided I needed a TV, bought the dankest flat screen I could for the whole 1000

Literally nothing better I could have done
>>
What's up with the belts?
There doesn't seem to be much variety, utility is the only good one if you aren't a trapper or sledge guy.
>>
>>323287838
Oh yeah and the bullet belt is good I guess.
But nothing worthwhile for unarmed or psi.
>>
>>323287838
Doctors pouch is B R O K E N.
>>
>>323287954
How?
I rarely even can use more than one healing item per encounter, and the AP cost is laughable already.
>>
Are those renegade dudes part of any questline? I really want to murder them for shitalking. Also, curiosity.
>>
>>323287838
Are there any belts that let you use all 6 utility slots?
>>
>>323288315
Part of Protectorate quest.
>>
so i wanna craft a reaper
7.62 or 8.6
>>
>>323288415
Don't think so. But there is a perk that gives you an extra slot
>>
how do you power the south elevator in the seep caverns? I finished the crazy computer area but I cant reroute to there
>>
>no option to naturally develop psionic powers once you reach level 18 and raise at least two psi skills to 100 and have at least 10 Will
>natural psi feat wouldn't have -25% health penalty
>psi pool would scale with level like health
>>
>>323287954
pouch with psi boosters for psi builds is bretty good
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Yay I beat Depot A, and it wasn't even that hard!

My 3rd character is going places!
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Are cryo/gas grenades in conjuction with force walls and locus of control mind break are as good as i think they are?
You can immobilize and lock enemies for like 7-8 turns.
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>>323290121
go get em lad
shit is about to get real
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>>323289560
>those tchortists with 150+ psi
How?
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>>323284149
What all benches can you get?
>>
If you are a psi user and dont use the Lotus of Control into aoe enrage, you are missing out i tell you what.
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>>323294620
>aoe enrage
>gas grenade on top of it
>seal the exit with force wall
>>
>>323289165
>so i wanna craft a reaper
>7.62 or 8.6

What do you need it for? Unlike spearhead even with rapid reloader you won't ever be able to shoot two times per turn without blitz or an adrenaline shot. might as well go big dick and craft the highest caliber I guess. Or just craft a spearhead with rapid reloader and still oneshot anything.
>>
>>323294992
>suffocate them to death with poison
christ just shoot the poor bastard
>>
Is Styg still developing the game with new content and shit?
>>
>missing 3 shots on Balor at a 95% chance to hit
>>
>Cleared out Depot A after 3 hours of carefuly picking apart each enemy from all the fucking areas
>HAHA TIME FOR LOOT
>Go to a previous explored area
>Enemies respawned
FUCK YOU STYG
YOU FUCKING SLAV NIGGER EAT MY FUCKING DIIIIIIIIIIIIIIIIIIIIICK
>>
>Try to run the Gauntlet
>First Room is Spider

FUCK MY LIFE
>>
>>323296436
I want a huge expansion focused on north underrail.
He already has an engine and mechanics, he just needs to add a higher level cap and develop more content.
>>
Wiki says that you can persuade Sarine to leave the house but there is no option to do that.
help
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>>323297074
>not just killing rat king
>>
>>323297059
Maybe some better character sprite work too
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>>323297151
>killing the most based character in the game
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>>323297160
Yes, unique models for all types of weapons, for example. At least for unique weapons.
Don't really feel like a Dr. Freeze when model shows a simple pistol instead of cryo.
>>
>tfw lost as fuck in some cave system I found
HOW IS THIS SO BIG
WE WILL NEVER BE ABLE TO MAP THIS
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>Quick Tinkering
>>
What makes this hunk of shit worth $15?
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>>323297689
There's already a map that shows most everything of lower underrail though.
>>
>>323298225
google.com
>>
>>323298225
Just pirate it. Tends to be either love or hate with this game.
>>
>>323298291
So, nothing?
>>
>>323297224
>smelly deluded idiot with rat friends
>based

No.
>>
how do I get my own home?
>>
>>323298361
I played like 50 hours and I still haven't beat it.
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>>323296860
Oh man, you're gonna love the deep caverns.
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>>323298779
I think it's locked behind the main storyline. Just advance more in that. There's an npc you can talk to on the 2nd floor, to the east about it though.
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>>323290121
It got nerfed recently. Here's a trophy!

>>323297074
Lockpick and release the pet outside Sarine's house. Then talk to her
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>>323287397
You can't get a shorld recharger without cheating aa fat as I know, it's supposed to be used by plasma sentries only.

Did you really found it or is it only a wiki picture? If you did, where?
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>>323300969
>shorld
The fuck phone, shield*
>>
>>323284746
It's a game for inbred nostalgia parasites who can't play anything other than JRPG's
>>
Am I missing something? I'm like level 5 and completed the quest where you get that keycard to open the door just so they can seal it up again. Next they want me to go to junkyard and all the enemies kill me in 1-2 hits instantly. What the fuck am I missing here?
>>
>>323287397
>shield recharger
I need this, where the fuck to I find the blueprint or something?
>>
>>323287562
They are very situational. Only good for throwing at chokepoints before initating combat or if you can can lock a tight room full of enemies with forcefield/key.
>>
fuck carnifex is really tearing me a new one

it doesn't help that he fucking resists nearly fiddy percent damage
>>
>>323301864
wot build?
>>
>>323301917
Pistol/Metathermics
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>>323287397
Spirit poison throwing knife sounds really fucking good for psi builds.
Stun makes targets easy as fuck to hit, even with throwing around 100 you will be able to hit quick enemies with this.
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>>323301917
>>323301985

maybe I just need a better pistol.
I barely scratch him, which is annoying as hell
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>>323301985
only thing i can think of is to get two stacks of cryokinesis chill on him, premditate a cryoblock freeze thing for 4 turns, wait till his net wears off, run fuck far away just before he comes out of the stun, use adrenalline and cryokinesis slow to kite him to death. Thats all I can think of, my fight against him with my psi build used thought control and psychokinesis more then metathermics so i dunno.
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>>323287838
>utility is the only good one if you aren't a trapper or sledge guy
Not true.

Utility belts are great if you use lots of utilites and can't have enough of the slots, so mainly for throwing or crossbow builds.

Trapper belts are good on builds focused on traps.

Vigorous Belt is good on builds that don't give a fuck about AGI and don't need more than 2 slots, especially tanks.

Lifting belt is good for sledge builds on any build that doesn't give a fuck about utility slots because of the 10% mechanical damage reduction.

Groin Guard is pretty shitty but it's more of a joke item.

Doctor's Pouch is good for builds that need at least 3 utility slots, 2 AP healing is great.

Bullet Strap Belt is good for AR/Pistols builds since they will be running out of ammo in combat quite often.
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>>323302426
yea its pretty hard and I don't think my Pistol/Meta build will work. He's just too fucking tanky.
As long people don't ambush me, I can usually blast trough all my problems, but Carnifex with his #yolo movement speed and damage/dodge just doesnt work
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Is there anywhere to resupply in the depths if the faceless are not your friends?
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>>323289165
8.6

>>323295191
>What do you need it for? Unlike spearhead even with rapid reloader you won't ever be able to shoot two times per turn without blitz or an adrenaline shot.
Anon, you are going to find a reaper way before Spearheads and rapid reloader will start showing up in the game. Have you even played a sniper before?
>>
>7 hours in
this game is legit. Really immersive.
>>
>>323302664
might just need to come back later. carnifex is stronger against certain builds, i guess yours is one of them.
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>>323296954
You should be happy, there is an unique oddity in there that you can't get unless you joined JKK.
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>>323302789
nah, I think I am going to finish the current campaign with this build and then start a new one with a different build

does anyone have the infographic with the attribute points at hand?
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What is the highest psi bonus from psi beetle carapaces?
I only found +10 skill and -10% cost reduction.

Thinking about making a metal armor psi tank, but not sure if extra protection is worth str investment.
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>>323303287
wait, metal armor can be used with psi carapieces? I thought it was just riot gear and tac vests, sheet. I might need to push my psiker to 8 str (7 currently), that could be based.
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>>323302667
Tchortists camp.

Hope you read the Original Report thoroughly.
>>
>>323303287
>>323303709

Apparently metal armor can't be used with psi carapieces. so that answers you question I guess.

http://www.underrail.com/wiki/index.php?title=Blueprint:_Metal_Armor

unless this is out of date somehow
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what you guys thinking about this build?
strenght and perception for full auto and concentrated fire.

Going for the Assault Rifle boogaloo
>>
>>323303709
Nope, it cannot. I'm asking because i'm not sure if good defense will offset lack of psi boost.
Or i should just go with riot gear, vests are overrated as a good high frequency shield will protect you from bullets anyway and stealth melee attackers are incredibly dangerous, so 30% chance to avoid melee damage is good.
>>
>>323303978
you should 100% go with riot gear with the psi carapiece shield. Only problem is that you can only use pistols/knives, but thats really not that much of a problem.
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>>323303949
Are you going to max electronics and craft energy shields?

Because if so, 4 INT really hurts. Gun Nut is not that good but +35% more capacity feat is fucking great.
>>
>>323282060
Is the game supposed to be hard or did I just pick a really terrible build?
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>>323303949
could use a bit of tweaking. take will down to three, that extra point will be useful somewhere else, like in const maybe.
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>>323304250
It's unforgiving no matter the build.
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>>323304115
I think that for a psi character throwing is a really good secondary skill so for the most part i will use daggers and grenades anyway, with jackknife in second slot.

Psi beetle shield needs 4 STR, from what i remember?
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>>323304250
both probably, most peoples first build is an unoptimised, random mess of feats and skill points.
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>>323304170
>>323304250
well I could remove one point from Will and put it into INT I suppose. this build will not use any psionics
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>>323304469
You want exactly 7 INT to get crafting perks.

You can start with 5 and raise it to 7 on level ups I guess.
>>
Holy fuck. I was doing a mission for the Institute in their basement, got TOTALLY fucking lost and ended up at the train station in core city.

This game man...
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>>323304590
I also could remove one point from Perception if I decide to go for a SMG build instead of a Assaultrifle build
>>
>>323304590
he doesn't HAVE to do that. an energy shield with slightly more capacity isn't worth compromising your build that much for.
>>
Currently romancing an attractive young woman in the foundry bres! I'm going to make it!
>>
>>323304651
I love it when that shit happens. You're just expecting the cave system or whatever to hit a dead end and then suddenly you realise you've looped around back to familiar territory.
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>>323304651
Same. I was at rail crossing and told about a lost train in the south and I started wandering tunnels and then I ended up at core city some how.
>>
>>323304917
Good luck.
Hope you have some points in melee.
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>>323296404
they don't feel anything or even choke m8, knocks them out and their heart stops

>lrn ur deadly gasses
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>>323305103
oh
>tfw lv 0 chemistry irl
>>
does high dexterity even do anything for assault rifle on higher levels? or would perception be better in that case?

iirc dex only lowers AP for pistol and smgs
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>>323304727
>an energy shield with slightly more capacity isn't worth compromising your build that much for
35% is pretty big deal if you ask me, especially with efficent converter.

No to mention other crafting feats. It's not necessary but 4 atribute points is a good price, not to mention you won't be able to craft top tier stuff with low INT even if you max the skill on every level. I couldn't craft with only 170+ parts even with 7 INT.
>>
So investing into the crafting skills prior to Depot A is not really needed that much aside from basic boosters and grenade creation, correct?
>>
>>323305335
eh, it depends a lot on your build. psychosis psi builds for example reeeealy need the -20% psi cost from a headband and riot gear, as well as the +15 psi power from the 35bio7int feat.

other builds can get away with less.
>>
>>323305187
High DEX is only good on pistols/SMG/knife builds, or any build that uses those as a backup.

>>323305335
Not correct, it's also good for crafting your first weapon with good mods on some builds, especially snipers. I'm sure I wouldn't be able to get a sniper with a bipod and a smart module without crafting.
>>
>>323305081
Kek. That was too good to be true. Fortunately I put 40 points in melee before dropping it completely. :^)
>>
>>323305335
there are certain builds that really require crafting to have a good shot at clearing Depot A without contracting ass cancer, other builds can get away with using more of the standard shit you find on enemies and in shops.
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>>323305458
>Riot gear
Last I recall, these threads tended to go for tactical vests, not riot gear. Did someone math something, or what?
>>
>>323305783
The only reason I can think that would be is that tac vest allow you to weild 2hand weapons. Riot gear gives the same psi bonuses but with straight up better defence, its just that you can't wield 2 hand weapons with one.
>>
Is it good?
>>
Is Hypothermia worth it?
Up to minus 5 constitution on all cold-based spells sounds pretty good, given how much icicles you can spam with trance and meditation.
>>
>>323305783
Tactical vests are pretty shit actually.

The 200% more threshold against firearms means nothing if you have an energy shield, 75% more resitance/threshold against melee is better, and if you want to have low armor penalty then use leather armors instead. 20-30% is not that bad either.

They are only good for psi builds that want low armor penalty.
>>
>>323305783
Tactical vests are only good against bullets and with appearance of energy shields bullet defense becomes irrelevant for the most part. Better melee protection and chance to mitigate melee damage completely is GOAT.
>>
>>323306172
some people don't like it, some people think its fucking amazing

my general advice is to pirate it at first, and consider buying it if it hooks you in

>>323306227
there are a lot of benefits to hypothermia but i reckon it can be outshone by other talents

taking hypothermia is basically a guaranteed 10 boost to all your cold attacks, and the enemy can't heal that 10 damage back

more useful on tranquility then psychosis builds i feel, because psychosis isn't exactly lacking for damage and tranquility has the ability to spam more cryokinesis, doing more con damage
>>
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>>323285417
>9mm gatling gun
>armor piercing
This is not okay
>>
>made a melee char
>do the quest for magic and mana and shit
>realise it reduces ur hp by 25%

?????
there goes my playthrough
>>
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>>323285417
>can't just break the gates and take dreadnought with me on jolly adventures
>>
>>323306402
>>323306308
>>323305972
I have to say, I don't really have that much of an issue with melees anymore. Between electrokinetic imprint, exothermic aura, and some good old chill, they hardly ever get to me. And while I get the shield arguement, that falls a bit flat when enemies start lobbing emp grenades. I'll try getting the parts together for some riot gear and see myself though, I suppose.
>>
>>323306740
yeah its pretty silly that they don't explain exactly how damaging taking the red pill is

i took that shit on my first playtrhough, also a melee dude, and i didn't realise till like 4 hours in.
>>
>>323306551
Who said it's 9mm Parabellum or Luger? Who said it's a pistol cartridge at all?

You can even see that in-game 9mm rounds have bottle-necked cases and long, pointy bullets.
>>
>>323306551
>9x39
>Sub-sonic
>Armor piercing
>Russian

>Fallout
>2mm EC in Gauss Weapons
>5mm used in Miniguns
>>
>>323306740
If you realized this soon enough, you can just reload an old autosave?
>>
>>323306837
>I have to say, I don't really have that much of an issue with melees anymore.
You will have even less issues with gun users then.

> And while I get the shield arguement, that falls a bit flat when enemies start lobbing emp grenades.
Happens maybe twice in the whole game, and riot gear still gets a 100% increase.
>>
>>323306740
Melee char with psi is god tier though.
Especially unarmed.
Having ranged stun abilities and a damage buff for every strike is nice.
>>
>>323305589
so I should prioritize Perception with the later attribute points?
alright
>>
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new map

>>323304917
I liked her home so much that I decided to take it from her, left some of my gear in her basement in case I might need it

her home > player bought home

Styg should've put some hydroponics or something in the player home as an incentive
>>
>>323301652
It's an upoming item according to the wiki.
>>
>>323308543
>upcoming item
the game is still being developed with more content? really? holy shit
>>
>>323302670
>Anon, you are going to find a reaper way before Spearheads

I actually found Spearhead first, I couldn't craft it right away though because it took a while before I found a rapid reloader in a desk.
>>
Do you have to fight in the arena? Is it necessary to continue the story?
>>
>>323308893
not at all, its just a fun little side thing
>>
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Is the game worth the money? From what I've put together it has good combat, progression, loot, etc. but a bad story and dialogue? I'm just looking for a fun cRPG because I heard Wasteland 2 is meh and Pillars was only 6/10 for me. I'm looking forwards to Pillars 2 though.

It's this or Age of Decadence and frankly the combat in that game looks awful. I understand everything else about it is fantastic and the game encourages you to talk yourself out of things, but still.
>>
>>323282060
is the housing system in this game well done?
Are there quests or like crafting?

I really liked the factions and stronghold system of Morrowind, is there anything like that in this?
>>
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>>323309171
what do you like first?
>>
>>323309171
the dialog is really, really well done for a game done by a single serbian dude

the story is sorta minimalist, but it makes up for it in the worldbuilding, which is significant. I haven't actually beaten the game yet (i'd say im like halfway through) so I don't know if the plot gets more heavy handed towards the end or something

>>323309194
crafting is a big part of the game, its how you get pretty much all the best shit.

there are several instances where you need to choose one out of several factions to side with, so its like the telvanni/redoran/hlallu thing in a way. some of these choices don't lead to much, some lead to long and kinda disturbing quest lines.


writing this post makes me feel like a shill but fuck its just a really good game
>>
>>323309171
The typos and engrish are really noticable, I'd say 1 in 5 NPC has typo in their dialogue.
>>
>>323309640
>1 in 5
what? i saw a typo or a grammatical error once in every like, 5 hours. like they were there but 1 in 5 seems pretty fuckin overboard
>>
>>323309171
i really enjoyed both games but underrail is a lot longer. on the other hand, you can play through age of decadence a couple of times with different backgrounds/paths and see stuff you didn't see last time.
>>
>>323306837

Can someone tell me where the fuck the imprint is? Hell, or even the exothermic aura?

Is it just random traders that sell it?
>>
>>323309171
>From what I've put together it has good combat, progression, loot, etc. but a bad story and dialogue?

The story isn't bad, it's just written in poor english by slavs, it's not completely broken english but the grammar and the sentence structure are really weird on top of containing weird misuses of english idioms, purple prose, etc. The game is a dungeon crawler at its core though, so loot, exploration and combat are the main focus and those are really good. Another point which might turn you off is that the developer seems to be a huge hard on for simulationism bordering on sadic level: there's no map, you can only walk and you will walk and backtrack A LOT, some actions like disarming traps/bombs take a shitload of time if you don't take a particular talent (same with stealth slowing you down to a crawl). I'd advise you pirate the game and see for yourself even if it's pretty cheap.
>>
>>323310251
I found imprint in a random barrel in the lurker base, it was pretty much the first place I went after finishing depot a, I dunno if I was lucky to get it so early but its fucking insanely good.

If you want to look I still remember kinda where it is, its in those sewers (or whatever they are) just north of the top level of SGS, then when you get down there you go north till you hit a rock wall, TNT the rock wall. follow paths till you come across a big open metal door with a camera outside it, I found it in a barrel just past that metal door. Honestly I'm kinda curious if its a static location for the spell or randomised.
>>
>>323308487
Her home is nice, but I don't plan on staying in the foundry after the quests there. It's way too gloomy. Also, rotting corpses in the basement.
>>
>>323308818
>I actually found Spearhead first
That's pretty unlikely but if you say so, and it's even less likely to find both the frame and the reloader before a reaper.

You can find a reaper as as soon as you hit Junkyard if you are lucky, even before Depot A.
>>
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Alright, I just got my first batch of Super Steel.

Is it good? It sure looks good to me.
>>
This is nothing like the original Fallout 3.
>>
>>323311346
this one actually made me chuckle
>>
>>323311115
Yeah that's pretty good, my first batch only had 1 plate above 100 quality which sucked massive dick.
Also for the record, I was level 20, so RNG got me good.
>>
>>323311115
It's decent. Best would be 150+ anything lower than 130 is crap though
>>
>>323282869
More dex less con
>>
>>323311346
>This is nothing like the original Fallout 3

Don't even joke about it man we are already at the point where when most people say they are huge Fallout fans they mean Fallout3, 4 and New Vegas. It's fucking depressing.
>>
>>323311552
I was level 19, so I guess I got lucky.

>>323311552
>Best would be 150+
I think the 142 one will do, I'm not playing a tank.
>>
>>323312054
There was nothing wrong with NV except for gamebryo and cut content though.
>>
Finally got done with Depot A on my subpar build. Kiting truly was the key to beating the mutants.

fire burned the dogs
>>
>>323312223
>except for gamebryo and cut content though

and the fact that it used that broken piece of shit system that was Fallout 3 v.a.t.s.

the only redeeming quality of that game is that it's a less shitty version of Fallout 3 with better writing which to me is not enough
>>
>Another game that panders to the nostalgia crowd

Holy shit guys you're actually enjoying this outdated piece of software? Get fucking real.
>>
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>>323312264
>finally tried anal with no lube, it wasn't that bad
>mfw I think all the beautiful things waiting for you

take this you will need it
>>
>take packrat hound
>happy that I can carry more shit
>OVERENCUMBARANCE AGAIN

STOP DROPPING ALL THAT VALUE SHIT YOU FUCKERS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>323312054
what's funny is that I like this game and I like fallout 3 the most of all

story was meh and you couldn't choose sides which sucked but gameplay wise it was alright, you had extremely strong enemies (albino scorpions, supermutant overlords) and very limited resources to fight them with (I pretty much had to exploit the shotgun crit bug)

In the rest of the fallouts it was easy as piss to get money and equipment right of the bat, fallout 1/2 just head for the casinos and steal from NPC's for gear and in fallout nv it was the same thing, just head for New Vegas right from the beginning without having to fight anyone and get loaded with stuff
>>
>>323315040
How many crpgs have you played in your lifetime?

Surely, you'd know that no matter how much inventory space you have, you WILL fill it completely.
>>
>>323315040
Fuck off Al Fabet, the only reason to pick up armor or weapons you won't use is to break them down and make repair kits. You get enough coin by just doing quests.
>>
>>323315419
>You get enough coin by just doing quests.

Clearly you haven't tried to make super steel sheets yet.
>>
>>323315040
I didn't take packrat hound for that exact reason. Also, even without it, I have to go see the merchant of core city, rail crossing and junkyard if I want to sell one hour worth of killing lunatics and other shit, which in itself takes 10 minutes. I can't imagine how much more I'd have to do if I could carry 50 lb of gear on top of what I already have.
>>
>>323315040
>wasting a perk on that uselss shit

Al Fabet is that you?
>>
>>323315358
>>323315419

I played enough and yea I know.
But heck, I breakem down and repair them and then their worth rises 10 times and then I still have too much shit.

I already leave most of the shitty stuff behind or turn them into repair.

but then there are suddenly these 5 assault rifles and suddenly these three extra tactical vests
>>
>>323315579
That's one of the thing I really like. 'Realistic' item drops. If the guy had a knife, it will drop a knife and his armor, if he was a trapper there's traps, if he had a shield you loot a shield. Feels good.
>>
I need help with the completing the main SGS quest.

I discovered where the acid hunters were and killed them right away did not talk to them. Afterwards, I tried to talk to tanner but I found no new dialogue option. So I decided to bring the head of Cornell to the Coretech CEO and he allowed me into his top secret facility and that cult steals the faceless device. I talk to the CEO guy again and he got pissed and wanted to be left alone. I tried to talk to tanner again and still no new dialogue.


Wtf how do I complete the SGS main quests if there is no new dialogue with tanner every time I finish an important part of the story?
>>
>>323316650
do the mission
>>
>try to craft shield
>my shitty shields aren't half as good as what Barlor was carrying
>>
I just wasted 20k charons on my house and it ain't done yet, oh boy
>>
Is there no special ammo for 7.86, 8.6, and 12.7mm? I've found Acid and Shock bullets, but I'm holding out for some kind of incendiary round for my sniper rifle.
>>
Do I have no choice but to join the Tchortist? Cant I just kill them all?
>>
>>323319140
Let's be fair, what else were you gonna spend that money on? Up until I got the house I'd just spent 10 hours walking around with a full row of Charons I couldn't spend on anything since naturally generated equipment is objectively worse than anything you can craft.
>>
>>323320742
I know and I am not done yet.
Still need 6,5k for the security system.
So now I have to wait till all the traders restock so I can sell even MORE SHIT
>>
how taxing is this game on a computer? my toaster overheats from just about anything
also has it went on sale recently
>>
>>323321030
It doesn't look like a game that requires a lot of power but I don't know for sure.
>>
>>323321030
i dunno man, can you run shit from the 90s? because if you can you can probably run this.
>>
>>323316650
>and killed them right away did not talk to them
Do you even know why you were looking for them?

Why would you that?
>>
>get to lvl 16
>still wearing overcoat I found on lvl 3
>tfw waiting 13 levels for a merchant to sell a decent carrier vest
>>
Do you have to kill the Borer in the mines? I just go past them since I looted their oddity four times already and they don't aggro.
>>
>>323322190
no, but they are important for a quest.
>>
>>323322402
Okay, cool. I think i'll stealth what I can. Those bladelings are bullet sponges and I don't want to expend my ammo on tanky assholes who drop nothing good.
>>
How strong can Azuriadie psi powers get? There is that one arena fight where you fight like 15 of them at once, but I cleared out half their numbers in one turn and none of them seemed to be syncronising with the others, so all they were using was neural overload and the occasional cryokinesis for the few that did synch.

I've seen a cluster of three start spamming telekinetic punch, which is pretty strong. What comes after that? Pyrokinesis?
>>
>spend all Friday night setting up my 3ds with CFW
>realize I just want to play Underrail
Well nevermind.
>>
>>323321847
I talked to them let them go, realized that the CEO guy wanted there heads so I had to reload and kill them. So my character did not talk to them when he was trying to kill them. The fight looked too hard without me making the first move.
>>
>>323321894
>level 20, still wearing overcoat I found right after Depot A
>maxing mechanics and electronics
>decide to bump tailoring a little to use medicore vest/black cloth with top tier plates
>tfw it's barely better and has less stealth bonus
>>
>>323322814
i've only ever seen a fire ability, cryo, telekinetic punch and neural overload.
>>
>>323321894
I've worn rathound regalia until level 22.
Such is life as non-crafting pleb.
>>
>>323323128
Then you should know where the Cube is, and that was the reason you were looking for them.

Get back to whatever oligarch you were working for.
>>
Is the feat for increasing energy capacity by 35% while crafting useless for shield emitters?
>>
>>323323497
It's a fucking godsend on energy shields actually.
>>
>>323323443
I did that and the guy freaked out that the device was stolen and wanted to be left alone. I am just annoyed that I cannot talk to tanner about this. No dialogue option. Its fine for now however the game is still allowing me to progressing I am on to the next mission.
>>
>>323323634

Please explain im have a spare feat and I was thinking about putting it into it.
>>
>>323323497
It's useful, but depending on your build there are probably better options. Like it does make your shield emitter better, but whether or not the increase is worth a feat point is up to you really.
>>
>>323323763
The amount of damage the shield can absorb is equal to energy capacity multiplied by conversion rate.

So basically 35% more energy capacity means 35% more damage your shield can absorb.
>>
>>323323805
So would it be good for me if I have great stats for crafting then? My current shield emitter thati crafted has 793 capacity and 80 energy. Will that increase then?
>>
>>323323703
>I am just annoyed that I cannot talk to tanner about this
You should be able to tell him it was stolen. It's not necessary though, you should know what to do next anyway.
>>
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>>323324062
Yes.
>>
where can I find a workbench for laboratory?
I know where to get one for mechanics and electronics but I am missing the last one
>>
>>323324062
It'll probably make you borderline invincible against certain things. I suppose the question is; is your energy shield currently not cutting it? Do you feel like the increase in defence would be worthwhile? Are you going to skip an important offensive feat to take this? If yes yes no, then yeah go for it.
>>
>>323324450
>but I am missing the last one
You are miisng two actually.

Junkayard and Camp Hathor, Fixer and hunting trader
>>
>>323324519
From my expereince you can never have enough capacity on the energy shield.

Once shit gets serious you want every point you can get, it's basically extra HP.
>>
>>323324590
aight thanks. that makes 6,5k for the security system + around 5,2k for the benches. then my house is fully stacked
>>
>>323324519

My current shield is awesome, but runs out of charge pretty quickly because I use that one accessory that increases capacity.

The offensive feats right now that i have access to are meh at best. Like the Hot/Cold thing, the fire one, so on. All the important ones are taken.

But thanks for the answers man.
>>
How long is single player and how is the replay value? Game looks fun.
>>
>>323324793
Anon, it's simple math.

Shield capacity=energy capacity*conversion rate

If your shield has 792 capacity, it would have 1073 if crafted with the feat.
>>
>go to protectorate station to get some union bux
>suddenly the Armorer hands me a package
>Dindu Nuffin armour

aww sheet
>>
>>323324967
60ish hours apparently. Replay value is somewhat questionable, there are various different factions you can join that lock you out of other factions, so theres things you can only experience by taking multiple playthroughs.
>>
Where can I get better psi bug carapaces? The highest quality ones i have found were in the low 40s
>>
>>323325083
That just doesn't make sense.

Or, I just don't think I can get it.

But thanks for trying to confuse me.
>>
>>323325484
They don't mysteriously get better just because you move to a different location. Psi beetles are low level enemies, the loot they drop is also low level.

Anyone knows why was the last thread deleted? I had to leave mid-discussion and was surprised to find that it was gone.
>>
>>323326075
I think it's being encouraged to move to vg.
>>
whats the best special ammo for a sniper?
>>
>>323326429
I think that is the last thing we want to do.
>>
So Sprint pretty much allows you to dash right into the enemies while not being affected by any movement penalty? Sounds pretty good for ultra-heavy build.
>>
>>323326003
>That just doesn't make sense
How?

The feat increases the energy cpacity by 35%, effectively multiplying it by 1.35.

If you multiply one side of the equation by 1.35, the other is also going to be multiplied by 1.35.

793*1.35=1070.55 actually, don't know where did I get that 1073 from, probably mistyped in the calculator. But it's still the same thing.
>>
>>323326460
W2C.

And if you are asking about the unique ammo types, the one your best sniper rifle uses. Since 7.62 Spearhead with rapid reloader is the best, it's going to be micro shrapnel.
>>
>>323326989
>The feat increases the energy cpacity by 35%, effectively multiplying it by 1.35.

>If you multiply one side of the equation by 1.35, the other is also going to be multiplied by 1.35.

>793*1.35=1070.55 actually, don't know where did I get that 1073 from, probably mistyped in the calculator. But it's still the same thing.

Are you an intellectual genius? How are you that smart?
>>
Still attempting the gauntlet, still getting fucked in the ass every time.

FUCK MY LIFE
>>
>>323326075
>>323325484

Disregard this. At the institute you can get a high level carapace from an escaped psi bug.
>>
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Two things: How the fuck do I get a shield - is it some psionic shit?

And how the fuck do I lure enemies one by one as a psi build? I know neural overload is silent but fuckers just start swarming me as soon as i kill one dude with it

should also add: FUCK BURROWERS and FUCK THROWING
>>
>>323327180
lets say i snipe a guy for 300 damage and micro shrapnel procs the bleed - they would bleed out 100 per turn?
>>
>>323327608

I tell ya its these darn kids and their common core math.

>>323327714

If you are a psi user and have any points in weapons that isnt throwing, you have a shitty build.
>>
>>323327913
I don't have points in any weapons at all, i was told i could go pure psi and become good lategame
>>
>>323327608
I bash my head against the wall for an hour each day. Also, I eat a lot of fish.

>>323327724
Correct.

Honestly snipers don't get that much out of unique ammo since you want to one shot everything, and the only ammo that helps with that is W2C. It's good when the Aimed Shot is on cooldown though.
>>
>>323327634
My bad, I didn't know about that one.
>>
>>323327714
>Two things: How the fuck do I get a shield - is it some psionic shit?
No, it's electronics shit.

They will start showing up on enemies/in shops after Depot A.
>>
>>323328040

No its not good late game. Its great through the whole game. The problem is that you are not thinking with your mind. Use the force fields, use aoe in tight places, create tight places to use aoe!

Tchort guide you.
>>
>>323282060
Can I "dabble" in traps like I can with throwing?
Like, can I put 20-50 points and be able to use them ok or is it one of those all or nothing skills?

I've got hacking and lockpicking up to a point I don't really think it's worth putting more points into them, but I have a giant stockpile of traps that I never use because 0 trap skill
>>
>>323327714
shields become common after depot A quest. burrowers and spawn in open areas like that are a pain until you get one.
>>
>>323282607
how the fuck does that happen
>>
>>323328340
Thanks bud. Hope I can find a blueprint before that though, I hear horror stories of Depot A.

>>323328514
I suppose I need to get some skills that aren't purely offensive - is Cryostasis decent for crowd control? What of that Ezra guy's mind break?
>>
>>323328807
>Can I "dabble" in traps like I can with throwing?
Yes, even more so as they have hard caps to use them instead of being % based.
>>
>>323329065
>in burrower caves already
>still doesn't have cryostasis and mind break
>>
>>323329065

I want to crush your skull with my hands. Get all the damn psi abilities. Each one is very useful in its own situation/way.
>>
>>323329065
>Hope I can find a blueprint before that though, I hear horror stories of Depot A.
You won't, they start spawning after Depot A.

If you get lucky you might find the blueprint in the Depot itself, and if you are *extremaly* lucky you might even find all the necessary parts there, but it's unlikely.
>>
>>323329110
awesome. Time to use the 30 bags of caltrops and 20 assorted mines I got stuffed in a locker way back in the SGS
>>
>>323329342
>>323329301
I just... quinton mentioned that he wanted to research and I wanted to help him out. He's a cool guy. Is that so wrong?
>>
>>323329391
I just killed all the guards in the prison break quest and they all had shields
so I went into depot a with a nice low energy shield

turned the whole thing into a breeze
>>
So whats the best melee weapons you guys find? I found powerfists and they have been dominating so far at level 20.
>>
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Hey Jacks.

Muggers in the Drop Zone are three-shotting me with crossbows, and I don't know how to handle crawlers since I have low bio. I have no idea how to progress.

I'm an assault character with STR7 DEX3 AGI6 CON10 PER10 WILL3 INT3. Am I super-fucked? I have some money tho
>>
>>323329502
You should be getting every spell you can asap, they're all very useful early on except that one psychokinesis spell that buffs fist attacks, thats useless. The cost associated with buying the spells is almost irrelevant, its nothing in comparison to the use you get out of them. Buy every spell from Ezra, the guy disceting the bug, and the dude above ground clearing the rubble who sells psychokinetic shit. Get it all nigga. Then start testing it all out.
>>
>>323329342
>each one is very useful

from all accounts the psi fist one is dogshit
>>
>>323329604
>I just killed all the guards in the prison break quest and they all had shields
Yeah but you are not really supposed to do that quest before Depot A, unless you cheese the bug quest by using the vent near Deputy.
>>
>>323329810

Unless you are a psi monk. Dont talk about shit you dont understand pipeworker.
>>
>>323329768
>10 con

For what purpose
>>
>>323329810
kinetic punch or force emission? I sorta agree that kinetic punch becomes a bit lack luster later in the game but with the force user feat it can one shot low armor targets and its completely silent as well.
>>
>>323330242
so he can regenerate damage even if he sets of a chain reaction of mines I presume.
>>
4 STR to use riot armors with beetle shields or 4 dex to use throwing and lockpicking without skill penalty?
Full psi.
>>
>>323330467
riot armor nigga

who gives a fuck about throwing you'll be throwing mind grenades
>>
>>323330570
>not investing 20-60 into chemistry and throwing cryo/gas grenades and upgraded molotovs to make the most use from your psionic wall
>>
>>323330242

Thick Skull

Are my stats really that bad?
>>
>>323330760

Yo man dont listen to these fucks
>>323330242
>>323330464

Thick skull is worth everything.
>>
>>323330752
that sounds absolutely insidious - boxing them into a room as they freeze or burn to death
>>
>>323329768
>Muggers in the Drop Zone are three-shotting me with crossbows
Well maybe it's because you wear a tac vest that is only effective against firearms, and you upgraded it to be even better against firearms.

Not to mention you use an amplified high freq shield that makes your armor redundant since it will soak all the bullets by itself, and is dogshit against anything with very low/low impact speed, and crossbow bolts happen to slow.

> I don't know how to handle crawlers since I have low bio.
Poison bypasses bio resist, the only way to deal with it so to either drink antidote/ not get hit.

>I have no idea how to progress.
As for crossbowman, you either need high detection to spot him before he psots you, or good armor/shield that isn't dogshit against crossbows.

Or, if you want to be a savescumming fag, just remember where the mugger stands, initiate combat, bump into him, and then have your way with him.

As for crawlers, carry a lot of antidotes and flares.

And for the love of God, stop using that fucking amplified high freq shield, it's doghsit against everything except for Aimed Shots from sniper rifles and that happens like twice in the game. Get a regular/efficent medium/low freq one.

>>323330242
Thick skull.

>>323330760
Nah your stats your good, but your equipment sucks.
>>
>>323329869
I kinda killed them all without any cheese because apparently that's the power of a properly optimized psi build
and back on my first playtrough psi build, I got to fucking level 14 and I couldn't take that fucking guard with the key at all

now, I killed him in one round, then killed everyone and facetanked everything thanks to good armor and 10 con

the difference between a shit build and an okay build is enormous
>>
>>323330939
IT GETS BETTER NIGGA
>cast mental subversion or whatever its called, thought attacks now do 2x what they did before
>Cast biolocation, the target now is being attacked by TWO identical clones of himself
>cocoon yourself in with force field
>watch, safe in your impenetrable forcefield, as a man is beaten to death by two identical clones of himself
>>
>>323331091
>I kinda killed them all without any cheese
I was talking about the cyber bug quest.
>>
>>323321894
you don't know what you've been missing out on

tabi boots alone give out a huge bonus that lets me run circles around anyone that does melee

>>323323440
me too, it's the best until you get infused leather
>>
>>323327724
That's how I killed Balor. Microshrapnel got through his shield and he bled out.
>>
>>323331635
>not clearing the power box room and waiting until he comes inside to one shot him
>>
>fight Bull's Eye in arena
>one-shot him
>crowd calls me Brutaliser
Bit boring, frankly. Any better sniper names?
>>
>>323331868
Nope, all snipers get that one.
>>
>>323328807
I believe your traps skill determines how hard it is for the enemy to spot them.
>>
>>323328340
Huuh, not this guy, but I don't remember going through depot A, and It's been a while since I have a shield.
>>
can you enter vent shafts? when i try to it just shows me whats inside of them
>>
>>323332321
crowbar/omnitool
>>
>>323332321
You need an omnitool and some points in lockpicking or a crowbar, I think.
>>
>>323332040
Actually, I just changed it. I went back and did the fight again. I flashbang'd him, then ran off. I hide and went stealth. Then I used snipe.

Crowd called me Crosshair.
>>
>>323332468
>>323332485

got it, thanks
>>
>>323332531
Huh, that's actually way cooler.

Shame it's not an effective tactic when you can just use Aimed Shot.
>>
where do I get a Huxkey?
>>
>>323332241
You sure?

The blueprint doesn't spawn in shops before the Faceless attack, and no enemies use those except for Protectorate soldiers in one of Abrams quests.
>>
>>323332797
Oculus
>>
>>323331868

I one shot him after flashbanging, stealthing, and sniping and got called apparition. Feels good man
>>
>>323332797
you join a faction, a super secret one :^)
>>
>>323331302
I always thought that was the correct solution, what other way is there of doing it?
>>
>>323333008
I have e-shields in nearly every shops. Maybe I breezed through depot A like it was never there but since everybody is crying blood on their first playthrough, I doubt it.
>>
>>323333248
85 hacking to open an empty room with a vent in it.
>>
>>323331254
>>cast mental subversion or whatever its called, thought attacks now do 2x what they did before
>>Cast biolocation, the target now is being attacked by TWO identical clones of himself

fuck you can do that?
amazing
>>
>>323333008
I found a shield for sale from the electronic merchant in junkyard before completing depot A

Didn't buy it since I just stealth everything and only gank people when I have a total advantage without the possibility of being touched
>>
>>323333265
>I have e-shields in nearly every shops
So, in 2 shops?

Because the only electronics traders you get access to before Depot A is Ezra and the Junkyard lady.
>>
>>323333352
oh, that explains it

wait, what if you never pick up hacking? are you just not supposed to be able to do the quest without cheesing it?
>>
>>323333129
The arena names are great.

I wonder what name someone would get if they stunned, stealthed and then snuck all the way around cut-throat'd the guy.
>>
>>323329613
I want to use Balor's Hammer even though there's no conceivable way of using it outside of cheats. I've been thinking of making a meathead build with 10 con/str and 3 of everything else.
>>
>>323331868
I killed someone with burst fire and got called Lead Storm, which is pretty cool.
>>
>>323333494
Might be it has a chance to appear, but it's unlikely from my experience.

>>323333593
>are you just not supposed to be able to do the quest without cheesing it?
Yes, as far as I know.

Abrams questline is sort of exclusive and is the hardest one in the game.
>>
>>323333542
Nah, I am in Core city mate. Also I have the version 1.0, if that helps, but I don't think any major change happened.
>>
>>323333617
Some people got Apparition using a stealthy sniper build so maybe its that.
>>
>>323333721
>there's no conceivable way of using it outside of cheats
>start with 10 STR
>reach 16 at level 24
>17 with Rathound King Regalia
>18 with food
>20 with supersoldier drug
You can also use it without 20 STR with some penalties.
>>
>>323333919
>Nah, I am in Core city
Then you already finished Depot A, long time ago actully.
>>
holy fucking shit, it took me nearly 30 minutes to sneak in and out of the manor, had to use tnt in the end to distract the guards and clear a path
>>
>>323334278
How? I keep reading how hard it is and I didn't even realize it was there? Kek. Well, I don't really know what to look forward to now.
>>
>>323334612
>How?
It's the place you found drill parts in. The one with acid mutants and dogs.

> Well, I don't really know what to look forward to now.
Deep Caverns.
>>
>>323334778
Yes, just looked it up. I actually had a lot of troubles on this but I was sure I was just bad at the game. Deep Caverns sounds like a pain though, fast respawning enemies isn't my thing, and i'm still on a version where it wasn't nerfed. Oh well, I'll buy the game for my next run.
>>
>>323334612
>I didn't even realize it was there?
Are you not reading the dialogue? People mentioned what the place was called.
>>
Do enemies walk into traps they detect if they have no other way of reaching you?
>>
>>323335164
They disarm them.
>>
>>323335164
Yes.
>>
Usefulness of disassemble feat?
>>
>>323335156
I do, and I enjoy the writing despite the flaws. There's a bit of stalker effect in there, like those guys are all subterranean serbians speaking english. No idea how I missed it, it must have been on the keys and shit.
>>
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>>323315419
>Al fabet
>alphabet
>>
>>323335449
Pretty good for breaking things down to sell the parts, and for getting rare mods like super string or rapid reloader back.

The 90% quality sucks, but it's very good for convenience. I can't think of looking for new anatomically aware scopes or rapid reloader each time I find a better frame.
>>
>>323329110
>>323329443

if your trap skill is low enemies WILL spot them and avoid them, but they're still useful to block choke point
>>
After much theorycrafting, I'm ready to play my gunslinger build.
>>
>>323335935
Alright thanks.
>>
>>323335974
>if your trap skill is low enemies WILL spot them and avoid them
Can't avoid them if I don't leave a single tile to go around them.

And if you set one mine off, they all go off.
>>
>>323336071
>After much theorycrafting
>no sharpshooter and steady aim

k
>>
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>>323337043
>sharpshooter
Would be nice, but this build is not about crits. It's about getting up to 19 shots per round.

>steady aim
It's fucking terrible and you should feel bad for wasting 3 atrribute points for no more than 5% crit chance.

And if actually get more than 5% crit chance out of it, you should feel bad for using .44/not using rapid reloaders.
>>
>play sniper
>fight Carnifex
>he's guaranteed to go first
>throws net: guaranteed insta-entangle
>yells: completely annihilates my gun skill
>gets so close I can't hit him with my sniper rifle
>has insane evasion and damage resistance
>is practically immune to my stun-stick
My psi-user completely obliterated the guy.
>>
So uh
How autistic do I have to get about creating my character in my first playthrough of this?

I'm not really used to these sorts of CRPGs.
>>
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STR7 Assault character here, I have absolutely no idea what optimization is like for AP, which relates to armor. I'm the anon above with the stupid armor, what kind of armor should I get? I'm guessing a tactical vest or riot gear, right? And what kind of armor penalty should I shoot for?
>>
>>323338217
>he's guaranteed to go first
Yup.

>throws net: guaranteed insta-entangle
That's why you take Escape Artist or wear infused siphoner tabi.

>yells: completely annihilates my gun skill
It's not that bad with high PER, his crippling strike is the real problem

>gets so close I can't hit him with my sniper rifle
Pistol as a backup with kneecap shot helps

>has insane evasion and damage resistance
Evasion is a problem, but damage resistance is not

>is practically immune to my stun-stick
It sometimes works. If not, I kneecap him. If it misses, I sprint away and throw a flashbang.

He's pretty tough on sniper builds, but it's doable.
>>
>>323337792
>not using rapid reloaders

aw shit rapid reloaders count for steady aim? I thought it counted just the unmodified base costs, what a load of bollocks.
>>
>exothermic aura can be used instead of flares to lit up dark places and reveal crawlers

FUCK. YES.
>>
Bought human brain in a jar from that one nigga in the core city. Can I eat it?
>>
>>323338730
I'd have to go off and level, then. I probably did fuck up by not taking any incapacitation feats.

It's unfortunate because I had other plans for my next feat point. Now I'll probably need to get one of those escape feats.
>>
>>323337043
>steady aim
>requires 6 STR that is useless for pistols
>penalizes the use of rapid reloaders whcih are essential an mod an a game changer for pistols
>penaltizes the use of anything that isn't .44 Hammerer which is dogshit
>there are people who actually take it
>>
>>323339348
it's good for chem and plasma pistols though
>>
>>323339109
no but some merchants might buy it
>>
>>323339348
It seems like the sort of feat you would take if you were a strength character who used a pistol as a sidearm. Maybe a rifle-user or a melee guy.
But then the critical bonus wouldn't be worth it. It wouldn't get added to your increased bonus from dexterity.

It's just an underwhelming feat. Too much requirement for too little payoff.
>>
>>323339194
>It's unfortunate because I had other plans for my next feat point

Craft yourself a pair of infused siphon tabi then. I used escape artist maybe 3-4 times in my whole playthrough, carnifex included and I kinda regret taking it.
>>
>>323339057
>I thought it counted just the unmodified base costs, what a load of bollocks.
It's because rapid reloaders modify the base AP cost.

You shouldn't take it anyways if you plan on using pistols and especially firearms, it's a terrible feat. It's basically weaker reckless but requires STR which is the dump stat on pistol builds.

Imagine a feat that increases the crit chance of sledgehammers by 5% but requires 6 Will.

>>323339496
Eh, it's definetly better on them but it's still arguable. They do benefit from it more that's true, especially the amplified plasma as it can reach up to 600+ crit damage, but those 3 points in STR are painful.

It's just dogshit on firearms though.

>>323339845
Exactly. The benefits, while nice, just don't make up for the requirements. Same with Sharpshooter on my build, while 30% more crit damage is nice I just can't sacrifice more points to get my PER to 10.
>>
>>323339845
>It seems like the sort of feat you would take if you were a strength character who used a pistol as a sidearm

It used to give 1% crit per point instead of 0.5% but it was deemed broken with plasma and electro guns so Styg nerfed it and now it's kinda mediocre with those guns and completely useless with everything else.
>>
>>323339194
>It's unfortunate because I had other plans for my next feat point.
It's not like Sniper build are feat-hungry though. Aimed Shot, Sharpshooter, Snipe and Critical Power are basically the only must have, the rest is up to preference.
>>
>>323340156
>Same with Sharpshooter on my build, while 30% more crit damage is nice I just can't sacrifice more points to get my PER to 10

Are the 7 int for gun nut or are you going with leather armor/skinner?
>>
>>323340156
Sharpshooter seems to be good when taken with Critical Power.
It looks like Critical Power actually boosts the bonus from Sharpshooter.

So those two feats would give something like a 75% bonus to crit damage, on their own. With other crit-boosting weapons and mods, Critical Power takes it much further.
>>
>>323340371
Styg nerfed energy pistols hard, I still remember when Execute used to work with electro pistol, 3 guaranteed kills.

Meanwhile psi can get up to like 5000+ single target damage for 5 AP, one shot small groups, all of that while hinding behind animpenetrable force field.

>>323340647
It's mainly for Dissasemble (because I ain't looking for a new rapid reloader every time I find a better frame) and Power Management, Gun Nut is just a nice addition.

Honestly if I wanted this build to be the best I would go with riot shield, but I want to keep with the theme of gunslinger so I'm going to use infused rathound leather and infused siphoner tabi instead.

>>323340801
Yes, it's really good with Critical Power.

The thing is, I want to be able to shoot up to 19 times per round, and for that I need to start with 10 DEX and raise it on every level up. Can't have everything, I decided to focus on non-crit damage with Expertise and Neo Lugers.
>>
>>323340443
I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.

Definitely Hit'n'Run. It's mostly useless for a sniper. It won't boost you above the 25 movement points you start out with and you never move before shooting. So you get no bonus.
It's only got a hypothetical use if you're already surrounded, have to run away and can guarantee a kill from a grenade to get more movement to run further.
>>
>>323340801
>Sharpshooter seems to be good when taken with Critical Power

Yeah but pistols need to stack dex so they simply don't have enough points to reach 10 per without sacrificing hits per turn, unlike sniper and crossbow builds who don't need it as much. Maybe there's a sweet spot of hits per turn where mid dex+sharpshooter+crit power is better than max dex+no sharpshooter, but I'm too lazy to make a spreadsheet.
>>
>>323341285
wouldn't this end up being weaker then a run of the mill smg build?
>>
>>323341516
>I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.

Interloper is a decent quality of life feat, especially when you want to stealth past crowded areas and ambush is an extremely situational talent (enemies on fire count for it btw, it's decent for crossbow and fire chem guns). Hit n' run is useless for sniper I agree, you tend to move after shooting so most of the time it's completely wasted.
>>
>>323341516
>I think I wasted points on stuff like Interloper, Ambush and Hit'n'Run.
I took Interloper and Ambush on my first build and I feel like this too.

>Definitely Hit'n'Run. It's mostly useless for a sniper. It won't boost you above the 25 movement points you start out with and you never move before shooting. So you get no bonus.
Yup, as a sniper you will pretty much always shoot and then move, not the other way around.

Interloper sounds nice but the bonus is mostly negligible from my experience.

Ambush is just too situational and you can't make conditions for it yourself because flares are not bright enough. Only time I found it useful was in Depot A to hit dogs.

>>323341820
>Maybe there's a sweet spot of hits per turn where mid dex+sharpshooter+crit power is better than max dex+no sharpshooter, but I'm too lazy to make a spreadsheet.
I was thinking about that too, and I'm too lazy as well.

I think focusing on non-critical damage by taking Expertise, using special ammo and Neo Lugers dor their reliable damage spread and +5% precision (which is really useful, it's 15% more with laser sight and 7 PER is not exactly high) should work fine.
>>
>>323341820
Yeah, it works for sniper rifles because high base damage + aimed shot means massive critical damage. It's all about that one shot.

A pistol user is going to need a high critical chance to get any use out of it.
>>
>>323342102
No idea really.

Pistols get more damage per shot, but SMGs get more shots per turn because of bursts. It think it might work better with SMGs, but I want to make a gunslinger so pistols it is.
>>
>synthwave OST
Fucking sold. Why did nobody tell me about this?
>>
FUCK FINALLY KILLED CARNIFEX
FUCK YOU NIGGER
>>
>>323342812
I did some calculations.

SMGs can hit the 4 AP floor, so with special ops feat single burst will cost 8 AP.

Single burst with muzzle brake fires 7 bullets.

Commando nets you an extra burst if you kill an enemy.

Full auto is not worth it because of 7 STR required.

So, with 70 AP from adrenaline, you get 8 bursts for 64 AP, which is 56 shots, one single shot for 4 AP, and possibly another 7 shots from commando.

But you would need to reload to shoot so much, so you have to sacrifice that one shot.

So all in all, it's 56-64 shots per turn. Not bad.
>>
>>323343702
It doesn't really make sense. Doesn't matter how fast you pull the trigger, there's a limit to how fast the guy can fire. How can you empty a clip any faster than another guy?
>>
>>323344206
I know it doesn't.

Just as the fact that no weapon except for light ones benefits from DEX. Doesn't matter how big the gun is, you can always shoot faster if it's not full auto.
>>
>>323344206
clearly everyone in the underrail has latent psychic power that allow them to break the laws of physics. The psi pill is just a placebo to get them to believe in themselves enough to do the more overt realty bending shit.
>>
>>323342854
Wait, it has a synthwave soundtrack?

My friend keeps talking about this game and he never said anything about that, and he knows I love synthwave.
>>
What is this game? Looks like Fallout 1/2
>>
>>323345020
>>323342854
>synthwave
I don't even know what kind of genre is synthwave. Maybe most people also don't know that, which is why no one mentioned it before?

>>323345087
you know how you have icewind dale and baldurs gate? As in, icewind dale is bg but with less story and more focus on exploration and combat?

Well, underrail is to fallout what icewind dale is to bg.
>>
>have 70+% chance to hit throughout most of game
>literally missed far, far more shots than I've hit
Playing %chance-to-hit games when you live a life of bad luck is eternal suffering.
>>
>>323345020
I don't really know much about synthwave so pls no bully, but after the little reading/listening I did just now I think it's pretty close.

http://vocaroo.com/i/s0kQX3STbuSN
>>
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>>323345324
>I don't even know what kind of genre is synthwave
Hotline Miami, Kung Fury, Drive and Far Cry Blood Dragon are examples of synthwave media. They have a synthwave soundtrack and follow the synthwave aesthetic.

It's a callback to the music of the 80s in an idealized hypernostalgic way.

The essential artists are Perturbator, Mitch Murder, Lazerhawks and Carpenter Brut.
>>
>>323346329
oh, that's kind of cool. From your list there, apparently I liked synthwave before I even knew the genre name, since I enjoy the music in all those things.
>>
guys

where did you find a rapid reloader?
>>
>>323345641
>Playing %chance-to-hit games when you live a life of bad luck is eternal suffering.

I'm pretty sure it's not you. The number is bullshit. I miss the majority of the time with 90%.
>>
>>323345641
I think those percentages are bullshit and don't count the evade chance of the mobs. I missed too much 80% shots and above for it to be a coincidence.
>>
>>323347579
if you are not far in the main story you have to wait every 90 minutes and pray to god that one of the merchants have one

if you are sorta far in they have it regularly


>beat carnifex
>okay nothing can stop me go for the gauntlet!
>actually beat it

I never felt so good
>>
>>323346329
It's funny, I listen to a lot of synthwave but would never have called the music of this game to be it.
>>
>>323347579
Either bought from weapon/special traders or found in random containers mid-to-late game.

The best place to but it is from one of the following:
Blaine in the underpassages

Dirty Tom once you are done helping Gorsky

Prospectors in the Upper Underrail

Also, any wepaon trader can sell one but it's much less likely they will have it.

>>323347713
It's always like this in % based games. Humans just tend to overestimate the chance to success and underestimate the chance to fail, while paying too much attention to bad luck and to little to good luck.

Remember that every time you get more than 4 shots in a row at 80%, you are incredibly lucky. 1 in a 5 chance to miss is not that low.
>>
>>323331868
i got angel of death as a sniper, dunno what i did different.
>>
>>323347697
>>323347713
Yuo guys need to play poker in real life.

It gives you proper perspective. Chance is a bitch, 80-90% is just that, a chance. It can go well, it can go wrong, it's only consistent in the long run.

Actually the SGS range is a proof that everything is as it should be, get like 10,000 rounds, start a session and check the hit/miss ratio.
>>
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So is this game actually good?

I want more classic fallout, just finished fallout 2
>>
>>323348675
>it's only consistent in the long run.
That's the thing. With quicksaving I can test the same shot over and over. I should not be hitting 3/20 at 90%.
>>
>>323348739
No, we are hitting bump limit multiple times everyday talking about Fallout 4 being superior in every way.
>>
>>323348675
Funny you should mention the range. I've tested my weapons and I always come at least 10% below the games projection.
>>
>>323348883
>With quicksaving I can test the same shot over and over. I should not be hitting 3/20 at 90%.
It happens. I usually hit at 95%. Sometimes not, sometimes I even miss twice in a row, even thrice. That's what chance is, things are going to happen eventually.

>I've tested my weapons and I always come at least 10% below the games projection.
But what's the sample Anon?

The bigger the sample, the closer you will get to the real percentage. How many shots did you take?
>>
Why is everything invisible after a save until I move? It's fucking me over in the arena.
>>
>>323349348
You know what the odds are of only hitting 3 for 20 given a 90% chance?
>>
>>323348739
Reee
>>
>>323349470
Above 0, and that's all that I need.

You know what the odds are of hitting the jackpot in a casino or getting a straight flush in poker are? Even smaller. And it happens.

I'm going to make a few middle-sized samples on the SGS range, we will see.
>>
>>323349348
>How many shots did you take?
30.

10 can come up with anomalies, I know.
>>
>>323349980
>30
Dude that's low as fuck, 10% difference is to be expected, I'm even suprised it is so low.

Let me do a few 1000 shots samples, will post results.
>>
Is there any point in levelling crafting skills past a certain point? I've got about 140 in electronics, mechanics, and tailoring, and the highest requirements I've seen so far are 130. Should I start dumping points in chemistry so I can make more explosives?
>>
>>323350130
I didn't want to waste my bullets.
>>
Is this guy a Faceless special operative or their leader?
>>
>>323350278
Understandable.

I actually reccommend shoting extra rounds you have to get casings and craft special ammo though, if you have the blueprint.
>>
>>323350394
Neither.
>>
>>323350394
>that single W2C round at the very top of the magazine
What for?
>>
>>323350394
Attempting to fight him is pointless.
>>
>>323350579
deepest lore

The real question is, why can't I casually thought control people during conversation?
>>
>>323350765
No idea.
>>
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>>323350686
It was sitting in my inventory and I thought "why not?"
>>
>>323350765
>no [dominate] option like in VTMB
Poor show, Styg.
>>
>>323350972
I sometimes do that when I need to one shot someone in heavy armor, but don't want to waste other W2C rounds on the rest of them.
>>
>>323349348
>But what's the sample Anon?

I think the main problem is that the system is symmetrical but the chances are stacked against you because you are always outnumbered. The game has more "dice rolls" because if an enemy sniper miss it's no biggie because he has his friends to roll the dice again (or the sniper in the next ecnounter rolling again), but if you miss that 95% aimed shot well it fucking hurts a lot. Of course the player has always better gear, usually a higher level and can easily exploit the AI but to the player the dice rolls still seem "unfair".
>>
>>323351274
That's probably the part of it.
>>
is there a particularly good pair of boots to find or craft for a pure psi build
>>
>>323351237
That gun is practically vestigial. I thought I'd be bursting people down and setting them on fire, but now I only do the latter.

I don't even need to carry it around, I just do in memory of my 44 wasted skill points.
>>
>>323351447
I use ninja tabi. I don't think there's any Psi altering fabric.
>>
>>323350765
>why can't I casually thought control people during conversation?

Because it would be a shitload of work and incredibly OP. Realistically talking mind control as a power is fucking terrifying.
>>
>>323351274
Good point.

That goes for a lot of, if not all, cRPGs. The enemy can afford to fuck up. You can't.
>>
>>323351447
pig leather tabi

bonus point to con for more health and movement increases to make up for the armor penalty from your tactical vest.
>>
>>323351958
>pig leather
Better than black cloth?
>>
should i pirate this
>>
>>323351767
>>323351958

I found some pig leather tabi and have been wearing it all game, thanks for the confirmation

also where the fuck are the fish merchants so I can get some drug components, half the bums in the underrail just sit around fishing all day, wheres the fish at
>>
>>323352106
unless you going stealth, sure.

i say pig leather, because i assume that if you playing pure psi you'll also be tanking.
>>
>>323352447
You'll have to get those squids yourself
>>
>>323349364
pls respond
>>
>>323353170
>>323349364
No idea. Are you playing on an actual toaster?
>>
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>>323350130
Time to start.

I couldn't find 1000 rounds so I'm going with 800 instead.
>>
>>323353325
no I'm not even playing on native resolution

changing it doesn't fix it
>>
>>323336071
Looks pretty legit.
>>
I can't do that prison mission in the foundry. I mean, there's no dialogue option for the guy to take the vent and flee (understandably, since there's guards outside), but killing guards out of sight (and camera range is aggroing all of them immediately). I looked for a secret exit but the jail is pretty small and the only way is that there's a trapdoor in a cell, but that would be retarded.
>>
>>323352391
>should i pirate this

you can d/l the game in the time it takes you to make and eat a sandwhich dude do you live in a third world shithole or something?
>>
>>323353352
That's cool man. Actually impatient to see the results.
>>
>>323352391
its made from the blood and sweat of some europoor over the last 7 years, so fuck no buy it.
>>
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>>323353789
Turn out my rifle is too strong, it killed the target.
Gonna dissasemble/craft is a couple of time until it's shit.

Here is the (almost) 250 shots sample. Seems about right.
>>
>>323354037
>its made from the blood and sweat of some europoor over the last 7 years, so fuck no buy it

Slavs aren't real people anon, it's fine to exploit them!
>>
>>323352391
To try it out? Sure. But this is definitely a game worth buying. Effort and love went into this.
>>
>>323354349
Anglo/Mediterraneanfags >>>/out/
>>
>>323354349
comrade pls
>>
>>323354295
I mentioned evasion earlier, and I still think it may not be shown in the percentages. Out of 221 shots at 95% on human targets, I'm sure I would miss a lot more.
>>
>>323354295
>>323353789
>>323350130
>>323349980


In normal gameplay, there are a situations that may reduce the chance to hit below what is displayed without your realizing it.

For example, if you set up a sniper shot and it says 95 percent, but you don't notice that your character has to move a milimeter to get line of sight, you're still going to lose focus and get the "move and shoot" penalty on top of that, which will plummet your chance to hit down to 30%

also, does anybody know if "dodge" and "evade" chances are included in the "change to hit" window, or are they calculated after firing?
>>
>mfw learning the power of gas grenades coupled with mass stun and forcefields
It's like an extremely cheap to make debuff allowing you to weaken entire crowds of enemies.
Holy shit, so glad i went with throwing as secondary on full psi.
>>
>>323349364
because you're using cheat engine with unlimited weight and the coding for that is shit?
>>
WTF are Night Vision Goggles good for? I got one powered on and still bump into dudes in the tunnels. Ranged accuracy doesn't seems to improve either.
>>
>>323354971
I am always very careful about the line of sight thing. The evasion chance may be calculated before you fire, but simply not shown (since it is a "reaction" of the target).
>>
>>323355383
Mine improve damage and there are areas where it's pitch black.

They aren't detection goggles.
>>
>>323355383
for snipers
someone on the edge of your vision may be at 85% without night vision, turning it on bumps it to 95%, for example.
>>
>Mugger attacks
>paralyzed
>shoots with crossbow
>miss
>Aimed Shot
>miss
>shoots
>miss

And they still say Evasion is useless.
>>
>>323355383
Better ranged accuracy when you activate them. The perception and detection bonuses apply passively. But you gotta power them to really get the accuracy bonus. Get batteries in them, get them on your hotbar, click on them (after you engaged combat, as you will waste your power otherwise) and it's a go.
>>
>>323355227
Who still uses that deprecated crapware?
>>
>>323355619
Crossbows got a penalty at close range. I don't have a lot of evasion and crossbowmen still miss me a lot when I get 4-5 tiles from them.
>>
sorry but i tried playing this past the tutoiral and i instantly closed the game

its great that people are bringing back classic isometric RPG's

but how about they innovate a little

if i want story and world, i will play baldurs gate, fallout and shit

if i want combat, i will play 1.13

if i want spook atmosphere, open xcom

from what i have seen this game offers nothing new at all, and what there is, is average

i guess its better than generic survival/building game being released, not complaining about its existence, just wish it did something new

i like its setting though
>>
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>>323354971
>For example, if you set up a sniper shot and it says 95 percent, but you don't notice that your character has to move a milimeter to get line of sight, you're still going to lose focus and get the "move and shoot" penalty on top of that, which will plummet your chance to hit down to 30%
That is correct.

I don't know of any other things that cause this though.

>also, does anybody know if "dodge" and "evade" chances are included in the "change to hit" window, or are they calculated after firing?
They are included.

It's easy to verify by having the "Ambush" feat that halves the enemy evasion by half is conditions are met.

Light is also included, can be seen when using night vision goggles.

I got unlucky this time.
>>
>>323355827
>i play the same fucking game over and over
No one does that.
>>
>>323355827
You've seen absolutely nothing man. But it's okay I guess.
>>
>>323355739
I suspect this is why the fucker moved back once I was paralyzed. Ha was shooting from 9 tiles from me.
>>
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>>323355827
JA2 1.13**

>>323355947
id rather play the same game over again, specially something like JA2 1.13, than play something new that has almost the same gameplay to game 15+ years earlier but hasnt added anything new to get another story im not that interested in

as i said, glad it exists though.
>>
HOW KILL FINAL BOSS?

PLS RESPOND
>>
>>323355974
Crossbow wielding enemies are the absolute worst if you don't have the drop on them, or if they are part of a group, sniping you from the shadows.
>>
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DID I MENTION FUCK BURROWERS
>>
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>>323356580
Stop hurting them.
>>
>>323356532
shoot it until it dies
>>
>>323356580
RIP
>>
I feel like by the time I get this game everyone will had played it and the threads will stop.

Damn it.
>>
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>>323356830
naw i made it thanks to the glory that is pyromaniac + pyrokinetic stream

>>323356731
THEY STARTED IT
>>
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>riot armor
>ice shield
> Pseudo-spatial Projection
>9 CON + Last Stand + Conditioning
>high-frequency energy shield
>tfw i physically can't die
>>
>>323355739
not all bows have that penalty

the one that the rat king gives you has zero penalty to close range and movement
>>
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>>323355849
Here, on the other hand, I got lucky.

One more sample and I'm done.
>>
>>323355827
it has stealth and an innovative combat system

this is the best combat system I've seen for these types of games

xcom is the only one that I would put above this because it has the destructible environments and cover system, plus moving the camera around
>>
Is there some sort of general strategy for taking on Depot A? I can destroy the enemies but not when they come at me 20 at a time
>>
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>>323356731
How big is that cavern?

I fucking love huge underground caverns. I don't know why.
Wouldn't go in one, though. Cave-ins, man. Terrifying.
>>
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>having fun with my ATATATATAT build
>not paying attention to feat order
>get to depot A without wrestler
>need like 14 oddities to level
>>
>>323357968
>become gladiator
>DAKKA DAKKA

welp

tell dem boyz wish me luck
>>
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>>323357336
Lucky again, how about that.
>>
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>>
>>323358207
now test it on enemies
>>
>play through the game as a AR Burst Tank
>never find the rare shit, unlucky as fuck
>start a new game as full psi
>find Acid Bullets blueprint in Depot A

STYYYYYYYYYYYG
>>
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>>323358967
I won't be able to track the numbers so efficently.

All the lighting and evasion penalties are accounted for in the shown percentage, it's easy to test that by using nigh vison goggles/taking the ambush feat.
>>
>>323359492
Huh, now that I look at it the amount of misses was pretty darn consistent, pretty much the same is all the samples.
>>
>>323282103
Where'd you find this? Is it even on the island?
>>
>>323360000
czeched and you can't access it by ingame means.
>>
>>323298050
Full psi with traps and quick tinkering is amazing.
>>
>lose to carnifex
>have to watch the fucking cutscene again

why this one fight
>>
>>323361352
If you spam f5 right before the fight starts you can get a quicksave off
>>
>>323357552
>Is there some sort of general strategy for taking on Depot A?

Use choke points like doors to your advantage, that plus an acid resistant armor make Depot A almost easy. If you have grenades and/or trap it's even easier.
>>
>>323357552
fire, bio/acid resistant equipment, choke points
>>
>>323361436
good to know
>>
>>323330283
>kinetic punch
>lacklustre later on
>implying it's not literally the most powerful single target skill in the entire game
>>
>>323358096
>get to depot A without wrestler

I'm 12 and i've yet to take it. I took cheap shot instead, even if I'm not focused on crit I hit so many times it procs at least a couple of times per encounter and coupled with combo and a pneumatic fist I can disable 3 people at the same time, it's crazy. Unarmed has so many good feat holy shit, especially if you go bleed for taste for blood and vile weaponry.
>>
>>323361632
>>implying it's not literally the most powerful single target skill in the entire game

it's not aimed shot with a sniper yes
>>
HOT FUCK SIPHONERS ARE TERRIFYING
>>
Is it possible to discover traps without having a lot of trap points? What do you do if you don't invest points into traps just bite the bullet?
>>
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>>323361589
>was getting my ass kicked
>chucked a molotov at some dogs and sprinted into the ladder room
>all the muties sit outside getting raped by the turret
>>
>>323362176
trap belt, knife and good googles
>>
>>323362176
you need detection not trap. just get goggles with detection.
>>
>>323362104
Someone post the 6.7k telekinetic punch crit on Carnifex please.
>>
>>323362229
incendiaries are a godsend, one of the best things you can have.
>>
>>323362176
detection goggles, and move a square or two at a time. same thing works for stealthed enemies except they'll just bump into you before you see them.
>>
>>323362154
Top lel, suspend that judgement until you meet crawlers.
>>
>>323362415
from a dumb build that's useless outside of the first attack
>>
>>323362176
>Is it possible to discover traps without having a lot of trap points?

Yes the game either uses your trap value or perception whetever it's the highest of the two. If you have no trap skill and low perception your only chance is using either detection googles, or bite the bullet if you are stacked with evasion or in blast resistant armor.
>>
I see alot of these threads lately
Does it have Shadowrun like combat?
>>
>>323362906
it's turn based with action points and movement points, i haven't played shadowrun in a while though.
>>
>>323362561
>suspend that judgement until you meet crawlers
>get poisoned in my heavy metal armor
>lol whatev fags
>poison stun procs
>another crawler out of fucking nowhere
>OPPORTUNISTOPPORTUNISTOPPORTUNISTOPPORTUNIST
>raped

the stuff of nightmares I tell you
>>
>>323362176
>trapfinding
I just have 10 con, and walk into them. Even a mk3 type mine can't take donw more then a third of my health.
>>
>>323362906
>Does it have Shadowrun like combat?

Yes but there is no cover/aimed shot system
>>
>>323362667
buttflustered snipefag detected
>>
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goddamit stygg, how am I supposed to lug all this shit around?

you're taking food from the mouths of my children
>>
>>323363547
don't be a baby
anyone can do retarded damage with a retarded gimmick build
>>
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DEAR FUCKING CHRIST

WHERE ARE THE BOATS

I'VE SEARCHED HIGH AND LOW FOR THESE "DOCKS" AND ALL I FOUND WAS BURROWERS OUT THE ASS AND THESE KIKES

ALSO A FISHERMAN THAT WAS A HUGE DICK
>>
>>323363713
Whatever you say. Sorry your 3k snipe got blown out of the water.
>>
>Get to depot A with my psi build
>get raped
You guys told me psi builds were eaaasyyyy
>>
>>323363929
>eaaasyyyy
eaaasyyyy-er if you're not a complete casual*
>>
>>323363754
In the lowest level of the starting station, there is a chain link fence with a door in it at the bottom of the screen.
Open the door and go through to the docks.
Don't know what the fuck you are doing tho.
>>
>>323363925
>proceeds to be a baby regardless
almost forgot where I was
stay ironic I guess
>>
>>323363547
>>323363925
He's kinda right though.

Snipers get to one shot twice in the first round, and once every 3rd round, all guaranteed.

Psi can do that once every 5 rounds at best. You can keep your "highest overkill in the game" price though.
>>
So are you people buying this game or pirating.
>>
What's a better sidearm for a primarily psi character: crossbow or pistol?
>>
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>>323364490
>pirating Underrail
Doesn't get any lower than that.
>>
>>323364172
In my experience, babies aren't good at apologies and even worse and accepting them. Like you.

>>323364272
With PSI's CC options? 5 turns comes and goes like nothing.
>>
>>323364579
Pistols make better sidearms overall.

But psi builds don't really need them.
>>
>>323364579
No sidearm, more crafting, if anything traps/throwing.
>>
>>323364654
>can't accept that the aforementioned build was gimmick-tier useless
>basically throwing a tantrum

you'll keep posting because you can't stop
>>
>>323363754
kek, there aren't nearly enough of those cunts for me to kill

siphoner leather is so useful