Why aren't you playing Dwarf Fortress right fucking now?
Do you hate FUN!?!?
When they updated the game from the last version that still used letters in the version number to the first where they didn't, I found out that I basically had to relearn how to play the entire game because of how much changed between the two versions.
It was at this point that I swore off playing games which are unfinished, because there are plenty of finished games I can play and enjoy.
Waiting like I always do post-major-release.
Once it gets to monthly updates and the LNP is stable I'll consider it.
My willpower is failing though.
The latest version is pretty stable and pretty fun too.
All you really need is the therapist (that is already updated), nothing more.
"Stable" with dorf fort is a shaky term. I'll wait till they start transitioning from fixing the current version to planning for the next. Also
I need dfhack to be stable because I'm a pleb
That being said I'm looking forward to trying out all they added to adventure mode.
I'm incredibly annoyed by that new Needs system, and the dwarves getting unfocused if their needs are not satisfied. It makes organizing the military a pain in the ass, when some of your dwarves won't train because they are pissed they haven't created anything in a while.
ive always ran with the alcohol industry
even with elves id trade a fuckton of gem-encrusted rose gold pots of beer and wine for exotic pets for an army of elephants and lions for protection
now you can gather fruits from trees
how does one set up a top side fortress and defenses?
i really want that dwarven plantation to explode
Dominions 4 is my autismal timesink of choice.
been curious about this. How hard is it to get into? I tried watching a tutorial the other day but I had a bit too much to drink and kinda drifted off.
It seems pricey but I don't know how much depth it offers.
It's very deep and complex and it will take you a few hundred hours to become even remotely competent for multiplayer matches. The biggest downside is that multiplayer games end up being more about diplomacy rather than actual strategy although convincing 4 people to dogpile your most threatening neighbor could be considered a strategy in and of itself. Discounting that though, there's dozens of races, thousands of unit types and at something like 800 magic spells. Races include but are not limited to Undead Rome, Underground Cave Dwelling Bat People Mayans, Literally R'lyeh, Dinosaur Riding Amazonian Matriarchy, Viking Not-Elves, Tiger Mounted Hindu Apes, etc, etc. Battles happen in real time and combat is calculated individually per unit, down to the limbs. You can lose an entire battle because one of your mages gets hit in the eye by a stray sling stone and can no longer cast that crucial spell you needed him to (although relying on a single mage for a single certain spell is obviously a highly risky strategy).
$35 is a high price to pay but it's worth it if you compare to something like Civ V which is $70 right now or CK2 which is $40.
Have a look at the manual if you're interested. http://www.illwinter.com/dom4/manual_dom4.pdf
Any skeletons is too many skeletons. Remove skeletons at all costs.
God dammit anon you might have sold me. I'll wait till it goes on sale again then give it a shot. I'm not terribly into multiplayer, how does it play out? Like Total War where you have an overmap and battles or civ style where they all take place on the same map?
Kind of Total War style however you have no direct control over your units when they're in combat. Instead you set them in formations and script orders onto them before you engage. Orders for ordinary units are pretty basic (attack closest, fire and keep a distance, hold a turn then attack, etc) but you can script specific spells for your mages. So you can get your mages to buff each other then start sacrificing blood slaves to unleash horrors on your enemies.
Interesting. Any good tutorials or walkthroughs on that you'd recommend before getting started? Pretty sure this is going on my wishlist now.
Are you talking about Ermor? I'm currently playing them in my first real game outside of the tutorial. I'm still trying to figure out the magic system (and a good chunk of the game for that matter). I feel like I'm not getting the most out of them.
The manual has a pretty good tutorial if you don't mind flipping back and forth between it and the game.