I know I'm going to get it but I was wondering if anyone else is?
>mfw the reaction to this game being revealed was a mixture of people mad it wasnt on vita and people mad that we werent getting DQ7 or 8
I've heard mixed reviews saying it was fairly lackluster.
At the same time, I love the idea of monster hunter esque combat with an MMO-party twist.
Anyone know the number of monsters?
If you want to know on what are based the costumes of the characters or most of weapons then yes, you need to.
Aside from that I just can't understand why people can gain interest on a spin off game without playing the main games.
I think in MH terms, these 12 Eidolons are just the "Elder Dragons" of the game. The official trailers have shown other things that can't just be generic enemies. Like Gilgamesh.
okay, found JP wiki. Gilgamesh and Omega Weapon were JP DLCs, I believe we're getting all current JP DLC included in our base game.
But sort of mid-boss level shit:
A few (color) dragons
Progressively unlock. Mission Ranks 1-4 have job trial missions that unlock them. Then some of them are locked behind achievements of sorts (get beastmaster after creating 20 monster pals, Red Mage after unlocking Curaga, Firaga, Graviga).
There's a crystal overdrive of whatever, you pick an avatar and when you charge the crystal you can change into the selected FF character with their own moveset for a limited time.
A lot of the early JP dissent on the game was that they expected Monster Hunter, got CC/MMO instead. If you're more of a MH purist, I'd wait for NA feedback.
Another huge complaint was that there's too much goddamn travel. Unlike MH, this game has one huge map. So imagine the entire MH island being one gigantic segmented map. If you're sent on a dual hunt of say Agnaktor and Glacial Agnaktor, in FFE terms that means you choose to start near the volcano, then after finishing Agnaktor are on your own to trek the entire way to the tundra on foot.
Now that all 3ds games are free and able to play online, sure why not
One of the videos I saw the dude gender swapped from an option within the game itself, so character regret potentially fixed any time.
But most of the shit I've been listing and talking about I've gleaned from the JP wiki/random youtube videos/trailers. JP got a huge demo that carried over into launch, so I guess there's a small chance character regret option was just in the demo before becoming final in retail?
I really like the pose consistency of FF protags.
Me and my friends are dying for more crystal chronicles like games, but I keep hearing people give negative first impressions of this game. Although I already modded my 3ds and my friends are in the process so I guess we can just play it for free without risking our money
listed in order of excitement/desire to try out (1 being most excite):
1. Time Mage
4. Blue Mage
5. Red Mage
7. Black Mage
That image shows an Onion Knight, but my understanding is there's no actual OK Crystal Drive. That's just a generic FFE player character wearing some JP first press, limited edition quest armor set.
>Both Teedus and Yuna
>3 FFVII Characters
For sure. But I could see someone thinking they're gonna get some Dissidia influenced OK on an actual Crystal Drive. Just wanted to make sure it's just a sweet character armor set.
Looks like the point of Beastmaster is the way the monster buddy system works.
Can't just go creatin' monsters friends all willy nilly. You need their soul stone which you'll have to farm by killing the specific monster a bunch. Beast Master's special ability is an attack that will up the drop rate to 100%.
Probably comes down to job innate abilities.
A dedicated White Mage has an innate threat reduction on their heals and has an ability that will regenerate AP to party members.
For damage, Black Mage's thing is that the lower their AP, the stronger their magic.
Sage has an overall AP cost reduction and then the Concentrate charge up the next spell.
Wouldn't surprise me if Sages hit harder in general, but BLM ramps ahead towards the end of their AP bar, making them play a little more risk/reward.
Actually, I think I misunderstood. Looks like BLM just gets an "Attack Magic" AP cost reduction, might be stronger than Sage's general AP reduction, but no longer plays on that risk/reward of fighting low on AP.
Red Mage gets the AP/Damage increase scaling. On top of Chainspell which reduces cast times for 30 seconds. So Red Mage has the risk/reward play of riding on low AP to maximize damage.
Looks like MH with FF packaging and it already sounds better to me. I want to get it but money is short and I have to buy other things.
Plus I only have one first that is committed to playing it if we decide to get it