>More impressive hardware
>Better field of view
Oculus Rift BTFO
>that feel when buying a vive just so I can pretend to be monsoon
>pic of Samsung GearVR
Please pic related, OP.
Can you feel it /v/? Do you really know what this means? Sure this may be rather fake virtual reality, but with all this competition vr is gonna be getting better and better. Pretty soon it will be real.
StarVR has 5k
>and I don't think there is any argument that the two biggest names in that are oculus vr and the htc vive
>completely dismissing the PSVR which will become industry leader because it will attract all the normies despite having worse tech
stupid gayman jurnalist faggot
It doesn't matter does it? The Vive will cost more and still won't be able to afford it. lol
Vive comes with another IR sensor / lighthouse and bundles with controllers.
You'll just complain about that, and say VIVE BTFO. I can't wait for the turnaround shitposting.
>cable is a problem
route it up to the ceiling, drape it down. put it through one of those "pulls back in when it isn't being pulled out" deals, have it reel in lightly enough that just having it weighted by you wearing it doesn't cause it to reel in.
Who is the strongest Metal Gear Rising character and why is Monsoon, the magnetic mercenary master of memes?
The guy commenting on FOV was wearing glasses on the Rift demo, so the comparison means nothing (glasses reduce the FOV)
I tried both of them at CES. They're pretty much equal, both of them are crazy precise, and the screens are extremely close to on another.
So you own a PC that can run Witcher 3 @4k60fps?
May I ask what you paid for it and how much your electricity bill amounts to each month?
Both do room-scale fine, and both support using more than 2 stations. At least with Oculus (haven't heard from Vive, though I expect them to be similar), using more cameras can be used to increase the tracking volume.
>maybe more expensive, but that the one I want to use
Pretty much sums up my experience. I tried the August'15 Vive vs DK2 oculus. What Facebook is offering is awesome in the sense that it's 3D all around you. But Vive is just fucking mind blowing in terms of transferring your mind into a virtual world
HTC Vive wins if it less than $599. But it also wins if its a more robust hardware thats under $800
You're already putting $900 to $1200 on VR ready gaming PC. When you're willing to put that much on it, plus $600, its better to go for higher tech version with extra $200.
Oculus Rift is a budget version of luxury. Its basicly for people who pretend they can afford luxury.
Rift just shouldn't have gone over $450, because thats where the console market is at and willing to pay.
There are conflicting reports coming from people who tried both at CES. Some say the Rift's screen is better, some say Vive's is better. Some say the tracking was better on VIve, other says they're identical. Some said they had technical issues with their Vive demos.
If you don't want to commit to one right now, wait until the consumer Vive and Oculus Touch are both out and make a decision then.
Yes, they do. Glasses don't just refocus, they cause a a slightly wider FOV to be compressed into a smaller one, at least for short-sighted people. Far sighted ones and reading glasses have the opposite effect.
vive is going to be more expensive, but its much closer to virtual reality than the rift will ever be. the two towers, the two controllers, the headset, the ability to walk around within a small environment, its all much better. Plus, if they will release the headset on its own for cheaper or the same pricepoint.
The question now is why get the Oculus when the VIVE does everything better and has more options.
>You can hold Tab to view the enemy's health and weaknesses
>go to fight a dragon boss
>Companion leaves the battle as you approach
>get the boss down to no health on his bar, hold tab
>Find out you are only able to beat the boss once you have a macguffin from another boss/npc
I'm still on the edge. I preordered the OR, and have the chance to cancel if I hear any news on the HTC Vive. They have been very vague and haven't released much info regarding release date and pricing.
sony is the only one actually improving VR by giving it built in hardware. You won't need a 6000$ gaming pc with Sonys VR. It will just work, also sony is the only one pushing technology while Rift and Valve are just using software tricks and HQ monitors to make their VR.
After market add-on:
So when you have a seizure the unit doesn't break. Or for fags who can't control themselves. Can't wait for the videos of people freaking out and destroying their shit.
>mfw when the answer is posted in multiple replies
Why don't they just make the screens upgradeable?
Can't be that difficult to use something like Display Port, except smaller, and having a connector inside the VR goggles and one on the screens.
If a better screen gets released, take out your obsolete one and replace it with the new one.
Maybe that's Vive's huge breakthrough and why their CEO talked about the Vive being an investment.
It's still pathetic.
I can just envision the fat, balding manchild pleading to his wife like a child to his mother, as his golddigging wife waggles her finger at him before laughing him off to go take twenty dicks behind his back. Meanwhile, the husband, overjoyed, waddles over hastily to his computer to share the wonderful news with his internet surrogate buddies, eagerly looking forward to his new kid's toy while his wife continues to treat him like the juvenile, pathetic little manchild he is, siphoning dough from his wallet to pay for the chlamydia treatments from all the extensive cuckolding. Fucking faggot. If it was up to me I'd urinate on that worthless fag. I would wipe my shoes on his face. Then, I'd do him a solid and put one metal slug in his dome. As he wriggles out of life, he'll think to what a pathetic little faggot he was, and realize the good riddance. Sleep now, little cuck. Sleep now.
VR in general is going to be 3D tv fad. It's going to be expensive, limited, and it will never actually blow up.
VR won't be anything until it hits the mainstream and is somewhat cheap at 200 or 300$.
inb4 vive gets announced to be $800-$900 and /v/ gets btfo because this place is a bunch of poorfags.
inb4 /v/ gets triggered
Man, it makes me kinda sad how people are reacting to the Rift being expensive and the Vive being better (in terms of features and included hardware, no one really knows which consumer pro duct is better because no one has tried the consumer rift or consumer vive).
People who had all this faith in Oculus want the Vive to be bad, but no one has any idea at the moment. Just goes to show how strong cognitive dissonance is—people will passionately defend or shit-talk either product, having tried neither, just because they are emotionally and/or financially invested in one.
Anyway, I hope the Vive is better because I'd rather my money go to Valve than Facebook, but if it's not I'll buy a Rift.
Enjoy your drama and shitposting <3
This competition is good for VR popularity. Imagine if it was only the rift, everyone would just be shitposting FIVE NINETY NINE and there would be no real discussion whatsoever.
Oh yeah, I totally agree. More options are always better for an industry, and you can tell both products will do great because of how emotional everyone is about them :)
2016 will be an interesting year for video games!
I think the guy is just noticing the narrower vertical FoV? Most people say they're comparable FoV wise. Vive having a more square FoV and Rift CV1 being wider. Maybe Vive has a larger sweet spot?
I remember the time they talked about wanting to make VR affordable for a lot of people. Granted this was before they sold out. Rift is shit. VR in general will have no place for a long time.
There is no such thing as financial investment in the Rift. It's a preorder that doesn't even charge your card until it ships. If Vive turns out to be better, you can just cancel. Exactly what I plan on doing.
Retards will be retards.
"or financially invested in one"
I didn't say which headset, and I didn't mention preorders. A lot of people have upgraded their PC, bought development kits, etc.
Preordering a Rift isn't the only way to have money in VR right now.
Retards will be retards :)
Ah cool, I didn't realize it wasn't going to get any upgrades before launch. My mistake. I guess my point still stands though, as without trying the consumer Vive there's nothing to compare it to.
yes, it does, putting your eyes closer to the screen/lenses makes it wider, dumbass
Have you played it? It's quite memetic.
I simply asked your mongoloid ass how much you spent on your gaming rig that could play Witcher 3 in 4k resolution with stable 60fps and your monthly electricity bill.
The anon you replied to made a valid point that 4k is an utopic wannabe PC Master Race shitposting meme at this point. As only 0.002% who dumped $8000+ into their liquid nitrogen cooled PCs could achieve acceptable framerates at that resolution unless they only wanted to play Minecraft and Spelunky.
hm should I buy VR from this company that got no prior experience with shipping hardware globally (what if oculus break for instance), no experience with storefronts from apps and games...OR, should I get the product that's being released by someone with decades of experience and backed by the biggest company in pc gaming?
>Tfw Facebook bought Oculus for more than what all of HTC is currently worth
>OR, should I get the product that's being released by someone with decades of experience and backed by the biggest company in pc gaming?
now who would that be? because it sure as fuck isn't HTC and Valve.
The only ones capable of doing that would be Samsung and Sony you shithead.
I'd buy a VR set for $300-$350 just to watch movies on and do stupid things. Gaming aspect doesn't remotely interest me. $100 worth of screens, decent optics, and cheapo package and call it day.
I don't give a shit about walking around a gas station and throwing hot dogs out the door.
I just realized what this stupid Vive vs Oculus battle reminds me of. It reminds me when Microsoft introduced the Zune and all the Apple haters jumped on the bandwagon and were sure the iPod was doomed.
My main problem with the Rift is the extra 100€ they want in Europe. I may have preordered if they had done a 1:1 conversion rate like everybody else in this fucking industry but this is too much.
I hope that HTC/Valve manages to get the Vive to Europe without MUH TAXES adding another 100€.
yeah man, facebook have a really strong history of releasing hardware and actual games. I'm sure zuckercunt's main interest is not just recouping his 2 billion spent buying this shit.
>samsung and sony
shhh, adults are trying to discuss things. Feel free to not join in.
Who cares about Rift vs Vive.
What matters is that Valve built the groundwork for ANY hardware company to make their own Lighthouse VR system which is both superior and cheaper than IR cameras.
It automatically wins in the long term.
But that also accounts for people without the glasses that need the different A or B cups as well as distance for focus. It shouldn't make a big enough difference as you're making it out to be.
>>It automatically wins in the long term.
Thing about Oculus' use of cameras is that they can upgrade them later on for Kinect style tracking giving you full body immersion. You don't have that upgrade path with Lighthouse.
>Cleaning out an entire fucking room for VR use
This shit isn't going to determine a winner early on. 1% of people will give a enough of a fuck and actually be able to dedicate a room to this. What matters early on is price and quality and if you take the lighthouse shit out they're not that different and vive will likely be much more expensive.
>Wireless VR up to 8K coming in the second half 2016, in talks with Oculus, demo at E3
How mad are 1st gen adopters right now?
>video states oculus looks better
>vive's only benefit is walking around, i.e. a gimmick
>they pretend they have no stock left and back up everyone's preorders until june
>the day before the Vive price announcement and preorders open they suddenly ship all the headsets and charge every single person that ordered
I would say that the lateral movement is so that when you move your head in real life sideways, it registers in the game. Unlike the Rift, where your head is mounted on a stick with a gun.
It's a terrible purchase even if it takes 2 years for Rift/Vive 2.0.
There are still many things that need to be improved, 1st gen sets will look pathetic compared to 2nd gen.
And all you can do with 1st gen is twiddle your thumbs while you wait for games to be released.
>all you can do with 1st gen is twiddle your thumbs while you wait for games to be released.
Heh, the porn makes it worth it. I'm probably going to end up just keeping my DK2 until CV2.
>vive's only benefit is walking around, i.e. a gimmick
You've never used VR before if you think walking is a gimmick. It makes a big fucking difference, it's the difference between actually feeling (presence) there as VR should be and just feeling really immersed, unless it's a cockpit game.
Rift vs Vive is like watching a gladiator in an arena vs BEING the gladiator in the arena.
Face it, Vive won in the technical side, if the price is in the same ballpark then it crushed Rift.
>Oculus inflating the price with useless headphones and a controller people would already have
A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599.
That was already ripped apart in the previous thread.
It has angle and range problems which pretty much break the experience.
And Oculus doesn't even support it officially so don't expect a single room-scale game for Rift.
At what maximum range? Because the tracking quality drops off in precision very quickly the farther you are.
There IS a reason why the CES 2016 demos are confined to a tiny square, you know.
It is mostly constrained by system noise. The current implementation has enough power to track beyond 6 metres range from a base, but the quality of the fix degrades with range. How much is complex. There are interacting trade-offs surrounding limits on eye-safe optical power, choice of carrier frequency, spin rate, spin jitter, sensor bandwidth, sensitivity and noise, etc. With today's implementation of Lighthouse we are mostly constrained by what all of those end up looking like: Noise in the reported bearing angles of each sensor. A reasonable figure is say 50 microradians 1-sigma, even if it is often better than that.
yfw the vive will be 500 but includes the controllers
The tracking quality just isn't good enough, read the article from 2015, the cameras can't track close to the ground for example and that was just from a quick demo, so imagine what other problems it might have.
And that's not even factoring in the fact that IR cameras are more expensive than lighthouse stations.
Thanks to the DK2 reverse engineering and github code Oliver Kreylos published, we know a lot more about the actual Oculus DK2 tracking than we know about the Lighthouse devkit implementation. Oculus did not document emissions and driver interfaces, but their systems does not lend itself to 3rd party solutions due to the need to sync and ID the markers.
If you want to foster interoperability after the fact, documenting emissions and driver interfaces once the hardware is on the shelves is quite possibly going to fall short of facilitating/encouraging conformance when it mattered. In that case, you will have to count on having clear license to the IP.
So I was thinking.
Anyone know the specifications of the Vive front-facing camera?
I'm assuming it uses IR?
We can scan models with those cameras. It's completely feasible to scan your dick while watching POV animu porn, import your dick and live animate to your movements and have the animu character react to it.
I'm a developer working on Intel RealSense tech, so yes it's possible; I promise.
How is an R9 290 enough to run the Rift?
I have that card and it struggles to run Fallout 4 consistently at 60fps on max graphics.
For the rift to work it would need to run at fucking 95fps TWICE
>people saying oculus doesn't support room scale
>in reality you can just add more sensors and it just werks, making room scale experiences possible on rift
Vive will be better at it, but for a price
But don't go around saying oculus can't do it, its a lie
This, and the Rift's touch controllers will have better battery life. It's a trade off. Focusing on 5x5 makes more sense considering HTC has literally no actual games to show off for room scale.
Cameras on opposite walls won't fix its vertical fov problem and if it really was better then why didn't they ever show a fully working room scale demo? That would stop Vive dead in its tracks.
The answer is obvious: the tracking quality for room-scale is not satisfactory.
>Rift's touch controllers will have better battery life
Do we know at all what the battery life is like? I haven't seen any reported info. It could be worse than the Vive, they aren't commenting on it.
>Wanting to actually stand up and walk around while playing VR
>Implying most games are even going to be made with this in mind
Vive also technically is less impressive since they said it has noticeable screendoor effect.
Do people really want to use all that stupid motion tracking bullshit?
I was just going to wear it on my face and use a mouse and keyboard, or a wheel if a racing game.
This is why I don't get it when people talk about lack of compatible games, it's a monitor strapped to your face so every game is compatible???
Ya'll niggas don't know shit.
>IT'S BETTER FOR GETTING UP AND MOVING AROUND
Oh boy. Good thing that most people don't have space in their rooms to really do that freely anyway, or that most games are even designed with that in mind in the first fucking place.
It's better in a field that nothing requires. Congratulations. Enjoy spending an extra 300 dollars for that useless gimmick.
Why do you need IR cameras when you can do all the headmovement with accelerometers?
In fact IR cameras worry me. I have a TrackIR and honestly it's shit.
In theory, same can be said for VIVE.
Add two more lighthouses to each area you want to walk to.
Problem for me is that Im poor and dont have any rooms that are 15x15.
My room that I game in at most has 6x6ft so either headset would work.
But if my wife would let me set up lighthouses and my PC in the living room that might be a different story, but shes happy to keep me contained in the office/gaming room as it is.
People seem to be forgetting that Valve has turned some of their most beloved games into toy capsule machines. People also seem to be forgetting that Valve tried to charge for mods. If you think they wont pull some money-grubbing shit with their VR platform, then I look forward to rubbing it in your face when they do.
>Why do you need IR cameras when you can do all the headmovement with accelerometers?
Doesn't work for positional tracking. You need 6 degrees of freedom. That only gives you three.
2 cameras means less occlusion. Let's say you place your hand in front of you and your back to the camera, the camera won't see your hand (in case of Touch for example). This is simplified, but ti's the idea of occlusion.
Additional cameras also means bigger tracking space, as you can orientate the cameras' field of view so that they see more of your room, allowing you to move more (should you want to).
>people actually wanna move around while wearing this thing
Why are Amerifats so fucking stupid?
>More impressive hardware
>Better field of view
>already having quite large game library
i guess your vive is shit anon, at least for now
Literally none of that vive shit is true though
You know the games are not exclusive, right? You can play any of them on both systems except for a few ones like the artificially locked Rock Band VR for the Rift or ones that require room scale for the Vive
It's an interesting piece of tech at best.
In terms of practicality, it's shit. No one has a huge amount of just empty space lying around.
If you have to constantly be reminded about shit in the space you play in and break your immersion and always have to backtrack or move around unnaturally to avoid obstacles, then you're not going to have fun regardless. You also will still have to move at a comfortable pace because the "by the way you're going to run into shit" warning will only happen so fast.
How "fine"? A dismissive tweet from a guy known to be an idiot that talks too much is not proof of anything.
The fact that they avoid showing off room scale already proves that it doesn't work well enough.
Both systems have the same output and controls, it's simply a matter of hooking up both SDKs properly with minimal changes at worst.
VR is a niche market so no developer will be stupid enough to only support one system if not absolutely necessary.
As for lists of compatible games Vive's is smaller because its dev kits are a lot more limited in quantity and it came out later.
When both systems are out expect a very similar list for both.
What went wrong
>Wanting to show off actual games instead of walking simulators
This is what I'm going to be doing if I ever get my hands on one, just to be immersed in the world.
If anything the real gimmick is the motion controls and walking around in an empty room with borders laid out, it's waggling all over again.
The VR threads seem to have calmed down, what happened?
Everything that could have possibly been shitposted has been shitposted multiple times over. Now all we can do is wait for the next big announcement so we can shitpost some more.
>implying you need a reason to shitpost
Oculus Rift is a way bigger name than the HTC vive. Doesn't even matter what vive does at this ponit. Oculus Rift and the jews won. The only person who could have stopped this was Hitler
>1st gen adopters
See you in 2017 when I get my wireless 4k 160° FOV full body + eye tracking Vive 2.
Name doesn't really matter since the price is well above what clueless casualcucks are willing to pay for, only semi-competent enthusiasts are buying right now so if Vive really turns out better at a reasonable price then it will have the advantage.
>people think the HTC Vive will cost less than $800
• Quarterly revenue of NT$21.4 billion with gross margin of 18.0%
• Quarterly operating loss of NT$4.9 billion with operating margin of -23.1%
• Quarterly net loss after tax: NT$4.5 billion, or -NT$5.41 per share
HEY OP ENJOY YOUR NO HEADSET YOU POOR BITCH
>battery tech far superior to current li-on batteries is almost here
>wireless, <2 ms data transmission
The near future is bright for VR
>decide to wait for Vive because Oculus is too expensive
>Vive price is $1200
>decide to sell some furniture (because I will need the space anyway) to buy the Vive
>Forget to factor in I need a boom mic stand to actually do standing VR but I can't afford it because I spent my last money on a dominoes pizza
>Play a standing experience anyway
>having a ton of fun but all of a sudden the heating goes out
>use the awesome chaperon system to go and see what happens
>I accidentally trip over the cable and break my back
>Can't move my arms or legs. Chaperon turns off and I'm stuck, cold, in minecraft looking around until I starve to death
I believe in Japan.
But then again, 599 US Dollars coupled with the ridiculous graphics cards requirements, when they're into cheapo handhelds and lax on PCs, it might not be Japan's thing.
You have to design your game around it you silly willy and you sure as hell won't care about Skyrim once you experience true VR, it's primitive as hell compared to what's coming up.
But the Vive also supports traditional seated VR anyway.
The other big problem is that we don't know yet which headset is going to be the nip's prefered one for porn in case VR takes off.
Imagine buying a Vive and the majority of hentai games end up being made with Oculus SDK. The reverse case may not be as bad since OpenVR games can be run on Oculus but it's still possible that they run like shit since it's not the native SDK.
Here's my idea for Vive's next commercial:
A hunched back, frail-looking guy is sitting in front of a computer, tired eyes glued to the screen.
The computer's screen is the only light in the scene, only lighting up the man's face while the entire room is pitch black.
He then puts on a VR goggles, his posture and physique immediately improve, he starts looking around the room, the VR set projects a bright scene of cartoonesque green plains and trees like a flashlight, representing what the man is looking at inside the set.
After a while, he stands up. The entire room fills up with impressive dream-like colors, a constantly shifting world all around him.
Mesmerized, the man gently touches a flower on the ground, it immediately transforms into a rope as the scene is transported to a Everest, he tries to hold the rope to save his life but he ends up releasing it, as he falls, the world around him expands into a space scene, something like the Color scene in 2001.
Camera cuts to the man's face, astonished at what he is experiencing.
Cut to black, HTC Vive logo fades in from black.
Make it a minute and a half long or so, add some dramatic music and you have the best selling device of the year.
The price is insane...I could make some stuff but can't afford a headset myself. Since I'm a NEET.
Please don't get mad: Send help.
I made shit like this a year ago, with controllable animation for speed and variation with a controller... and less sfw.
I probably should have released it huh, i felt discouraged since Oculus fucked everything up with their drivers at the time, shit didn't work at all on Win 10 for half a year.
You better hop on a gravy train fast. People love mediocrity. Like Yandere did.
>People love mediocrity
I've seen this jif so many times I'd have to agree with you.
Can we stop with GIMMICK MEME GAMING
Shit didn't work with the Wii
I remember 5 years ago when the jews were trying to shill us 3D TV's
That didn't go to well.
If the PSVR was 399
Possibily a chance of it being 299, Very fucking skim chance though.
Would you buy it? Mind you half or possbily more of these VR titles will come out for Ps4 as well.
Also don't forget Dreams, More than likely Sony is working with MM to make sure that shit will probably work with the game.
If it does i'm sure this will make the PSVR sell really well.
Probably because you'll be able to make your own porn Or at least i will because i'm a artfag I'll be doing this anyways, even if it doesn't support PSVR
Nevermind Morpheus is "Confirmed" to work with "Dreams"
Considering I have both a PS4 and high end rig capable of VR, I will take whatever is cheapest, but I think Sony may have an advantage with Jap devs and might be able to convince EA to do a Star Wars VR game with Move Support
Wait you can make your own porn in PSVR? One would think they'd have a locked down system.
How good are you?
You'd have to make it in MM's game "Dream".
You wouldn't really be able to share the dream/file online unless you were pretty fucking sneaky about it.
He's a preview of how Creation mode works.
>Implying most of the dreams wont be futa porn anyways.
THE CREATIVE STATION.
not him but I already have a decently priced soundcard and a pair of LCD-2's.
I don't need the headphones.
>13 people are being paid by PCF
>the amount they are paid is a little bit under 14% (1:7 ratio) of however much is donated (and via subscribers)
TLDR: "volunteers" are being paid thousands by PCF for helping with the marathon (excluding the wage salary Mike receives directly, which is likely over $100,000)
>900 people are attending the event
>admission fee was $50 for first 700 and $60 for last 200 (~$47,000)
>all of this money is going to Games Done Quick LLC
>none of this money is going toward venue or promotions
>all advertising revenue during the stream will also go to Games Done Quick LLC
TLDR: $60,000 or more is going to "equipment"
>Mike first said he was sick on October 24th
>It's January and he's still "sick"
>this is his full-time job
FACT: The President of PCF made $277,589 in 2013 (2014 info not yet available)
FACT: 1/6 of PCF's income comes from GDQs
FACT: Only $80k was needed by PCF for a "research grant" but that was later changed to $250k because they got more money than they expected.
The PCF Breakdown:
35% goes toward educational material like the "Check Your Mate" posters
22% goes to funding researchers ($250,000 went to Maarten Bosland, D.VSC., PH.D.)
19% goes toward "Community Outreach"
16% goes toward "Fundraising" (which includes money spent paying "volunteers")
8% goes toward the Management and "general expenses"
FACT: MSF (Doctor's Without Borders) puts 87.4% toward medical supplies and aid for people who actually need it.
WHAT YOU CAN DO: Do not donate to PCF, support changing charities next AGDQ, spread this information, fact check all of this and correct me if any information is inaccurate
>WHAT YOU CAN DO: Do not donate to PCF, support changing charities next AGDQ, spread this information, fact check all of this and correct me if any information is inaccurate
can't i just spam on /v/ instead like you do?
>4k right in front of your eyes
>literally can't see the difference from two feet away already