>alt-tab back into game
>game's music still audible
For fuck's sake it's 2016.
>the game crashes
>try to get back in
>make alt+tab thread
that was a fun thread
>Situations that could have been avoided if the game didn't switch to scripted scene mode
>pile of rubble blocks the way
>the player character would easily be able to scale over the rubble or clear it by hand, but nu-uh, developer says you can't go there
>Like three weak mooks
>We're outnumbered! Fall back!
>hit a cutscene
>really need to pee
>it's just 1920x1080 with black bars
It's the current year come on
>can't buy MP restores in shops
>8:5 master race still isn't the standard
>get to select between several items or skills
>no description on what their stats are or what the fuck they do
>main menu is unresponsive
>game autodetects controller and refuses KB input until you unplug the controller
>lose a boss fight and have to restart the encounter
>encounter has long cutscene you can't skip
>reach final boss
>receive HEAVENLY WEAPON OF +100000000 FUCK YOUR MOTHER
>go around for another 5 minutes
>no new game+
>an't alt-tab without crashing/glitching the game
>status effects almost never effective on enemies worth using them on
>can only save at save points instead of saving and quiting when you want
>unplugging the controller doesn't switch it to KB+M immediately
>need to re-launch the game for it to use the KB+M
>reward for 100%ing the game is an amazing new weapon and method of transportation
>Game has autodetected your settings and changed it to optimize performance
>1440x960 resolution, all settings on low, vsync on
>menus have to be navigated with keyboard buttons only - the mouse doesn't work
>finally reach an area with enemies so dense you can spam abilities non-stop
>it's a scripted area and tyrael flies in and smites them all dead after 5 seconds
>Hit enemy with weapon
>It flashes red
Admittedly i can't say i HATE this, but it's just a detail that annoys me for some reason.
>game starts up in windowed mode
>switch to fullscreen
>framerate is shit until game is restarted
>game restarts in windowed mode
>No new game plus
What the point of getting the best items and shit if you can only use them for 5 minutes.
>beat the game on normal to unlock hard difficulty
>beat the game on hard to unlock insane difficulty
>game accepts xbox controllers
>doesnt accept any other controller
>windows is still using the retarded resolution that the game was using
>alt-tab back in
>game is now using the resolution that windows was using and now half the screen is cut off
>initiating conversation requires two simultaneous inputs
>picking things up requires two simultaneous inputs
>combat requires two simultaneous inputs
>trading requires two simultaneous inputs
>basic interaction requires two simultaneous inputs
>second game into trilogy
>run part one save into gaem with your boosted stats
>start new game as scrub, have to relearn everything
why the fuck does a soldier have to learn how to do ANYTHING? i understand the mechanics of character/skill development but ffs it's just fuckin stupid.
>Find a weapon
>It's the supposed personification of death
>All-powerful, all feared, said to win every battle
>Get a measly +2 to damage
And, for an added bonus
>Kill some random asshat
>He has a weapon that does even more damage
>Only see the upper half of the boss
>He's not on the stage he's outside the boundary
>have to save constantly in anticipation of game crashes
>game mocks you for saving too frequently
>2 of the 3 available paths are just a looong interconnected side-route
pic related. perfect rage fuel.
>Usually leave my xbox 360 controlled plugged in on top of my computer tower
>Think my computer is about to fucking explode
>menu is navigated with the arrow keys
>have to take your hand off the mouse/navigation keys to use menus
>get giganigga sword of +1gorillion damage
>can't use it until lvl 1337
>keep it in your inventory the entire time for when you are able to use it
>finally reach lvl 1337
>turns out you've been using the taxmaster sword of +500Gorillion damage for ages
>been wasting an inventory slot like a retard.
>be wielding Ash'kandoriel, Tooth of the Old God
>new expac comes out
>first quest reward deals more damage
>find joke weapon that only does 1 damage
>throw it away
>later find out it would have been really useful in that ONE situation
>Hit indicator doesn't show which direction
>Either that or it points in the opposite direction
>Beat the hardest difficulty first
>Don't get reward for being Easy and Medium
Fucking bonus levels in Perfect Dark Arcade, also fuck Achievements that don't unlock the Beat Easy and Medium when you beat it on the Hard
>joke weapon that does 1 dmg
>you have to use it to level it up
>it becomes the best weapon in the game
>joke weapon does 1 damage
>can level it up
>spend hours grinding it
>it now does 2 damage
>adjust to default controls in first game
>sequel changes default controls even though nothing was added to warrant a control scheme change
>Game gives you one hundred different abilities, the vast majority of them are useless
>The most pointless has one situation where you have to use it and only it, a good several hours after you learn about it
>When you've gained a dozen improvements on it since
>no "take all" button
>have to individually take everything
>windows is still using the retarded resolution that the game was using
>all your autistically arranged desktop icons have now been mashed onto the left side of the screen
>Want to 100% a Game
>Achievement or Item that needs to be unlocked by Completing the game on Easy mode
>You don't get it if you do it Normal or Higher. You have to do it on Easy. Same for the other Difficulty Achievements/Items.
You are a badass, it's just that all the new enemies are even more badass then the ones in the previous game and more then you. And it would be silly to start you off at lvl 100
>enemies drop trash items that have no use but take up a fuckton of inventory space
>there is that one sperg on the map who will pay slightly more than the average sale pirce for every piece of garbage you bring him
>Game has a long and unskippable cutscene right before a difficult boss fight
>large open world
>no fast travel at all
Looking at you Dying Light
>game has crafting system
>you can only make things to kill other things
>beating the game on highest difficulty doesn't count for lower difficulty unlocks
>loading screen with character models, game title, and/or shitty "tips"
>postgame boss drops weapon that would only be useful against the postgame boss
>sidequests requiring you to do some shit like rest at a specific inn five times in a row
>mandatory party member the entire game
>party member that constantly leaves and returns at a lower level with shitty gear is required for a boss fight
>platformer has the character in the center of the screen at all times
>game of a specific genre poorly attempts to imitate or parody another genre for one level
>holding the attack button longer than a second makes you do a string of attacks
>no camera control
>game is completely normal until one section where it felt the need to use the platform's single gimmick
>accepting a quest lowers drop rates
>swimming controls are inverted but flying isn't
>can't flee from low level encounters
>"Remember to take a break! :)"
>windows minimizes the game
>HEY NIGGA WANNA CHANGE COLOR SCHEMES?
>game has now crashed
>company makes 4 shooters
>all of them have the exact same control scheme
>company makes a new shooter ip
>it acts pretty much like same 4 games they made before
>has no control scheme to make it like their other games
guess the game
>Get amazing weapon near the end of the game
>can only use it in like final 2 missions
>no fucking NG+
GOD FUCKING DAMMIT, WHY
IT'S 2016, NEARLY EVERY GAME SHOULD HAVE NG+
>game designed around parkour and mobility
>putting in simple fast travel
That would ruin the whole point if you could just fast travel across the map. And there even is fast travel between Harran proper and Sector 0.
>hit indicator says the enemy attacked from the right
>now right again
>do a 180
>enemy was directly behind you the entire time
>annoying popup wants you to do something
>only options are "Yes" and "Later".
>Not monitor switching option
Why is this not fucking standard by now?
>big important fight coming up
>game minimizes because windows wants to tell you about win10 for the billionth time that day
>takes a minute to reopen it
>LOL YOU GOT KILLED WHILE MINIMZED FAGIT
are you rubes using windows 10 or something?
The thing I hate the most in vidya is this:
"Oh, we need to travel to this place, but that requires a ship or something and OH NO the captain is gone/map is missing/they won't take us so first we need to go do this completely irrelevant sidequest that serves no purpose other than to slow you down whether you like it or not!"
>First few Bosses always reward you with some item when you defeat them
>Establish that this is how the game gives you upgrades
>After a while Bosses give you nothing
>hard mode just cripples damage dealt and increases damage received
>minimizing or full-screening once the game has started makes it crash
>finish a boss fight without any trouble at all, still near full health and resources
>in the following cutscene you're at the mercy of the boss
>your character acts like he's exhausted and can't handle one more attack
>game presents an option with dealing with a quest
>do you want to be a goodie-two-shoes or literally worse than Hitler?
>choose evil route
>reward is shitty compared to the good route
Every fucking time
>game throws a fit trying to alt+tab
>windowed fullscreen mode
>game window resizes itself randomly
>can't manually resize it
>have to go through door to progress story
>it's locked from the inside
>door is clearly very weak
>player character is carrying knives, crowbars, shotguns, timed explosives
>end up having to go around half the town to find the key
>Game gives you dialogue options during a cutscene
>all the options are just slight variations of yes
>one-time boss fight has a rare drop
>one-time boss fight has multiple bosses with rare drops
>the rare drops count toward 100% completion
>two options and one is highlighted
>can't tell which is selected
>loading bars that fill almost the full way instantly and stick at 99% for ages
>spoilers in start up video
>loading screen isn't interactive
>no interactive credits
>can't skip credits for secret shit
>wait the whole way through
What really gets me going is in games with levelling up and stats, but the developers were so lazy that the only important stat is your level vs the enemies.
Like if you're 1 level lower you do less damage and if you're 10 levels lower you do almost no damage, even if your stats are the same.
Why even fucking have stats when the only one that matters is level? Shit is fucking lazy.
>go to options menu
>shit load of options including a bunch of obscure ones I've never heard of before
>game doesn't tell you what any of those options do
Come the fuck on, I'm an accountant, not a computer programmer.
>enter a new, giant open area
>entire area is covered in chest high walls or other forms of cover
Oh boy. Wonder what's going to happen now.
>Trails of the Skies SC
>You retain your levels from FC, but enemies are at your level
>All monsters around the world got stronger
>Somehow the rest of the world isn't fucked by the giant onslaught of stronger monsters on the roads
>Ability 1: Deals 500 damage with a increased critical chance
>Ability 2: Deals 1500 damage over 30 seconds
>Most enemies have ~1000 health
>windows cursor now overlaid over everything in addition to game cursor
>dance of the cursors
It kills both my framerate and immersion.
Good thing most games on PC let you turn it off. But on console it just pisses me off and there is nothing i can do about it.
>game has 3 final bosses for three different ending
>only one of those three bosses can actually cause the player to lose
I hate shitty bosses.
>insane amount of of obscure random options
>either google each one or just fuck with them
>you change them and keep checking the game to see if theres any difference
>no noticeable FPS drop or any visual change
>not even sure if this shits even working
>fail a quest
>THIS IS A QUEST ITEM AND CANNOT BE REMOVED
>one of them is optional, second one progresses story and checkpoints, so you can't go back to the second path
>you never know which is which
>game world or level has off the beaten path or underwater areas that take a lot of effort, skills, or enemies to fight through to reach
>get to them and explore
>literally no loot or secrets or easter eggs there
>key items are heavy as shit
>the intro is literally in-game cutscenes set to the main theme
>>Somehow the rest of the world isn't fucked by the giant onslaught of stronger monsters on the roads
But, Anon, the game specifically shows you people talking about the difficulties they faced due to that. In fact I'm pretty sure members of the Ravens talked about getting beat by monsters on the road.
>long, dimly lit corridor that you have to walk through
>drawbridge over a hazard (lava/water etc), with clearly segmented steps
>armored care comes to pick you up (guess who gets to man the machinegun on top)
>It doesn't take focus
>Confines mouse to window behind what is focused
>Even if it does take focus, fuck whoever thinks it's okay to lock my mouse to the confines of a WINDOW unless I alt+tab
>options menu has a performance indicator
>flies all over the place whenever you change options
>finally get it to maximum predicted FPS
>runs like shit
>put everything to max
>buttery smooth 120FPS.
>game has collectibles
>there's either no reward or it's some cosmetic nonsense
My life on this planet is limited enough for me to ignore such bullshit
>clear out area of enemies
>walk 15 feet away
>area is totally repopulated with enemies
>Boss drops loot
>loot appears in cutscene since its rendered in engine
>all the loot is gone but you're still in the exact same place
>Play shitty indie 300x240 pixel game
>It doesn't crash
It actually annoys me when you can change the difficulty of the game mid-game with no drawback of any sort.
I know I don't have to use it, but it just being an option at all bugs me for some reason.
>carrier proceeds to fly in figure eights
>change video settings
>screen goes blank or full white
>wait for the settings to revert
>they never do
>enemies drop tons of shit every time you win a fight
>no drop sorting
I was referring to TW3 which I find an even bigger slog once you get to Novigrad. I was relieved any time I got sent outside the city but most of it was literally having a conversation before coming back to the city.
>get to a boss/tough area
>die but keep getting better and learning the boss moves/patterns
>game keeps asking you if you want to lower the difficulty
Bonus points if it's all smug or passive aggressive.
>Final boss drops loot, but the game ends as soon as he dies. so you can never pick up the loot
I feel like it cheapens the experience just knowing there are people out there who lowered the difficulty before a difficult boss.
At the very least, the game should reward you for playing on a higher difficulty. Tales games do this. Games like the Witcher 3 don't.
>instead you get button prompts and tips for the rest of the fucking game
I've played for fucking 30 hours, I know when to fucking crouch and which button it is.
Arbitrary fetch quests before plot advancement make my blood boil.
I got to the Driftwood Shore part in Mario & Luigi Dream Team and nearly gave up after finding out I had to find all 3 dream eggs scattered around the beach and then complete the 3 separate dream sections they unlock just to hide Peach somewhere away from Bowser. FUCK YOU
>Enemies don't drop everything they have
If I see a dude with a sword that wrecks me I want to be able to pick it up and wreck the next enemy I face.
I didn't fight you just to pick up your two goldpieces and leftover loaf of bread
Oh shit you're right. I got Vizima and Novigrad confused. It's way worse in Witcher 1
>Hard mode/Easy mode locked to specific game versions.
>Have to complete a Normal mode run on either version to unlock the specific difficulty for that version.
>To unlock the difficulty obtained on the other version, you need to trade the 'key' with another person who's beaten the game themselves.
Holy shit Gamefreak. You introduced a difficulty setting for Pokemon Black/White 2 and made it the most roundabout fuckery just to use it.
>status effects don't work on anything but trash mooks who die in two hits anyway
>game has unlockable costumes
>they all have horrendous clipping
>you have to kill chain to charge up your special attack
>game spawns two or three enemies at a time
>Have to replay the tutorial for the true end
>Best piece of equipment in the game is dropped by the hardest, final optional boss in the game
Don't remind me that's the way things are anon
Witcher 3's randomized drop system for recipes and components. Finally found a golem and it didnt drop a golem heart? Oh well, too bad, better luck next time 5 hours from now when you finally come across another one.
And having tons of useless junk items you won't know if you need or not in a game with limited inventory space. The game says bear pelts are junk, but I needed one for an armor recipe, so now I have to hold on to everything.
Blade oil system could be less of a hassle too.
And when you're buying components the game doesn't tell you if you even already own it at all or not, nevermind how many like it should.
>all status ailments have the same accuracy rate
>Loot that enemies drop can get stuck behind invisible walls or over bottomless pits
>get highly leveled weapon
>it's a toxic/poisonous weapon
>base damage is shit
>b..but it's toxic/poisonous
>-1hp drained per second
>most enemies have hp in the hundreds or thousands
>You only get to use the most fun weapon in the game for 1 level.
>Unique drops can be lost forever
I'd rather have my guaranteed post patch titanite lizard drops than the bullshit of them falling into a pit and seeing the goodies in the abyss.
>Best friend who genuinely looks like they'll never betray you
>Turns out to serve the final boss, or is the final boss.
>And when you're buying components the game doesn't tell you if you even already own it at all or not, nevermind how many like it should.
Bloody hell, this. It's a fundamental part of any game that handles item resources.
>Drop rate for item you want is high
>Grinding enemies for that item drop
>Literally drops 10 rare items with 10% > drop rates
>Drops everything that enemy can drop but what you want
I'm looking at you Alonne Knights and you dumb ass Black Steel Katana
>game is already balls hard
>slog through getting all items and secrets
>"Hard mode unlocked!"
>the difficulty in the game comes from constantly recycled gimmicks and not actual level design
This. It's like DBZ, if your power level level is like, 800, and your opponent is 1000, you can't beat him no matter how skilled you are or if you specialized in certain skills. It's pretty fucking annoying.
>spend two hours getting your shit pushed in and finally beat the level
>character dies in the cutscene
Dead space did this and I hate it
>have to restart from scratch on the highest difficulty
>Game is being bullshit cheap
>Maybe you'd like to change to easy mode? :^))
>accidentally sell an item I wanted
>get 300 gold for it
>costs 15,000 gold to buy it back
>get the squirter gun in MGS5
>never use it because obvious joke weapon
>hours later realize it can be used on Fire Man
>take that shit all the way up to the mountain
>because its equipped you have no other pistol
>finally get to him
>"BOSS, THATS NOT GOING TO WORK"
even worse is that it actually DOES work if you use 20+ times, but you will be berated by your comms team the whole
Prices in RPGs are fucked beyond belief
>Scroll of inflict papercut - 12000 gold
Literally fucking why?
>MC is a whiny bitch
>MC has a bad moveset
>MC is the only physical fighter you'll have for 10+ hours and mages suck ass early game
>You're forced to play as the MC multiple times for story related reasons
Holding up people and disabling comms equipment is fun with the squirtgun though.
>2 added it
Made Zealot a piece of piss, though I did do a real run later.
>Get the best weapons in a level with plenty of ammo left over.
>Character you play as drops it for shitty default weapons next level
>Game lets you sell weapons that you have equipped without letting you know you have them equipped
>Can't see what a weapon's stats are like until you buy it.
That fucking squirt gun
>Sets off mines
>Can be used to distract
>Run out of money and need items
>Go back to make some more
>Find out nothing in the game respawns
>Artificial difficulty i.e. grinding that takes more than a few days. I'm talking more about for items than I am for levels, though leveling shouldn't be tied to a (heavy)grind either really, where's the fun in that?
>pay to win
>unskippable end credits
>unskippable end credits with no special cinematic played at the end for making you sit through the end credits.
>unbalanced class systems
Looking at you Skyrim, fuck your mages guild and thieves guild, do my biceps look like they care about your honor and arcane arts?
>game promises interesting dialogue choices, then proceeds to be yes, no , sarcastic yes, and i dun wanna answer just yet gibbe a sec.
>PowerPoint slideshow tutorials
>tutorials AFTER you were required to do something new
>intro cutscene that has absolutely nothing to do with the rest of the game
What the fuck, Compile Heart?
>can read a description of your abilities but you arent given any numbers
>tons of them have similar descriptions such as "deals damage to one enemy", "increases X stat", etc but with different values
>you cant tell what is good and what is bad because of this
yeah. its really useful once you get the hang of it, but i'm still salty since being rewarded for creative item use is a staple of MGS except this one time. makes no sense
kids dont get a job in the industry, it sucks and destroys everything you love. Or fuck it do code so at least you can escape
>Menacing looking party member who has a grudge against the main character
>Never betrays you
>early game and first 2 playthroughs are balanced and fun
>3rd playthrough and above is grindy bullshit where enemies take a gorillion hits and the lowest schlub can OHK you
guess the series
it's not the souls series
>one weapon in pvp is blatantly better than everything else
>It only drops off one enemy who doesn't respawn and rarely drops it
Fuck you Dark Souls 2.
>alt-tab back into the game
>game works again
>Can't see what a weapon's stats are like until you buy it.
They actually did that in Diablo 2. You could "gamble", by purchasing a weapon with unknown stats. If it happened to be really good you could sell it back for more than you gave. It ended up just being abusable though, if you bought certain weapons like wands they would always be worth more, so you could get free money that way.
>Pants of +5 damage resist 50g
>Pants of +6 damage resist 50000g
>Bosses can get super armor/get immunity to stuns and ailments at random during a fight
>Only get money from quests
>Can only purchase ammo
>Long shitty shooter section coming up
>1,5% chance on hit for neglible effect for a duration where the enemy has died 4 times over
>can't compare weapon stats unless both weapons are equipped
Generally I agree, but Way of the Samurai is the worst about this. The game is based on branching stories and replayability. but it has several cutscenes that replay no matter which storyline you're following and they fucking last for way too long and are unskippable.
Honestly the only thing that keeps the game from being a legit 10/10
>use squirtgun on coms
>nobody suspects a thing
>use squirtgun on generator
>HOLY NIGGERS SOMEONE DESTROYED THE GENERATOR GO ON ALERT
>unlock new costume
>it's a palette swap
Fuck whoever decided the drops in DaS2.
>Hey, lets make shit drop from enemies that don't show up unless you meet a specific requirement, have nonexistent drop rates for said items, and don't respawn
Cheat engine is a requirement for that game.
Lordly ugly armour because I'm a top-tier sperg.
That 1 extra armour is going to be a great deal of help when I'm cleaving skulls at the top of a ladder unless my retard troops push me off again.
>get well over 100 fps during massive battles with many enemies on screen
>look at some random wall or section of the map
>fps drops to single digits
Not really mad, just perplexed.
>everything costs way too much early game
>by mid game you have so much money you can buy everything in the game multiple times over
>subtitles off by default and can't be turned on until you get past the unskippable intro cutscene
>no option to skip tutorial
>lowest FOV by default
>multiple actions are binded to the same key
>Hey player, did you know you can do a rolling fart attack?
>It takes 30 seconds to charge up, has zero range, leaves you vulnerable for 5 seconds, and does 5hp damage, but it's funny right?
>In order to progress, defeat 5 enemies using only the Rolling Fart attack
Can't I stick to killing things with my sword of galactic might? It's worked so far.
>Oh right when did we last refuel it?
At least fucking go see if it just needs some maintenence after having stood in the desert for a few months instead of suspecting enemies.
Trying to wrap my head around which weapon you guys are talking about, but most weapons I see in PvP are Santier's spear and shit with broken ghost range to them. Mainly two handers.
>only way to progress in game is to go through small doorway
>throw grenade/molotov at the other side of doorway
>after explosion/fire ends you go through doorway
>enemy was hiding on behind the doorway and ambushes you anyway
>sell starting weapon cause it's worth more than bronze sword+1
>find out later on a gaming forum that you could've upgraded that weapon to the strongest weapon in the fucking game, the weapons you get in the post game dungeon don't even come close to it
>its impossible to get it back
HOW THE FUCK WAS I SUPPOSED TO KNOW TO NOT SELL IT
>stupid, pointless side minigame-tier bullshit that isn't even necessary and is obviously thrown in to bloat gameplay time
>the sequel does the same thing
>Sprint button requires you to keep holding it down
>Sprint button is your joystick
Even when it's on a keyboard it's complete ass.
>game has no respawning enemies
>you can legitimately clear out areas and be safe
>come up to one section
>need to perform action that can be interrupted by attacking enemies
>try to clear out enemies
>burn through all my ammo and gear
Fucking Dead Space 2
>If you stand/crouch/walk without getting hit, you heal
>slow mo bullshit when you get low hp
>bosses/mobs that take a very long time to kill, but have little tactic/effort to defeat them.
pretty generic complaints I guess
>Have to infiltrate base full of weak enemies
>Being detected is game over
How about I just kill every living creature that opposes me? Huh? It's worked so far.
>Beating highest difficulty gives you rewards
>Doesn't give the rewards you can get from lower difficulties
The monastery scimitar only drops in new game plus, only drops from one black phantom who doesn't respawn and has a low drop chance. If you want it legit you'll be burning bonfire ascetics and fighting the guardian dragon for hours.
Before it was patched it was blatantly better at parrying than anything else in the game.
>you start the game with a heirloom sword or a sword from an elite group, or just "[your name]s Sword"
>Hold on to it for the entirety of the game for no reason, other than keeping NPCs from owning the sword.
I personally never liked the battle sizer mod
i mean how am i supposed to beat 1500 troops if they all spawn at once?
I still wish there was a mod to increase the troop count without making it spawn LITERALLY EVERYONE
>you're caught in a cutscene immediately after
Oh yeah, that weapon, I remember seeing it when I was looking up weapons trying to see what I would be interested in playing with. I just remember its look, didn't recall how to get it, is it really that good? Even after the patch?
>Boss starts his battle by shooting you during his cutscene
>Literal unavoidable damage
Guess the game
I think some mods let you spawn it in waves, so 1000 troops over 20 waves etc
I was using it for ACOK as a lowly foot soldier in battles with loads of lords at each other. Prepare for fisting sunshine.
>chest at the end of a long winding path with shittons of enemies
>reach the end, open it
>You found 10 gold
>game is either dark or foggy
>enemies are far out of your sight range
>they can still hit you with pinpoint accuracy
>no option to to rebind keys
And that's the only time I will ever get tricked into buying an early access game.
Was that a real score in Clapball?
>someone else had already looted in and left only the trash items
>Esc Key quits the game with no confirmation and no survivors
>Game has no Quicksave
>Turn based game, battles are slow as shit
>It has a time limit segment
>doesn't seem that bad, after all they wouldn't have the timer running during the battle righ-
>THE TIMER STILL RUNS DURING THE FUCKING BATTLES
>Hear the coming dungeon is filled with poison
>Anti poison is expensive but think it's worth it to spend the dosh
>Anti poison potions are scattered all over the dungeon
>See new enemy that is huge in comparison to everything earlier
>Killing it doesnt actually give anything special
>Hard as balls miniboss only function is to lower your health for the coming battles
>Get nothing out of beating it
Super robot taisen OE does this and that shit is BALLS, you'd think in a game with over 100 units you could use who you wanted but NOPE. what that the zoids missions stop using Van in chapter 4, thats cool we'll wait til you get to chapter 8 and make you solo a mission with him hope you kept him leveled up.
Fuck that game.