>>take quen in signs
>>drink echida decoction
>>spec light armour for stamina regen
Why is this allowed?
Witcher Tips: When a Fiend is about to cast hypnosis, throw Samum at it's face to blind it and open it up for attack.
I like the fact that you can break a game in a way, without it being immediately available.
Anyone is free not to use the most broken specs anyway.
I started playing witcher 3 recently,and the way potions work seems weird too, if I understand correctly, all you need is alcahest that will replenish all of your potions as long as you found the recipe for them and crafted them at least one time ?
Is there a purpose to pick up potions components once you already used them to craft a potion ?
I went ignii / quen on hard mode ( not death march, the one right below ), but will probably respec for the sword fighting moves, they look sweet.
Alcohest. If you don't have that it'll use another alcoholic item.
>replenish all of your potions as long as you found the recipe for them and crafted them at least one time
Potions, bombs, and decoctions.
>Is there a purpose to pick up potions components once you already used them to craft a potion
Not unless you need them for another alchemy recipe.
What are you on about? Bear armor increases adren gain. You can use rend+high crit+potion and oil boost to 1-3 shot enemies on Deathmarch. But I wouldn't expect actual thought to come from retards who go with the generic DPS iframe abuse builds.
Witcher Tips: just side step to the right
Witcher Tips: just side step to the left
i hit it while it was casting to interrupt it. even if it pulls it off, you can just dodge for a bit until it wares off. annoying but not that hard.
i don't think i used bombs much either. 90% of the game is quickstep and light.
Axii's pretty shit actually, when you can stun multiple enemies with burning and do damage with igni, or potentially instakill with aard. Or just slowdown and hack away all enemies in your Yrden
Signs just trivialize the game in general, stamina needed a nerf
What does hypnosis even do ? Sometiems I get it by hit but apart from making me unaware of my surroundings (which is rarely a problem as Fiends fights are typically boss fights so they tend to be alone), it doesn't do much.
Witcher Tips: Do not fuck with this guy
No its not. Fiends, Griffins, Chorts, Trolls, Cyclops, etc are all susceptible to it. You literall only have to cast puppet and then wail away and cast it and wail away. Never have to dodge, drink potions, or use oils.
Puppet can be hella fun apart those monsters as well.
Too bad the enemy AI of ghouls kind of dorks out and just doesn't do anything when hex'd. Same happened to me with shielded humans. And hex'ing archers is really fucking useless.
tfw you want to play witcher 3 on pc but it's not worth upgrading your hardware for just one good game
>Go alchemy/combat build
>Use Ehkidna and I think it was Archgriffin decoction
>Be literally unstoppable
Seriously I specced into that build for Heart of Stone and I was completely invincible. My strong attacks would heal me for around 10% of my health each time, I had a fuckton of health, and if I really needed it a potion would give me 25% HP.
The thing about TW3's combat is that you can spam anything and win. You can spam strong attacks, you can spam igni, you can spam potions, you can spam roll.
Since there are so many viable strategies, it's up to the player to diversify their build if they want to, and spec into the abilities they want to do. Or they can be a cheesemaster and focus on one thing over and over and then blame the game for having boring combat. It's all up to the player, as it is an RPG after all.
I think alchemy is pretty powerful late game, it does take a lot of materials to get it set up and it does require going into your inventory a lot, but I had a lot of fun with alchemy/combat build.
This I dislike about the game, honestly.
Instead of making literally every build viable they should have made certain builds viable for certain monsters.
That way preparing for monsters would have actually been a thing.
Looks like a typical Souls series bossfight, I dont know why you are so butthurt about it.
And if it were a Bethesda game, you's just sit in spot and exchange blows, then pause to heal up and keep going.
Witcher 3 combat is top open world RPG combat.
Unless you bring up some 200 year old PC exclusive that has bad english translation and horrible voice acting, and keyboard controls that make me want to grow extra thumbs.
That's the problem, though. It's really underwhelming early to mid game and much worse than the other two paths.
And once you're late game and can use all the crazy alch combos you already figured out how to play the game anyway, so those infinite stamina and health tricks don't really matter much to you anymore.
This is a game. It doesn't matter if it doesn't make sense in a book or something, it would have for a game.
It also doesn't make sense that you can drink potions mid-fight, but this is no problem to you?
Also oils are pretty much shit-tier in W3 because only the superior versions are useful and you get those incredibly late (if ever).
while eredin is disappointing as a boss fight its not for the reason in that webm, hell if anything whats being shown in there is a bug in the actual game he just auto blocks out of it teleports and you have to go hit him two more times before he fucks off somewhere else. thats it the entire boss fight is just that which is actually quite sad for the last and final boss fight
And that would be better and more fun than re assigning some fuckin skill points.
You also don't have to drink potions mid fight, you drink them before. Preparation.
And that is bullshit about the oils, I had plenty mid game
spin2win+ekhidna used to heal you to FULL health even if you activate whirl for only 0.2 seconds, using a tiny bit of your stamina bar. It was the no.1 OP spec.
After patch 1.07, whirl no longer gives heal. Not even a small heal over time or anything. They didn't bother to program any alternative healing mode to "fix" that "glitch"
>dodge and hit = dark souls xD
The big difference is that in the witcher the dodge system is floppy as hell : you just have to spam dodge and the ennemy will miss his hits 90% of the time.
In bloodborne if you don't dodge at the exact moment and in the good direction you get rekt.
Add to this that the ennemy got multiple patern and is aggressive as fuck (
Oh and the stamina system in tw3 is a joke and the quen makes you invincible (like in tw2).
Clearly you didn't play the first two games because TW2 tried to make a good "drink potions to prepare for fights" mechanic and it was just garbage because so many enemies show up out of nowhere and you have to go into meditation to do it. TW3 compromises by allowing you to drink them before or during a fight, but giving them shorter durations. It's honestly the best solution for gameplay.
Yes, this is a game, and it's not Dark Souls. And I wish that people stopped wishing this game was Dark Souls because it's not. You don't have raw stat builds, you have perks. Backstep and roll have different invincibility frames and can both be executed in any direction without spending stamina. The only weapons are swords. THIS IS NOT DARK SOULS FFS. And people still complain about builds. Builds in a game this easy only serve the purpose of making you use the ability you think it's most cool to look at and have fun despite the game being as challenging as fighting bots in tf2.
Who are you quoting?
For the record, both Fiends and Chorts are both very cheesable because they have the same moveset, and they're the only monsters in the game with that moveset. It's shitty AI to be sure, but most of the enemies aren't like that. To say all the monsters have bad AI because of those webms is pure cherrypicking.
Plus, the enemy AI is actually better than most RPGs. Instead of just changing damage values to create lazy artificial difficulty, the enemy behavior actually changes the higher in difficulty you go. On the first two difficulties enemies won't even avoid your attacks.
>re assigning skill points
Are you this mentally handicapped that you can't think of a solution on that yourself?
All you had to do was quicken up the skill point generation, so you can unlock skills really fast, but you can only ever assign a few of them.
So you'd only re-assign skills, which would essentially be the same as deciding on what potions to use.
>You drink them before.
Yeah, it's a real good idea to drink those 30 seconds potions before the fight starts, so you have about 15 seconds with the potion effect. The whole system (unless you go alchemy) is build upon drinking pots mid-fight. And why would enemies let you do that? At least W1 gave enemies a free hit in form of an attack of opportunity when you were drinking shit in the middle.
I played it two times, and every time I got the useful oils (hanged man's and necrophage) at the very end. Some superior oils I never found. And I call bullshit on you having "plenty" superior versions in the middle.
Except I played all of them. It's obviously you who didn't, though. W1 had the best system. You could drink them all the time, as it fit better for a game, but you were punished for it.
The fuck are you even talking about, nigger? I never said anything about Dork Souls nor do I see how anything in my post would resemble mechanics from the Souls series.
He's butthurt as fuck, clearly. I don't know if he just didn't like the game or what, but to actually go on a crusade to convince people the combat is bad with the "proof" in these webms is hilarious.
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>Looks like a typical Souls series bossfight
I think i get why people hate cdpr drones.
It's like the downgrade, they are constantly in denial.
But holy shit comparing tw3's "boss" with souls ones is another level of stupidity.
These shitposters have plenty of these WebMs because they didn't like the game and anyone liking it needs to be shitposted on. Imagine if people tried this hard in Souls threads.
I played TW1 too, calm down faggot. I think it probably had the best system too, but TW3's isn't that bad.
What I really wish they brought back was the campfire meditation from TW1. Being able to tune your medallion, alchemy taking time and having to be in a resting state to level up was cool I thought. It was a nice time to look through your journal and stuff as well.
>enemies dying quicker
i really like this meme
This I never understood.
>The Witcher 3 enemy gets stuck in a tree
THIS GAME IS SHIT YOU'RE A NORMIE GET OUT OF MY BOARD REEEEEEEE
>Dark Souls 2 enemy hits you across a wall, flies away and lands on McDuff, kills the blacksmith and then dies and gives you 4000999858 souls
HAHHAHA SO FUNNY HAHAHAH FROM SOFTWARE BEST DEVELOPER HAHAHAHAHAHAHHA SO GOOD RAGDOLL PHYSICS HEHE MEMES
>So you'd only re-assign skills, which would essentially be the same as deciding on what potions to use.
So why are you so fucking but hurt if it has the same effect? And obviously we're speaking hypothetically, I never said the oil/alchemy system worked perfectly as it is, it would simply be the best system if were done right where potions lasted longer etc.
Oils and alchemy is lore friendly and just makes sense instead of your main character in an RPG suddenly becoming a Witcher who's skilled in completely different things.
>Not to mention all the enemies that take more than five hits. I think you might be retarded.
It's you who might be.
25% literally means every 4 hits dealt damage of 5 hits.
Enemies that die withing 5 hits now die within 4 hits, big fucking deal, a real game changer.
Enemies that take more hits aren't mostly effected by this, either. If one takes 20 hits you would still have to hit it 16 times until it's dead. You save yourself 4 hits, nigger that is nothing.
>In bloodborne if you don't dodge at the exact moment and in the good direction you get rekt.
99% of the time it doesn't matter in what direction you dodge becaue you have i frames and W3 does not.
It's mostly bloodborne fags, you should have picked up on that by now.
It looks like they finally nerfed the Ekhidna decoction + whirlwind combo. That shit was just, ridiculous. Gaining life every time you spent stamina meant you could just spam whirlwind and literally COULD NOT BE KILLED.
So every damage boost in an ARPG is useless. That's cool. Feel free to stop posting at any point
>I don't collect wembs and fill my hard disk with shitty images and links just to prove a point on /v/
BLOWN THE FUCK OUT HOLY SHIT
>How did you beat fiend's without hypnosis immunity?
I legitimately had to think for a few seconds what this guy meant because I killed every fiend by locking it down with Igni
Archgriffin was nerfed too. It used to do 10% damage but it got nerfed to 5%.
Seriously, CDPR is nofun, even in a non-multiplayer game like this:
>Final boss has one special barrier move dedicated to igni firestream
>Enemies had slowdown caps. You could only use 100% Yrden on the weakest enemies. Higher tier of enemies like fiends can only be slowed to 60% or less.
>Even so, they decided to nerf Yrden so you can no longer reach 100% slowdown. Reaching this cap previously wasn't easy, mind you.
The points is that "preparing" for a certain monster if boring as shit when you only deal 25% more damage. That's not even worth the time to look for that dumb oil in my inventory.
Witcher 1 did it right, oils gave massive boosts there.
>If one takes 20 hits you would still have to hit it 16 times until it's dead. You save yourself 4 hits, nigger that is nothing.
No that's actually pretty significant. Not sure why you're being so stubborn about this
25% boost means you kill with 4 hits instead of 5.
Apply a 50% critical chance to the weapon, a x4 standard attack boost on critical damage.
This means you have 50% chance of oneshotting an enemy that would otherwise take 4 hits.
And don't bullshit me telling me that you don't have any other buff besides raw 25% damage buff in ANY RPG. It's the sum of all the buffs you have that make DPS builds really fucking amazing.
What the fuck are you even talking about? I didn't spec magic at all on my play through does that suddenly mean that no one else can? Some people don't even know how to sidestep in Witcher 3, wouldn't that make your point moot?
>get fucked by that chapter 1 ghost dog boss
>reload earlier save
>put on oil
wreck all other bosses with generous application of Igni
it was so hilarious to use Igni on Echinopsae, which would still show the Fear effetc while underground
That's absolutely not how crits work in W3, though.
+300% critical hit damage doesn't mean that your crits deal 4 times the damage, if you played a style like that you would have realized that.
The normal 25% boosts also don't apply to crits, as crits are always calculated from your base damage.
So basically you would increase the damage of your base attack by 25%, then you would add the base crit damage (some percentage from your base damage WITHOUT the 25%) quadrupled.
No, surprisingly, sign talents barely increase your sign intensity. In order to max out sign intensity, you need to spec into Synergy in the alchemy tree. It gives 1.5x the mutagen bonus. Then, you just need to fill out the rest of the tree with blue talents, even the tier 1~2 talents will do.
This setup increases your overall sign intensity by 60%, versus the tier-3 sign talents that only increase intensities of 1 sign by 20%.
They're pathetic for desperately trying to justify their games faults by showcasing other games faults.
There is no way in hell that TW3 has astounding combat. CDPRojekt to this day has never made a game with combat that was any more than "average". It's never been their strong suit in the first place.
Were Witcher fans clamoring about the amazing combat of 1 and 2 before 3's release?
By Witcher fans I mean the genuine ones from before TW3's release, not the fucking horrid ones we have now.
They also apply poison if you take the respective Alchemy skill, which does a shitload of damage to high health enemies. You don't have to use them but they're far from "useless". Might want to use your words more carefully instead of being a hyperbolic moron
I was talking RPG general, not specifically about TW3.
I always use signs because I'm a faggot and I like mage builds on every game I play desu, so I don't even know how crits and adrenaline works on that game.
Okay? But how does 42MB fill up any ones harddrive? I fail to see how I was blown the fuck out.
>bragging about being illiterate and possibly retarded
Not wise m8. Also, I thought it was four swings? Guess the number is whatever it needs to be to suit your bullshit argument huh.
Anyways, for regular battles with enhanced oils the number is actually 10 swings (40 charges * .25), which is well worth the time navigating the menu no matter how much of a dumbass you are.
>There is no way in hell that TW3 has astounding combat.
it's enough to be enjoyable
not sure where you're hearing it's "astounding"
sorry you've been conditioned to only fight on enemy at a time in games
>DS2 has bad hitboxes
>There is a genuine gameplay excuse as to why players are getting hit more easily
>TW3 has bad hitboxes
>It genuinely does have bad hitboxes, but these are all "glitches" and bugs according to the experts on /v/
>It doesn't have problems with combat either, because it won GOTY
I hated combat in TW2. It's not like it wasn't fun or good to watch for a 2010 indie game, it was like just frustrating with enemies parrying every single one of your hits if they were human and having stupid high damage if they were monsters. The only bossfight I didn't fuck up was the dragon bossfight, I won at first try, but the others were hard because the mechanics were clunky and awful. AND THE GAME HAD QTE, which I'm glad CDPR fucking avoided on TW3
Because logically, you'd think that sign talents = more powerful signs. It's not until you take a peek at the alchemy or even combat tree and realize that there's better sign talents under those trees.
>alchemy is redundant when you can defeat everything in this game with quen, sidestep, fast attack, repeat + cat armor
>sidestep has no stamina cost
>parry window ridiculously big
>finding oil/potion recipes is worthless unless cat or waterbreathing
>active shield makes all healing items useless
>crossbow useless/waste of skill points except for grounding flying enemies
TW3 totes deserved GOTY but the combat isn't very well thought out. I usually play normal diff in vidya but even blood march wasn't challenging. once you get decent equipment
>2010 indie game
You know what? I'm done.
This just got too retarded for me. Never change, you fucking retards. Enjoy staying here.
>finding oil/potion recipes is worthless unless cat or waterbreathing
The superior potions are insanely powerful
>alchemy is redundant when you can defeat everything in this game with quen, sidestep, fast attack, repeat + cat armor
>other playstyles are redundant because you can win with my playstyle
Do you realize what the point of an RPG is? You really are fucking retarded
>DS2 has bad hitboxes
>Soulbabbies spread around the word that it's because the game is supposed to be hard and if you die you are utter shit
>DS2 is a game that does only combat. You literally can't do anything else.
>TW3 has bad hitboxes
>TW3 fans try to justify the fact that they enjoyed the game regardless saying that there are not, but they're fucking wrong
>At least in TW3 combat is not the main focus of the game, but dialogue is, and dialogue is good.
>combat isn't very well thought out.
Combat and leveling are the weak aspects throughout all 3 witcher games.
While the enemies scale up linearly HP/dmg as the game progresses, your character becomes exponentially powerful as he gains more talents. As a result you experience a punishingly hard beginning and laughably easy ending.
soo....he hits 2 times then he needs to rest his hands, and he is sooo fucking tired he doesnt even care that some little person is chopping it or hitting it with a huge club.
Honestly, these types of conversations are degeneric , course there are gonna be shitty parts in a games as big as The Witcher 3 or Souls franchise, what makes them so great is the fact there is so few and far between.
Let's take Fallout4 as a nice example, where you can walk in any direction for 5 minutes and find a nice little turd, playing Fallout4 is almost like you have to lick honey from piece of shit, you really have to be very careful but there is so little honey, or you can mix honey and shit but then its bland game.
I quite liked TW3's combat, it felt responsive enough so that when I died, I rarely felt like it was something wrong with the game. You could doge most things by rolling, but you'd lose precious time to attack, while stepping aside required tighter control. Geralt is a fixed character, but what he lacked in playstyle he made up with melee perks. Signs were also fun to use, I rarely used Axii apart from dialogs choices, but Igni, Quen and Yrden were easily usable in combat without feeling like breaking the flow (to take an example of a game that did it wrong, Darksiders 2). There's weak points, sure, but not something that bothered me enough so that I remember it now.
I would've never thought TW3's combat would be the target of so much harsch criticism until it became GOTY.
It's not as simple as shitposters make it out to be and you know it senpai.
Nice, you played at the lowest difficulty with an overleveled character and a lot of buffs.
No way this was done on NG+, Deathmarch or by an underleveled character. Or even by a right leveled character on normal difficulty for that matter. We all played the fucking game, shitposting like that won't work ITT
Not that guy but what are you talking about?
My gameplay looked exactly like that on Death March, except i used firestream after the first Igni
Sign spec was completely broken until you hit the late game bosses and enemies
FUCKING GARGOYLES AND GOLEMS I HATE YOU
>>At least in TW3 combat is not the main focus of the game, but dialogue is, and dialogue is good.
Maybe they should make Telltale style games then.
Are you really showing a single drowner on easy?
For real? Not joking?
It's clearly the weakest part of the game - still serviceable, but not great. So all the contrarian kiddos get hysterical and talk about how it has IRREDEEMABLY SHIT COMBAT, LITERALLY FUCKING TERRIBLE HOLY SHIT GRIFFIN.WEBM.
The irony in this thread is that the Souls games actually have pretty poor combat too. It's fine for what it is, and doesn't detract from the other areas the games excel in, but it's not like anyone would play a boss-rush style Souls game a la Monster Hunter; the combat is just too shallow.
So many people are butthurt because an arcade game with 5 minutes of storytelling, 30fps and console exclusive didn't win. Don't get caught thinking about those haters, they don't even know why they dislike the game really, they just look up arguments on the internet and spread them because their fav game didn't get the prize from their fav site.
>the simple, fast and easy hacknslash way to play is most efficient
>taking the time to research enemies weaknesses, find recipes, and create pots/oils isn't, thus discouraging people from actually doing so
>there is nothing wrong with this
if you don't like dialogue in games go play doom 2 then. Or supermario. What a delusional shitposter you are.
Besides, I WOULD play a CDPR game that had only roleplaying dialogue in The Witcher 3's style. Or a KOTOR game without any fights, for that matter.
>Someone say what Witcher 3 have retarded dodge one spell combat
>Also claim that other game have superior combat while the other one is strafe and dodge
also you can't deny that souls games have shit-tier hitboxes
>people defending this.
I'm not calling witcher 3 shit but defending this combat is literally fanboy tier. Some of my favorite games have shitty combat, and you just roll with it and accept it and voice criticism so it gets fixed.
No. The weakest part of the game is the shitty level pacing and terrible loot system.
The combat is far from bad and certainly good, unless you're someone who makes it his personal goal to find the most boring way to play the game and suck the fun out of everything.
Why are we pretending that either TW3 or the Souls series have great combat? Is /v/ really this retarded?
TW3 has pretty shitty simplistic combat, but it beats any other open world RPG with it.
Souls is just a fucking shockwave-strafeleft fest and nothing more, but the combat is still engaging when it works.
They are both decent, but not great at all. Can't say I could think of better open world combat, though. Maybe some weeb shit, but I can't get into those.
I played the DLC on NG+ Deathmarch and it was really a fun experience, felt like an adventure. But I died only once in the final maze of spoilers because I fucked up and ran outta time.
It's especially harsh during release because of
>"realistic", inertial-heavy movement mode
>some talents like fleet-footed and rend did not work
>some talents had vague/inaccurate descriptions
>OP/broken glitches like Superior thunderbolt providing 100% crits even without storms happening.
>lockon was useless. (it still is)
Let's sum up the average Witcherfags bag of counter arguments, shall we:
>"It's a bug!"
>"You're playing on easy!"
>When these points have been deflected, the Witcherfag begins to sweat intensely and turns beet red in the face
>It is at this point that the Witcherfag relies on his last stand
>"WITCHER ISN'T EVEN ABOUT COMBAT ANYWAYS, MUH SLAVS."
>Standing defeated, and covered in his own excrement, the Witcherfags retreats and cries to his /vg/ friends
>Implying that Imlerith and plane-traveling quest were shit
that webm is literally like killing a hollow undead right before majula using the pursuer's sword at soul level 120.
It's like oneshotting a grunt in Halo 1 with a pistol on easy.
It's like beating a "stand still and enjoy the music" level on super mario maker.
It's like beating killzone.
It's like playing sneak sniper in Far Cry 3 at the first outpost you have to conquer.
It's like killing an AFK player in any fucking game.
I wish the final fight against whathisname would've used the plane travelling stuff. When he leaped from that portal for the first time I thought cool, we Sliders now, but then he just threw me on a nearby hill.
Nigger, if the game requires you to play on sword Sponge difficulty just to have enough incentive to use the game's other combat mechanics, than the game needs to be reworked.
>D E F E A T E D
are you even for real? You want to see something defeated? I can probably kick your shitposting ass if I was autistic and on a wheelchair, homoshitposter. Don't use that word in internet arguments ffs
For the most part, I thought that it worked. It gave a good sense of scale, and Roach latching onto pathways made distance feel pretty right. There were lots of times where I'd see something in the distance and think to myself "oh, I want to go there". Higher level enemies keeping you out of areas did feel imposing if you came across a Leshen in the forest or something, but probably felt wrong if your first encounter in a new area was just HIGHER LEVEL WOLF.
Only problem I had with it was the "gaminess" of how they filled the map markers, with just useless loot piles crowding the place. When viewing the game without those piles, and focusing more on it being the pathing between towns and "dungeons", I thought it was one of the better uses of open worlds that I've seen in a game before. Definitely marred a bit by the caches though. Just because other games do something doesn't mean you have to.
I wore full bear school armor and killed everything on Death March. Felt really easy mode. This game wasn't particularly challenging or difficult, don't know why people are actually sitting here theorycrafting and debating builds for such a piss easy game. I don't even recall needing to use the bestiary to look up weaknesses.
So there is actually someone sane on this board
I dunno maybe because doing greater game world with many dialogues and quest is time consuming and developer must decide if he want to make action-rpg based solely on combat, or story-telling rpg which inherently have easier combat to appeal to people who want to play game for story and feeling of adventure rather than for combat
Yeah but lots of players didn't realize that until it was too late. It forces you to treat a character properly instead of having the "good guy" option modern RPGS have to gain affection from companions. I'd rather answer 5 questions like that than having to select the all good wheel on Garrus' dialogue and doing a quest that automatically makes him my friend whatever I do. Or having to press the down key to make Piper my waifu.
official witcher 3 review.
all non-quest related things you can find on the world are copy paste boring shit
no one will talk to you unless they are quest related and you have the quest that requires them
awful ui made for consoles and only 2 consumable slots, making alch spec a chore
no resource management, you just instantly get all your potions back for whats essentiallly free
enemys have 1, maybe 2, attack that they repeat over and over, making fights absolutely boring after an hour
level system only works to the games detriment, as youll quickly outlevel everything you have to do and it will all be easier than the game already is
coming across a SKULL WARNING SIGN monster should be exciting but it's not, because you know it fights exactly the same as all the others of its kind, only with more hp.
"cinematic" controls that ignore accuracy in favor of looking more natural
even death march is easy as fuck due to a lack of enemy attack variety and every ability you can spec into being way too strong
ciri sections are boring and unneeded and only serve to rob you of what could have been the one interesting boss fight in the game.
the final moments of the story seem rushed as fuck, from oh hi crones now we fight, to im eredin i have a secret, im dying my secret is this guy tricked us and i had no plan to deal with it, to oh actually geralt i didnt trick you
majority of loot is randomized and scales to your level. Nothing you find really excites you.
all enemies have an extremely short tether that you will cross unintentionally more often than not. At this point they ignore you and start walking back to the center of the area or hang around to get hit easily
witcher senses are only ever used when the quest requires it and is just hold right click to follow quest arrow. you cant actually track monsters or anything out in the world(and why would you need to? theyre all tethered to a small location and never move away)
6/10 game. Had potential, wasted it.
The talents and gear seemed like they have potential to create some builds with great synergy.
But later, it turns out that all that synergy were just glitches and CDPR "fixed" them all.
I'm not overly fond of exploration as is and the lack of loot definitely broke it completely for me
>what's that in the distance?
>oh it's just a bandit camp with loot that is made pointless by Witcher gear
If the loot was good I could at least understand if people liked the open world but as is, the game would be way better if it had areas the size of W2 or at the very most W1
What's worse is that they introduced randomly generated loot and loot/rewards that scale with your level.
So when you run around explorin' and see a level ?? monster, there really isn't much reward to challenging yourself since the loot will be scaled down to your level.
what do you even consider "cheesing" the combat in W3?
it's already ridiculous with all the shit you can do just by investing points into skill trees
>oneshotting everything with heavy attack
>stunlocking everyone by pirouetting real fast
>drinking 5 decoctions and becoming invuilnerable
>everything in the Signs tree
I'm guessing it's because resources are still finite, and you have to focus on one thing to make the best of those resources.
See that monstrosity Fallout 4. They finally made the combat somewhat good with better weapons and gunplay, but removed the RPG elements altogether and downgraded the graphics.
Or look at the Crysis sequels, even better grafix, even shittier stories/gameplay, even less open world.
The reason I like the witcher is because it still keeps a decent combat while improving on the graphics, environment and storytelling (at least imo). Meanwhile, Dark Souls 2 got a huge fucking downgrade to almost every single aspect, and I can't even say what for. I can't name 1 thing it improved over DS1
You would normally be right arguing this. However, alchemy is literally the most boring spec you can roll in TW 3. Have you fucking seen what a full or even hybrid Alchemy build plays like 99% of the time?
It's going into the inventory every five seconds and micromanaging up the ass while chugging potions like an alcoholic. Other than that, the tree offers no actual activated abilities. It's all boring passive shit. Which is the main overlying flaw in the Witcher's progression system. There is no fun in leveling up because you just get modifiers as rewards.
official KOTOR and KOTOR 2 review
>all non-quest related things you can find on the world are copy paste boring shit
>no one will talk to you unless they are quest related
>awful ui made for ff style games and poor combat
>enemies have 1, maybe 2 attacks
>leveling is worthless
>overlevelled enemies can be beaten by walking away and healing non-stop
>"cinematic" controls would be better
>game is easy AF
>it's not dark souls\skyrim
>6/10 game, wasted potential
>there are no quests in the first place
>only dialogue options are YES\NO like a pokèmon game
>enemies have predictable combat patterns, meaning you just have to lose to one of them to memorize all their attacks and win everytime against them
>no perks in leveling
>overlevelled enemies can be beaten by not being hit by their attacks and the game can be speedran with no problems without fighting anyone
>the final bosses aren't a satisfaction nor anything, 0 build up
>it's not dark souls\skyrim
>everyone talks to you but says meaningless shit
>you are the dragonborn, yet all quests are "clear dungeon, return item" to help townsfolk who can't do anything on their own
>enemies have 1,2 attacks and you exchange blows like in an MMO
>controls are WASD, what is this shit.jpeg
I can go on and make a post like this for every game ever, so fuck off.
It's hard for me to decide if I think it added to or detracted from the experience Witcher 2 provided. Witcher 2 felt rather large at times too, but my "mental map" of how it goes down now makes it feel kind of cramped now. Witcher 2 definitely couldn't be called open world, but it certainly wasn't a linear path or anything. I think Witcher 3's change to open world felt kind of natural, again mostly because of Roach, and think the only kind of detractment could have been development time. The problem seems more about obtrusive "stuff", rather than open world detracting from what the previous formula gave us.
I wasn't left with a sense that something was missing, or that it could have been better. Maybe it could have been developed faster, but I don't really see what would have made things better. Enemies are still hand placed and everything.
>never read a letter or book in the game
thisgamehasnolore.jpg it's copypasted
>never went south to fight random monsters and explore the game
It's like if I played fucking Halo without shooting and lamented the lack of firearms
>play the games
>Scoia'tael are reasonably sympathetic, if clearly a little misguided
>read the books
>Scoia'tael are giant retards
Even waifufaggotry is better than this shit
So /v/, Triss or Yen?
then explore the game yourself and tell me it feels copypasted in any way. What's copypasted exactly? The enemies? The eviroment? Because drowners, nekkers, wolves, harpies and griffins scattered across the map depending on what kind of enviroment they are in don't feel copypasted. You would feel outraged by the lack of those things if they weren't there.
The enviroment is fantastic. Every forest, lake, river, small town and swamp (leshrekmemes) feel different and unique and it's a joy to explore them.
That guy is really fucking shitposting with no taste whatsoever or with no knowledge of the game.
If I had to pick one I'd pick Shani.
If I had to choose between Yen and Triss I'd pick the one that at least gives 2 shits about me. SPOILER
IT'S NOT FUCKING TRISS[spoiler/]
>it's hard to like Yen
Why, are her tits not big enough for you? Does she not flirt with you enough and fall into your arms, pretending to be drunk?
im sooo fucking happy because The Witcher 3 went mainstream so every shitty motherfucker can shat his opinion on the game that had combat as something totaly rudimentary .
If you knew what you talk about, you would know The Witcher 1 had combat on level of Diablo 1, you could even fix the camera to be top down, so it was basically :" put pointer on enemy, press left mouse button precisely to hit critical", dodge, hit,miss, parry, all that was relied on thrown dice.
Story and exploration to an extent was the main aspects of the game, no one asked for better combat, it was purely CDPRs good will and general love for the franchise that they invested so much time and work to make this fighting system.
Usually studios need 6 sequels to get mechanic they actually dont care about do well, and then some.
CDPR had a great system in The Witcher 2, but it was still post-COD-Halo era and people were used to easy,easy games(press X to everything ), so they had to lower difficulty so awerage fuck can play the game.
They even had an great easter eggs where they made fun out of gaming in general at that time(QTE on the bridge was a joke, dead AssCreed on haystack, then sneaking part in the castle, they dissected everything what was wrong in gaming at that time, but average gamer just didnt get it)