>glad to have you back, Sam
>I want you to know, your humor is still as dry as nun's cunt
Good jesus. The fuck was Ubisoft thinking there? I know the franchise changed direction, but on that kind of level? That's fucked.
I was so enraged by the removing of the original mechanics that defined this series and replacing them with copy paste shit from their open world titles that I didn't even notice this.
Every single one. Blacklist allows the player to handle a state of alert with game mechanics that don't suck ass. Something SC games didn't do before. It combines stealth and action gameplay beautifully. Hell, Grimm's mission are instafail for those who are all about "muh challenge". It's not like Chaos Theory already laughed with the whole "3 strikes and you're out" nonsense the games before did.
Get this through your skull, Blacklist is mechanically, by far, the best played SC game there is.
People always bring up the bad missions like that one first-person one, but why do they focus on those and ignore all the great missions that are basically on Chaos Theory's level? You do have to play on the hardest setting for it to be good but it's really good.
The game doesn't even have manual jump.
The little control it gives you are contextual actions like the parcour in AC games.
>no interrogations with funny dialogues
>HUGE arrows which show that you are about to be seen
>HUGE objective marker on screen at all times
>literally a timer which delays you being seen
>no sound mechanic you can sprint on metal surfaces up to your enemies
>only 3 speeds
>levels are mostly tubes
>grim missions are shoerorned in with the same boring copy pasted objectives
>hacking is a single button press
>there isn't even lockpicking anymore or opening dors carefully/bashing
>no throwing of objects
Nigger, there has been shittons of stelth mechanics ripped out and replaced with action shit which does not belong anywhere near a stealth game.