>Miyazaki sama, do you know how we can make the game hard and fair?
>No idea, just throw an absurd amount of poorly scripted enemies in tight areas, these western fucks will think it's art
I don't know i had most problems so far with his room.
I started a while ago and am now in Anor Londo before the Bossroom pretty much. I play very slow and i guess i have kind of a dex build.
I almost killed him first try then fucked up and died. Thing is, every time I enter the fog gate, CD appears in the distance and casts his fire beam that one shots me. It cannot be dodged since it goes through walls/stairs everything, and I don't have enough time to get closer to the boss. So I enter the gate, get 360 fire beam noscoped, and die.
So fuck it, I'm at the iron golem now, sen's fortress was garbage.
>Ceaseless discharge is impossible tho.
you're fucking shit then desu, all of his attacks are slow and predictable as fuck. you literally don't even need to roll to dodge them you can just walk slightly to the left and he misses.
only boss that was actually hard in this game was gwyn. after dying 20 times i eventually had to just cheese him by getting him to stand on a bunch of rocks and miss all his attacks while i swing at him.
Playing DS for the first time, am I supposed to be running past as many bosses as I am? I ran past the armored saurus leading to the Church, and I skipped the smaller dragonkins once I got to the Valley of the Dragons. Actually I skipped the boss that's before the elevator leading to Valley as well. It just doesn't seem like at a low level, or perhaps with the lesser starting gear, that unless I want to fight any one foe for 20 minutes without missing a step, that I'm just not ready to fight them yet.
It also supports my belief that they're not mandatory or meant to be done right away since you don't get locked in a room with them.
Level design is pretty bad compared to previous areas and I feel like the area wasn't finished. The area give me the same feeling as that windmill were you kill the Medusa in ds2, with the swinging blades and shit. Kinda like they removed stuff from DS1 due to lack of time and reworked it a bit for DS2.
Those snake dudes had a cool design and spooked me the very first time I saw them when they run at you, but they are the easiest enemy so far, got hit like two times.
And the part were the golem shoots rocks at you was poorly done.
What I did like tho is the bottom were you can fall with the sticky water and the giant headless fucks, a bit spoopy5me.
I never get hit by his smash, but I can't avoid his side swiping attack that one shots me. No matter how I time it, i get hit.
These aren't even bosses. And I can't kill the mini dragons either, I must be bad.
I know the dragonkin aren't actually bosses but they're so heavily armored they might as feel like one anyways. I got the sword from the poison dragon just up the path along the cliff to the left, upgraded it a couple of levels, then went back and tried the dragonkin again and it was still shameful. Just sort of tickling them for like 40 damage per swing.
>You will never fight Artorias for the first time
>You attempt to recreate the feeling by watching let's play of people playing DaS1 for the first time
>They all get into the DLC having fully level gear and being level 90
>"Woooow so easy :')"
Just fuck me up now.
bosses have health bars on HUD & are usually white fog
knights are the badass fucks that shit on your soul
you get better at them as you upgrade your weapon and get more consistent at back stabbing them
You know you can make CD kill himself, right? Not even a bug, just run up to him then run back to the fog door and sit as close to it as you can get and he jumps to try and reach you and fails. He even holds on for a bit and stares at you before his grip fails, makes you feel bad for the guy.
Dam son, I've just been going "straight" as far as I could tell. So you mean to tell me that at the bottom of Darkroot with those crystalline golems leading up to what looks like a boss from afar (the crystallines scared me off), is the area I should be inspecting for now?
>is the area I should be inspecting for now?
That's more of a side area, you grab the key from the undead parish and go through a door on the side of the dragon bridge with Solaire on it. You will need to do the area with the Crystal Golems, but not until much later.
I'm thoroughly entertained. I appreciate the direction.
After Taurus Demon I basically went and rang the Church Bell and then found my way to Valley of Drakes or New Londo Ruins. I'm glad I went the wrong way.
I enjoy the level design.
What's your favorite boss's
name? CEASELESS DISCHARGE
>an absurd amount of poorly scripted enemies
the enemy placement in the first 3 Souls games was often very clever and calculated in specific ways to test your patience, cause panic or lure you into an ambush.
The entire game is a mental endurance challenge which penalises you for rushing and not paying attention
its fucking masterful
>/v/-kama. how can you find a sense of self-worth given your bad hygiene, poor physical attributes, and lack of meaningful education?
>I will find something people on /v/ like and drone on and on about how I didn't enjoy it.
Well i havent played DS2 yet, because i havent finished 1 so i can't say something about that yet. I had kind of a Indiana Jones Feeling in there honestly. The snake dudes were pretty nice, yeah. I think they're kinda easy because they are the fastest you meet when you get there, when you don't count the daggermob. Isn't all of that pretty much at the beginning?
What i really don't see like you is the level design for itself. You fight your way up just to be in some kind of Labyrinth, that brings you down again and then you find out theres a way up thats faster and up there it's kinda easy to get down once again. The shortcuts are overall pretty awesome in the game and i love those moments when you go trough a door and think "Oh, i am at THIS point."
And actually.. i was too scared to get to the very bottom yet. But i haven't forgotten about the guys down there.