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Anyone Making a game?
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You are currently reading a thread in /v/ - Video Games

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Anyone Making a game?
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>>323189830
i should make a game where you visit a chinese imageboard and shitpost about videogames
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>>323189830
gib good GM tutorials
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>>323189830
Here. Though I'm making very small if any progress at all with it. But I'm having fun so it's all right.
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Still working in this demo.

>no experience
>started during holidays
>only doing pixel art/ 16bit
>every things is place holder
>platformer/metroidvania
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>>323191419
https://forums.tigsource.com/index.php?topic=3251.0
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I might resign myself to just aspiring to being a failed musician
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>>323192130
Looks pretty cool anon
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>>323192580
Thanks!

Been working on enemy types and AI
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>>323191419
throw GM into the trash and use a real engine
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>>323189830
Not really a game, but they're sold on Steam, so I guess I can count it. I'm working on a parody visual novel taking the piss out of autistic fandoms, primarily FNAF. So far, it features 7 endings and 5 storylines, and it branches out like a tree rather than a linear rope.
>>
I fucking hate Game Maker.
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>>323193108

Is the joke that you're 3 years late?
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>>323192130
>not ctrl to attack and space to defend

keymapper pls
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>>323193330
The joke is that the FNAF fandom will gobble up any shit no matter how late it is.
>>
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>unity
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>>323192130
>only doing pixel art/ 16bit
but it's not
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>>323193779

Where's your game?
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>>323193509
>demo
All subject to change
>>323193850
Well it is pixel art cause it's simple to work in (I can't do 3d). But your right not 16bit. Tile grid is 32x32
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>>323189830
I am, however, i do not have basically anything to show, as my original idea donut steel was to use 2d sprites to in a 3d plane, with 3d-ish movement, and some cameras(of course still not free 360 control or such.)

I absolutely hate modeling and such for 3d, and i'd stay 2d forever if i could pull 2d 3d jumping. Or 2.5d.


Holy crap, i mad.
>>
I'm working on a game, but I don't have any mechanics finalized yet.

Mostly aiming for the game to be a 2D brawler/platformer with the option to go in a 2.5/3D environment whenever you choose to, which would let you find collectibles, new npcs to interact with, and more.

I have no idea how I'll make the music, much less art. I'm considering picking up a WACOM tablet for the hell of it. Going to be using a free, open source engine I've been dabbling with.
>>
>>323194541
I'd recommend Inkscape + Gimp instead. Inkscape for the lineart, gimp for other general uses.

You can export to small size PNGs.
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>>323192936
I'm literally retarded and too impatient to learn any real engine
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>>323194650
Just took a look at Inkscape. This is a perfect alternative. Thanks!
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>>323195058
You're welcome, just be prepared for some wonky ass interface choices. Anything you don't find - it's already there, hidden in awkwardly worded menus and options.

FYI.
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>>323193779
>being a nodev

a yesDev can make good games even on fucking pronpt
>>
Check this out.
All these blocks, yeah?
they're all unique, different, copy pasted blocks.
Rendering is fun, yeah?
half an hour because of autism.
>>
>>323194541
If you're dubious of getting a wacom you should try one of the chinese brands like Huion, UGEE and test the waters.
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I don't have any coding experience because I'm too retarded to learn. Some anon said the new Unreal is mostly graphical..is this true?
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>>323195307
I've dealt with my fair share of open source wonkery. I should be good, I just need to figure out how I can handle 2Dish models on this engine, since all the examples I've been making have been 3D.
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>>323195916
If you mean visual scripting, yes Blueprints are very good.
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>>323195461
If you autists could see the monetary potential of a meme game. Kids literally run this industry. I'm not sure how many are copyrighted though.
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I'm concepting a game for the first time. I can make the assets and the GUI. I can probably even do the music. I'm kind of just hoping that I'll figure out the programing. I'm using Game Maker Studio.
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>>323193108
Ironic shit games are still shit games.
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>>323195945
Which engine? Have you seen Godot btw?
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I need honest opinions. Working in pic related, a game about suicide. In every level, your objective is to kill yourself, mix that with classic retro gameplay, like Pac Man, and you'll get a guy trying to overdose on drugs while family and friends try and stop them. That's only one level, though.
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>>323196379
why does he have his dick out? Is he killing himself because he's got a tiny pecker?
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>>323195771
I'm looking into em, but for now I'll use placeholders. Thanks though.
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>>323196505
thats his other arm
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>>323196214
The programming usually comes natural with the math when you have it figure it out. Unless you're doing a VN or a heavy text game.
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>>323196379
I think you should get some therapy
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Where do I find a drawfag to design my character?
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>>323196379
the death scene looks too sad
put some rainbows into it
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>>323196293
Panda3D. Relies on Python and C++. It's a free open source engine that I've used before for playing around in a 3D environment. Never heard of Godot though.
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>>323196743
I can make the Power Pellets make you rainbowy
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>>323192130
Is this Dark Souls again
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>>323196251
I think, based on its own merits, it's a good game. Or maybe it'll suck dick and be a meme game. In time, we'll see.
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>>323196379
Why is the dot on the other side?
I also can't respect a game when it doesn't mix its themes to its gameplay, specially when its that simple. If you say, lol its pacman but he is od'ing then its just lazy. Why not a platformer or some shooter where you try to catch as many bullets are possible, or try to kill yourself but the platforms catch you, so you have to creative and fast on your falls.
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>>323189830
No.
I have a degree in CS, am doing a somewhat vidya related Master's and have started numerous projects, each time with the fullest intention of making a game.

But I have no drive. There's always something that makes me quit 1 or 2 weeks in. If it's not study related work it's that I just lose interest. I feel like I have no real hobby (still play vidya but not very much anymore), even though I find programming and CS very interesting and I love working on my practical assignments (which almost always involve programming)
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>>323196379
So is it a Pac-Man clone or does it do it's own thing? What kind of game play do you have going here?
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>>323196857
The robots say no...
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>>323197031
That dot stays there because it's important to me. Good ideas, too.
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>>323189830

Yeah, I'm making a game in java
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>>323193509
My pinky will die mashing ctrl anon
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>>323196723
Everywhere. It's a buyers market, check tumblrs, deviant art, drawing threads. Memes aside you can find real talent in these places, experienced artists waiting for commissions. Shop around and look for something you like.
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>>323196616

The only coding I've ever done is rudimentary HTML and CSS. I'm hoping I can just find tutorials when I run into specific problems.
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>>323197152
No, it's not a Pac Man clone, that's just one level. Another level might put you in a Bomberman clone where you take as many people with you, or it might put you in a Dig Dug clone where you play as a toxin inflating someone's organs.
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>>323197498
>Bomberman clone where you take as many people with you
Damn bub, I'm not sure if that's edgy shit or post modern criticism of our actual global situation. Perhaps you could play with the different "reasons" that give a man reason to take his life and go full Allah on this one.
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>>323192936
>>323193227

Kill yourself, GM is useful as fuck and judging by the success of Undertale people don't mind playing games using it.

;^)
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>>323189830
This semester I'll be taking classes for animation in 3dsmax and development with unreal 4. So I'm assuming the final project will be to get a working demo finished.
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>>323197925
It's kinda hard to do that. You know how in Bomberman you place the bombs? In this version, you play as the bomb itself, and you move around trying to ambush people until you detonate. Maybe you can play as a hero that suicide bombs against actual terrorists?
>>
Anyone have advice or tutorials on turn-based combat? Like FF, Pokemon, etc.

Really eager to start working on my battle system.
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>>323198747
play mainline SMT then either rip it off or get depressed for never being able to top it
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>>323189830
Working on a shmup, its going ok. I feel like there is a market for it if I release on consoles
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>>323195982
What's the learning curve for an aspie like myself
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Is there a market for games aimed towards children?
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>>323198879
Yeah, Nocturne is one of my favourite games of all time. Probably going to influence me a lot.
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>>323199541
On iPad, yes. Ad supported or microtransactions probably. Better if PDP can play it.
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>>323198747
Small numbers work best for western fantasy, if you're going the JRPG way consider big numbers
Try to come with something other than ATTK, DEF, INT and AGI
Equipment degradation is a shitty mechanic
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>>323189830

How hard is it to actually make a reasnoably noncomplex game?
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>>323199963

It's very time consuming

Making music is hard, drawing is hard, writing is hard, programming is time consuming.
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>>323199724
Hmm, I suppose if he plays it I'll get a higher chance of revenue, but my stomach turns at the thought of it. Don't know why.
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>>323200209
>drawing is hard
Use programmer art.
It's the single best thing since bacon and cheese.

You can pretty it up a bit, and you have a working game because you aren't tangled with "ART".
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>>323189830
On a whim decided to emulate a bit of Undertale, as a joke project because of a parody gif about fertilization "it went in" etc, you may've seen it.
It eventually grew into a straight 'recreation' and may end as something legit if I care enough to pursue it further.
I currently can honestly recreate almost everything mechanic-wise, only maybe having to look into skeletal animations that seem to have been used in two-three points, wrote a nice shader, grappled with free version limitations (fuck putting "do not cut off sprites on texture pages" behind paywall), different-length timelines for attacks and so on. I'm having surprising amount of satisfaction still.

>tfw you look at code you wrote few weeks earlier
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>>323199963
That's like asking "how hard is it to write a book". It completely depends on experience, how well you resonate with programming logic and what you consider a finished "reasonably noncomplex" game.

As a lone game dev you'll probably spend as much time coding as you will creating assets like graphics and music.
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>>323199889
Thank you, senpai. I think I have something in mind for original stats. Will see how the idea fleshes out :)
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>>323189830
Where is RPG Maker on pic?
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No progress since last thread :(
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So here is the water system in action. Plants requires different amounts of water and at different time intervals, you can see the ground "change color" as the water depletes in the ground. Once the water reaches a certain level no more plants can be planted in that area. Areas slowly replenish water over time, weather/close by rivers will also be able to affect the amount that gets replenished.

The whole point with the water system is to make it so players can't over-farm an area and make it so the game feels a bit more alive as the water isn't just going to affect plants planted by the player.
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>>323201125

incoming skeleton maymay posts
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>>323197930
>tfw you wanted to use GM because of Risk of Rain and Hotline Miami
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>>323190365
It's practically already made.
The shitposting game for the vita. Can't remember the name.
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>>323201336
>RPG maker next to fully fledged engines that support other gametypes as well
Keksimus maximus
>RPG maker at all
I grew out of my RPG maker period a long time, back in high school. A good... 7 years ago. Programming opened my eye a long time ago, it's just i was too nervous to start something with my newfound skills, and time.

Too nervous and anxious. Then i walked past that, when my thesis hit. I made my thesis about video games. RPG video games.

(I kinda wish i've written it in English so it would be shitpostable, but meh.)

so my Thesis is video games.
I'm making a video game.
go figure.

RPG maker is bottom, entry level stupidity, and the programming under it isn't as flexible as one might imagine. The licensing is also fucked beyond measure.
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>>323198445
if you have to take classes in gamedev you're not cut out to do it for real
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>>323202151

Don't forget Gunpoint that game fucking kicks ass.
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>>323197930
>>323202151
>not using gamemaker because of a memegame
/v/ is easily triggered
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>>323189830
I have the relevant skills, but zero motivation. I just wont do things in my free time. Only browse 4chan.
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>>323197930
>using an engine because games you like were made in it
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>>323201469
this looks genuinely cool
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>>323202529
Thanks anon
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>>323201502
Is this some survival/tycoon game?
>>
https://www.youtube.com/watch?v=lFRXct2cynI

im making this subhuman trash.

i dont like the combat so far and i dont know how to make it better.
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>>323201125
reminds me of blood omen
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Been trying to learn the very basics of GameMaker over the last couple of days.

Still can't really do anything on my own. Followed a tutorial for some basic left/right movement and jump controls, and it works. Best part is I actually understand how it works, so I suppose that's a start.

Gonna try to figure out on my own how to make a basic projectile next.
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>>323194274
See ragnarok online
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>>323201469
i like this.

i like your style.
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>>323202743
Looks like it's some sort of rogue/thief type of game, why not give the player a counter attack, so you have to focus on reading attacks and evading hits, and attacking while enemies are vulnerable?
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>>323202902
That's awesome. Keep learning, we all started at where you are now.
>>
Inform or ADRIFT?
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>>323201336
>>323202289
RPG Maker helps you understand scripts.

Im pretty sure.

If/Else statements, tables or whatever

Parallel events, Global events etc.

2k3 had the best battle system.
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>>323201469
Thats rad
>>
Can anyone help me out?
Trying to make a 2D top-down zelda-like game in Unity, but I have no idea how to make height work. Characters are supposed to be able to pass under platforms that are above them and fall down ledges, but I can't imagine how to do that with just a 2D plane.

Is the best solution to just make everything in 3D, make gravity fall along the z-axis, and go from there? I was hoping to avoid all that, since I kinda wanna use sprites.
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>>323202438
>>323202426
>>323202326
>>323202289
>>323202151
Oh please. I'm making something something Dragonball .

Here's some shitty placeholder/WIP lineart plus some attempts at shading for just one fucking portrait of one character.

Yes, i know i'm wasting time on fluff. I like fluff. I'm also the worst. I'm a fan, shoot me. Not an OC, just a beard. holy shit Toriyama characters look awful with non-black dbz style-kindof beards.

It might just be that i suck... Don't hurt me. Fuck everyone?
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>>323202616
My main inspiration are the Settlers series, Anno series and the Impression games. The end game is to make something like those with campaigns and different races, but seeing as that's gonna take forever I've decided to make a survival "mod" where the goal is to simply survive and expand until you're defeated. Once that's done I can start implementing other races and start balancing everything while I've got something people can play until I complete the main game.
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>>323203123
You are very much correct, i'm still working on stealth portion. I'm looking for a way to make a nice lighting engine that won't eat 50% of a high end GPU

thats actually a really good idea, i'll try to think of something in my head and play around with the idea. Problem is i'm REALLY bad at art/animating and im trying to keep it simple so it doesn't leak into the quality of the game too much.
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>>323203590
At first glance it looked like he has his small crippled arms crossed over his chest.
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>>323202345
Creator of it literally never had programming experience and GM was his only tool, he was also a writer for PC gamers. Still a great game!
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>>323203518
Just mark each wall's "height", and only have characters interact with the wall if they have the same "height". It's not that difficult.
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>>323203518
You're fucking retarded
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>>323203518
Well, there are a lot of techniques if you don't wall full 3d movement.

A pseudo-2d environment could work. Or just a 2d plane.

Consider the following: platforms are a simple Z-index assigned tile with opacity/transparency and such.

You enter it from a different Z-axis than the platform is actually assigned, you are under it. unless it's a "wall".

It's not rocket science. The falling from Lttp is a simple sprite anim and loading to another map.
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>>323203518
Use layers?
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>>323193779
>mfw the samefag comes to every dev thread to post the same pic with the same filename with the same description
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>>323203712
By the power of YAGNI and such DANK MAYMAYs, i'm not doing a full body drawing for just a portrait. It's going to be cut off at some point, so it's not that important to do an entire torso or any details below that.

I might attempt adding clothes now or probably later onto the portrait view, then move onto the actual sprite.

The good thing with inkscape is that SVG is infinitely scalable, so i can just use the portrait base as a starting point. Lazyness! Yay!
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It's going alright.
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Eh. Mostly just playing around making a simple NES style shmup.

Started making it today. Thinking of maybe making it more of a bullet hell type thing rather then a classic shmup but I'm not sure yet.

Mostly just spend some time playing around with random star generation.
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>>323203219
This. Despite there not being any code involved, it's still based on programming principles. Yeah sure it has a shitload of limitations but for a complete beginner it's not the worst first foray into making games.
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>>323204083
I'm not the same guy and I don't even hate Unity, it's just that for some reason that picture cracks me up
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>>323204856
I don't hate Unity as a tool. It's great. I just hate Unity as an engine since if you try to include any sort of resoruce heavy elements the game pretty much shits itself and runs like total dogshit.

I can't think of a single full 3D Unity game that both looks okay, and doesn't run like ass.
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>>323205549
Kerbal Space Station?
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>>323205549
>>323205717
Kerbal, Endless Legend, Swordcoast Legends and Cities Skylines are ones I've played.
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>>323205717
It runs pretty badly at times.

Granted it can be forgotten a bit due to the all that massive amounts of physics. But even when you only have a few vehicles and structures on a planet the FPS tanks.

>>323205907
Haven't played Endless Legend and Swordcoast so I can't comment on those. Though Cities Skylines ran fairly decently. Not great, but serviceable.

My last stint at Unity, with Vedun was so bad I just can't get myself to even play the game because it runs so badly.
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>>323192130
How did you start doing art? This doesn't look bad, and it doesn't look so professional that I have no hope of learning.
>>
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Got to know Construct Classic for years and years, but never finished anything substantial. Five years later I finally figured out fullscreen resolutions and some enemy patterns, so I might finally be able to make something if I am not too burnt out after work to just shitpost. I wanna make a weeb action game a la Valis.

>>323201469
Looks very neat. I would just keep it small/freeware so you actually have a shot at finishing [most of] it.
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>>323193779
damn, beat me to it
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>>323206735
tHE EFECCT IS CALLED YOUR A SPIC
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>>323203518
just make the protag a block/empty object and slap your animations on it.
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>>323207021
oh thank you /agdg/ don't you have some general to shit up?
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>>323203635
need help/testers ? I played hundreds of hours of anno(mostly the first one) and I really enjoy these types of games. I don't know stuff about programing but I could give some feedback if needed.

Also, do you have some blog/website? I'm really interested in this.
>>
I make JRPG music and other stuff. I know I probably shill too much but I haven't worked on anything yet, so I try to give it a shot in these threads
https://soundcloud.com/zathoth
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>>323208548
>https://soundcloud.com/zathoth
you got some nice stuff anon how do you make music with instrument sounds digitally?
>>
I want to make a tactics game, for sure if I should go 2D or have 3D environments with elevation differences ala Disgaea.
>>
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>>323206646
I draw normally by hand and a few years ago transitioned to a tablet. Self taught. Pixel art is much easier cause you can avoid the details. That's not to say I can draw them if need be.

Just another hobby really. This is something I did in they summer/fall
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>>323209059
good fucking job anon!
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>>323207880
At the moment there isn't enough content to warrant cocking the game and uploading it, but I'm planning to release a alpha version at summer open to anyone that wants to try it. Might end up releasing earlier depending on how it goes, most of the stuff is just creating new buildings and changing some values.

I'm staying out of websites/blogs at the moment cause I would just attention whore to much with those. Threads like these are enough, but a blog is gonna come up pretty soon. Just so people that like it can follow it/get news.
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>>323208968
Soundfonts and VSTs recreate the sounds of real instruments (or even other virtual instruments, you could use a Megaman X soundfont for example).
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making a game about going up. its kinda hard to get something that feels right to play with physics wise
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>>323209059
How did you start teaching yourself?
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>>323209059
>>323192130

I think you're gonna be okay, anon
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>>323209471
This looks boring as fuck and derivative of downwell.
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>>323209471
Awesome! Add a score and enemies/obstacles on the wall the higher you go and put it on an App Store!!
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>>323209625
>>323209802
thanks :3c
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>>323209479
Started copying other artist, and eventually coming into my own.

Just mimic stuff.

Then edit it a bit.

In no time you'll make it all from scratch
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>>323201125
I'd love to see a mechanical endoskeleton in place of an actual skeleton
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Finaly started fixing the animations and changing the hitboxes
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>>323201469
anon could I beta test your game
>>
>>323210409

Is there some acceleration going on while moving?

That's no bueno mang
>>
I absolutely have the ability to make a game and I hate myself for not learning how to use cool languages and engines, and most of all not being motivated. I have friends that can help me with graphics and music, but I always fuck shit up by focusing on other projects and lose all my will to continue the ones who actually matter.

Whenever I go to a game jam or participate in another kind of time limited project, I always do great work. Recently I worked in map generation for an arena platformer (Towerfall-like) and made great tools and a functional map editor and shit. But whenever I try to do something on my own I make good stuff for about 3 days then give up before even releasing something stable, even though everything is going smoothly.

How can I git gud at making vidya ?
>>
>CS major
>Not interested in making video games
>REALLY want a better version of Valthirian arc (Some flash game)
>Feel like the idea has a metric fuckton of potential
>If I want it i'll have to do it myself
I don't even know what to do with myself sometimes. A game like that on a 3D engine with more classes/variety would make my penis so erect. Maybe a little more difficult with better combat.
>>
>>323211261
Embrace it.

I was pretty close to abandoning my own game, but freshly found, deep-seated, repulsing hatred against Fallout 4 reinforced my dream RPG idea.

If it's not happening by itself, or by the industry, it falls upon us to do something with it. embrace it, own it, work it, and even if you fail miserably, you'll have had fun.

Genuine fun, not SW:TOR or F4 Shiteating fun.
>>
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Trying to make a nice quick looking kick animation but not having any luck.

It's gotta be quick for rapid attacks like Strider's sword slashes.
>>
>>323211682
Well the thing is i'm not really interested in making video games. I can code sorta (Junior level), but I have no artistic or musical skills. Any friends I have that can do music will make the entire soundtrack into Black metal and I really don't think that will fit the soundtrack (except for maybe demon bossfights)

Plus i'm broke, still in school and i'd have to learn some basics of video game design to do it.

Thanks for the encouragement though
>>
not new progress but I'm back from vacation
>>
>>323201502
if you ever release a game (or not) with this, I would suggest making an asset store package that lets people get a blank canvas with all the systems of the RTS gameplay working so they'd just have to change the graphics to what they want.
>>
>>323201502
What engine? Unity?
>>
>>323212195
w-what happened to the original cats?
>>
>>323210409

This looks like a legit 1/10 game
>>
>>323210409
I recognize those sparks.
>>
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>>323189830
not right now, but I'm trying to learn python so I can use godot to make a game
>>
>>323192130
Please do it in vector graphics because this looks too coll for pixelshit
>>
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>>323212674
Not that anon, but development versions often look like that.
>>
>>323212464
If I release a game I'm probably not gonna release a pack, might do some guides show casing how I did some of the complex stuff. But if I don't release a game I'm just gonna release everything.

>>323212581
UE4.
>>
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>>323210620
yeah i got fix that
its left overs from a older version
>>323212674
glad you like it
>>323212886
well thats strange
the only thing i "took" from the internet is the boat . the man on the boat and the water
the rest was made from zero


here is a older version
>>
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>>323213009
>UE4
Thanks. I'm >>323211261 and this thread kinda got me wanting to make some small attempt towards it. Not sure where to begin, but I can start googling things now I guess.
>>
>>323212935

From a mechanical standpoint as well

>stamina bar in a fighting game
>throwing out normals drains stamina
>movement acceleration
>>
>>323209059
did you play heroes of might and magic 2 ? Could you make some pixel art for that game ?
>>
>>323213136
>can adjust mid jump
>in a fighting game
>>
>>323209331
ok dude, it's a genre that's missing some great games. will look out for it, do you have a name>
>>
>>323213292
its a new feature
you can faint a jump
>>
>>323213412
it should be more controlled, as a single motion like a backdash

don't some fighting games have air dashes?
>>
>>323213594
i still going to make the dash system
but first i have to fix the animations and the hitboxes so i can implement the god hand dodge system on a fighting game
>>
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>>323189830
Yeah, still trucking..
>>
>>323213594

Air dashes aren't the same as turning a neutral jump into a jump in. Not having to commit to a jump is the dumbest thing you can do in a fighting game.
>>
>>323213831
Redwall?
>>
>>323189830
Is there a platformer preset for Unity/UE4? I want to make a game, but have no desire to code, i can make 3d models and animate to some extent though, so making something like a megaman is right up my alley.
>>
>>323213145
UE4 is awesome if you're aren't retarded, a lot of people is complaining about guides and information not existing but what they most of the time mean is a guide that tells them exactly how to do X. And if you can't program you can always do it in blueprints until you learn how to.

>>323213343
Yeah one of the reasons I'm making my own game, I want something in that genre to play. A name for the project? No, at the moment I'm just calling it strategygame because I'm to damn unoriginal to come up with a good name.
>>
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>>323213971
That's one of my inspirations, yes.
>>
>>323214134
looks neat
>>
Trying, but it's hard to stay motivated when you aren't working for anyone.
>>
>>323214130
Why go lower into the code if blueprints are basically complete? you can do with Blueprints what you can with Coding. Most shit doesn't need 2edgy4me code, as in, actual C++ or UE subset of it.

Also fuck C++ namespacing and deconstructing. Gimme them sweet Cx11-14 smart pointers.
>>
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>>323214130
You really want to be careful with Blueprints though.
>>
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Is http://www.monogame.net/ any good? Cryptark was made in it and it uses C#, which is just a hop, skip, and jump from java (which I know some of), but cryptark is laggy as fuck. Anyone think it would be good for my fallout/ftl clone baby?

Also, are there any tutorials for moving from java to C#? seems like that might help.
>>
I wanna make a game with a 2d overhead perspective, like a shmup. Should I use unity or gamemaker?
>>
>>323203732
>no experience
And that's the reason why it was in development for more than 3 years.

>>323213831
Don't know what this is, but I like the environment, a lot.
>>
>>323214465
Depends on weather or not you want to add 3D functionality. If you're going pure 2D - definitely Game Maker.
>>
>>323200896
Post the rest nigga
>>
I am
>>
>>323214440
I've used UE4 and I can tell you right now that whoever made that image was intentionally being retarded. I'm no great whiz kid either.
>>
Which would be better to make a comfy-fantasy RPG, unity or unreal?
>>
>>323214293
Cheers.

>>323214524
>Don't know what this is, but I like the environment, a lot.
It's my hack and slash adventure game, making a demo.
>>
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Took a break for the holidays. Recently added in an animation system and an audio library. The engine is getting better. I hope to start actually working on game specific mechanics soon. Gotta talk about it more with my cohort about what we're doing.
>>
>>323215309

Nice one
>>
>>323215363
sorry
>>
>>323215309
This is not a sticky.
>>
>>323210591
It's far from beta.
>>
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i started making this a few weeks ago
>>
Half drunk, bored as shit actual industry designer up for any questions and advice if anyone wants it for their projects or shitey life choices
>>
>>323206663
Thanks. I was planning on making it my first big project actually.
>>
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>>323215707

>Top down games with no omnidirectial animations

At least make a north facing version.
>>
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>>323215707
Other than the regular attack animation, it looks great anon.
>>
>>323215707

Looks cool but that normal weapon attack looks really lame. It's especially jarring when the enemy animation is actually quite good
>>
my schlock is great, it has like 10-20 shaders in it, eye candy everywhere, feels like your gonna have a seizure watching an old vhs tape

http://i.4cdn.org/f/good.swf
>>
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>>323212927
But I can't make it in vector graphics.

I am just trying to output a game, if I have to learn anymore I am going to lose interest.

Don't mind the blue or grid, just basic layout before tilemap is created.
>>
>>323215707
who's the artist
you?
>>
>>323216104
might be cute

>>323216152
>>323216276
ah that's been there so long i forgot how shit it was, ill update it

>>323216665
yeah
>>
>>323215707
The animations are really good!
>>
>>323216770
know any good classes for 2d animation?
>>
>>323214134
As a rodent fag this pleases me.
>>
>>323196379
sounds like Karoshi but likely not as interesting
>>
>>323189830
Sure, I have been making one for 20 years now. Just waiting until I get good at art first. And programming. And imagination. And music. And money.
>>
>>323215707
looks cool, what you making it in?
>>
>>323217201
Why so long?
>>
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>>323216996
https://www.youtube.com/watch?v=haa7n3UGyDc&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd

and pic related
>>
>>323217206
construct 2
>>
On a C# course using unity to make games, (its on udemy, was/is super cheap for a little while). Learning so much shit I never even imagined were things. When I finish the course I have a pretty solid idea for a game I want to try to realise..
>>
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>>323192130
>Move = Arrow Keys

Literally worse than Hitler. I'm not left handed and this shit will never be a good control scheme
>>
>>323217365
cool thanks
gonna check it out
>>
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Anyone got any motivation tips? I want to make some games as a hobby and also so my programming skills don't degenerate (I'm a compsci grad but I do admin work right now) but I just can't be bothered during evenings and weekends.
>>
>>323217504
WASD for movement is the way to go.
>>
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>>323217504

>Default controls
>Arrow Keys and ZX
>It's a fast paced action game that also makes a lot of use of up
>No remapping
>MFW
>>
>>323217504
I'm left-handed and even I hate arrow keys to move
>>
>>323217646
Get rid of the idea of needing to be motivated and instead discipline yourself to do an hour or two per day..

Same principle applies to eating healthy, going to the gym etcetera.. Motivation is a cop out.
>>
i've put a considerable amount of time into gamemaker but am thinking of moving away from it due to its limitations

i want to do the ambitious thing NOW
but have no idea where to start from scratch yet again
>>
>>323217395
i have never heard of it, whats the code like, C++,C#?
>>
>>323217646

Do a little every day. Don't burn yourself out on one feature.
>>
>>323215707
Aren't you the guy that made cavern kings?
>>
>>323217816
>I'm left-handed

Check out this fag fucking up our shield maneuvers and whatnot
>>
>>323214418
Because of speed, blueprints are a lot slower I think they said 10x slower. But they're trying to find a way so that blueprints are compiled into c++ once you cook the game. So once that's done there's not gonna be much of a difference besides the limit of nodes.

>>323214440
Pic related is my player controller which I haven't worked on in forever and this is something I would consider bad. First off I could be using local functions or custom events to make it less spaghetti. There's also some retarded things I'm doing.
>>
>>323217964
yeah that's me
>>
>>323210409
>fighting game
>not using hitboxes
this should be good.
>>
I was working on one, started to redesign the main menu because it was made before I knew anything about anything, but I got distracted by some vidya and the whole 3ds hacking thing. Webm is supposed to be the placeholder pause screen I have right now. Need to change some things up after I finish redesigning the placeholder main menu. No more progress is going to be made at this rate.
>>
>>323217504
>>323217814
>>323217816
>Demo

can literally be switched instantly.
>>
>>323217923

Think Game Maker but for dumber people.

Mainly meant for mobile and HTML5 but also supports Wii U.
>>
>>323218126
like your work, can you do gore?
>>
>>323217923
basically this >>323218416
i don't really recommend it honestly
>>
>>323217906
what did you find limiting in gamemaker?
>>
Is Game Maker a good tool to make a 2D RPG with real-time combat?

I'm an art guy and I'm thinking about trying to learn C#.
>>
>>323218631
i'd like to make the transition into 3D and the plans i have in mind are very
very large

it deserves better
>>
>>323218575
whaddya mean, you want blood and guts everywhere?
>>
>>323218014
I was under the impression they were already as fast as C++. Shows how much i delved into it.

This also explains why the horrid slowdown was present with triggerboxes + blueprints. Shit's on fire...
>>
>>323218834
yeah
>>
>>323218872
It's their little "engine" or whatever that translates the blueprints nodes to c++ that causes them to be slower.
>>
>>323218416
Fair enough, well that wemb looked cool so keep at it mange
How far into it are you?
>>
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>>323218416
>>323218601

It's great for prototyping but I wouldn't use it for anything like a fast paced action game or anything that does a lot of collision checks.

If your frame rate dips even a bit, the collisions start to get really wonky. The devs even made a note of that.
>>
>>323219549
what you're looking at is about all there is, it's a pretty new project
>>
This is a good thread.
No garflondo in sight. Sorry OP of garflondo but he's ruined.
>>
>>323219963
your paralaxing rate on the background is really nice. how long did it take you nail?
>>
>>323219963
put a lava rising frame in there
make arbitrary platforms appear
as you trying to make your way to the top
>>
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>>323220446

I actually don't remember.

I would like to say that it's from one of the default templates but none of them have the same settings I have it to
>>
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Anyone here have experience with Godot? Is it any good?
>>
>>323216545
what are you making this in
>>
>>323221170
feels nice anyway. seems like the kinda of thing i would waste a friday afternoon after the pub working on, trying to get it to just feel right.
>>
Small update, you can now finally rotate your buildings to your own liking and the roads finally got a texture (they're old as hell but I never updated them to have a texture).

Don't think I'm missing anything major besides the option to have buildings snap to the closest part of a road.
>>
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>>323220710

Add a volcano level or a ridiculous steel mill level
>>
>>323221846
Nice WC3 look to it. whats the core design like?
>>
>>323222150
>>323203635
But any mechanic or element I like or think will fit I'm going to add.
>>
>>323222985
sound like you got something you really enjoy to aim for then, keep at it but my advice would be dont end up focusing on the survival mode, it sort of killed banished for most people after a month.
Spent my career specializing in strategy and now im stuck on shitty community and retention crap and i miss making this sort of thing
>>
>>323205549
So, would you say Unreal has better performance overall than Unity does?
>>
>>323193779
More like
>Gamemaker
>>
>>323224056
GM is pretty good to be honest my friend.
Especially for a hobbyist.
>>
>>323189830
Is it true that GameMaker is much more casual than Unity and doesn't have real programming?
>>
>>323223440
Oh I won't get stuck on the survival mode, I'm just using that so I can get people to play the game and give me suggestions for balance while also actually giving me a chance to release something this year. Because if I did attempt to release a fully finished game it probably wouldn't be completed until 2018.

So when the full game releases I hope to have a tiny fanbase that knows about the game by then. I mean that's my hope at least.
>>
>>323224445
no
>>
>>323224445
Real programming is optional but pretty much everyone uses it.
>>
>>323191419
There is a youtube series i recall that has like 20 minute videos explaining like single aspects of gm design
>>
>>323225761
>>323191419
https://www.youtube.com/user/999Greyfox
>>
>>323215053
what library are you using?
>>
>>323221371
It's like an open source version of Unity, it's shame though I really don't like the scripting language they chose for it (It's Python-Like instead of just being straight up Python).

Definitely needs more people using it though. Open Source engines kind of died when Unity and UE4 went free.
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