How come the legendary pokemon in the Mystery Dungeon games are always depicted as violent territorial dicks? Aren't the majority of them supposed to be Nobel beasts or something like that.
How about when your
In the void, the legendary beasts come to save you and they pretty much say, "we don't give a shit about you, you're just useful to us."
What a dickish thing to say
>Tree of Life: Roots
>Dark Matter Phase 2
> Pledge Hill
>Start Screen theme
I wanna go back, anons.
>get to Dark Matter Phase 2
>easy fight, do the first shattering
>but he doesn't keep stat debuffs
>immediately wiped by the next attack
>need to set through all of the cutscenes again to actually have items
My Mudkip actually didn't change a single move for the entire duration of the playthrough. Growl was actually very useful; it's going to be essential when I actually get the kill, and I've used it several times throughout the game to debuff bosses/tough enemies/big rooms. Fennekin changed moves plenty of times though; it went from Scratch to Flame Charge to Fire Spin, and Tail Whip to Howl to Attract.
I just wanted to stop playing...
You were the best partner, cute Chespin.
I don't remember the "Giratina" dungeon being that challenging; it was one of those dungeons where you were given like thirty units who weren't actually in your party and were really overleveled so you could just make them kill all of the enemies without using any of your resources.
I used Fennekin and had Riolu as a partner and literally none of the main story was difficult.
The first epilogue dungeon where you have to solo it with your main was ridiculous though. Had to spam wands and run away because everything was rock/ground or dark type
The Noble beasts (Gen 5 muskateer douchebags) are fucking wet blankets is why, and it's much more fun to put up with the asshole dogs than legends who bend over to you, some random chucklefuck.
The ones that make you go through 30+ floor dungeons just to fight you 1 v 1~3 are the real legends.
Yeah I'm not knocking the game or whatever. I like how this on is more difficult early on.
I just gotta finish some leftover playthroughs (SS and Plat) before getting back into it.
I figured you were not, just giving you a big tip. What really got me into the game is that unlike most games, where items are seen as secondary or tertiary, this game actually places them as very much a part of the gameplay and ignoring them will cost you.
Man the salamance fight was fucking tense for me. My partner managed to burn him before he murdered everyone except for me, so i had to warp wand him away while i hid and just waited him out. Shit was scary.
Another Totodile with a Chespin as their partner-mon? I swear, that combo is the best dynamic duo I could ever ask for.
Chespin holds up pretty much the entire game. Totodile, I felt, ended up lagging towards middle-late game. Though, having access to Ice Fang and Hone Claws made things easier.
Chespin is pretty broken
Roll out does stupidly strong damage
In my own experience Charmander is really good too cause it can learn Heatwave so you could roll with 3 Charizards after the game and literally roll over everything with Heatwave+Earthquake.
Evolving isn't an big issues in this game since your stats don't increase upon evolution.
About how long does it take for the game to get really difficult? I'm interested in a new Mystery Dungeon game (especially since Etrian was such a letdown) but I don't want to slog for 20-30 hours before I'm challenged.
Chespin is definitely my favorite, due rollout, pin needle, and vine whip. Can do some really stupidly high damage with those. And late game, if turned into Chesnaught, can get Drain Punch and Bulk Up for some stupid damage.
I'd also take into consideration what moves a mon can learn. Totodile is great as a beginning mon, due to ice fang, but the rather lackluster movepool later on makes him rather meh. Take time to see which starter has a decent movepool and see if it works well. I did hear that Rilou is difficult at first, due to a crummy movepool, but I'd expect that once it becomes Lucario, it'd be a pretty good mon to have.
The first hurdle is still in the tutorial stage of the game, which itself is ~6-7 hours long.