ITT: we talk about the best FF game.
Also, it has the only engaging plot that doesn't involve melodramatic protaganists with over-the-top personalities. The battle system is fluid and eliminates a lot of the boring minutia of random encounters. Plus, most of the gripes you had about it were probably fixed in the international version.
I'm not gay, but if Balthier asked me to suck his cock, I'd be on my knees with my cheeks spread in a heartbeat.
The last one I did was Vorpal Bunny. The bunny itself wasn't that hard, but it took a long time because I did it as soon as it was available and the monsters in the area could kick my ass if I aggroed to many of them at once. I've still got a long way to go. I heard that there's a huge jump in difficulty in rank V or VI.
>he thinks FF12 is Star Wars
>he thinks rebellion stories was invented by Star Wars
>he thinks cool wise-crack side characters were invented by Star Wars
Star Wars itself was derivative as fuck. But fuck if people know.
>it has the only engaging plot that doesn't involve melodramatic protaganists with over-the-top personalities
you are dumb
I never said FF12 was copying Star Wars. I'd rather play something that copies something good than something shitty and original. FF12's problem is that it's a bunch of boring political nonsense with forgettable story and characters (including no protagonist) like the Star Wars Prequels.
Yeah, the hunts start to shit on you once you gain access to the next areas. Several optional, high level areas are also made available, and I think the game expects you to just power through the story before you starting doing too many hunts/sidequests.
I know the feeling to want to complete everything as soon as it's available, but unless you're following a guide to get the absolute best equipment as early as possible, it's gonna be rough,
I just wish it was easier to gauge when your level is high enough to do them, but the order they show up in isn't indicative of that. Even hunts of the same rank seem to vary wildly in difficulty. The first time I tried Cluckatrice it killed my whole party in like 3 seconds. And right now, there's a bunch of rank V hunts available. No way I'm doing that right now.
I found the political stuff really easy to keep track of. It's pretty cleverly hidden, but Balthier is nothing more than an exposition dump in the early stages of the game.
As for no protagonist, I think you meant to say that there's no singular protagonist because there's very clearly defined characters that we're supposed to root for as they struggle to achieve their well-explained and interesting goals.
Now, if what you really want to complain about is Vaan and Penelo, might I present to you Exhibit A.
You spend the first act rescuing a princess and most of the rest of the game gathering ancient artifacts. The political plot is only happening with the villain while he's taking over and I can't think of a single FF I've played that didn't do this. FF6 had you running around while the king was conquering the world, FF7 had you running after Sephiroth while Shinra was abusing its control, FF8 had you actively trying to stop the Sorceress from taking over the government, FF9 had that crazy queen and Kuja doing hostile invasions while you explored, etc.
Okay, so some composer guy in America, that probably has no formal relation with the Japanese execs in charge of making the decision for a remaster, comes out with a mistaken comment about an FFXII "remake" almost five months ago, and SE has yet to make any statement confirming or denying. Why did people jump on this so quickly? I find it increasingly hard to believe they will actually do this.
I just started it and played for an hour.
it feels a lot like Final fantasy 14 singleplayer edition. maybe with more of a story.
also letting you play as some cool MC knight dude and then having to play as some shitty kid thief orphan sucks.
i assume it's about reincarnation or something but still, also all of this might change once i get into it deeper.
It's not reincarnation. They outright tell you who the knight is and what his relation to Vaan is. Also, don't worry about it. Vaan is just there to be the innocent kid that asks questions so that the exposition goes more smoothly. You can change who the leader is as soon as you get a full party and you only need to control Vaan in towns after that.
alright, i will play more of it but i just ordered a bazillion PS2 games that are all most likely shorter and i would rather play first before starting a big game like FF 12
>It's the MC did one useful thing for the party during the entire adventure game
Let's face it, Vaan was shit.
Yeah, but a lot of hunts have weird loopholes you can discover.
There was that one giant behemoth that rocked my shit if I got close to him and had giant HP. But, if I kept my distance, he only had one weak ranged attack he would do periodically. It was the one time I set up the gambit system and had the characters use shock and charge and recover hp and I just kept them at a distance for an hour.
And that Mom Bomb that used recharge when its health hit a quarter? Pull out all your summons at the last second and destroy its shit before it can recharge.
I, for one, have watched from my perch with disdain as FF has plummeted to both of those hells. Also to say your shit doesn't stink is rich considering Paradigms were just streamlined Gambits, equally non-interactive in the big picture.
>eliminates a lot of the boring minutia of random encounters
Yeah because walking around the same looking mazes while your characters do all of the actual gameplay is just SO thrilling.
XIII was made because people complained about XII being supposedly too open and not focused enough on story and cutscenes
At least that's what I read online
I still haven't fucking played XII
Between my ps2 being broken in 2006, next gen arriving, the izjz edition being released and deciding to play it on an emulator it's sitting on my hard drive
I'm sure the complaints about it are overblown as fuck though, just like they were for every othe ff I ever played
SE is made up of retards if they actually listen to shitposters online
Everyone playing or considering playing this game really needs to do it on the IZJS version. Just straight emulate, too. Boost the resolution and, BAM, HD FFXII.
Well, Final Fantasy XIII was made 4 years later. Ashe is definitely the main character of FF XII. There's really no way to argue against it. The story may start out from Vaan's point of view, but it's all about Ashe.
Contrary to what autists here will say no, classic XII isn't bad. The only real difference is that instead of everyone being able to do everything because they all have the same license board (sphere grid equivalent) now you have to pick jobs for your party members and they get a specific board for their specific job, meaning the abilities are spread out across your party instead of everyone doing everything.
It also has a button to speed up the game but honestly that's Gameshark level cheating, you're better off without it.
Well then I guess no version is better, for people that want any character to do any role they can play vanilla, and if they want to have specific characters for some roles, play zodiac.
Square-Enix has a horrible track record of making the protagonist the protagonist.
X-2: Yuna. Got it correct.
XIII-2: Arguably Noel, but I personally consider Serah the MC.
Lightning Returns: You would think this was impossible to fuck up, yet Lumina gave it an unsuccessful try.
No. My argument is that they didn't want to take that risk that one time but they got bolder in 4 years. And it's based on the fact that the story revolves around Ashe and not Vaan.
Just because Vaan isn't the main character of XII doesn't mean it spreads across other games. I mean what's next, Tifa was the main character of VII and Matoya was the main character of I?
As was already mentioned. The class restrictions were a big hurdle for me to overcome as well, but because of the addition of Weak, Strong and Trial Mode, I found a reason to try out all the classes.
As was already mentioned, you get quality of life stuff. Speed-up button, reworked chest and enemy spawns (makes it easier to farm for certain equipment), no more of that Zodiac Spear nonsense. There's plenty of little touches the really help the game shine now. I strongly recommend it.
I thought Vaan was a such a bland and androgenous character because you could more easily identify as him or replace him with yourself for immersion purposes.
Ashe has such a clear personality and motivations that having her as the main character would be troublesome for player immersion. So Vaan and Penelo exists for self insert, and if that ain't your deal, switch him out later.
I'm not 100% sure but I did read some years ago about that, the director wanted Vaan to be the "spectator" of the story, representing the player, while at the same time trying to make the entire party the main characters.
Something more or less like what happened with ff6 and locke, but they left him as another one of the group after a few hours.
Probably I'm just making this up but I'm pretty sure I did read it.
Well, Vaan and Penelo have clear personalities and motivations too. They definitely serve the role of the easily identifiable everyman that gets involved in that shit without really knowing anything about it. And that also makes it easier to do exposition, since then the older characters have someone to explain things to. Still, that can be solved with a sidekick and Vaan really never acts as a leader in the cutscenes. Compare that to Cloud, Squall, or Zidaine, who are clearly the ones calling the shots.
Vaan and Penelo are basically Marvin and Wendy from Superfriends. They're more relatable and they get their screentime even if they're not the main act. But you never really expect them to solve the problems themselves. Although Marvin and Wendy were a little more useful.
>reworked chest and enemy spawns
This get overlooked but it's very useful, especially the chest thing
Basically main character is hero of the story, but protagonist is an insertion point to the reader/player/viewer. It's usually someone who's new to everything and keeps asking "what's that thing" on behalf of the audience
If you don't have that thing, you get shit like XIII or Type-0 where you gotta go through datalogs to understand what's going on
If I could marry that thing, man.
TOO LATE, AND TO THEIR SORROW DO DO THOSE WHO MISPLACE THEIR TRUST IN GODS LEARN THEIR FATE!
I liked the theme of choosing one's moral over one's duty. This is apparent with Ashe's quest to do her duty and crave out a new shard for herself to reclaim her kingdom, or to do what is right and over throw the rule of the Occurians. This is also further paralleled by Gabranth, who chose his duty over doing what is right and paid for it in the end. However, I feel like the game was too ham-fisted in insisting that one should always do what is right over what needs to be done, because all the character that strayed from the moral high ground suffered for it, and Ashe accepting the Occurians' help was never seen as an alternative. It was just "no, we cannot do that because they are evil,". On a further note, I find it surprising that Vayne is depicted as the final boss when he himself was choosing the right path and trying to free humanity of the Occurians as well. If anything, Larsa should've been the surprise final boss, having succumbed to the lure of the Occurians for a stable future. What do you guys think?