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>post yfw people will spend 800 dollars on this bullshit

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Thread replies: 340
Thread images: 53

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>post yfw people will spend 800 dollars on this bullshit

Sony VR abortion thread
>>
>>323132643
no way it's that much
>>
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>>323132643

NO THIS WILL BE DIFFERENT

NOT A GIMMICK
>>
Personally I wouldn't be surprised

if they are actually packing it with it's own tiny console to be able to run VR games is going to be expensive as fuck
>>
>>323132753
>no way

You actually expect them to price it for less than 600 dollars? The fuckin thing requires a hardware upgrade to meet bare minimum requirements.
>>
>>323132956
>hardware upgrade

I heard a little about that, what is it?

How the fuck do they think anyone is going to buy this?
>>
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Guess which VR is going to be half the price and actually has proper software in development for it?

Protip: It's not the rift.
>>
>>323132643
If you don't own a good gaming pc, that will still be cheaper than an oculus rift and good pc.
>>
When has a leaked retail listing price ever been correct? Never.

I work retail uppermanagement and we get info mostly the same as you guys, or like two days earlier at the max
>>
>>323133694
The Vive
>>
>>323133586
https://www.youtube.com/watch?v=3RNbZpcfAhE

Starts at 14:20. Its an external processor/GPU combo that takes raw feed from the console and splits it into three feeds. Two for the VR headset, and one for the TV so people can view a 2D image of what you are seeing.
>>
>>323133694
The Rift has over 20 titles in development being funded by Oculus, and 80 more 3rd party titles. If you're referring to the Vive, there's nowhere near that many titles being developed.

Additionally thinking the Vive will be half the Rift's price is hilariously naive.
>>
>>323134663
>over 20 titles in development
>over 20 indie titles*
>>
>>323135079
Doesn't really matter what kind of studio they're from, it's 20 more than Vive has
>>
OH it's one THESE threads again where amazon fucks up and we take it all as fact. I guess bloodborne is going to come to steam in france, right?
>>
>>323134597
>PS4
Sony dun goofed
>>
How can morpheus be even more expensive than the Rift when it's inferior to it in almost every way?
>>
>>323133921
You can play a lot of source games on VR without need a pc gamer.
http://store.steampowered.com/curator/6882545-Oculus-Compatible/
>>
>>323132643
So are we gonna pretend that Amazon is a credible source? You're grasping at straws now just to make the $600 for Oculus seem like it's nothing.
>>
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CAN WE REAWAKEN THIS MEME FROM ITS LONG SLUMBER

https://www.youtube.com/watch?v=BOHqG1nc_tw
>>
SEVEN HUNDRED AND NINETY NINE US DOLLARS
>>
>>323135256
External processor, need about 7 times more power source by nvidia (it's an add but is the reality too)
http://www.polygon.com/2016/1/5/10719326/nvidia-virtual-reality-performance-power
>>
hold up... Each headset only works with games that were developed for their vr headset?

In other words is it going to be a case of vr game #2 is exclusive for the rift and not available on the vive?

If so fuck all of this shit. I was under the impression that VR games are compatible with all headsets with the exception of psvr since that's ps4 only.
>>
>>323132643
>Shipped and sold by Oculus Rift
>>
>>323135126
> Oculus
Owned by the biggest social network in the world, Facebook

>Vive
Made in conjunction with renowned developer and biggest digital games retailer Valve

If you knew nothing about either, which would you choose based on those descriptions?
>>
remember virtual boy?

yeah.
>>
>>323135608
I'm choosing the headset that actually has games announced for it, I don't care who is making it. I view Facebook as the financier of the Rift, but Palmer, Carmack, etc are the actual folks steering the ship and are pretty decent people as far as I can tell.
>>
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>they expect me to actually pay for the price of a console
>can't even get their games to run at 60 fps, let alone a stable fps
I guess it's okay if you hate money and your eyes.
>>
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>>323135728
Oh boy mostly RED pixel trash
>>
>>323135547
Yep, when I found out about headset exclusivity I wrote off the whole thing.

VR will have a hard enough time taking off when you need a $1200 pc minimum plus an expensive headset without dealing with exclusives.
>>
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PS4 VR will cost more by virtue of needing an external box to do the image warp/processing for the headset to alleviate some of the stress off the PS4's weakass GPU.
>>
>>323135796

The type of game is important. I'm not seeing rockstar, beth or ubi on board yet. Can they even make their games on PSVR?
>>
>>323135984
Its funny how little Sony has said about it. Its like they are hiding with a net until they can jump out and scoop people up before they can see it coming.
>>
>>323136090
Ubisoft is onboard with all VR platforms, no actual games though yet, just this demo https://www.youtube.com/watch?v=C7NAySeF4Y8

I assume Bethesda and Rockstar have a VR project, but aren't ready to show it yet.
>>
>>323135867
The games run at 90fps, but good try memer
>>
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This is what we waited for guys.

This is the GOLDEN AGE OF WAIFUS
>>
>>323132643
VR is dead before it even begins
>>
>>323136253
Source?
>>
>>323136236
Yep. Said box also interpolates 60fps to a 120hz signal for the OLED screen they're using to fake a smoother looking experience instead of targeting a hard 90fps like Oculus is.
>>
Does it come with a program that allows you to immerse yourself in a virtual reality where you didn't waste all that money?
>>
>>323136253
Gonna need proofs, and hard proofs not
>WE WANT IT TO RUN AT 90FPS
>>323136354
I could have told you that years ago
No one is going to buy unproven hardware for this fucking price
>>
>>323136535
The VR screen is LCD tho.

>>323136462
It's uses a secondary APU to boost the fps to 90 fps, then splits the raw processing 3 times for a silky smooth 30 fps.
>>
>it's $599 all over again, but for PC friends now

What a time to be alive.
>>
>>323132643
VR will be dead as long as it is a gimmick. We need full immersion VR, not this bag of cocks.
>>
>>323136698
Source?
>>
>>323136253
Morpheus iss 60 fps at 120Hz

Vive is 90 fps at 90Hz
>>
>>323136698
VR screen is a 120hz OLED according to Digital Foundry.
>>
>>323136787
>>323134597

All the tech info is in this video.
>>
>>323136903
Their own website claims its a 1080p LCD. Maybe Sony is so retarded they dont even know what kind of hardware their systems have.
>>
>>323136712
You think sony wont go full retard with the price?
>>
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>>323137060
Maybe in your region.
>>
>>323134597
So if a game is made in 30fps it can still run in 90fps with the headset?
>>
>>323137110
It will be even worse than $599, but Sony will probably half ass it and not push it as hard.
>>
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>>323137235
USA
>>
>>323137419
That's hilarious, but I guess website upkeep across 10 some regions is a pain in the ass.
>>
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>$799USD
I'm curious to know what people think is enlightening about Virtual Reality that they won't buy something else more meaningful with that money.
>>
>>323137305
The developer has many options on how they choose to render and reproject the game they make.

Essentially they can render and reproject between 60-120 Hz, they have like 6 different settings and they can choose which one works best with their game depending on graphic intensity, etc.

Regardless, the game has to be split twice for 3 separate images, which means the game will run at most around 40 fps.
>>
>>323136903
it's not real 120hz, they're using some tech to make it appear as 120hz.Something like interpolation, but some anon said it's closer to timewarp.
>>
>>323137305

No. Take a 30 fps game and downgrade it to hit 60 fps.

Then you have to render two instances of that game so another downgrade until both renders are 60 fps.

Then sony uses time warp to create 60 fake frames to give the impression of 120fps.

These fake frames are not ideal to fill in and might cause discomfort. The rift uses time warp too but only to offset small dips under 90. If the solution was truly good, the rift would have lowered recommended specs and used time warp from the get go so even toasters can use vr.

My guess is sony will try to push devs to reach 90 native frames in the end.
>>
>>323137756
That was stated above already, but the screen itself is actually 120hz.
>>
>>323133586
Its a separate box with another SoC in it.
AMD developed a VR API called LiquidVR, and the thing it does primarily is allow one GPU to render one view port, so a second GPU renders the second viewport. Essentially giving a Crossfire setup a slip workload to handle per GPU.

The PSVR employs this method of rendering, and the little box that you plug the headset into contains that second GPU. Its pretty clever.
>>
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>everyone goes for the shitty vr gimmick
>nintendo nx focuses on good hardware and games
>>
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>>323137798
>Take a 30 fps game and downgrade it to hit 60 fps
wut
>>
>>323137798
The interpolated frames use headset motion as part of its math in calculating the blended frames to prevent a swimming-like response.

As for whether it'll be effective, we'll have to see until tech-savvy folks with good eyes get their hands on them.
>>
>>323132643
VR will never be cheap.
>>
>>323132956
>>323133586
>hardware upgrade to meet bare minimum requirements.
Its not a hardware upgrade

All it does is allow the PS4 to create the image that the VR headsets project. It doesnt improve any part of the PS4.
>>
>>323136330
... How does spurdo wipe?
>>
>>323137897

>living in bizarro world
>>
>>323137897
>yfw Nintendo unveils the NX
>yfw it's a VR platform
>>
>>323137938
Take Uncharted, which will run at 30 fps. Make it look like shit so you can increase framerate. WA LA, 60 fps.
>>
>>323138060
He just uses the excess fecal matter on his buttcheeks to shitpost.
>>
What if ps4vr is the cheapest out of all of them?
I can't see the Vive being cheaper than the Rift.
>>
>>323137897

>nintendo
>good hardware

This definitely won't happen
>>
>>323138124
The fun part about gimping graphics for console VR is you NEED to ensure shadows and object LoD transitions are the same across both viewports.

Resistance 3 had both problems terribly on PS3 and shit was hard on the eyes as your brain tried to make sense of one eye seeing something that the other didn't.
>>
>>323138124
OH, okay, I read that as downgrading it to 60fps from 30fps.
>>
>>323138265
Hello here, young one. I know Wii was your first Nintendo console, but Nintendo made some consoles before.
>>
>>323137938

If Sony wants to get say bloodborne on vr they will have to downgrade the game visually to hit a solid 60 fps. Vr requires the game to be rendered twice so that single 60 fps render would have to be downgraded even further until you have two instances of bloodborne running at 60 fps.

60 fps isn't enough for vr so Sony uses time warp to stuff in fake frames to 120. This might cause artifacts or blur that can cause discomfort. Even if it didn't the degree you would have to visually downgrade a game to get it running before timewarp is quite a lot. It's even more so if you want to run 90 fps native.
>>
>>323135796
Fuck off shill.

No one is buying your shitty vr.
>>
>>323138180
Lets say the PSVR is $600.
The 500gb PS4 with a bundled game is $350 now, so the combined cost is $950.
PSN subscription aside, that $950 at least lets you play games of a guaranteed fidelity in VR. Everyone who buys a PS4 can have the exact same level of experience in whatever VR titles Sony gets on their platform.

A $600 Rift coupled with a $350 PC isn't going to get you a whole lot if you expect gameplay, but you can still get the 3D cinema, VR web browsing, and all the other "presence" related stuff that isn't very hardware intensive. If you want a desktop with enough power to handle games at decent settings then you're looking at over $600.

So unless the PSVR thing is priced around $800 it'll be the most approachable platform for mainstream VR.
>>
NO

FUCKING

PORN

ALLOWED

>DEAD IN THE WATER
>>
>>323134597
>TFW it won't work for normal games to just bring them to 60 FPS
>>
>>323138492
They have a second GPU, they wouldn't have to downgrade anything.
>>
This thread is full of oculus shills.

Real actual shills, Fuck it man.

I'd rather give 600$ to a homeless person than buy this oculus shit.
>>
>>323138845
I play Xbone, I have no dog in this fight.
>>
What does the Rift have over Vive?

If they both cost the same and came out at the same time, why would anyone get the Rift?
>>
>>323138845
Try it, and don't think about buying it until you do.

Of course, consumer release is a couple of months out.
>>
>>323138814

That's just a breakout box to help with the reprojecting aka timewarp. The downgraded come before timewarp. If it was a second gpu PSVR would be massively overpriced.
>>
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>>323132643
799 US DOLLARS
>>
>>323139074

Downgrade*
>>
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>>323139029
The Rift was supposed to be cheaper than the Vive.

But that was back when people though it'd be $450-500.

Now that it's $600 people aren't even sure what the hell the Vive will be.
>>
>>323139074
That box contains a brand new semi-custom X86 SoC from AMD. Its a second GPU and processor for the headset.
>>
>>323132643
LoL! so many sony fanboys were saying it was gonna be less than $699
>>
Let's be realistic. This is the first wave of VR headsets. It will be less expensive in the future if it can stay alive.
>>
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Post YFW Bloodborne in PSVR
>>
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>>323138437

>NES
>weaker than the Master System
>SNES
>better than Genesis but inferior to Neo Geo
>N64
>more powerful than the PS1 but gimped to hell by limited cartridge storage space
>Gamecube
>better than PS2 but blown away by Xbox
>Wii
>Wii U

Yeah, they have a track record of just blowing us away with vastly superior hardware, don't they?
>>
>>323135608
>Made in conjunction with renowned developer and biggest digital games retailer Valve
And then built by the worst smartphone manufacturer on the market.
>>
>>323139029
Software support. Oculus actually demoed actual games, not just proof of concept tech demos like HTC VIve did. Plus Oculus Studios is funding around 20 games (which otherwise wouldn't exist) directly to get the ball rolling, while they are funding some other developers, again, for games that otherwise wouldn't exist. And before you freak about "OMG EXCLUSIVES" you have to realize that there is no reliable, full-featured API that is headset agnostic. SteamVR gets close, but the development support Oculus provides will be supporting their own SDK for obvious reasons, and for the third-party titles they're funding, they can do whatever they want after release, but those games are just coming to Rift first (and most probably plan to support both main headsets in the future).
>>
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>>323134478
NINE HUNDRED AND NINETY NINE US DOLLARS
>>
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>>323139176
Hopefully HTC has better information than the "analysts" that thought the Rift would be $350.
>>
>>323139176
So its seriously only price? When you take the cost of Touch into account, the Vive would have to be extremely expensive not to beat the Rift.
>>
>>323138771
source
>>
>>323139380

http://www.pcgamer.com/palmer-luckey-says-the-oculus-rift-is-not-becoming-a-closed-platform/

Oculus is not a gaming platform. Have fun with your facebook glasses. in years time this thing will have no games.
>>
>>323139441
I'd personally expect Rift+Touch and the whole Vive package to be around $800 (no tax or shipping). One thing to note is that Aussies and Euros will get shafted either way by VAT and taxes, while some US states (like mine) won't pay tax and will only pay for $30 shipping.
>>
>>323139181
>Sony calls the small box a “PU”, short for “Processing Unit”. The box makes sure that the signal coming from the console is accurately transformed into a proper VR signal for the headset, and it also helps convert the footage into 120Hz.

Nope just a box that helps with timewarp.
>>
>>323139354
Yes. your own list proves it. Nintendo hardware was always good until Wii. Mentioning Cartridges or Xbox, which came out 2 or 3 years after doesn't change a thing.
>>
It would be pretty funny if Rift turns out to be the chapest of all VR systems, considering the shitstorm we just weathered.
>>
>>323139653
But it is primarily a gaming platform, and they have a great lineup so far. By your logic the Xbox One's primary features target normie TV users and not console gamers.

VR is primarily a gaming thing, but social is going to be huge regardless.
>>
>>323139708
You're completely wrong no matter what single line you dig out of a first impressions article in which the author didn't even handle the hardware.

AMD has two semi-custom design wins for 2016.
Sony is the client for one of them, and they did not order a new APU for the PS4, nor did they order a die shrink. Its an X86 SoC for the PSVR.
Their other semi-custom part is an ARM chip, and theres a 99.99% chance that is for the NX.
>>
>>323139625
Sony does not allow porn on the PSN store.

In fact, you can't publish a porn game for PS4 period.
>>
Im so glad I didnt fall for the PS4 meme.

What a fucking blunder.
>>
>>323139708
Why do they call it a " PU"?

Because it stinks.
>>
>>323132769
it's a gimmic like headtracking is a gimmic.
This is just more reliable, accurate headtracking plus 3D display that will have better quality than the monitors most people have.

It's pretty much worth the price, especially if you're into sims.

I hope they do something so you can use it with zbrush/maya/substance whatever.
>>
>>323133694
I'm pretty sure that double GTX 980 Ti and the rest of the hardware to go with it costs more than 1k hamburgers.
>>
>>323140198
people who add "meme" onto things should kill themselves.
so kill yourself anytime, friendo
>>
>>323138642
>Being this immature about someone having different opinions to you
>>
>>323139894

Completely incorrect. Sony has already discussed what the box does multiple times and has never mentioned it being an apu. They already said it will cost the same as a console so thinking a new apu+vr headset will be 400 bucks is hilariously deluded. Keep trying though
>>
>>323140518
You only need a 970 or 290 for good settings and 90fps on any title that will be allowed on the Oculus store, at least for first-gen VR hardware.
>>
>>323140575
I didnt buy a PS4 tho, so I have no reason to kill myself
>>
>>323140757
Sony themselves have went into no detail whatsoever about whats in the box, they were intentionally vague as expected. The average consumer pleb, like yourself, doesn't need to know any of this so they have no reason to broadcast it.

Its an X86 APU. The system only works as it does because they're leveraging AMD's LiquidVR and using two GPUs. Sony ordering a new semi-custom chip being released in 2016 is a fact.
>>
>implying it's hard to list anything on amazon

I have like twelve craigslist ads that promise you a pornstar with all takers then. I promise you won't be raped and/or killed.
>>
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>twelve hundred bucks in Canada
>>
>>323140893
Good luck getting dual 1440p 90fps above PS2 tier graphics on a 970.
>>
>>323141124
see
>>323139262
>Ships from and sold by Amazon
hurr
>>
>>323141182
Well your currency is worthless. Not our fault.
>>
>>323141124
It was listed by SCEC. I promise you that you are buttblasted by the truth.
>>
>>323141256

Completely irrelevant.

Do I really need some kind of disclaimer before you believe that this is bullshit?

>I saw it one the web one time during concept design!

For fucks sake.

I don't deny that people might be horribly duped in that they already bought a PS4. However, this is not at all a real ad or price by any means.
>>
>>323141494
>hurr anyone can list it!
>listed by amazon
>hurr its obviously fake!
>>
>>323141621

It's relatively complicated, but yeah; you can.
>>
>>323141020

APU powering the ps4 through usb? You really want to make a fool of yourself?
>>
>>323141752
Nope, it could be fulfilled by Amazon (FBA) but it would show the merchant.
>>
Not that I thought Morpheus would be any cheaper, but Amazon's fuck-ups are a thing of its own, only a few months ago they listed Bloodborne for PC section.
>>
>>323141761
Try again, tech illiterate retard.
>>
>>323141836

You're too far into your own asshole.

You won't follow simple logic.

Sony would not spite themselves to list their product already. Not at this price. Not when they've already insulted the competitive product.

You're either trolling or you know absolutely nothing about PR.

>IT'S ON AN "OFFICIAL WEBSITE, THEY DID IT, DEFINITELY VALID"

Stop.

I'm reserving judgement on all the big three. Amazon is also notorious for making stupid estimates to get cash from companies.
>>
>>323142246
>they took it down
Clearly it's real, it even had actual PR copy on the page. Sorry you don't know how Amazon listings work.
>>
>>323142339

Sorry, you don't.

Amazon listings have no bearing on how they're manipulated.
>>
>>323142532
Yes, they do. A listing shipped/sold by Amazon is not some guy posting an ad on Craigslist.
>>
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Who's waiting for the inevitable shitstorm when Sony gets sued for anti-competitive practices by not allowing competing VR equipment to be used with the PS4?

Or if The Rift gets an update to trick the PS4 into thinking its a Morpheus, and Sony blocks it?

This sounds like IE and microsoft all over again
>>
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>>323142532
>From the Manufacturer
hurr
>>
>>323132643
>VR flops on it's ass because it costs to much and the requirements are to high for the average consumer.

Can't wait to buy one of these for $99 in a few years when its dick gets knocked into the dirt.
>>
>>323142654
I'm personally waiting for the inevitable shitstorm when Facebook starts to integrite Rift into their platform.
>>
>>323142654
Doubt it. You can't even use regular USB racing wheels like the G27 on PS4. Oculus won't be able to break the driver signing that they use, let alone emulate PS VR well enough somehow.

Same with people who expect PS VR to work on PC.
>>
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>Oculus Rift
>HTC Vive

Its like you really don't want 5K resolution, 210 degree VR.
>>
>>323132643
>VR for Dronestation

suddenly it's not a fad!
>>
>>323143025
>5120 x 1440
>60 Hz
>>
>>323143249
its 90 Hz
>>
>>323135079
Still more games than the entire gaystation library and it can be used to play normal games and operate the computer on a virtual desktop as big as you like

>QUICKLY, WHEEL OUT THE "PC's ONLY HAVE INDIE GAMES" MEME
>>
>>323143325
StarVR’s dual 5.5 inch, quad-HD (1440p) LCD panels run at 60Hz and (as the team will admit) are not ideal.
>>
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>>323143025
Most do but most can't afford or justify spending the PC requirements to even run that shit. That is one thing everyone seems to miss. I can imagine a lot of pissed of consumers of Rift when they find out their toaster can't keep stable frames. It's gonna be glorious fail.
>>
>>323135256
Think about how much extra hardware is going to be needed just to make VR possible on the Failstation 4

Also Sony
>>
I don't understand you people that expected hi-tech VR to be cheap on day one.
Are you new to this whole technology thing?
>>
>>323141884

Nice counter argument
>>
>>323143542
Exactly, early adoption is always expensive.
It's time will come
>>
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>>323132643
Stop spreading lies because We're Going To Make Vidya Great Again.
>>
>People actually buying the oculus shit when it doesn't even support the PS4

Literal garbage
>>
>>323143660
>tech illiterate retard can't help but prove how shit eatingly stupid he is

The aux port on a PS4 is not just USB with a proprietary connector. Its a high speed serial port, something akin to a proprietary DockPort, and it has its own custom controller.
>>
>>323143025
This is the best looking HMD. It looks futuristic as fuck. Vive is 2nd best but probably a lot more affordable and likely to be a consumer product sooner.
>>
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>>323145424
>fixed IPD, only "adjustable" in software
into the bin
>>
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>console games typically have the engine physics tied to the framerate because incompetent devs
>people expect the Vive to work with such games
>>
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>>323139354
>NES brought game industry out of the crash
>Comparing SNES to a fucking arcade board in a console shell that most consumers couldn't even afford
>Implying its game format has any bearing on the quality of the hardware itself
>Comparing a solid fucking cube that runs games better than the dominant platform to a gimped PC that overheats, burns down houses, introduced paid online, and has a terribly sparse library
The last two get a pass. Nintendo hardware has always been good for its gen before the Wii. Just because better existed doesn't make it shit.
>>
>Sony sold a shitty 3D TV that you strap to your face for $750-$1000
>/v/ thinks they won't charge an arm and a leg for PSVR
Kek
>>
>>323138124
>Take Uncharted, which will run at 30 fps. Make it look like shit so you can increase framerate.

They already do that with the multiplayer.
>>
>>323137874
>AMD developed a VR API called LiquidVR
>and the thing it does primarily is allow one GPU to render one view port, so a second GPU renders the second viewport. Essentially giving a Crossfire setup a slip workload to handle per GPU.

So they copied VR SLI. What a shock
>>
>>323141207
>dual 1440p 90fps

It's 1080x1200, less than half the pixels of 1440p
>>
>>323146208
>>NES brought game industry out of the crash

You mean only the US market. The rest of the world was fun and uncrashed.
>>
vr games sound like shit, can i just get porn simulators with cute anime girls that doesnt rape my hardware?
>>
>>323145835

>Console games

No thanks.
>>
>$800 + the price of PS4 (around $400? Not sure how much they cost nowadays)
>$600 + $1500 PC
>>
>>323148462

>Have existing good PC
>Pay $600 for VR

>Have existing PS4
>Pay $800 for VR

Simple math there, Jose.
>>
>>323143404

Haha yeah bro TORtanic all over again right? haha!
>>
>>323139262
>latency: 18ms

GG. thats gonna be fucking terrible.
>>
>>323138060

that's gondola

t. meme expert
>>
>>323138771

Seriously? Fucking dead, why would you buy the VR headset without the mind-blowing porn
>>
>>323148462
>600+1500
>1500
what the fuck Jose
1500 is pc+rift you dense motherfucker
you can even buy that combo online.
IS called rift enabled or something like that.
>>
>>323141182

That's what you get for laughing at the Aussies for how much they have to pay for games.
>>
>>323141296
how the fuck did canadian currency fall so fast?
>>
>>323149540
Economics is complicated, currency wars are even more complicated.
TL;DR is Weed, China, tourism, and Saudi oil.
>>
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Is 3DMark right? Do I need a 2000 dollar PC to even run VR properly?

Is VR just an enthusiast only thing then?

What a fucking shame.

If you live under a rock you can download 3DMark on Steam for free (demo) and use it and it will tell you how short you are of a VR capable machine.
>>
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>>323139957

I think it will be usable on PC. Where the porn is. Like everyone with a brain has been able to deduct.
>>
>>323149968

Nope 900-1k

Though of you wanna be smart you would get a dx12 card around the same time vr is actually out
>>
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>>323150089

My system is i7 2600k plus 780 GTX and 3Dmark tells me I won't be able to run fucking VR.

Sure I made this PC a few years back for over 2000 (cases aren't free anon, screens aren't free, mice and keyboard aren't free) but it's still a solid system but if I can't even run games in VR then fuck it.

I expect you're full of shit. There is no system that is 1k and can run VR on the market at all. You can hardly get a decent mobo, SSD, PSU, cooling etc. plus decent GPU with that.


tl;dr - /v/ is retarded a PC is only the CPU and GPU and counts that as the whole system
>>
>>323150065

I can pretty much guarantee you it wont work on PC
>>
>>323150329
you know an r9 290 can be had refurbed for under $200 and it's only marginally weaker than a 780 right
>>
>>323150329
>You can hardly get a decent mobo, SSD, PSU, cooling etc. plus decent GPU with that.
>with $1k
My PC has an i7 4790, an R9 280x, 16 GB DDR3 RAM, a decent mobo, a decent case, a 750 GB HDD, a M+KB (G9x and a $20 Microsoft ergonomic keyboard), a headset (Gamescom 780), a bluetooth adapter, an Asus 1 Gbps wireless card, and a Samsung Synchmaster, and overall it probably cost me around $950 total (~$750-$800 for the PC parts and an additional $150-$200 for the peripherals + monitor).
>>
>>323150671
>and it's only marginally weaker than a 780
Nowadays the 290 outperforms the 780 in most games.
It competes with the 970.
>>
>People actually thought Sony was going to sell this for 200 bucks or something
>people actually thought the PS4 was able to run VR without supplementary hardware

oh console kids.

Always uninformed and gullible.
>>
I hope so if only to stop the Oculus shitposting from Sony fanboys.
>>
>>323151263
Look who's talking. Until recently, you fags thought the Rift would be 300 bucks.
>>
>>323151263
I like to think Sony were banking on the rift being two grand or something because there's no way people are shelling out $800 for this thing
>>
>>323132643
>people honestly thought sony's VR would be cheaper
>people actually BELIEVED that a
>sony electronic
>would be cheaper
>>
>>323151515
>Tu quoque
>>
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>>323151024
No way all of that is under 1.5k at best.

I suppose maybe.

Maybe in America prices are that low but rest of the world, nope.

If VR is only something America will use then maybe it has a chance since you guys get the cheapest electronics in the world despite it all being made in China.

Let me break it down to you what you're saying is full of shit too

>decent case
a decent case costs 200 to 300 alone unless you're willing to go with a cheap shit that doesn't even have cooling or proper airflow which basically means you're building a budget cheap shit PC that will overheat come the time you want to OC to stay in the 60 fps region

>bluetooth adapter
you mean those 1 dollar fucking things you can get anywhere? why even list this shit

>750 GB
how poor are you? are you installing 20 games only and no space for movies, porn, images etc. 750 GB doesn't last at all and what speeds are you talking about? 3000 RPM piece of shit HDDs? You want your games to stutter or bottleneck it with shit speeded HDDs? You either go 7200 rpm / SSD or go home faggot

>a keyboard and mouse
microsoft garbage shit. I dont think people need to use mechanics but at least get a decent mice you faggot.

>headset
that's a piece of shit headpiece, I'm so sorry

>wireless card
dumbass, get a decent mobo that has it built in. my 4 year old mobo can support wireless. what kind of cheap chinese shit are you buying that can't even do that?

>150 for peripherals and monitor
bullshit unless you're playing your vidya on a fucking 21 inch tiny dick monitor which isn't even worth playing games at all, just get a tablet faggot if that's how small you want your PC games to be in

fuck

even with that budget nigger PC of yours it STILL wont be able to run VR at all. plus the headset itself is close to 1000 dollars ontop of all that

fucking shills I swear
>>
>>323151634

Didn't sony say it was going to be the price of a new console so 300 bucks? What's going on?
>>
>>323152010
>a decent case costs 200 to 300 alone
Stopped reading there.
Stop posting any time.
>>
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>>323152010
obv. in america
>>
>>323152096
>my metallic box of shit is good enough for me
>I don't need to expand
>I don't need proper airflow
>I don't need a case that keeps nigger flakes out of the hardware
stopped reading there
>>
>>323152224
>Proper airflow can only be obtained with a $200-$300 case
Full fucking retard.
>>
>It's time to turn this brand new technology into a commercial product
>Should we keep the price as reasonable as possible, even if it means compromising in places? We really need to get the technology out to the masses and give it some legs so we can really make some money from it
>No, that's dumb, let's not do that at all
>Let's go all out, release it right at the start of the year, before any new hardware is announced, make the recommended specs ludicrous and charge people an arm and a leg for a completely unproven technology that very few people have actually had the chance to even try
>Fucking great idea, I love it, that high price will surely drive massive sales and huge investment from developers

Just another day for the committee of stupidity and their crazy ideas machine.

RIP VR
2016 - 2016
>>
>>323152018
>the PS VR is priced at two times the basic PS4 price
>you need 3 PS4's worth of hardware to do VR with the PS4
This is on of the many, many times I'd like to be the fly on the wall of the meetings that okay this sort of stuff.
>>
>>323152329
VR is a very tiny niche for a very tiny niche of enthusiasts.
It is not for mainstream consumers. The only ones who might be trying to make it mainstream are Sony, and even that is uncertain as pricing hasn't been confirmed yet.
>>
>>323152224
Paid $150 for my 800D and it was way overkill.

Just get a Fractal Design Define R5 for $90 if you're a poorfag.
>>
>>323152304
>I just use cardboard it's 20 dollars
fucking retard

show me a case that has gotten good review scores that is under 100

you can't
>>
>>323133694
but it has games that will run above 20fps
>>
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>>323152329
It's called price skimming.
>>
>>323152452
The only reason it's a tiny niche for enthusiasts is because they completely fucking bungled it.

Oculus specifically came out of the gates swinging, made promises it couldn't keep and set it up to be the future of content consumption

Now PS VR had a chance to do VR as cheaply as possible to make it work for the PS4 which could possibly help drive the masses into the technology, and they then completely fucking bungled it.

It's bad decision after bad decision, too much hype, too many promises and absolutely nothing to show for it.
>>
>>323152464
http://www.newegg.com/Product/Product.aspx?Item=N82E16811139018&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-PCPartPicker,%20LLC-_-na-_-na-_-na&cm_sp=&AID=10446076&PID=3938566&SID=
http://www.directron.com/fdcadefr4bl.html
I get the feeling that you're a retarded Auscuck honestly.
Worst part is that you actually think recommended specs = "If you are below this you won't even be able to RUN these games!"
>>
>>323152412

But why is it priced so high? It comes with a basic vr headset that has lesser red than the rift
>>
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>>323152829
special external APU required and because sony

the HMZ-T1 was $800 and only 720p without any headtracking
>>
>>323152682
Even if the commercial Rift was selling for $50 it wouldn't change the hardware requirements to drive games on it at high resolution and fidelity.
The amount of compute power necessary for VR gaming is the underlying issue, not the cost of the headset itself. Its a tiny niche for enthusiasts because of this. You need one or more of the very best GPUs on the market right now along with a high end CPU if you expect to play any VR title with impressive graphics.

No companies on the planet can do anything to fix this aside from intel, AMD, and Nvidia.
>>
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>>323152682
Want cheap VR? Get a DK2.
>>
>>323141020
You're completely and utterly wrong. AMD have already disclosed that only one of their custom designs in 2016 is for gaming, the NX.

The other chip is not in the PSVR.
>>
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>caring about VR
Why did this become such a big deal again?
Honestly, I'm gonna be laughing my ass off when all this blows over and everyone forgets about it.
>>
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>>323152915
Remember that bit where I said "Right at the start of the year before any new hardware is released"

They rushed it out of the door to cash in on the hype. See attached.
>>
>>323152912

I thought this was just a reprojection box did they change it? Where's the source on the APU thing?
>>
>>323152915
>No companies on the planet can do anything to fix this aside from intel, AMD, and Nvidia.
https://www.youtube.com/watch?v=Qq09BTmjzRs

One day we will have eye tracking.
>>
>>323152829
As this anon said, >>323152912, the problem is related to why this anon, >>323152682, was off the mark about PS VR having the chance to do VR "as cheaply as possible."

This IS as cheap as possible. The hardware and its price is simply not at the point where it can be sold for cheaper. A PS4+VR is $1200 and an Oculus+PC is $1500. That's what's needed right now for "proper" VR that isn't just a phone strapped to your face. The PS VR needs to make up for the hardware difference between the PS4 and the kinds of PC the Oculus needs to run. There's no way in hell the PS4 by itself is going to be able to get the kind of VR being marketed without any sort of additional APU. Not that it's going to match it anyway. This is the same of song and dance of pre-release marketing and hype making things look nicer than they're going to be. But even so, to get closer to it, the PS4 needs that extra oomph.
>>
OCULUSUX
>>
I'm just going to wait 3-4 years for the price to drop to a reasonable level and by that time it should have some games. If it's failed then bully for me
>>
>>323153325

Is there an actual legit source on that APU being in the box? I can't imagine Sony saying it will be the price of a console and then charging that much
>>
>>323153019
>I have literally no idea what I'm talking about
>I'm a tech illiterate baby faggot retard
>I don't read any tech news whatsoever but I'll shitpost anyway

“I will say that one [design win] is x86 and [another] is ARM, and at least one will [be] beyond gaming, right,”

This is the quote your feeble retard brain is trying to remember, but you couldn't even get that right. Its a confirmed fact that Sony is the client for one of AMD's new semi-custom chips.
>>
>>323153534
As far as I know, there's no source. It just seems like the most logical answer as to why the PS VR is twice the price of the console you need to use it. The PS4 cannot achieve, on its own, the kinds of VR they're talking about here. That's really the crux of it.

There's also circumstantial stuff about various AMD custom chips being made.
>>
>>323153715

That makes no sense. Why would everyone believe a random Amazon Canadian listing when they always fuck up? An APU wouldn't be that pricy anyways
>>
>>323153860
True, it may all turn out to be a mistake. It seems to have been put up by Amazon itself, not some third-party, but I don't recall their track record on these things. I guess we'll see.

There's still the problem of how the PS4 is going to be able to handle VR on its own. And it's not like the whole $800 would be the APU anyway. Even if they're making the headset component at less than the Oculus, a proper APU to help the PS4 along could easily make up the remainder.
>>
>>323153598
>Its a confirmed fact that Sony is the client for one of AMD's new semi-custom chips.

Not him but can you link the article?
>>
Amazon has also listed in the past:
PS4 Crash Bandicoot game
Bloodborne for PC
Uncharted 4 for Xbox One
And a fuck load of other incorrect things.
>>
>>323155338
He can't, because he's pulling shit from his nigger ass, and is now doubling down on his retardation since he was called out for being wrong.

Ignore the retarded dog.
>>
>Work at Amazon.ca listing department
>Find out the price of the Rift is $600
>Change the price of PlaystationVR to over $1000
>Watch as the internet falls for the bait
>>
>>323139379
Samssung isn't making the htc vive
>>
>>323150478
A PS4 peripheral which uses a USB adapter to connect to the console won't work on PC?
Hey, I don't know man....
>>
>>323155854
>Samssung
Is Samssung makking the Occulus
>>
>>323153598
>Its confirmed
>no actual source anywhere

Nice. Kill yourself.
>>
>>323155554

He seemso sure of it though. He keeps saying its fact so he must have a source.
>>
>>323139809
>But it is primarily a gaming platform
Nope. Luckey has said it's primarily a video and "experience" platform aimed at gaming in it's infancy. Carmack said only about 50% of time in Oculus is games.
>>
>>323155969
Yes, it will magically work when you plug it in and automatically create drivers and a SDK for it.
>>
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And don't forget that half life 3 will be released during autumn this year.
>>
>$600
It's $800 for non-Americans.
>>
>>323156171
does anyone even give a shit about half life 3 anymore?
>>
>>323156219

It's ok yuropoors aren't people
>>
>>323132643
sonygger detected
>>
>>323153598

Gonna need a source on that fact that sony is a confirmed buyer m8
>>
>vr

Anyone forgetting that this is like dvd and Blu Ray? It always takes a while
>>
>>323157382
this guy knows whats up
>>
>>323157705

I've seen retards buy 1k Blu Ray machines in the past for what? A little more resolution over dvd? Then this comes along at 600 and will decrease in price by the year and people are offended? That price tag is literally the premium for hot tech. It's not even that jacked up

I'll get vr when some real games come on on the level of open world shit. Not flight games and fucking tech demos.
>>
>>323158396
>I'll get vr when some real games come on on the level of open world shit.

But anon, paying 700€+ for some porn isn't that bad
>>
>>323158396
>real games
like what? having your character not sitting in game will cause people to get nauseous really fast
so there will not be anything but flight games and tech demos
>>
>>323158709

Assassins creed vr? Mass effect vr? Gta vr? Battlefield vr? Tomb raider vr?

Things along those lines. If we don't get that then what's the point? I'm not getting vr for a few shitty titles I want all releases in vr. The porn thing did make me think twice though hmmm I'll see how development goes for that
>>
>>323159017

I hope we get vr in fallout or skyrim

>literally get raped in vr from pov
>pregnancy mods in vr when you give birth
>getting raped by a giant deathclaw or ogre
>>
>>323159017
none of those games will ever happen.
anything that has the character moving will cause you to puke

this is why tf2VR does not work or hl2 VR

unless the characters in the games you listed are all cripples and the game built around them sitting, it's not going to happen ever

everyone who has tried hl2 VR or tf2 VR have become motion sick really fast
>>
>>323159269

You must be lying. Because there is literally no point to vr if you can't do those things
>>
>>323159269
No one has tried any of those with Vive, Vive allows you to walk around which may solve the problem.
>>
>>323132643
That's not even a official price. It's just a placeholder price that some employee at amazon think is funny to put there so he can bait some clickbait journalists.
>>
>>323159460>>323159419

Do you live in an empty warehouse? The vive has you restricted to the size of the room. Jesus you guys literally know nothing how VR works.

FPS games won't work on VR nor will 3rd person games. Only games where the character is stationary like in a cockpit will prevent motion sickness.
This is why it's absolutely stupid that people are hyped about VR. If you're not a flight simmer or racing game fan, VR is useless to you.
>>
>>323159017
why aren't GranTurismo and AceCombat7 real games?
>>
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Someone make a Sony edit of this
>>
>>323159650
No as long as you're not sitting on a chair and doing basic movement you can trick your inner ear.
>>
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DONT BUY THIS VR CRAP GET THE NX BROS!
>>
>>323159883
Great idea, just jump around your room while trying to play an FPS game, knocking shit over and tripping over the cable.
>>
>>323160040
You can run on the spot you dumb nigger.
>>
>>323159650
Vive's 15x15 meters is A MAXIMUM of two cameras. It's not a minimum, I don't think there's even a minimum as long as cameras can see it.
>>
>>323160197
how does running on the spot make the fluids in your inner ear move back as they would when you actually move forward? jesus christ man just go ahead and buy the oculus and puke your guts out while performing aerobics
>>
>>323160406
>Vive
>Cameras
wat
>>
>>323160406
The point was that you'll hit a wall when you're trying to get to somewhere in an open world game.
>>
>>323159650

Someone who knows about vr prove this motherfucker wrong. If vr is that limited its gonna fucking flop. It's hilarious that he thinks you can't play fps or open world games with movement in this
>>
>>323160406
15x15 feet, not meters

Also Rift does room scale as well if you have two cameras.

http://uploadvr.com/room-scale-possible-testing-the-standing-tracking-volume-on-the-oculus-rift/
>>
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>>323160723
He's saying that room scale won't work well for FPS, which is true.

In theory, you can do redirected walking but you'd still need a large enough room.
>>
>>323160723
Just google about you idiot. Anyone who's actually followed the development of VR knows about this.
https://en.wikipedia.org/wiki/Virtual_reality_sickness

You can't be this in denial.
>>
>>323160901
>>323160962

Seriously? VR is gonna flop then fuck this shit I can't believe I got excited for this
>>
>>323161079
It still has lots of good applications though. Like you can watch movies from a gigantic virtual screen or just look at cool 3D stuff.
Or play the shit out of simulators.

But in no way is this shit worth 600+ dollars
>>
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>>323159727
Here man, freshly made OC just 4 u

I hope you like gin&tonic
>>
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>>323161079
>it took you this long to fall out of the VR meme
>>
>>323153021
I'm there with you man.
>>
>>323159419
You are a fucking retard.That is all.
>>
>>323160901

The concept of controlling your character movement walking is silly anyway. The VR googles should be just the camera controls, the rest should be made with a normal controller.
>>
>>323160662
You're not supposed to walk around using your feet, there's a pad for that, you are ALLOWED to walk around and use cover et cetera, but it's not supposed to be used as standard movement.
>>
>>323162030
>>323162173
Yeah but again, virtual reality sickness ruins that.
I'm sure there's some people who can withstand it. But I'd not bet 600 dollars on it.
>>
>>323162504
>sickness
I think those people need to stop being tiny whiny bitches.
It's the same kind of people that complain about a headache and feeling sick after looking at a monitor for 5 minutes.
>>
>>323161505
*also on PC
>>
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>>323162664
It's not, though

It's also just a 5 minute long tech demo, who cares
>>
>>323146208

>Implying its game format has any bearing on the quality of the hardware itself

Considering it meant using shit tier textures in most games, it absolutely did.
>>
>>323162648

I honeslty think a lot of them are just experiencing a placebo, like those people that say they get headaches from wi-fi signals
>>
>>323162664
Harada flat out denied it

>>323162773
For now, Japanese fans are rallying the shit out of Bamco once they found it out.
>>
>>323162648
I know a lot of hardcore people who just can't play an fps or a tps with the oculus devkit and so on.
But shit like eurotruck simulator and flightsims are fine.
They say it's not an overwhelming nausea but you would not want to experience it for longer than 30 minutes.
>>
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>>323161521
>>
>>323155512
>Bloodborne for PC
>Uncharted 4 for Xbox One

sonuggets btfo!
>>
>>323132643
>/v/ was saying it would be $300
>$800

Where do you people get your sources
>>
>>323156140
>expecting no one to mod this for pc

it's like you never used a peripheral on pc
>>
>>323163507
>have to write libraries for camera, PS move, and PS VR
>have to make it work with existing VR games
might as well just buy a DK2
>>
>>323146208
>Comparing SNES to a fucking arcade board in a console shell that most consumers couldn't even afford

You mean like the VR glasses that cost $600 for Oculus and $800 for Sony?
>>
>>323133694
HOLOLENS :)
>>
So how long until we start seeing third person oculus rift games?
>>
>>323161521

So why is sony investing so much in this blunder as you say? They will lose a shit load of cash
>>
>>323134663
>If you're referring to the Vive, there's nowhere near that many titles being developed.
Do you really think there will be a staggering amount of Rift-locked games?
Do you really think the few that lock out the Vive won't be patched in a matter of weeks?
It's a screen and some motion data, making exclusives is not only a retarded choice, it's a conscious lock-out, not a lack of support.
>>
>>323164217
For the same reason they bothered with Playstation Move.
Because everyone else is doing it.
>>
>>323164335
>tfw Move was the best motion controller out there
>got no love because it looked like a better version of the magicwand
>>
>>323159650
>FPS games won't work on VR nor will 3rd person games.
They're literally bundling a 3rd person game with the pre-order.
>>
>>323163707
Exactly, PSVR is not much better than oculus devkits. Nobody is going to be using PSVR on PC . Cheap Oculus knockoffs will be the cheap PC VR. They open sourced their Dev kit for that explicit purpose.
>>
>>323164734
wow that's pretty fucking retarded
>>
>>323164734

So this guy is lying to me? Fuck I forgot this was /v/ I'm going elsewhere for answers
>>
>wait 1 year
>thanks to Murphy's law I have a VR-ready 30 petaFLOPS PC for $50 dollars and a HTC Holodeck for $25
Thanks earlycucks. :)
>>
>>323164908
The dude isn't lying though. Just because they're bundling the game with it, does not mean it won't cause VR sickness.
>>
>>323164296
>it's a conscious lock-out, not a lack of support
So then, like pretty much every single current console exclusive? Because they sure as fuck don't use any special features from a PS4 or Xbone, probably because there are none worth mentioning.
>>
>>323165138
No, not at all, it takes lots of extra work getting something running on a different OS with different hardware, even when they use the same x86 architecture.
If it was that easy, we would see fan made ports.
>>
>>323164734
>>323164908
They compressed the movement of the camera and did a bunch of clever stuff to prevent the feeling of movement.
https://www.twentymilliseconds.com/post/luckys-tale-avoids-vr-sickness-camera/

The camera is not following the character more so than you're overlooking it.
>>
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>>323136698
>...splits the raw processing 3 times for a silky smooth 30 fps
I'm half-watching a really depressing movie with my family atm and burst out laughing for a good ten seconds. Thanks for the chuckle, you delightful little idiot.
>>
Y'all niggas dumb as shit if you think they're going to make the headset more expensive than an actual PS4. Sony is an electronics company that produces its own tech, they don't have to rely on third parties like the rift. I mean, I'm not saying it's gonna be better, but it's definitely going to be cheaper, maybe $400 max.
>>
>>323163707
PS Move already has drivers and the PS4 camera is literally a webcam. It will be emulatable. Someone will write a driver for it, I guarantee you.
>>
>>323165292
We don't see fan-made anything because consoles have so much (hardware supported) DRM that it's impossible to do anything that isn't supported by Sony/MS. There isn't even open access to some SDK or to dev consoles.

Fan ports are completely irrelevant though. The dev has access to everything they need to get any game running on all 3 major platforms. You think Halo 5 can only run on Xbone because it uses some special features? Or Bloodborne on PS4? Fuck no. It's 100% marketing, because if it weren't for exclusives (and being "cheap") consoles would have absolutely no worth and no way to actually compete since they're completely generic and devoid of any significant features that the competition isn't capable of. There are plenty of engines that run multiplat just fine.
>>
>>323166152
No, again, it's because architecture similarities aren't enough to just retrofit games onto other systems.
Do you really think a PS4-PC port is just compiling the game into an exe?
>>
>>323166142
>PS Move already has drivers
No positional tracking, unstable in Windows.
>PS4 camera is literally a webcam
Wrong.

Enjoy waiting for someone to write complete drivers for three different things.
>>
>>323166142
Why would you pay $800 for PS VR, $60 for PS camera, and $100 for Move when you can just buy the Rift or Vive?
>>
>>323166370
No, because there are significant differences between PS4 and PC, such as the critical fact that on PC the GPU and CPU do not share the same memory.

Making a game multiplat (ESPECIALLY when you can use engines that handle most of the shit for you and already exist) isn't some incredible effort compared to making the game in the first place, definitely not for any major company. Exclusives exist to get you to buy shit that has no particular worth on its own. Any dev can make a game multiplat, exclusives are a result of business, not of software development.
>>
>>323133694
Hololens if anything.

All I saw for PSVR are indie walking sims with hipsterish stylised graphics(for obvious reason).
>>
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>>323166748
>>
>>323167078
>Hololens
>$3000
>tiny FOV
>>
>>323166835
>No
Then what are you even trying to argue?
We aren't talking about exclusives being retarded, we're talking about what will happen with Rift-Vive exclusivity in practice, console ports demand cracking DRM and reverse engineering, then actually porting the game to PC, with Rift-Vive we are talking about only cracking a lockout, maybe a universal tool to re-interpret the motion data at most.
>>
>>323166748
You're acting like PSVR won't be bundled with PS Eye, nobody owns it.

Also Move is not a requirement, it's as optional as the Rift touch controllers are.
>>
>>323167325
[citation needed]
>>
>>323167373
Half the tech demos don't use it.
Their flagship game doesn't use it.
>>
>>323167474
>PSVR won't be bundled with PS Eye
[citation needed]
>>
>>323167213
>if anything
Hololens enhance games, VR straps monitor 10 cm from your eyes and requires 3 times the performance most users can achieve.

Reminder that to max modern games in 60 FPS you need dual GPU builds, and with the influx of "nvidia gameworks fuck my performance up" features caused by their inevitable monopoly in the market it'll probably grow to 3 or 4. And we aren't talking about 60 FPS but about 90 or 120.
>>
>>323167596
I didn't make a claim to source, it's just very silly to presume there will be no PS Eye bundle when nobody owns PS Eye.
>>
>>323132643
Nah, is gonna be cheaper, is also gonna be way crappier than Ocullus. Sony is known for their low quality products.
>>
Bloodborne for Windows confirmed
>>
>>323167237
>Then what are you even trying to argue?
That there are no fucking features that either console has that exclusives make use of.

Let me put it this way for you, since it's the topic of the thread after all. Having a game that's on PSVR and not on Xbone makes perfect sense. BECAUSE PS4 HAS A HARDWARE FEATURE (VR SUPPORT) THAT XBONE DOES NOT HAVE.

Having Bloodborne exclusive? Pure business arrangement. Having Halo exclusive? Pure business arrangement. Bloodborne could have been made to run on Xbone, easily. Halo could have been made to run on PS4, easily. Same goes for PC. A PSVR title *COULD NOT* have been made to run on Xbone, because there is no Xbone VR.

Get it?
>>
>>323167847
>That there are no fucking features that either console has that exclusives make use of.
And nobody fucking said otherwise.
You are arguing nothing to nobody.
>>
>>323166465
There's people on the Occulus forums working on a positional driver as we speak. As interest builds in VR, we're going to see better drivers, and if the PSVR is even remotely successful, it will absolutely happen. Shit, even the Wii U Pro Controller has a driver, it's just a matter of time for the community.
>>
>the game has to be rendered twice!
It's not like Mantle/Vulkan API allows caching draw calls (commands)
>>
>>323168068
That's why PC VR headsets will be a flop.

No DX12/Vulcan games until 2018 or even 2020.

Outside of few microsoft exclusives, but who the fuck would install Windows 10 to play "totally not another Moba with well known name" Fable Legends and other thrash?
>>
>>323168061
But the Wii U Pro Controller is actually good.

PS Camera won't even solve for occlusion.
>>
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>>323140382
You are talking about Oculus/Vive, dude. SonyVR is going to be exclusive to ps4 and it's bunch of shovelware games that will stop being made year and a half after release.
>>
>>323132643
DELETE THIS
>>
>>323167972
>And nobody fucking said otherwise.
Then you agree with me, that current exclusives are in fact a result of conscious lock out.
(This is what I said here >>323165138
)

The very same thing could happen with Rift and Vive. Would it be easier to hack around than consoles? Sure, probably, but it's quite rare that such unofficial support is universal and high quality. How easy is it to get a D3D game to run on OpenGL or the other way around when you don't have the source code and need to rely on some wrapper? How efficient is the solution compared to each game using its native API in its native environment?

If the industry doesn't converge on some VR SDK that all the major hardware manufacturers support you can expect to be locked out of certain games in terms of official support because of business decisions and if (IF) some sort of Oculus<-->Vive wrapper/translator does pop up it will probably not provide universal support and will not work as well as the native solution. Should be easier to do than my DX and OGL example, but if you think it will be perfect you're living in dreamland.
>>
>>323168837
>Then you agree with me, that current exclusives are in fact a result of conscious lock out.
No, they are a result of a conscious decision to not port, locking something out and not taking action to support it are very different, the mindset is the same but the solution on the part of enthusiasts is incredibly different.

>Would it be easier to hack around than consoles? Sure, probably
Uh, no, definitely, by a huge margin.
Again, they are screens with motion data, not unique hardware that require conscious work on the part of developers to support.
Crack the DRM like any other DRM that already gets cracked within days, and, if necessary, use a motion data interpreter program.
There's nothing else to it.
>>
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>SEVEN HUNDRED NINETY NINE DOLLARYDOO motion sickness simulator
you can't make this up, r-ri-right?
>>
>>323132643
It can't be $800
Unless the higher ups just have no idea of what consumer interest level in VR is, there's no way they think they can get away with charging twice the price of a PS4 for an objectively worse product than the Rift
>>
>>323168193
At least EA/Dice is technically competent, but
>buying EA products
>>
>Xcucks think Hololens has any real future in vidya

top lel
>>
800 is probably the cost of it bundled with a PS4, not the headset itself. Just like how everyone was reporting the Rift would cost $1500 when they said that a Rift +PC bundled would cost $1500.
>>
>>323164908
Sort of, As long as camera control is mostly done with the head and moves gently, and with changed scaling so your avatar isn't a giant and you don't have to make big movements, 3rd person is actually the most stable and least motion-sickness thing in VR. FPS games can work as well, but not a standard FPS game. FPS on a screen has all sorts of methods of movement, scaling and effects that work and look great on screen, but are downright impossible in VR. And FPS will always cause motion sickness for some people if they turn with mouse/stick instead of their body.
>>
>>323152150
debit card
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