>For Viewtiful Joe, we brought in some kids to a focus test and asked them, "What do you think of the characters?" And all the kids said, "Oh, his head's too big," or "Silvia's annoying, I just want to kill her." They were just trashing the game, so I just got pissed off and said I'm not changing anything.
Why can't more devs be this based?
>I was told that my characters were unenjoyable
> I decided to leave them as is
> The game tanked commercially and is only well loved by internet plebs on 4chan
Successful japanese creators are always the most based humans on the planet.
>For Lunar Scythe, we made a thread on /v/ and asked them, "What do you think of the protagonist?" And all the kids said, "Oh, her boobs are too big," or "The color scheme and scythe are too edgy, I just want to kill her." They were just trashing the game, so I just got pissed off and said I'm not changing anything.
Is it really a "based" course of action to ignore criticism?
>is Kamiya single?
He keeps his arcade boards collection at home
Obviously he's drowning in cute babes
>makes great games
>doesn't take shit from anyone
>blew goobergators the fuck out
Is there anything this man can't do?
Kamiya blows everybody the fuck out, including /v/. Narrowing it down is just kind of not giving him enough credit.
He doesn't take "sides" or tries to make a message or something, he just wants to make games.
Which in this day and age is something I greatly respect.
He's honestly the only developer I give a shit about anymore.
>directed RE2, Viewtiful Joe, Okami, DMC1, Bayo, W101
>all original games except for the one sequel (RE2)
>all awesome games
>RE2 is the third best RE game after REmake and RE4
>created the character-action genre with DMC1 and perfected it with Bayo1
>made the world's best Zelda game with Okami
>blocks everyone online
>doesn't give a fuck
>loves shmups and can 1cc them all the time
>We asked Mr. Kamiya about why Viewtiful Joe 3 never came to be
>"Well, the answer is actually quite complex. Essentially, Viewtiful Joe 2 didn't meet expectations, and Capcom wanted to ensure that any further entries into the series would be very high quality. There was also a secondary problem of Viewtiful Joe doing extremely well among critics and 'hardcore' gamers, but very poorly among regular people."
>"We floated some basic ideas. I had a basic outline for the game, but Capcom wanted to have more of a hand. They said, 'It's a game about movies and you already had a stage based on Star Wars and Indiana Jones. We want you to have a stage based on Paranormal Activity,' which at the time was very popular in America and mildly popular in Japan. I said that would be very dated, whereas Star Wars has stood the test of time. They said it was popular."
>"Another idea Capcom gave me was that girls, and by that they meant Silvia, tested poorly in the 14-20 year-old male demographic, which was Viewtiful Joe's target audience. They said 'Joe uses fists and Silvia uses guns, so add a character who uses a sword besides Alastor.' They wanted to add a talking dog with a sword in its mouth. I said I would consider it, but I was lying."
>"Ultimately the game never came to be. It was probably for the best."
>Viewtiful Joe doing extremely well among critics and 'hardcore' gamers,
Certainly wouldn't with today's critics.
He was also completely right about Paranormal Activity and that part with the dog and a sword in his mouth is just hilarious today.
Is he a douchebag though? Maybe he brought that up when he was pitching Okami and the room full of stuck up executives thought the whole game was THEIR idea and greenlit it right away.
>I said I would consider it, but I was lying
Double reminder that this is what happens when you get fucking kid and listen to them
... Which I seem to can't remember the name of because of how bad it was and how different it was when first previewed.
Anyone remember the name?
It first looked pixar/dreamworks like, had 3 characters with a black guy
and then years later it went edgy as fuck and stupid due to kid testers.
I thought it was Overwatch but that name sounded close to it.
Not him but as much as I love Viewtiful Joe, being a critical darling was all it succeeded in. Got two games, 2 spin offs, merchandise, and an anime series.
Capcom tried hard with it and tried to make it the next megaman but it just wasn't a success.
Fuck, I knew there was something off, thanks anon.
Shit is still painful as fuck to remember.
Fucking 12 year olds saying they will give it to their younger siblings.
I really need to see Bayonetta in black lace panties now
>Games are expensive to make.
>Focusing on the lowest common denominator will ensure us the most money.
>With more money, we can make our games bigger to compete with other games.
>This ensures games get even more expensive to make.
Why do we allow this industry to canibalize itself? We know cheaper indie games can be even bigger hits in spite of a lack of fidelity, yet we keep promoting this ever climbing house of cards.
Of course. The man is a fucking genius. Definitely one of the best game devs of all time.
One of my favorite responses of his is here:
>Kamiya was lucky to wreck only a few hundred feet from a hospital, but still required surgery and months of rehab. This hospital stay was not without its own benefits. After discussing the ordeal Kamiya tweeted, "But, I did get with a nurse."
However, the next tweet read, "But we broke up a month later."
He's got the magic
>Okaa-sama, when I become a man, I will continue being myself!
What the fuck. I must have missed that initial Overstrike trailer cause that looked fun and entertaining as fuck
(plus, that Hives.). Fuse looks like your typical brown scifi-fps shit.
Well shit, is there anyone who even competes with him? The closest I can think of is Swen from Larian, but that man only shines because of the all the adversary. In a different age, Swen would just be another face in the crowd, where as Kamiya stands out.
I always thought cookieface itagaki was pretty based, even if his games kinda sucked later in his career
>In April 2011, Hideki Kamiya met with the families of Tohoku earthquake and tsunami victims. After a brief interview in which he expressed his condolences and hope for closure, he reportedly burst out laughing and made rumbling noises and mimicked people being swept away by waves. He then picked up the child of a deceased victim and yelled into her ear "ASK YOUR MOM OH WAIT SHE'S DEAD, BLOCKED", and proceeded to put on a pair of sunglasses and unleash a barrage of martial arts attacks on the small child. She was rushed to the hospital where she was pronounced dead due to extreme trauma. When asked later about the incident, Kamiya became visibly sexually aroused and repeated the same attack on the reporter.
Man's got more confidence than anyone else in the industry, I respect that.
Not that my respect means jack shit but still.
There's nothing wrong with a dog with a sword as long as there's all sorts of mystical shit that it fits with, like in Okami.
However, in Viewtiful Joe, it would just be really stupid
I was super hyped for Overstrike when I first saw that trailer.
I loved it. It looked like the funny, action-packed campy spytech thriller I've been waiting for since the Incredibles
Feminists own your Western white knights.
Deal. With. It.
>brings in focus testers with no intention of listening to the focus testers
>The opinions of focus testers can never, ever be wrong.
Yes, you are.
remember that listening to focus testers killed overstrike/FUSE, lol
I remember when the first Fuse trailer came out and people were going fucking apeshit over what happened and there was an Insomniac employee in the comments responding to each person individually all "W-WAIT DON'T GO"
Kamiya probably had one of the best senpai a game designer could have back then. Shinji and him were and still are bros. It's cute how much he still looks up to him.
Also if he had long hair, I bet he would look like a badass wandering samurai.
Because AAA games are directed by people that have no love for them and just hand a list of things they want in the game to the devs before spending most of the budget on marketing.
The sad truth is with enough bullshit hype your game doesn't even need to be good.
>Why can't more devs be this based?
>Almost every original project of their tanks commercially
>Platinum has to make multiple shit licensed games so they have at least some money on their own projects
>Platinum has to sign exclusivity contracts so they could at least get some additional funding for their games
>dragon "sub 25 fps" game will most likely tank too
Kamiya may create some good games, but holy shit he's bad for business for almost a decade now. He should be glad he's in Japan, so they can't just fire him.
Why is it that nobody ever posts the other picture?
I am scared about the rumour according to which Zelda for Wii U was ready last year, but they delayed it because of focus testing in which people complained about the game being pretty much like the NES games (you can get lost, not a lot of story).
Sometimes you just gotta listen to your heart
Kids can be really stupid and really shouldn't get massive input on a game unless it's specifically being targeted at them.
But why the fuck would you even bother having a focus test in the first place if you are going to ignore all feedback? I wouldn't call that based. Probably was expecting to get easy positive blurbs that could be used for PR/marketing.
focus testing and demo charts and all that shit is purely business decisions and business decision tend to make shitty games.
as cave story has shown all it takes is one man with common sense and you can make a masterpiece.
I still can't believe he is still making that. Is it a joke? How can a person pay so many artists to make the same character. Not to mention the guy doesn't even understand his own character.
People criticize Dobson for TECHNICAL SKILL, not content.
There's a difference.
Nobody looked at Viewtiful Joe and told Kamiya "maybe if you used this camera angle, or this HUD instead, or if you used a slightly lower character resolution, or recolored Joe's outfit" etc. etc.
Unless you demand this same level of rigor in your entire life, quit cherrypicking.
>I claim 2+2 =4
>"BURDEN OF PROOF! BURDEN OF PROOF!"
>Fine, let's look at the iteration theorem applied to the successor function...
Quit being a fucking faggot you fucking cockgobbler.
>But why the fuck would you even bother having a focus test in the first place if you are going to ignore all feedback?
There is always the possibility of the test group coming with some perhaps obvious in hindsight observation that you never really thought of before.
But no matter. You have to understand that tests like these are made so that you can adjust how the product should be promoted.
Does your product not resonate with kids? Then don't advertise to them.
Does it resonate with kids? Then get those ads in between the morning cartoons etc.
Yes, but it suffers because he's a lazy shit. His content is awful thanks to him being fucking Dobson.
His pencilwork, earlier animation and attempts at doing work out of his comfort zone are not the same subpar fill-bucketing and after effect slapping shit he seems to regard as a perfected art.
This isn't really the thread to discuss this shit, but you know.
Kamiya or the interviewer were talking about female characters and their cat-like gestures. The translator said to the interviewer that it was strictly a Japanese cultural thing which Kamiya interjected going "Chigau, chigau, chigau (no)" and said that that American gravure pinups had girls posing on all fours while arching their backs too. And then Kamiya went on the ground and demonstrated.
Just got done watching the making of Bayo.
That's some good shit right there. Had me laughing quite a few times. I was wondering why Bayo2 was missing a certain flare and this kinda explains it.
>you'll never cuddle with kamiya and have him whisper tweet-sized insults into your ear
>why cant more devs put shit gamers dont like in their products
But they do. All the time.
They used to be.
But then something happened between the times of 2007 and 2009 in which devs got the idea that pandering to a base that doesn't exist will work out the best for them.
but Capcom was pleased with the results of Viewtiful Joe (especially since it was a very low budget game) that it got two sequels, a spinoff and an anime adaptation. Capcom was trying to make Joe into their mascot character, but that didn't work out cause Capcom isn't very good at maintaining something like that, as evident by the treatment of Mega Man and various other IPs.
because gaming isn't a hobby anymore, it's a cash grab from the entertainment-starved masses
those kids seem pretty impressive, they got it all right
too bad japanese phil fish wouldn't listen
And being delusional is even further beyond.
Where is Viewtiful Joe now, if it's so great?
DEAD, like all the other trash concepts this man shits out.
Bayonetta is his best thing yet, and even that's an unwieldly concept (though at least not as impossible as VJ or W101), not to mention having angels for enemies was a fuck-awful PR decision.
Maybe because making money is more important than pissing off kids?
>All that yet somehow companies continue to hire them for games.
They may not make much, but a fuck ton of people know they are the go-to when you want an action game. They pretty much live on other companies needing Vanity Projects to stand out from the AAA mass, whatever they sell big or not.
IT hasn't ruined them so far so it's admirable.
>Where is Viewtiful Joe now, if it's so great?
dead, along with literally every capcom franchise that isn't street fighter
>Bayonetta is his best thing yet
that's a funny way of spelling RE2
Okay from shit I know, so far focus testing has given us:
>Turned Overstrike into FUSE. From a shooter with a fun design to the blandest generic dark n' gritty bullshit. All because young teens tried to act all tought "I-I don't play kiddy games. I'm a big boy!"
>Removed the crazy dark Mickey Good Mickey mechanics from Epic Mickey, removing the one thing going for it. Because people were butt hurt of "T-that's not muh Mickey"
>Made Portal 2 way easier than Portal 1 because puzzles are hard.
>Turned Jak & Daxter into a GTA clone because kids were into GTA and didn't want "kiddy games".
What are examples of Focus Group testing that has given us good results?
They updated him, but then kept making garbage games until it died.
ZXA (MMZ/ZX in general were anime shit)
Killing MMBN instead of evolving it
Not at least releasing just MML3 on new hardware
Collection games and ports to solidify the death
But there is that TV show coming in 2017. Maybe there'll be a solid reboot.
I think you're a little confused there, MGS has never been shit on by focus groups because kojima has always had a "my way or bust" policy
MGS was hugely popular in america and being a massive westerboo, he made Raiden as an attempt to cater to the american audience (literally read anything raiden says in mgs2 with this in mind)
he took snake away for the same reason he re-used nanomachines for every story/plot he's ever done, he's just not too bright and a huge westerboo
a good example of focus groups destroying franchises and beloved characters is sonic, splintercell, crysis, bioshock (wait a minute, that card...) dragon ag- hell, any EA game at this point, and most of Ubisoft's catalog