My experience with the game was mostly "what is the cheapest and easier way to get through this trash gameplay so I can finish the story and listen to more of the OST. Which is pretty much the opposite of how I usually enjoy games.
It had some decent concepts behind it (combining moves and such,) but really poor execution. The combat just felt clunky and was just generally a chore.
Didn't help at all that I wanted to play it with a controller on PC, game would frequently decide to enable mouse cursor. It'd make it impossible to aim abilities. There wasn't anyway to resolve the problem from what I could tell.
Great atmosphere and soundtrack. I ended up playing it more for the music than the gameplay.
One of the problems I had is that it actively discouraged clever plays. The weird combat-queue was a neat idea, but it falls apart when half the times the actions you queue up don't do anything due to impossible to predict circumstances causing your actions to do nothing.
Instead of racking up combo filled queues, it is pretty much just always a better idea to dash in, wack them, and then dash out.
>>323123457 God-Tier OST Great style Gameplay wasn't perfect, but better than Bastion as it actively wanted you to try new powers for different pieces of story, as opposed to Bastion where you could start and end the game with Hammer and Pistol with no reprocussions (Unless you used shrines to make the game harder, but the player shouldn't have to be the one to make the game challenging, especially for no reward.)
For whatever reason the way you can combine attacks in so many different, viable ways got my dick rock fucking hard. I personally loved the gameplay, I don't see why people think it's boring or limited.
>>323123457 Love the soundtrack. Wonderful artstyle and designs. Really enjoyed the minimalist storytelling and the narrator. Fantastic way of handling modular difficulty. Liked the gameplay, and enjoyed unlocking more abilities as I went. Had fun with the enemy variation at first, but their level 3 upgrades made some tedious to fight. Could use major work on compatibility, had to shuffle files around to get the game working the first time. Overall, I really enjoyed it. Great deal if it's on sale again.
>>323126772 I didn't find it unpredictable, but just that many attacks would invalidate or weaken further attacks in the turn segments, which made the turn almost pointless. Finding something that worked was great, but then I felt kind of bored that I wasn't still developing and improving a new attack sequence.
The ending didn't hit me the same way Bastion's did. Maybe it had to do with the lack of a choice.
>>323123457 Pretty okay. I can't stand the narrator's voice though. Maybe he's supposed to sound dark, hot and mysterious, but I just find his voice annoying as hell. At least Bastian had a fun, gangsta nigger I enjoyed listening to.
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