Let's take this asshole as an example.
>It sets him up as your rival
>he has all the same weapons and attacks, leading you to believe he plays by the same rules
>you can't break through his unite guts with the claws or the sword, but he can break through yours
>you can't use unite guts to reflect his bomb, even though the game sets up that you can reflect round projectiles back at enemies, so long as they aren't covered in spikes.
>The shockwave for unite tombstone can hit you even in the air
>When you hit him, he doesn't have to collect all his people but you do after EVERY FUCKING HIT
>can immediately attack after using unite guts, while you have to wait afterwards, which leaves you open. Makes sense because it's supposed to be a fucking counter.
Seriously, why the fuck does this game get so much praise?? This is just ONE PART of the game, and people say this is one of the best parts of the game.
Because you're judging the game based on your expectation of what it should be rather than what it is. Also it sounds like you're just angry because you got your ass handed to you, maybe you should try easy mode.
WE MEET AGAIN
why is everything this guys says so entertaining
Because his is stronger? It's not the exact same Unite abilities, and it should be noted that since ALL of his are superior to your own in some way, and ALL of yours are inferior to his, he is a superior user of the Unite/Unify abilities than you are. I don't know why you think "Rival" equates to "Literally a reskin of you, especially in a statistical manner".
kek, sounds like you need to get good faggot.
I will say that if anything, the game is god damn hilarious.
Okay, I get that. But how the hell am i supposed to expect that a counter that looks EXACTLY like mine, doesn't get destroyed by sharp attacks? I get that he's supposed to be better, but there's no indication there of what will happen. Once again, if there was some visual indicator like most games in this genre I'd understand. But there's not.
Getting good is a process, as it is with any game. I've played games like Bayonetta 2 and DMC 4 to death but those games make the process a hell of a lot more fun than this one. Everything follows a set of rules in those games, while this one seems to forget them around every corner.
I don't give much of a shit about the health. Vergil had more health than you in DMC 3 and his attacks were entirely different, but they all made sense. You knew exactly what to expect, it was just whether or not you had the skill to react. This game seems to rely on prior knowledge that you don't have, in order to react properly in these fights.
>if there was some visual indicator like most games in this genre I'd understand
>like most games in this genre
Be honest here, is this your first Platinum game?
Anything relating to Kamiya has that same "issue" you just have to be man enough and git gud.
The indicator is you hit it with a sword once and learn that doesn't work for the next three encounters.
You also have the potential to have tons of abilities Vorkken doesn't, like ukemi, dodge mines, hero time, hero counter, etc.
I've played Bayonetta 1 and 2, Vanquish, Transformers: Devastation, and Metal Gear Rising. None of them has this same problem to this degree. I've also played DMC 3 and 4 to death, and while those aren't made by platinum, they're in the same sort of genre.
Right, so as a new player you'll hit it with your sword, think "oh okay this must not count as a sharp attack" then try to guard against his sword and get fucked. then you'll probably try the claws too, just to make sure this is as bullshit as it seems. Even if that doesn't equate to a ton of damage, it's still an example of the game's visual language being ambiguous at best.
>Be honest here, is this your first Platinum game?
That's literally what you said, so i answered with all the platinum games I've played. Even the ones that aren't directed by Kamiya.
>Even the ones that aren't directed by Kamiya.
One he's not me, two I said the ones relating to Kamiya you idiot.
Hell that includes his previous works during the Clover days too.
Why the fuck would you think the sword doesn't count as a sharp attack? You've fought Nyerk at this point. You would just think it doesn't work. Even if you just stupidly assume your block suddenly got better and try and guts his sword, you still only eat one hit before learning that doesn't work.
I get the stigma against trial & error game design, but getting pissy about a game causing you to suffer one small fumble to learn something about a reoccurring boss fight is nuts.
>try to guard against sword
>get hit anyway
>conclude that guts must not block sword
>try to hit Vorkken with sword
>his guts blocks sword
>revise conclusion that Vorkken's guts can block sword
Not that hard.
I for one loved this game. The final boss was hands down my favorite boss in any game I've played, the buildup was intense and I've never felt so hyped going into a final level.
Discounting the Final Ultimate Wonderful Arrow (there's no way that isn't anyone's favorite) the boxing match against the giant robot in the volcano completely caught me off guard. I loved that fight.
ITT: we're complaining about a boss that can be cheesed by spamming Unite spring and Unite guts.
ITT: everyone took the bait.
>I get the stigma against trial & error game design,
Not OP, but I don't think there's anything wrong with trial and error itself. It's kinda necessary to damn near every game. What's bad is when a game relies solely on trial and error to a point where levels are more about memorizing sequences and getting muscle memory rather than actually playing a game.
>Why the fuck would you think the sword doesn't count as a sharp attack?
Because I literally just saw unite guts block the sword, and the game sets up from the very beginning that unite guts CANNOT block sharp attacks. It's not like the game was the most consistent about it up to that point anyways.
>Scorpion tries to hit with with his claw, which has a sharp point on it
>lol you can block it
>Scorpion tried to hit you with it's tail, which has a very similar looking point on it
>lol, nah you can't block that
So yes, at this point I fully expected the game to pull that bullshit on me.
maybe we just have extremely different thought processes but when I attacked his guts with a sword and the unite shattered I simply thought "oh ok, better not do that again" and springed away.
That's what I'm saying, I get not liking games like that, but it feels like because of them, "trial & error" has become a dirty word when discussing video games. I feel like Wonderful 101 is more fair than a lot of people give it credit for
>OP will never be able to do this
>literally bitching about how strong the main antagonist is
Goddamn it /v/, I really hope Wonderful 102 is made. I mean Nintendo keeps trying to make Chibi Robo a thing and never gave up on Fire Emblem. Maybe there's hope?
>The game communicates stuff incredibly poorly, but after learning it, it feels great.
Yeah, other than the space harrier levels, this the crucial flaw of the game.
But once you figure it out, holy fuck, you are in for a masterpiece.
That's not an example of how the boss fight is bullshit, that's an example of your expectations didn't line up with the extra character. I never played as Vergil in DMC 3, and the first time through the campaign, there is nothing bullshit about anything he does. Your example is absolutely retarded and you should feel bad for saying it.
Personally I don't think she's too bad outside of when she's fangirling over Vorkken. The rest of her interactions with the crew are enjoyable enough.
Platinum games have a tendency of putting in one random character who's there to both drive part of the story forward and be insufferably annoying. There was Luka in W101, George in MGR, Loki in Bayo2, and so on.
I'm honestly not sure why, unless it's just to bug their fanbase because they know that they'll enjoy getting annoyed by something other than getting dunked on.
Well then i guess you should deactivate hero time and Ukemi so it's only fair ;^)
Oh and give him access to healign items becasue you certainly got them
ie Git gud you fuckign scrub. Jesus fuck it physically pains me to share the same air as such a retard as you.
My biggest gripe with W101 is that the first half of the game is fucking boring as shit because you don't have all the unites so it really limits the variety.
That 2nd half is fucking GOAT.
My guess is that way all the hate is directed at the little shits, and all the other chracaters looks awesome and fine in comparison. See GReen and Blue i found annoying at the start, but once Luka was there i was glad when they were talking instead of the snot nosed shit
Loki wasn't that bad, just kinda boring. But I could see how they needed another character to move the story along. George was just goofy, didn't have much screentime, and was a throwback to MGS4 sort of. Luka was an annoying brat first, then a complete shithead that fucks everyone over, THEN steals the spotlight at the end of the game.
>the wonderful 100
>just kidding, Luka is the 101st :^)
To be fair,
Wonder-Goggles is pretty shit as an attack, so you never need to use him.
I've been hoarding W101 images since I started playing the game, so I've got a decent supply of them.
though like 95% of it is Vijounne
I find it quite the opposite in terms of story, after Wonder Pink, the rest of them barely get any lines or interaction, Black I can understand but Yellow and White (Specially white) say next to nothing after the episode they appear.
But having all unites in the new game+ is bitchin'
>the wonderful 100
>just kidding, Luka is the 101st :^)
this broke my heart
It would be cool if you could create a lil' wonderful 1 once you beat the game
Yeah, White and Yellow get shafted after their introductions, sadly.
But with that said, I kind of feel like it'd be awkward to have six different people talking over each other trying to figure out what to do next all the time, and it'd also be awkward to gain new important Unite powers without them being introduced in some way.
I've actually found an absurd amount of Vijounne, more than any of the other W101 girls combined.
Granted, she's the best girl, but still, it's odd.