Is it even possible?
>who's mostly invincible?
He's weak to
>Sheer brute force
Just make a game where Earth is invaded by a bunch of muscle wizards from space. Done.
>How do you make a good game about a guy who's mostly invincible?
It's not a fucking Batman game. Superman doesn't have Batman problems like criminals have taken over a prison or a bunch of armed thugs took over a city block. That's not a Superman problem, that's a minor inconvenience Clark Kent solves on his daily commute.
Superman gets involved in things that are actually a threat at the power level he works at.
>hordes of aliens with super strength capable of killing him
>mad geniuses with super tech/alien tech
>other Superman-tier entities
Fortunately technology has advanced to the point where someone could crank out a half decent open world title with a character with Superman's power set and fighting style.
A superman game based on Tim Burton's "Superman Lives" script
>Tfw just finished watching Smallville after a 3 week binge
Regardless, that superman game that came out for 360 had a pretty decent idea going. Superman doesn't have a health bar, metropolis does. Only played the demot hough so I have no idea how that turned out, but shadow of apokolips for ps2 was good.
The main problems is not wether he's invincible or not (he's not, tho he always finds a way to defeat the enemy with little explanation). He's not a character easy to portrait in a videogame, an open world game could be good, but that would involve a massive world, if he's having a fight with Bizarro for example, the place should be destroyed, it would also involve a clever battle/flying system.
Rocksteady is our only hope
Think of it like Pokemon.
If you hit a Fire-type with a water attack, it does double damage.
But if you hit a Fire-type with a normal attack, it does damage but it doesn't get any bonuses.
Kryptonite is to Superman what water is to fire. Magic is a normal-type attack.
This is why Superman can still enter the fray even when it involves magic or divine entities(e.g. a sun god could hurt him with solar attacks but the immediate effect was that it just super-charged him.) He just can't prolong the fight as long but it doesn't cripple him the same way kryptonite or red sun-based tech can hurt him.
So we get a Japanese developer to make a Superman game? I don't see the issue. Superhero fiction westaboos are doing some neat stuff in the manga scene.
You know, we just don't have to make it open world. Silver Age Superman was a proactive man of adventure getting into all kinds of wacky shit.
The only real issue is that you'd have to accept that there's a limit to how far Superman can travel or how much he can destroy, due to the limits of technology.
Not to mention no wanton killing because that's just not a Superman thing.
from longer runs I would recommend Lucifer from Vertigo and Punisher comics written by Ennis
myself I like shorter stuff, bonus points for gimmick like in Red Son or in Deadpool kills Marvel universe
Remember that he's not the only one with powers. Don't make him fight street crime. Dig deep into the DC mythos and raise the stakes. Power level is relative.
No repetitive beat-em-up missions. Every enemy must be unique and story-driven. Yes, I'm describing a boss rush game, and it will probably have to be short, but it can be done.
If there MUST be waves of mooks at some point, make it clear they're only a distraction from the actual objective.
>Objective gameplay where he may be near invincible but has to protect people/objects
>levels where he has to take down a certain number of enemies in a time limit or he fails because the bad guy gets what he wants.
>Kryptonite as an occasional plot device for interesting boss fights
>Pull some badasses with real powers from the mythos.
> Yes, I'm describing a boss rush game, and it will probably have to be short, but it can be done.
not that anon but thats sorta what MGR was, you ran from one boss to another with some mooks inbetween, and bosses were the main meal.
the thing that worked with MGR (and all beat-em-ups) is that crushing waves of mooks is fun as fuck. The combat system is neat. It's fun to be powerful as sin and just fuck everything to pieces.
There's nothing wrong with making your main character stupidly powerful inside the context of the game. And it could work for Superman. Just make his flight mechanics simple and fun, and work out some cool shit with his many powers to use in combat.
>good plot device that was used many times
It's kinda hard not to use it too many times when the character has been around for 80 years.
They could always bring back the other colors of kryptonite that affect him in different ways.
well just picture a fight with darkseid in metropolis, buildings crashing down, using cars and other big objects as projectiles etc. basically Prototype on steroids
the biggest problem with supes is his flight ability and his speed, he is one of the fastest beings in DC universe and his flight speed would mean that you gotta make open world levels of whole world and possibly a fair amount of outer space because lolpowers.
add to that destruction as seen in Man of Steel and you get a game that cannot be achieved with current tech
>well just picture a fight with darkseid in metropolis, buildings crashing down, using cars and other big objects as projectiles etc.
So the ending fight from JLU?
no, you just make a guy who can fly "pretty fast" and limit him to whatever space you need because lolvideogames. and you don't do full city destruction because that isn't necessary for a fun game.
it's like this is the first time you've encountered the concept of a video game "adapting" source material.
fuck, it would be 100% okay if Superman takes small damage from random mooks' handguns, because it's a fucking VIDEOGAME.
how about a godzilla game where you can destroy buildings in a simplistic manner, and take rudimentary damage from the army's weapons?
also >>323089190 exists. Hulk is even more an "engine of destruction" than Supes, he ALWAYS results in huge devestation when he fights. And he's even more canonically invincible. yet somehow his game was the goddamn tits, because the people making it were focused on making a fun-ass game, instead of fellating the central character and reaffirming his power levels in comparison to Goku.
Well that's why they're usually sorted into TPB and labeled by story-arc.
There's the first few volumes of the rebooted Action Comics by Grant Morrison, who also wrote All-Star, if you want a taste of the newer, more modern Supes.
If you want a taste of the first of the modern Supermans, there's
>Man of Steel
>Death, World Without & Return of Superman
>Lex Luthor: Man of Steel
>Superman/Shazam: First Thunder
>Up, Up And Away
>Brainiac & New Krypton
As well as Superman Adventures which is set in the world of The Animated Series
When unarmed, Superman fights almost exclusively using his fists, so really you just need to build something around
>rapid-fire jabbing for damage
>heavy strikes to send an enemy flying
>grappling and throwing enemies and large objects
>heat vision attacks
>freeze breath/super breath attacks
>light speed dodge
There's got to be a reasonable restriction to how fast Superman can move given how big you can make a map for him to work in, but I think incorporating his super speed in the way he avoids attacks, if it's something like Viewtiful Joe/Godhand's dodging mechanics, or something like Bayonetta's Witch Time, would be a pretty elegant solution, not to mention I think it would work well either fighting on the ground, or fighting in 3-dimensions in the air.
Heat vision could be aimed precisely for the sake of puzzles or used with an auto-lock like Dante or Bayonetta's gunplay with varying intensities from stun to fuck you wave cannon.
>tfw I actually owned Superman 64 and played it when I was younger
>don't feel comfortable calling a vast majority of games shit like the rest of the memelords on /v/ because i've actually played an honestly, genuinely SHIT game with absolutely no effort put into it and
There was a leak on here a couple days ago from a Superman game being developed by WB Montreal
Gaming wise Superman is very hard to make.
So he has a vulnerability to a very specific material, and making so everyone has kryptonite knuckles and bullets simply sounds a bit forced, and you would essentially remove his invulnerability for game design, or maybe just some elite guys have access to krypto material? it's just easier to work with superheroes who are more flawed and vulnerable.
Superman can go superfast and fly, and he's also super maneuverable. He's not like a plane, so how do you make controls for that kind of ultra agile flying object? it's way harder than just making a plane, don't forget he also he's supposed to be extremely fucking fast. So fast that you'll have to cap his speed because he can fly faster than a console can render an open world (this is also why fighter jets in GTA games can't go as fast as they do in real life).
Then you'd also have to introduce environmental destruction in the open world, which isn't done much, but then he's supposed to be ridiculously strong, so there's another problem.
Long story short: he's a hard superhero to do gameplay mechanics wise.
I want a Superman game on the Saints Row 4 engine, that based entirely around original 1940s Superman.
I always thought a full on Boss Battle, kind of like Shadow of the Colossus may be the best option for Superman.
He has a decent enough Rogues gallery that are strong enough to kill him:
Lex Luthor (when he has his power armor)
Between these boss fights you can have management missions like helping people repair broken buildings, finding special items, helping to recapture creatures from Superman's fortress, things like that
I think flight is a pretty easy thing to incorporate. The real issue is how fast he can move.
No the real issue is how bullshit superman is.
You can't really have henchmen with 9mm's spraying at him and him losing a chunk of health.
Nor can you have every hostile person around holding kryptonite.
It would be more fitting for the prototype engine.
There's also the licensed game stigma that most of them suck dick.
Publishers and developers want as much control as possible over their games, this while dealing with a property that is hard to make and also they would have to pay DC some money for using the superman IP.
Some things from Superman can't be replicated properly in an open world game, like his speed, and the destruction he would cause, so why make a Superman game and not an original IP of a guy who flies and destroys stuff? With Superman you also have the problem that he's a moralfag, which limits gameplay even further.
This is why they make games like Infamous and Prototype, and give their C teams to make those movie tie ins of Superman and such.
I don't know if it's sad, but the only decent portrait of Sups in a game is in Injustice, and it's a fighting game and the main story is basically all the heroes and villains trying to stop this godly being. Sometimes I think there is no hope for the man of steel.
Thats actually a pretty good idea anon. I would love a game like that.
> fighting Sex Luthor in armor in top of Lex Corp
> Fighting a xboxhuge parasite in the middle of the city.
>Clímax of the game is fighting Darkeseid in the Apokolips
> List goes on
Has anyone thought of... you know, a Dynasty/Hyrule Warriors-type hack-and-slash adventure game? The hero-vs-army gameplay sounds like it'd be perfect for not just Superman, but the Justice League on the whole. But let's focus on Kal-El for now, and I'll theorize on other DC heroes if anyone gives a shit.
If you really wanted to be accurate to his lore, you could also give specifically Superman some sort of a... "Solar" meter, which would deplete as he uses whatever powers the devs want to program, like Super Breath or Heat Vision,but recovers naturally as he fights in areas irradiated by anything similar to a yellow sun; hell, you could even throw in a "Blue Sun" buff somewhere somehow, if the story called for it. Incoming melee/ranged (read: non-magic) damage could also be (partially) directed to the Solar meter; this would be to ensure Superman can take a thrashing and keep on smashing, so long as he has the power of the sun on his side. Hell, you could even have him use a bit of Solar meter to strengthen his basic combos and beef up his agility and evasiveness, just to keep his solar-powered nature consistent. As a result, Supes would be your go-to guy for outdoor missions, or onslaughts that no other hero can face; but, he would have a disadvantage in long-term fights where he couldn't recover Solar power as quickly. As for Kryptonite, it could either drain his Solar energy, then his HP, or just straight up make him unselectable for some missions; depending on what the devs would wanna do, of course.
Will Silk ever get a decent game?
Is it even possible?
Possibly but its not gonna be the game people really want. When you think superhero game you think of a character action game but in reality a superman game would be a lot closer to an ace combat game.
Anyone have some recommended Superman storylines that aren't Red Son or All Star Superman? I've read comics for 20 years, but they've mostly been Marvel (DC stuff in and there). I actually don't know much about Superman. I imagine he can be a pretty fun character at times, what with fighting impossible odds all the time and journeying to other parts of the universe.