I solved that surfaces problem from the last thread. When the window loses focus (tabbed out or minimized for example) it saves a .png of each surface to the file folder, and on focus it adds them back to the recreated surfaces. Essentially even though the surfaces are destroyed, the recreation keeps the player's data so it's like nothing happened.
I've also managed to create an enemy type that is only drawn to one surface, so I can build on that and eventually create parent groups drawn a surface, with item/enemy instances as children. Beyond this the biggest issue will be collision detection - the player's sprite will need to check against surfaces and against enemy objects, enemy objects will need to check against the player's weapon, etc. If I can wrap that up within the next couple of days, the hardest part of the engine will be done with.
I've actually finished it! I haven't posted in previous threads since I missed a few, so let me introduce it to you: It's called Cucco Boom, and it's a tweak on the classic infinite runner game. Here's a gif (that weights too much for this shit < http://i.imgur.com/Iy2cDEA.gif) so you can see it on action. It's my first small project ever, so it doesn't have an extensive size and it was made in just a few weeks, but there's that.
I'm having some trouble when it comes to advertising and letting people know my game exists. Can you guys give me some advice on that?
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