Im playing this for the first time whats special about it v
cool OP, I'm playing shadow of the colossus for the first time myself, did you get the HD collection?
it's a very short and easy game but it's so cool that I don't mind. I am hoping there turn out to be more colossus's after this final one though because this will have turned out to be just over six hours long
desu i never understood why people like it that much.
SotC seemed way waaay bettee, While ico felt kinda clunky and not very fun to play.
but then again protecting ashley was the worst part of RE4 and Ico is that taken to the extreme
>I Spoiled some of SoC for myself
Like, did you accidentally read up on how to beat certain colossi or something?
The game is ONLY about figuring out how to kill them. The bits and pieces of story really aren't all that important if they got spoiled.
I like to think of it as the unseen part of the princess rescue story. Normally, in things like Mario, you save the princess and roll credits. Instead, you're in the castle, and get the princess within 3 minutes, then you have to fight your way out against immense odds.
It's a boring ass platformer only loved by lonely hearts who get to live out their white knight fantasies with a stand-in waifu.
Shadow of the Collosus is basically the same premise with marginally more gameplay. If they were one game they might have as much content as a rushed to production indie title.
Maybe that's the reason their new game isn't out yet. Team Ico realized no one cares about a giant dog beast if they can't sublimate their >tfw when no gf
I never minded the American cover too much, but it really is astounding uninspired the thing was compared to the one Ueda would make shortly after.
Can't wait to see how the level design works out in TLG. I loved how the castle had a similar layout to things you in the Souls games, where locations are visible from different areas and align perfectly instead of just being all magically jammed within some small dimension
What'd you get stuck on? The game is quite short, so it's hard to imagine it taking all that long even for first timers
>Ha ha, I've got him now! He made a typo on an anonymous malaysian waterpainting board and thought he could get away with it, now his whole family will be ashamed of his mistake!
Oh no. A typo. Whatever shall I do? Oh dear. Oh my.
Anybody ever read the book? What did you think of it?
Personally, I felt it was ok, but felt like it was fleshing out things too much to the point it might as well has been an entirely unrelated story with the amount of new characters and changes in the plot.
Had I not a considerably better fan novelization, I'd have probably enjoyed the book a bit better. But as it stands, it did feel a bit overhyped by the many people who kept bringing up its existence in the early days when even getting rare artwork for the game was a trialing ordeal
>Miyazaki describes himself as a difficult child. “Unlike most kids in Japan, I didn’t have a dream,” he says. “I wasn’t ambitious.” He eventually found himself aimlessly pursuing a degree in social science at the well-respected Keio University. As he approached graduation, he considered applying to a game development studio, but drifted into a job at the US IT company Oracle Corporation.
>Several years later, he started thinking about video games again. He met up with some former college friends who suggested new titles to play. One was Ico, a mystical fairytale in which players assume the role of a boy who must lead a waif-like girl by the hand along a castle’s craggy ramparts, pursued by their ghoulish captors. “That game awoke me to the possibilities of the medium,” says Miyazaki. “I wanted to make one myself.”
>But Miyazaki had a problem: at 29, he was too old to apply for graduate positions and too inexperienced for anything else. “Not a lot of places would take me,” he says. “From Software was one of the few.” Ema Kodaka, who edits Miyazaki’s scripts, believes this career change, which resulted in a considerable drop in pay, might be why he is held in such regard by his staff. “He is a unique talent,” she says. “In Japan, even today, people usually join a company as a graduate and stay for life. For Miyazaki to change career and, within 10 years, become company president – that’s unprecedented in Japan. It’s inspiring.”
She literally made a child just to be her proxy and treated her like an animal. That's pretty wrong.
>yfw you realized the queen is literally Mono from SoC
Damn The Last Guardian better not suck. Any speculation? I figure they're hunting down the griffins because they believe (and may be right due to some aspects of their design) they contain fragments of dormin (much less than those in the colossi), and part of the purge includes people (as the kid gets caught up, and dormin clearly passed on to Ico as seen in the horns). The kid uses the griffin to bail from jail and the two try to escape, in the process we see that though the griffin has some dormin in it it's not inherently evil (so the theme of the sins of the father passing down might be subverted, which seems to be part of the theme in Ico, albeit modified).
The kid or griffin dying seems like a pretty cliche direction to go, and based on prior games the endings are bittersweet and loss manifests itself in pretty surreal ways (Yorda turning into a creature like her mother, maybe living in an afterlife, Wander becoming a baby) so maybe the two return to the villiage only to be exiled by their own.
MIGHT be. Personally, I don't think so since a lot of things wouldn't add up. But hey, game is vague, so to each their own with the theories
I'm more privy to the idea that it wont' be hugely related to SotC or Ico. Like how those two games only have a minor, though tangible link, I like to imagine TLG will wind up being inconsequential to either stories, if it's even meant to be the same world at all.
One fun idea I had, would be for the fortress/kingdom being what the castle in Ico originally looked like before whatever happens in the game destroyed all but what you see in Ico.
took me about the same
i got stuck on the part where theres a hole you keep dropping through...i can't really remember but yorda wouldn't follow and i had to open a different door or something in the end.
Literally took 3 hours of trial and error to get past it and felt stupid afterwards.
That's definitely a possibility. I'm kinda hoping it'll be a sequel to Ico in order to wrap up the story in some way, but the idea that it's the castle pre-destruction might hold up, considering both locations seem to serve as a prison of sorts.
If there are still Emerald Idols (I forgot what they're called, the ones Yorda opens) in the prison, then that'll lend itself to establishing the game as a prequel to Ico
The garden? Because there is that little waterway you have to both be in, and then get Yorda to climb out of so she's with you on the topside. Really, only problem with that part was how the shadows could respawn and try to nab her while you're opening the gate to let her in.
Didn't help her AI was incomplete in the original US release
Not really much to followup with in Ico's case, outside of what Yorda and he do after escaping the castle. Even then, many debate if they ever did meet up for real given the divide on the post-credits sequence and if it were real or not
A slow start but one of the best third acts in video games, stick with it
>it gets good after [x] hours
no seriously it does
Sony pushed the game out the door a little bit early, for the fall market or whatever since the US release like early fall of 01. Meanwhile, Japan didn't get until early December, a good 3 months later. For that, and the PAL release, the game saw a number of improvements. Chief among them being Yorda not wandering off just after letting go of her hand, as well as her being helpful in puzzles by either looking at something you had to interact with to outright pointing at them
Could have been a bit more involved, personally speaking. But I liked how you had to play with the statues to avoid her attacks when the sword was knocked away
>yfw the fight with the
Ico ramped up surprisingly near the end
Probably on some digital book service. As for something like a PDF of it, can't say I know.
Way different. There's even an origin for the Horned statue on the bridge and a whole new motivation for the queen
No, nothing ever says or implies that anywhere.
Though the Queen is in cahoots with a dark god that she needs Yorda as a sacrifice to bring darkness across the world
A common theory is that Mono received a portion of the Dormin's power/soul. Of course, the Dormin are implied to be many, like legion many, not just two beings
I didn't buy this until someone pointed out how the female half of Dormin's voice gradually fades over the course of the game, while "Mono" gets stronger and stronger. By the end, Dormin's voice is 100% male and Mono coincidentally comes back to life, grabs the horned kid, and fucks off. It was literally all according to keikaku. Dormin funneled some of its essence into Mono and her new power source is the horned kids she herself is responsible for creating.
it's like pottery
and also makes this entire franchise a degree more depressing
Even without that theory, it's still pretty depressing since Wander might not be himself anymore. Sure, a baby takes his place in the pool, but how do we know it's still him? Because having your mind while stuck as a babe is pretty scary.
What happend at the end of Ico was it a dream or did they both survive?
I'm pretty sure he just reverted straight back to a baby with horns. I doubt it's another person, not that it would matter because he lost all of his memories and turned into a baby.
It's up to interpretation. Some say it's real. Some say it's a dream. Some even say it's the afterlife and BOTH are dead.
Of all the various female characters in game and anime, I can't find myself sexually attracted to Yorda. At least not in the "I need upskirts of her" kind of way
These days? Not much. It was one of the forerunners of the entire artsy action/platformer game, only it was actually a good game while at it. But I can understand that given today's oversaturated market in that genre it doesn't look like anything special though.
Ico is the most relieved I've ever been playing a game. The whole game is in this desolate and decaying castle and you're being chased by shadow creatures. There's nothing to do there and the queen is trying to kill you and keep Yorda locked up. You even get a glimpse of the bridge leading out to freedom. In many places in the game you can look over the chasm and see the forest which represents freedom and possibility. Even when you leave the castle you still have to go back for Yorda and it doesn't look like you make it out but in the end you do (possibly). When I was on that beach I was very sad but when I saw Yorda I was ecstatic. Freedom!
It is quite sad how everyone is aping Ico and/or Shadow of the Colossus and failing to realize that there was more to them than just vague, artsy tones. Hell, even Miyazaki realized this with the Souls games given how he always wanted completing his games to feel like an accomplishment.
>Losing your memories and turning into a baby is pretty much the same as becoming a whole other person.
I know, which is why I said so but it's still the same human. His experiences are different growing up so he is technically a different person.
I wonder what Ico's life was like as a child. Was he in the village before the village elder decided to take him to the castle? Was he just wandering? What happened to Mono? Questions.
Not to come across as a weeb, but Japanese devs clearly didn't get too caught up in the games-r-art fad and never forgot to actually make their games fun. The artsy side of all those games never felt like it was detracting from the game itself by shining way too large a spotlight on themselves.
Hard to say. The manual for the original PS2 game seemed to sound like Ico had a bit of a shit life growing up, since he was blamed for everything.
The book at least implies he was somewhat respected, but only because the villagers didn't want to be petrified if they got uppity and killed him themselves.
We have seen then, the armors. Though whether they're tied to the queen or something unrelated, it's hard to say.
It is pretty cool how they're based on the original PS1 Ico enemy concepts.
Ico's a little more upbeat, if only because the conclusion is still more hopeful than SotC, which has an uncertain feel since the lands are now entirely cut off from the rest of the world (at least until Mono and Wander can build a raft), and how life there may be uncertain now that the curse keeping it in a perpetual state is gone
Guess you're not much for games that have amnesia as the big focus then, huh?
You can get it off amazon if you're a paying guy,but it shouldn't be that hard to find using less reputable sources.
Like others have said, it is implied Yorda stays behind and dies. Ico dies at sea or something, or from the blood loss/infection the broken horns are likely to cause, though some refute it considering Yorda seems to have inherited the powers from her mother upon her mum's death, no reason why couldn't have moved herself to Ico. Also, countering Ico's injuries many cite he was tougher than most due to the curse, and may have survived as a result.
Regardless, I always thought they were on a barren beach so they were fucked regardless, I saw the literal end as a bittersweet "at least we're together" ending.
? Like hand holding and being easily startled? Or being chased by black
Eh, even a dream would still a bit more uplifting if only because it means Ico managed to do something in his life that wasn't expected of him.
Now, whether people will accept him or think he's still a threat is a scary thought
I'm attracted to yorda in the way that i would want to marry her i don't want her sexualized
Well there's also the fact that the idols are shown glowing in the credits that lends itself to Yorda somehow surviving. Possibly, the spirits once more lent their powers to return Yorda to normal and send her adrift to wind up on the beach.
Though how her pale butt wasn't munched on by a shark is anyone's guess
That's what I always remember whenever people pull the whole "female voice disappears" thing. While it's a fun theory, some who hold it do seem to forget the Dormin are numerous, possibly hundreds. And they say "We" after hijacking Wander's broken body
>I always thought they were on a barren beach so they were fucked regardless
The beach is up against a sheer cliff with no easy way to get up but I'm sure Ico could climb up there or he could swim around the side and find a new entrance or Yorda could use her powers or something if she still has them. There's lots they could do. Compared to the rest of the game a peaceful beach ain't nothing.
And could eventually find their way off the beach, they're clearly on some landmass, so it stands to reason they'd probably just have to swim/sail a ways around and find civilization. Or at least a road to some place
Watermelon? Black creatures chasing a pure white girl? Somebody call pol I think we're onto some subtext here.
Joking aside, I don't think survival is relevant to the story but the optimist in me sees them living on
That's another argument for surviving I suppose. All in all though, like mentioned, the end of the story is that they're together in some capacity so I think survival was secondary to the point the devs were trying to make, though it makes the ending sweet/bittersweet depending on how you view it.
I feel ya. Kindle version is like 9 bucks and you can get a used for like 6 with shipping.
The queen clearly commands some kind of power similar to dormin (black substance around her, turns the boys into black substance, which has been in practice for at least 3000 years considering 1 horned boy per 100 years, resulting in 300 coffins assuming that was the only coffin space prior to the other parts of the castle being destroyed. My guess is she's trying to at the very least, gather the very dilluded parts of dormin for her power. She may be some kind of sorceress that was able to harness dormin's power over time to sustain herself, and once she gets all of him she'll have all his power (which seems pretty dangerous considering the prior civilizations had to make collossi to house just 1/16 of his power.
How the fuck did these games get away with being worth $60 back in the day? /v/ would absolutely shit on them as being these pretentious style-over-substance "art games" if they came out more recently.
It's well worth the price. For one, it's the PAL version of both games, which had some extra features added that the original US versions didn't get
I can't be the only one who hears guinea pigs squeaking when this plays.
I love guinea pigs
ICO was new. It had a different mindset than all the other games. It came from Sony itself, not a indie studio. It had no agenda. It didn't try to push any political views in your face. It was just a cute little story.
And the handholding technology was pretty cool.
>a game with a hand holding mechanic
>and it wasn't even censored
What a time to have been alive.
>you have to actively hold the button to keep holding hands in the JAP/PAL/HD versions
If you look up the trailers for Ico, one of them shows some kind of mechanical thing in them. The game had quite a lengthy development
In RE4? The game is still very much the same. Even with Ashley, she's able to be stuck in boxes or otherwise easy to keep an eye on without too much trouble
It's the best game of all time
I wish they would do some kind of ico souls game
Still, it would have been interesting to see how some of the scrapped ideas would have panned out.
>The shadows were originally knights that Ico had to knock down from below or from above
>The castle overlooked a small town which would have been visited at one point
>Yorda was originally meant to be escorted back to her room.
The last one is particularly interesting, if only because it makes me wonder what would happen should you failed. Was there something tying her life force?
Though I can bet one reason for the change was the unintentionally perverted nature of the goal
Considering Miyazaki is a confirmed fan of Ueda, it could happen. As said, Ico certainly shows off the level designs that would inspire the Souls games. Though it is funny how some people still miss the detail about Yorda's cage and the mechanisms related to it.
Only thing I can see not working with that is it would have either meant having to create a cast of NPCs, or finding some contrived excuse for it being empty. And let's face it, empty towns only work in the case of the world being a shithole like the Souls games where everyone normal and sane are tucked away from the player's sight to wallow in fear.
But the world in Ico isn't completely shit. We barely know about it beyond two games, and it usually seems the locations where the action takes place are shitty, though the forbidden lands was certainly more habitable looking than the castle which was clearly going to collapse sooner or later.
It kinda sucks. It's somewhat novel because you are really underpowered and the puzzles/obstacles show a higher level of creativity than your average game.
But SotC is way better.
Still a shame they didn't just do a full on remake for SotC, even sadder that Ueda decided to no restore some of the completed, but removed colossi.
This picture is cruel and should not exist.
Ico hits a more visceral part of my psyche that SoTC doesn't. SoTC is about wonders, the wonders of beasts and lands of old. It most definitely has the theme of companionship twofolkd: The horse and Wander doing all this shit for Mono. But Ico man, I dunno. I just don't know why it tugs at me. Maybe it's the whole "youth" thing the game has going for it. The queen yearning for eternal youth at the cost of others, meanwhile Ico and Yorda exploring the castle as if they were the only beings in the world, an adolescent's paradise that the queen can never capture.
It offends me that there will never be a game about the seven of them trying to survive amidst the ruins of Icoland, hated and outcast by literally their entire world
I love how pressing R1 felt like holding her hand
Nah the biggest differences were things like foliage, grass, and placement of save couches. I remember playing the PAL version via emulator last year and being like "what the fuck where did all this grass come from? Isn't there a save couch supposed to be here?"
And is it just me, or on the RAREST of occasions does Yorda sometimes say "Ico?"
Foliage doesn't really mean much for gameplay, though. As for the couches, they were more or less the same, with a few tweaks. But Yorda's AI is the biggest thing that was changed since the original American version had her as a borderline retard who practically jumped into the arms of your enemies.
Not sure if she does say his name, but she does certainly say a few things outsides the cutscenes. Before, it was just her startled yelps when you struck a wall.
Naw it don't, but a game like Ico it does a LOT for atmosphere. Plants can determine the age of something, they can be a serene sight.
>Select all images of grass
Not like the original was all that barren, it still had some really grassy areas, even where you normally wouldn't have it. Though it was cool how they completed that bridge near the area with the giant crate. Especially since it allowed for a less convoluted way of getting Yorda to the grand hall instead of that long roundabout with the rails and having to climb on the box at least 3 times
The room where the cage is found connects to the queen's throne room. Look at the wall where you lower the cage, there's a steel door big enough for it.
Then go into the queen's throne room and move the camera up, you'll see the exact same door high up on the wall, above the throne.
What's special is Team Ico, they're magical. They only made two games and they're the coolest two games ever.
How good is it to emulate? I hear it has broken shadows or something on the pcsx2 page and needs software mode. anyone have any experience?
You're not entirely wrong, but it's pretty fantastically presented, it's pretty unique without being le obscure hipster shit, and a lot of love was clearly put into it, i think that's why it was so well recieved
Yeah, but it's like all style, no substance. And this was pretty late in the apex of the 6th gen, when ridiculously good games were coming out left and right - many of which had way more content and work put into them.
More like a pretentious, overblown orchestral soundtrack, goofy-looking earth and stone monsters, and a cliche fantasy plot about some dumbass resurrecting an evil god to try and revive his girlfriend. What a great game. Whoopee.
It had plenty of substance though. Far more than any other games after that have aped it. Titan Souls? Oh sure, it's challenging, but it's pretty much a gimmick with the "one life, one arrow" thing.
That version of the cover doesn't really do the game justice.
I wish Shadow had more stuff to look at in the environment. I like traversing large distances but if there were maybe something more interesting to look at, excluding the lizards. If there was another thing like the lizards. I dunno.
I'm not big on the East vs West shitposting, but I really do dislike some of the older Jap games getting nonsensical, crap boxart because apparently we can't handle a simple, aesthetically pleasing bit of art on our boxes.
We need mondo radical turbo tubular shit.
>More like a pretentious, overblown orchestral soundtrack
Of all the orchestral video game soundtracks in existence SotC has one of the least 'pretentious' or 'overblown' (not even sure how to quantify that to begin with). It's the perfect amount of 'blown' considering what you actually do in the game. It's literally perfectly fitting.
I wouldn't say it has no substance. it does have a solid idea, bring back the soul of Dormin to save Mono. it cuts the bullshit and lets you get to each colossus without issue, which makes you feel even more bad for killing the creatures that are so easy to get to and kill.
Not to mention Dormin is hardly "evil", they're ambiguous at best. They uphold the deal from the start, and clearly don't imply any kind of deceit when they hijack Wander's body. Likewise, Lord Emon isn't some dick for the sake of being a dick, he's somebody wholly dedicated to whatever religion Wander's country and he follow
Sorry there weren't a bunch of pointless side quests with waypoints or epic combat finishing moves. The great thing about games like SotC is that they don't fuck around and get straight to the point. Maybe a small tutorial and then no bullshit, you go out and do your thing. I think you need to not be a teenager to appreciate that.
Calling it "corny" is a matter of opinion there, bub
When thinking how hard it must be to do the physics for a game like SotC, I think they did a pretty good job. I only had a few times where it was wonky like climbing the beard of the whichever colossus. it being corny is debatable.
Coincidentally, I guess I am right now? I don't know if Unreal and Deus Ex quite count as AAA, but I recently finished and replayed a bunch of other old school shooters and was impressed enough by the latter to start Human Revolution, which was collecting dust in my Steam library. Make of that what you will.
You get that box art with the collection but Shadow has a 3D cover too. It's a shame because in the start menu of the game both of them have their art and it would look really good on the cover but oh well.
post processing is broken similar to mgs3 but it emulates fine otherwise.
only a few areas look worse than the original, most areas look better desu.
I'm really glad I read this thread, listening to the OST right now. One of my favorite games ever.
I really hope TLG will be as good as Ico and SotC, but I fear the troubled development will be an issue
Sometime this year. Though one can assume probably not until the summer since we're already in the start of 2016 and there's not even any new news on it.
I'm figuring maybe like June or August at the latest. MAYBE November or December if anything else occurs
forgot my pic
Just started Ico on pcsx2. lets see if I hate it, but probably not since I love Shadow of the Colossus
>it was fleshing out things too much to the point it might as well has been an entirely unrelated story
It's been years since I last read it, but I at least remember thinking the book went too far with the backstory. ICO is meant to be open ended, so the fact that it drags on about Yorda's past makes it feel more like a retelling than a novelization.
Not a bad book by any means, but it should've focused more on the exploration of the castle and interactions between Ico and Yorda.
I wouldn't say there's anything too wrong with giving a defined backstory, but what hurts the book in a lot of ways is explaining a bunch of things that really didn't matter. Like, we didn't need a backstory for the horned statue, or a full on reason why the queen has powers (which we could have assumed were just the result of ripping open a horned boy).
It never was canceled, just had a lot of development issues. Ueda, like many other game makers, tends to be really ambitious. And the PS3 version was going to be one of the most intensive the system would have had. Ttrico was meant to have EVERY feather individually rendered, not unlike how Sully in Monsters Inc. had many patches of his fur uniquely rendered. But the biggest issue was getting the gameplay to a satisfying level, which apparently they didn't even hit until like 2011, THEN they started on the story elements.
Obviously, they came to a similar decision like Ico years ago; either go through with the current version of the game or hop up to the newest system so they could take advantage of the power.
Who said anything about canon?
>ICO and SotC are my favorite games of all time
>owned them on PS2
>want to own them on PS4
>games are locked behind shitty PS Now service and will never likely be available for individual sale again
>don't want to buy a PS3 just for the HD collection
Life is suffering.
I guess it's just my preference for the game's vagueness that makes the book feel cluttered. Exposition is nice, but just skimming through some chapters shows a lot of new names and places that seem excessive for a backstory.
Well, everytime this game is brought up in a discussion at a party, or something, it always is by cinema students who go on and on about the perfection of godard or hou siao sien, sooooo...
But the PS3 versions are the definitive ones. Besides, there's plenty of other games to enjoy, even a few somewhat like Ico and SotC
Yes, I know this. You're missing the point. I don't want to buy an entire console just for the games. That, and I shouldn't have to because Sony wants to sell them as cloud rentals only for outrageous prices.
My theory is that the Queen is some unrelated character trying to become more than human by draining Dormin's power that was left in Wander and later passed down to his descendants, the Horned Children
All I want to do is play Ico and SotC, both Sony-exclusive series, on my PS4. You know, the latest console. I'd like to be able to go onto the PS Store, spend some money, download the game, own it, and play it.
However, I can't because Sony thinks that's a silly idea. They want me to pay to rent it instead. Not only that, but they want me to pay money to stream it online to play it. What the fuck were they thinking with this PS Now crap?
Nah, dawg. More like:
>going to parties with decent people
>being too shy
>people who happen to be cinema students try to break ice with me
>sperg out and say video games
>they actually know about ICO
>instead of discussing it with them, i think they are pretentious
>post on /v/ about it
You're lucky if to even find someone who knows about ICO in the first place.
>doesn't want to buy a system for only two games
>bought the system with only one game
>doesn't want to pay for online functionality
>doesn't buy the system that has free online
>bought the system that charges you for online
your logic is flawless
>What the fuck were they thinking with this PS Now crap?
they were thinking that retards like you exist in the millions
>aimlessly pursuing a degree
>inspired by a very beautiful game to risk a huge turn in his life at fucking 29 that leads to making 2 of my favorite games
God damn, call me a faggot all you want
I almost teared up reading that.
Beat the game emulating about 5 years ago on a shitbox PC. Ran really well, perhaps a little too well in some spots. I'd never recommend the PS2 version over playing this on PC.
Most of the hate for this game comes from the rushed NA version, where Yorda isnt much more than a sack of potatoes.
All the other versions she is an actual character who interacts with the player and the world.
As that guy explained you are already supposed to have your desk job that you will die doing by that point. Everything should be figured out and rolling by then. That's a part of why the Christmas Cake thing exists.
So I have to get the japanese version of Ico to get the full experience?
SotC is all boss fights, no middle bits
Ico is all normal enemies and puzzles, almost no boss fights.
They fit together to make the perfect game. SotC is better but Ico fills a different niche.
You probably know this already, but SotC was originally supposed to have minor enemies scattered around the map as well but they cut it due to time constraints. I don't remember if he actually mentioned a more specific reason.
I'm kinda curious about what it would've been like though. I think the empty feeling of SotC's world really adds to the atmosphere of the game - it taking place in the Forgotten Lands after all, but at the same time it could've been fun
Don't recall that ever being the case. Pretty sure they wanted it to be bosses all throughout, but more open ended. In that, you could have chosen which colossus to go after at any time, and even have to really hunt around for some.
>the secret lightsaber in the PAL version
>the way it suddenly gets HUGE when Ico touches Yorda's hand
It was very useful, but always felt a bit too lewd to be in such a nice and comfy game.
Not any stranger than the fact that a ball is stuck in the tree in the garden outside the room you play what basically amounts to hoops with and some magic force throws you either a mace or the lightsaber
This turned out to be a pretty decent thread.