Why are there no good games that aim for this aesthetic?
Dragonfall was pretty great, hell of a lot of reading though.
I don't know but the world building has to be very good or else it'll look stupid. Some cyberpunk media just add random technology in and say "look it's a bioelectric transmitter it must be the future". I love cyberpunk stuff but only when they attempt to make the world interesting or at the very least make sense.
Woah you are so hardcore man. So oldschool.
Everyone who cared about that genre played a ton of those games when it was it's golden age. Now it's literally obsolete. Camera and control scheme don't add anything, only limit the possibilities. Anyway modern isometric rpgs are rare and usually boring. Only a couple of big names in the past ~5 years, games like PoE are nothing new, it's what everyone already played more than decade ago, and more obscure ones are usually downright shitty.
FF7 and Deus Ex are the only ones I can think of.
I think the issue with the Cyberpunk theme is that you need to have lots of people with something different about all of them and a massive city with lots of dynamic lighting and due to limitations they can't make it look like a sprawling city with millions of people on one street.
Fugg, I used this very pic as inspiration for my cyberpunk music:
There's more on my Soundcloud. Still looking for jobs and projects to join. There's not much going on out there when it comes to Cyberpunk stuff.
>lots of people with something different about all of them and a massive city with lots of dynamic lighting
This is kinda what I wanted from Deus Ex HR. I think ultimately it was the right decision to do levels hubs over open world thiough.
>Just imagine you could explore this in all its glory