>>323016185 You already posted it. I think they should cut back on cutesy and magical shit and go back to basics of just being a farmer dude on a farm in a rural town. Preferably with minimal HUD and a graphics style that's comfy, not retarded.
Not that they will, because obviously newer games must sell better with casuals.
>>323021447 One that strikes a good balance between fantastical elements and realistic elements, I guess. FOMT or BTN are very grounded but feature some minimal amounts of hidden stuff like Kappa or the Harvest Goddess.
That's one thing, another lies in the artstyle. I like being able to relate to a given setting so making a town that looks like it was designed by Disney and cramming stupid anime shit everywhere just takes you away.
I blame Rune Factory for what happened to Harvest Moon. Although to be fair, Frontier's designs are amazing.
>>323021848 >That's one thing, another lies in the artstyle. I like being able to relate to a given setting so making a town that looks like it was designed by Disney and cramming stupid anime shit everywhere just takes you away.
I'm trying to develop a game by I'm having trouble choosing a visual style. Mainly deciding on deciding how low poly for character and location models I will go.
Any thoughts for maximum comfy? Specifically for character and art design. It will be first person.
It has the dark, saturated colours mixed with brights that I wanted to use but I'm not going to use a direct anime style for character models. It never looks quite right. I'm thinking something more chibi and rounded, but can't decide on proportions, or polygon count in models. Or if I will go with plainer textures or more detailed ones.
I really loved HM64 because it had so many mysterious events. They were really easy to miss and if you didn't do them at the time you'd never have another chance. And all the strange items that you can find that don't have any explination. The atmosphere is really nice too. The characters look like clay figures and I think that's really charming. All the music is pretty good and really captures the spirit of the occasion. And I haven't played a lot of the newer games but I think it's pretty well balanced compared to what I have played. The days don't feel too short or too long, there's almost always something to do, you have plenty of things to spend money on, and nothing feels like an outright gimmick.
Not sure why but it has the most charm for me. I love it loading screens and all. Wasn't even NY first HM, I had thoroughly played N64 and SNES ones before BTN. For hype for gamecube and ps2 ones and I just hated them. I usually just end up replaying BTN every few years.
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