>enemies can pick up weapons from the ground
>You can pick up Enemy weapons and use it against them
>enemies can steal your weapons
>you can pick up enemies and use them as weapons
>You can pick up enemies and use them as weapons
>the enemy is a weapon
enemies are your weapons
>you can use body parts of your enemies as weapons
>The weapon is surrounded by enemies
>>323016376
Vindictus really did blow my mind when it was first released with all sorts of neat shit like that
>the enemies can use multiple weapons
>>323016081
>enemies can pick weapons up from you, when you are in the ground.
Soul Reaver was great for this stuff. my childmind was amazed the first time i played and imaled a monster with candlestand, or threw an enemy on a wall spike. the game felt so revolutionary to me at the time.
nowadays games don't ever surprise me, its damn bad feeling. meanwhile everyone else i know that plays vidya, gets super excited about the littlest most trivial shit like its some huge advancement.
>>323016081
name ONE GAME that does this.
when killed enemies say something sad
>>323016371
>>323016376
>>323016376
I need to replay Wario World
>>323016081
>You can't pick up enemies' weapons.
>>323017152
multiplayer shooters.
>>323017152
Silent Storm series.
>enemies can disarm you
>enemies don't have weapons
>>323017401
Woah, it's like a peter griffin and hank hill hybrid.
>Hit enemy with an arrow
>He pulls it out and and uses it as a weapon
enemies are peaceful beings and you have to slaughter them because of your corrupt mind