How long has this been happening? I log on for the first time in around a year, to see only 90 people on the imperial fleet of the Prophecy of Five server. A once thriving server.
Is it finally happening? Is the PvP just dying completely in this game now? I see more people on fucking SWGEMU. How can they fix this?
Apparently very few. 1 PvE server is doing okay. After seeing the new movie I decided to pop in and get my SW buzz craved. Now it's just dead. It's not even a game that begs to be played with less than a medium filled server.
We got like 170 ppl fleet on tofn, pvp ques are instant during the vending and take 5-8 mins during morning.
Shit server you play in
fucking this. why the fuck would you make an MMO where you're locked away in your garri- I mean spaceship away from all other players 90% of the time.
also the game ran like fucking ass when it came out and last I heard it still does.
also P2W as fuck
you literally have to pay to run faster
its a carbon fucking copy of WoW except somehow it makes WoW look way more appealing in comparison, right down to the class abilities its a copy paste.
you're playing an mmo with a dead playerbase that costed over 300mil to make that is mostly singleplayer gameplay with awful voice acting and terrible traditional bioware writing.
you're playing a shit game jack.
Because the only activity I want with other players is to kill them and get the satisfaction of their defeat since I am not a dumb retard to feel satisfied by killing a dumb computer with big size monster.
Plus I like the progression elements.
You're trying to pass this off as thriving m8
How come game developers don't modify their server load to make it sound busier than it is?
For example, if on release when it was popular and 5k made it a "heavy load" and now today it barely hits 1k, why can't they set it so 700 users = heavy?
It's better than leaving it as it is so all your servers appear empty.
Pot5 is a dead server, transfer the fuck off it. Most of the population moved to Harbinger and The Shadowlands long ago m80.
I don't play on Harb, but that server is usually 'heavy' at peak hours, and at least on The Shadowlands we have 3 instances of fleet at 150+ during our peak hours.
>Is it finally happening?
We can only hope so it will teach Bioware a lesson.
Moreover, I had multiple max chars during Hutt Cartel. IMO it was not a "bad" game per se. Horrible execution at release however, and they never fixed the clumsiness inherent in the engine.
Comparing the Agent storyline to shit like Knight is totally laughable though. The biggest imbalance in the game wasn't in the mechanics, it was in the writing.
The main problem, the root of all evil, is EA. The game came out too early for christmas,
the raids were bugged,
the flashpoints were bugged,
classes were bugged and unbalanced (sorc/sage owning everything and sprinting through huttball fire),
engine was really underperforming back then (0.5 sec before pressing a skill would take effect),
no meaningful race differences,
too many small quests (yes too many, I couldn't really keep up with each quest story and lost concentration really often and just went back to following markers on the map),
crafting not rewarding. These are just a few points but unfortunately this reputation just sticked until this day. Even though the engine is working ok now, classes are -somewhat- balanced, more FPs, more raids, the shitty reputation sticks. Too few gave the game a second chance, too little the sub profit, people buying all that bullshit from the item shop lets EA see, that the already existing content is enough to get new people to try out the game and its biggest profit.
There will be always that kid who haven't played it and wants to be a hero Jedi, then he sees some other people with some cool looking armor from the shop. Then he will proceed to play another class for the story and another and maybe try out a raid, but fail miserably because there were no skill checks in his leveling curve at all and gets completely alienated. He stops playing, veteran stop playing because it gets harder and harder to get decent players. Those guys leaves, the next new guy comes in and sees this giant ball of content, repeat.
In the end, item shop generates profit without having to worry about new content. It will be cash cowed until, well I wouldn't know what would shut down the game. The "new players" cycle is just too perfect. It's just so sad to see the unbelievable potential this game had. The game is actually fun, I still miss well presented tech classes in other mmos. But just too few endgame to keep me playing.
>also P2W as fuckyou literally have to pay to run faster
You can fucking say that again.
This is a class quest reward for like level 20. A main story quest reward. Xpacs are free for subs.