Why do people hate any%?
It's the time when you get to see the speedrunners beat the game the fastest and use all their tricks that blow your mind, while 100% runs handicap the user and make all speedruns take longer.
why do people like speedrunning in general? Only technically impressive onces I've seen was tetris master and FX zero or whatever that japanese racer game is, those are fucking good.
As opposed to a fallout 3 "speedrun"
I just hate glitch runs. It's boring. Exploiting some programming mistake isn't interesting. Then you have to define what is and isn't a glitch, and people can never agree, so it's easier to just say 100% completion because at least people can mostly agree what that means.
I just want to see the games played in a way that the developers intended.
>OoT. All Medallions speedrun
>OoT minimal percentage run, Spirit and Shadow Medallions only
Ok, I can get behind this since you're simply using exploits and physics intended by the developer, and do need to work to earn for at least some inherited objectives (getting Bombchus from Spirit Temple in lieu of a Bomb Bag)
>OoT sequence-break speedrunning by wrong warping using a 1/100 error-rate frame glitch from Gohma's chamber to the final battle and beating the game as child Link in 17 minutes.
Yeah, nah. You just suck at Zelda and are using tricks discovered by someone else to get famous for their hard work.
I think my favorite thing (not the most impressive mind you) is majoras mask single cycle runs
Seeing them do part of a dungeon, warp out, sprint to help someone, go to a different dungeon, get the item, go back to the first dungeon, beat it, go to help someone else is cool. It's constant motion and methodically planned out while still being an authentic display of the game