You can hate Skyrim all you want and it actually deserves all the hate, but Blackreach still has the best atmosphere out of all areas from any TES game.
great HUD (though not shown here)
shit HUD when in game
jesus fucking christ that HUD
worst part of DS
>let me just mishmash religions up senpai
My only complaint would be that there's too much of asset reusal even though it can be justified by the setting.
this reminded me of how terrible Infinite was in comparison
>Muh pure RNG designed to prevent any sort of actual in-game skill or strategy
>bu-but muh meta
Reminder that having to use meta to progress in a game is an indicator of shitty game design
STALKER games in general have amazing atmosphere. There's nothing quite like squatting in a campfire with your fellow Stalkers, and relaxing while listening to the somber guitar tunes.
Far Cry 2 could have had some really good atmosphere if it wasn't for the poo filter. Shame, really. But then again the entire game in itself is wasted potential so yeah.
Also, pic is from STALKER but it's not related since it's from a game modded to hell and back.
you could at least try not being a retard before you spout your shit opinions everywhere
I still enjoy playing payday 1 every now and then.
This entire game has a GOAT atmosphere.
Are you fucking serious? Those are "Heads up Display's," not "User Interfaces" you complete retard. A "User Interface" would imply direct contact with those statistical textures. A UI is a menu, or an inventory. A HUD is what is shown in those images.
Not to go for obvious milkman conspiracy I thought this was a fantastically atmospheric level.
that area was so fucking awesome
>tfw you're so immersed that your mouth is agape and you instincively start walking instead of running
Man I'm so glad I picked this game up again
DaSII had trash atmosphere and this area wasn't that original to begin with, but the whole descent was fucking awesome, especially since the area you end up in is all kinds of fucked up
The bosses were the best in the series. They each had several strategies you could do to take them on, unlike dark souls 1 where the only strategy is: keep hitting them hard and dodge their attacks until they're dead.
>all the bosses were terrible
They felt the most significant though. Maybe because it was my first souls-game, but all the bosses seemed to me like they belonged right where they were.
Also the bosses still had distinctive themes back then, which is what makes DeS soundtrack so much better than any of the DaS' Soundtracks.
Bloodborne in general felt incredibly atmopsheric.
I'll never forget fighting Amygdala for the first time, since even though the fight was easy, the music and build-up to it with all the statues and the Lesser Amygdalas scattered about made it so memorable.
Demon's had great bosses. The community just changed and wanted every boss to be this "muh skill" shit which makes them really boring and keeps them from being grand setpieces that contribute to the atmosphere of the game.
That's why DSII had so many goddamned humanoid Knight bosses instead of cool shit. Tower Knight and Gaping Dragon were both piss easy but Jesus Christ were they cooler than Artorias or fucking Fume Knight.
I am not a huge fan of those three levels (This, Black Veletopia, and the Theater one) but all three of them have interesting ideas, just I feel done poorly.
The theater one is just meh all around, but I think the use of the sets was interesting.
Waterloo World was annoying as fuck to get everything, but the scale of it was really cool.
Black Veletopia was the best and worst of the three. It's art design was fantastic, but fuck those narrow streets.
Despite the obvious flaws in the game, certain area's were done really well.
I think Boston was the best city they have done, its scale was impressive despite killing my computer every time I went there.
I enjoy most of the worlds in Sly Cooper, except the second, but this is the most unique. Voodoo gators ain't nothing to fuck with.