Games that are unplayable because of disgusting obsolete graphics thread
i mean....................... ugh
I got a few of each, drunk, poisoned and clerks.
at least you can mod morrowind
I find it very hard to go back to old 3D games now because they just look so shit, but isometric games still look good today and it's easier to get into them imo, Baldur's Gate is a good example of this
>Games that are unplayable because of disgusting obsolete graphics thread
I gotchu familia
For some reason I'd love to meet the guys from M&M 6's default party IRL.
Something doesn't become bad just because the next best thing comes around.
If a game looks like shit now then it looked like shit back then too.
The only exceptions to this is playing games how they weren't supposed to be played, like retro games on an HD tv.
I rage to this fucking day.
Couldn't be able to play this shit even though GS is my childhood game by definition.
Is this thread supposed to be one more traditional shitfest on /v/?
>shit controls are.
>A) Attack - Attempt to engage thy foe with the weapons thou hast readied (Ready Weapon command); must be followed by the direction of thy foe.
>B) Board - Board a vessel or mount a horse.
>C) Cast - Cast a magical spell; must be followed by the number of the player who wishes to cast it (not needed in combat or in dungeon rooms), and then the first letter of the desired spell. Note: All spells must have reagents mixed in advance of casting.
>D) Descend - Climb down ladder to next level of dungeon or building.
>E) Enter - Go into such places as villages, townes, castles, dungeons, and shrines.
>F) Fire - Fire a ship's cannons (once thou hast Boarded); must be followed by a direction. Note: Broadsides only!
>G) Get Chest - Attempt to open (and disarm, if trapped) chest; must be followed by the number of the player who wishes to open the chest, except during combat and in dungeon rooms. Note: 'Tis wisest to use the player with the highest Dexterity when examining potentially dangerous chests as this lessens the chances of setting off any traps.
>H) Hole up and camp - Set up camp to rest and recover from thy wounds. Note: This command may only be used with limited frequency.
>I) Ignite a torch - Light a torch for illumination in dungeons. Requires a special item.
>J) Jimmy lock - Use a magical key to unlock a sealed door. Must be followed by the direction of the door that thou dost wish to unlock.
>K) Klimb - Climb up a ladder to the next level of a building or dungeon, or to reach the surface from the topmost level of a dungeon.
>L) Locate position - Requires a special item.
Legend of Grimrock 2 look great bra.
>M) Mix Reagents - Prepare material components of spells for later use. Note: Thou must have reagents mixed ahead of time in order to cast any spells. When asked "Reagent:", type the letter corresponding to the reagents desired, and then type [Return] when thou wish to mix them.
>N) New order - Exchanges the position of two players indicated within thy party, except for player #1, for thou must lead the party.
>O) Open door - Open a door in the direction indicated.
>P) Peer at gem - Requires a special item.
>Q) Quit & Save (Usable only whilst in the outdoors of Britannia) - Saves the current game status to disk; thou may continue after this command or power down thy computer.
>R) Ready a weapon - Equip a player with the weapon of thy choice (if owned) for use in combat.
>S) Search - Search thy exact current location for unusual items.
>T) Talk - Allows a player to converse with merchants or townsfolk in the direction indicated. (See Special Note)*
>U) Use - Use an item thou hast found during play by means of the "Search" command.
>V) Volume - Toggles Music On/Off.
>W) Wear armour - Outfits a player with the armour of thy choice (if owned) for defense in combat.
>X) Xit - That's (e)xit thy current form of transportation and continue on foot.
>Y) Yell - Yell "giddyup" or "whoa" to speed up or slow down thy horse.
>Z) Ztats - Displays the status and attributes of a selected player; If 0 is pressed instead of a player number, this command will display the lists of weapons, armour, items, reagents, and mixtures. The [F5] and [F7] keys will scroll through these lists, while pressing any other key will return thee to game play.
Nice keyboard you have family, it would be a shame if I'd bind every second key to do something for no reason
Always gives me a headache by the second world.
I don't mind poor graphics. The thing that keeps me away from older games are the mechanics. A lot of older games require too much work for simple task or it's setup in a unintuitive way.
it's weird because i did full replays of the first 2 a couple months ago, and i still absolutely love how it looks. the battle animations, sprites and areas are just so appealing and well done. i can't even stomach DD
I mean come on, look at this fucking beauty.
no game is unplayable simply because of aged graphics
if you refuse to play a game because it looks dated, you should grab a rope and hang yourself. i mean this with the utmost contempt and animosity possible. i genuinely believe you people are a cancer on this earth and should be eradicated. i would 100% support a genocide of entire ethnicities, just on the offchance that some of you underage graphicsfags will get tossed in the incinerators.
still really fun at times
I can't stand playing old first person tile based dungeon crawlers.
Their primitive graphics and lack of animation makes it impossible to navigate properly. When every single screen looks the same it becomes really easy to lose track of where you are, even with a map.
Grimrock is fine since it has enough graphical fidelity to not make every wall look the same, and you move smoothly between tiles.
>Their primitive graphics and lack of animation makes it impossible to navigate properly. When every single screen looks the same it becomes really easy to lose track of where you are, even with a map.
That's the point. It wasn't intended, but then it was
Not actually joking about this one. Fallout 3 was already hideous back when it released in 2008. Fallout 4 may not look like much or play very well, but it's still such a huge improvement over Fo3, it has made me seriously dislike even the idea of going back to Fo3. Never, ever touching this again.
Nah, back in the days RPG's were dedicated gamer's genre.
Dedicated as in total fucking absolute nerd, not /v/irgin who sits in front of PC and sometimes plays for an hour because he feels that he has wasted his life.
I would rather play the originals, RSE get honorable mentions for looking like chinese knockoffs
There's something about those doughy, early pre-rendered/photo composite faces that's just so... unappealing. It reminds me of shitty videos made in Poser 5.
>>322928663 and >>322928790
are goofy, but they at least look somewhat cohesive from a graphics point of view.
I know the feeling. Suddenly every single feature just clashes, and the game leaves you wondering how you ever thought it was good, or interesting, or even just fun. With Skyrim, it happened basically mid-game as I was crafting a daedric set and wondering at how completely anticlimatic and mundane the whole grind up to it had been. All of the game's charm instantly gone and replaced by jank everywhere some ~30 hours in.
Automapping was first implemented in 1986 or 1987, many games didn't endorsed it though(especially if they were going for the "hardcore" crowd which was much more common back then).
On my second playthru of Skyrim I got this point like 5 hours in. When running from whiterun to the northern town. I remember on the first run it being adventurous and fun. On my second run it felt like running to the end of the block. I think I did it in 2 minutes.
I even went around the mountains so I would miss some scripted troll or dragon fight. Missing a single fight, but going around fucking mountains was still a 2 minute trip.
Also, there's nothing hardcore about these games. They're actually incredibly simple, even compared to mainstream RPGs of today like Skyrim. The only reason they appear hardcore is because of the graphics and obtuse interface.
I had to draw a map to get through the fireberry bush cave in kyrandia when I was a kid
>Or because of technical reasons.
Wizardry for instance didn't had automapping until some re-releases of first few games after 7 was out.
>There's a reason why you don't see a revival of early dungeon crawlers like you do with other dead genres, nobody wants to play them anymore.
It's mostly caused by the fact that the last few attempts to do it properly were either under-budgeted, left alone after release or simply copies of old games.
Japanese copy Wizardry, particularly 5 to no end.
Wizardry 8 didn't had its issues adressed in patches because developer went down after releasing it. Some of them were later foxed by the community. Still a game that perfected the formula never saw follow-up because both dev studio and publisher were on the verge of bankruptcy when it was released and even if it wasn't fucked-up in places, it was likely that they wouldn't make-up in sales for the previous debts.
Wizards&Warriors was a product of one man trying to develop a game in a world where 30-man teams became a reality(and way before middleware became so common and well documented). On top of it it wasn't really scaled to the size of the "dev team" so bugs, bugs, bugs bugs, bugs everywhere.
Might and Magic 10 was very, VERY underbudgeted
Grimmrock and other similar games released recently(mostly copies, sometimes with some gimmicks) take what Dungeon Master left, make interface from the scratch and call it a day.
Anything before the PS2 basically. I mean wtf is this shit.
Those games all came much later. Wizardry 8 doesn't even have tile movement. I'm talking about the very first games. Wizardry 5. while still pretty old, came out nearly a decade after the original and is already a giant improvement.
It's an evolution of the genre, and none of the things I said about early RPGs apply to it.
The original Zelda.
I absolutely can't fucking stand it. I remember my dad and grandpa going apeshit together when I used an action replay to unlock it in Animal Crossing years and years ago, both of them having nostalgia bombs about how they used to call each other and talk about where they found hidden secrets or what doors not to break down, etc etc (my stepdad is a huge asshole, but surprisingly enough was a gigantic D&D geek in college). I just can't be arsed to play it. I couldn't stomach it until a few years ago when I downloaded the Japan-only English translation of the SNES remake and there was more color besides shit brown and puke green on the screen.
Ironically I have nothing but absolute love and admiration for Zelda II, go figure. Can't explain it, chief.
Zelda was special when it came out. Most people hadn't played such an adventure game back then. Also, you were supposed to have the game manual and map to complement the game. Without those, the game makes little sense.
Oh I completely understand. My grandpa and I used to play the original Metroid together and draw maps on graph paper. There's just something about the original Zelda that pushes the bile to the back of my throat. Can't explain it.
I have young grandparents. I'm about 24 now and my grandparents are only now in their early 70's.
You'd be surprised. When my grandpa was cleaning out his closets a few years ago, he gave me the very first ever editions of the D&D books in almost perfect condition, plus one of the original board sets where your pieces were just little folded pieces of paper. My grandpa is a big numbers guy, so DM'ing for my dad was a lot of fun for him back when my dad was really into it.