>>322913270 I never had problem with food or torches. Just always get extra few of both. It's less efficent but pays off.
What bothers me the most is the level up system. Suddenly your characters won't agree to go for quests that are beneth them. So you have to fucking school and min-max your characters serparatly so they hit highest possible level at the same moment. Then you can go after a boss.
Alternatively you can have them as the same team all the time leveling them simultaneously and never changing the setup...
>>322913270 >want to play any open world/western rpg >remember I have to mod out encumbrance
This mechanic was never fun, it was never more than a chore that gets in the way of you having fun - literally an errand you have to run before you can enjoy more of the game. It's time for this mechanic to stop.
>>322913270 >get DD >it's mediocre >5 hours in, realize that it's too dependant on grinding and RNG for my tastes >forget about it for over a week >some hours ago >request refund >get 9,99€ back after 20 minutes, even though i had played it for 5 hours as well >other games i requested refund on, some not even installed, were denied Oh well
>>322913270 I cant believe the amount of casuals on /v/, the game straight tells you that this shit can get unfair. If you want to wander around with only your main teams and not having to worry about very simple survival mechanics just play pokemon.
>>322916537 >Suddenly your characters won't agree to go for quests that are beneth them.
Did you ever transfer a high level pokemon to a new game? This is the same thing, in this game you are not god, willing yourself into the character's actions. You are an actual person having to deal with actual (fake) people, its natural for them to have arbitrary limitations, they are in it for honor and glory, and low level dungeons seem small-time to them. You don't see Donald Trump opening hot-dog carts.
>>322916537 Have you tried sending a low level character with the others on a high leveled run? Pick a quick and easy mission Lord willing, have someone protect him so he doesn't get killed, and give him the trinket that doubles resolve exp so he can level up faster.
>All these people complaining the game is too RNG. A few months ago (before I stopped playing in order to wait for the full release), I had a full roster of some ~10 max level characters. I only had 2 deaths, and those were both level 0 characters that I could have saved but didn't bother with.
Once you have a good sense for how the battles are going, you will almost never lose. The important thing is to just retreat and reorganize if things are looking shitty, from the battle, or from the whole dungeon if necessary.
>>322918869 This. Success in the game isn't based on precise execution in tactical situations, it's based on making a one trick pony party and spamming it over and over in similar missions to grind upgrades to grind upgrades to grind upgrades. You're fighting the bosses not to cause any real effect, but just to reach the upgraded boss to beat it to reach the upgraded boss. It's a treadmill with no reward, like the devs just forgot to add it. >Early Access though! The ending will come! It'll be a shitty two minute cutscene in their pop up book art saying "you won but did you win lol now you are the monsters lmao"
>>322919954 Wow, you must be genuinely retarded. There is absolutely no skill involved in gaining virtues, why should you be rewarded for not doing any work? Keep crying about it being too hard, I guess.
>>322920420 P.S. Though I'll probably turn off heart attacks because... I mean seriously... are these guys all 80 year old men? Do they eat too much bacon so that their coronary artery is clogged up with plaque? I mean come on.
Same with corpses. It's like "wow, walk around it".
Dunno what they were thinking with these mechanics. Maybe they are important for gameplay, but they could have come up with better fluff for it. I would have accepted if the character went permanently catatonic or committed suicide. Or if the corpses sprouted cthulhu tentacles or burst into acid or some shit and actually acted as an obstacle.
>>322920420 Fleeing now gives extra stress and has reduced success compared to pre-heart attacks. If you try to flee after crit strings or ambush when you are already starting at moderate sress, you are almost guaranteed afflictions. Most of those will only add stress and waste turns. If you fail two flees you are essentially guaranteed a party wipe. Try your approach again with all current updates and see how well it works. I guarantee you'll be less a proponent of it. Unless you are 100% certain your party will wipe without it, fleeing is always the wrong choice now.
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