>>322895439 I only recently picked up a Wii U and MM. So far I only made a single test level that is easy as cake. But I've got to say that most of the difficult levels that I've played so far haven't been difficult at all. They were simply cheap. Does anyone here have a good hard level that either requires very good platforming skills or that makes you think about how to progress in the level, instead of simply throwing a gazillion enemies at you from the second you start or hundreds of invisible blocks that will make you fall in pits over and over again?
I've got a couple I've made out of sheer boredom. They're one screen wide and pretty straightforward. One Jump https://supermariomakerbookmark.nintendo.net/courses/631F-0000-016D-CB76 Jump, kick shell at wall, bounce https://supermariomakerbookmark.nintendo.net/courses/6A5C-0000-0167-DADB
And one of my favorites: Spinning Walljumps v2: Requires less precision than the first version, but still a series of tricky jumps. https://supermariomakerbookmark.nintendo.net/courses/2A24-0000-012A-F541
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